… | |
… | |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
|
|
57 | sub safe_spot($) { |
|
|
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
|
|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
73 | } |
|
|
74 | |
57 | sub enter_map { |
75 | sub enter_map { |
58 | my ($pl) = @_; |
76 | my ($pl) = @_; |
59 | |
77 | |
60 | my $ob = $pl->ob; |
78 | my $ob = $pl->ob; |
61 | |
79 | |
… | |
… | |
64 | ? @{delete $ob->{_link_pos}} |
82 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
83 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
84 | |
67 | $ob->enter_link; |
85 | $ob->enter_link; |
68 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
89 | |
|
|
90 | if ($time && $m) { |
71 | if ($time < $m->{instantiate_time}) { |
91 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
92 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
93 | my $age = $cf::RUNTIME - $time; |
74 | |
94 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
96 | |
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
97 | if ($age >= $MAX_DISCONNECT_TIME) { |
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | $pl->killer ("a cave-in"); |
|
|
92 | } else { |
|
|
93 | $ob->message ( |
|
|
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
95 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
96 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
97 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
98 | cf::NDI_RED |
|
|
99 | ); |
|
|
100 | } |
|
|
101 | } else { |
|
|
102 | $ob->message ( |
98 | $ob->message ( |
103 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
99 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
104 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
100 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
105 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
101 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
106 | . "H<Always apply a bed of reality to disconnect from the server.>", |
102 | . "H<You disconnected too long without having used a savebed.>", |
107 | cf::NDI_RED |
103 | cf::NDI_RED |
108 | ); |
104 | ); |
|
|
105 | # kill them. |
|
|
106 | # reminds me of the famous badness 10000 syndrome... |
|
|
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
108 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
109 | } else { |
|
|
110 | ($map, $x, $y) = $pl->savebed; |
|
|
111 | |
|
|
112 | $ob->message ( |
|
|
113 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
114 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
115 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
116 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
117 | cf::NDI_RED |
|
|
118 | ); |
|
|
119 | } |
|
|
120 | } else { |
|
|
121 | $ob->message ( |
|
|
122 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
123 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
124 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
125 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
126 | cf::NDI_RED |
109 | } |
127 | ); |
110 | } |
128 | } |
111 | } |
129 | } |
112 | |
130 | |
113 | $ob->goto ($map, $x, $y); |
131 | $ob->goto ($map, $x, $y); |
114 | } |
132 | } |
… | |
… | |
116 | # delete a player directory, be non-blocking AND synchronous... |
134 | # delete a player directory, be non-blocking AND synchronous... |
117 | # (thats hard, so we crap out and fork). |
135 | # (thats hard, so we crap out and fork). |
118 | sub nuke_playerdir { |
136 | sub nuke_playerdir { |
119 | my ($user) = @_; |
137 | my ($user) = @_; |
120 | |
138 | |
121 | aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~"; |
|
|
122 | system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &"; |
139 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
|
|
140 | |
|
|
141 | cf::fork_call { |
|
|
142 | rename "$PLAYERDIR/$user", $temp; |
|
|
143 | system "rm", "-rf", $temp; |
|
|
144 | }; |
123 | } |
145 | } |
124 | |
146 | |
125 | cf::client->attach (on_addme => sub { |
147 | cf::client->attach (on_addme => sub { |
126 | my ($ns) = @_; |
148 | my ($ns) = @_; |
127 | |
149 | |
… | |
… | |
136 | *** or it has been disabled. Face caching is mandatory |
158 | *** or it has been disabled. Face caching is mandatory |
137 | *** so please enable it or use a newer client. |
159 | *** so please enable it or use a newer client. |
138 | *** |
160 | *** |
139 | *** Look at your client preferences: |
161 | *** Look at your client preferences: |
140 | *** |
162 | *** |
141 | *** CFPlus: all known versions automatically enable the facecache. |
163 | *** deliantra: all known versions automatically enable the facecache. |
142 | *** cfclient: use the -cache commandline option. |
164 | *** cfclient: use the -cache commandline option. |
143 | *** cfclient: map will not redraw automatically (bug). |
165 | *** cfclient: map will not redraw automatically (bug). |
144 | *** gcfclient: use -cache commandline option, or enable |
166 | *** gcfclient: use -cache commandline option, or enable |
145 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
167 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
146 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
168 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
147 | *** |
169 | *** |
148 | *** |
170 | *** |
149 | EOF |
171 | EOF |
150 | if ($ns->version =~ /jcrossclient/) { |
172 | if ($ns->version =~ /jcrossclient/) { |
151 | # let them, for now |
173 | # let them, for now |
… | |
… | |
171 | } |
193 | } |
172 | |
194 | |
173 | $ns->pl and return $ns->destroy; |
195 | $ns->pl and return $ns->destroy; |
174 | |
196 | |
175 | $ns->async (sub { |
197 | $ns->async (sub { |
|
|
198 | $Coro::current->{desc} = "addme init"; |
|
|
199 | |
176 | my ($user, $pass); |
200 | my ($user, $pass); |
177 | |
201 | |
178 | $ns->send_packet ("addme_success"); |
202 | $ns->send_packet ("addme_success"); |
179 | |
203 | |
180 | for (;;) { |
204 | for (;;) { |
… | |
… | |
208 | Coro::Timer::sleep 0.4; |
232 | Coro::Timer::sleep 0.4; |
209 | } |
233 | } |
210 | |
234 | |
211 | check_playing $ns, $user and next; |
235 | check_playing $ns, $user and next; |
212 | |
236 | |
|
|
