… | |
… | |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
57 | sub safe_spot($$$) { |
57 | sub safe_spot($) { |
58 | my ($m, $x, $y