237 | $Coro::current->{desc} = "addme($user) pass"; |
|
|
238 | |
213 | $ns->send_drawinfo ( |
239 | $ns->send_drawinfo ( |
214 | "Welcome $user, please enter your password now. " |
240 | "Welcome $user, please enter your password now. " |
215 | . "New users should now choose a password. " |
241 | . "New users should now choose a password. " |
216 | . "Anything your client lets you enter is fine.", |
242 | . "Anything your client lets you enter is fine.", |
217 | cf::NDI_BLUE |
243 | cf::NDI_BLUE |
… | |
… | |
239 | next; |
265 | next; |
240 | } |
266 | } |
241 | local $cf::LOGIN_LOCK{$user} = 1; |
267 | local $cf::LOGIN_LOCK{$user} = 1; |
242 | |
268 | |
243 | check_playing $ns, $user and next; |
269 | check_playing $ns, $user and next; |
|
|
270 | |
|
|
271 | $Coro::current->{desc} = "addme($user) check"; |
244 | |
272 | |
245 | # try to read the user file and check the password |
273 | # try to read the user file and check the password |
246 | if (my $pl = cf::player::find $user) { |
274 | if (my $pl = cf::player::find $user) { |
247 | aio_stat $pl->path and next; |
275 | aio_stat $pl->path and next; |
248 | my $mtime = (stat _)[9]; |
276 | my $mtime = (stat _)[9]; |
… | |
… | |
302 | next; |
330 | next; |
303 | } |
331 | } |
304 | } |
332 | } |
305 | |
333 | |
306 | # the rest of this function is character creation |
334 | # the rest of this function is character creation |
|
|
335 | $Coro::current->{desc} = "addme($user) chargen"; |
307 | |
336 | |
308 | # just to make sure nothing is left over |
337 | # just to make sure nothing is left over |
309 | nuke_playerdir $user; |
338 | nuke_playerdir $user; |
310 | |
339 | |
311 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
340 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
369 | |
398 | |
370 | $pl->chargen_race_next; |
399 | $pl->chargen_race_next; |
371 | Coro::Timer::sleep 0.2; |
400 | Coro::Timer::sleep 0.2; |
372 | } |
401 | } |
373 | |
402 | |
|
|
403 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
404 | # presumably because of unique maps |
|
|
405 | aio_mkdir playerdir $pl, 0770; |
374 | $pl->chargen_race_done; |
406 | $pl->chargen_race_done; |
375 | |
407 | |
376 | while () { |
408 | while () { |
377 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
409 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
378 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
410 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
385 | last; |
417 | last; |
386 | } |
418 | } |
387 | Coro::Timer::sleep 0.2; |
419 | Coro::Timer::sleep 0.2; |
388 | } |
420 | } |
389 | |
421 | |
390 | $ob->reply (undef, "Welcome to Crossfire!"); |
422 | $ob->reply (undef, "Welcome to Deliantra!"); |
391 | |
423 | |
392 | delete $pl->{deny_save}; |
424 | delete $pl->{deny_save}; |
393 | |
425 | |
394 | last; |
426 | last; |
395 | } |
427 | } |
… | |
… | |
436 | |
468 | |
437 | # update respawn position |
469 | # update respawn position |
438 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
470 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
439 | cf::async { $pl->save }; |
471 | cf::async { $pl->save }; |
440 | |
472 | |
441 | $pl->killer ("left"); |
473 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
442 | $ob->check_score; |
474 | $ob->check_score; |
443 | |
475 | |
444 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
476 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
445 | |
477 | |
446 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
478 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
468 | |
500 | |
469 | if ($cleanly) { |
501 | if ($cleanly) { |
470 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
502 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
471 | } else { |
503 | } else { |
472 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
504 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
473 | $pl->{unclean_save} = $cf::RUNTIME; |
505 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
506 | unless safe_spot $pl; |
474 | } |
507 | } |
475 | }, |
508 | }, |
476 | ); |
509 | ); |
477 | |
510 | |
478 | ############################################################################# |
511 | ############################################################################# |
479 | |
512 | |
480 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
513 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
481 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
514 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
482 | |
515 | |
483 | our $SCHEDULER = cf::async_ext { |
516 | our $SCHEDULER = cf::async_ext { |
484 | my $schedule_interval = Coro::Event->timer (after => 1); |
517 | $Coro::current->{desc} = "player scheduler"; |
|
|
518 | |
485 | while () { |
519 | while () { |
486 | $schedule_interval->interval ($SCHEDULE_INTERVAL); |
520 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
487 | $schedule_interval->next; |
|
|
488 | |
521 | |
489 | # this weird form of iteration over values is used because |
522 | # this weird form of iteration over values is used because |
490 | # the hash changes underneath us frequently, and for |
523 | # the hash changes underneath us frequently, and for |
491 | # keeps a direct reference to the value without (in 5.8 perls) |
524 | # keeps a direct reference to the value without (in 5.8 perls) |
492 | # keeping a reference, so this is prone to crashes or worse. |
525 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
519 | $pl->destroy; # destroys $ob |
552 | $pl->destroy; # destroys $ob |
520 | } else { |
553 | } else { |
521 | my $a_ = $pl->refcnt;#d# |
554 | my $a_ = $pl->refcnt;#d# |
522 | my $b_ = $ob->refcnt;#d# |
555 | my $b_ = $ob->refcnt;#d# |
523 | |
556 | |
524 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
557 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
525 | } |
558 | } |
526 | } |
559 | } |
527 | } |
560 | } |
528 | }; |
561 | }; |
529 | warn $@ if $@; |
562 | warn $@ if $@; |
530 | Coro::cede; |
563 | cf::cede_to_tick; |
531 | }; |
564 | }; |
532 | } |
565 | } |
533 | }; |
566 | }; |
534 | |
567 | |
535 | $SCHEDULER->prio (1); |
568 | $SCHEDULER->prio (1); |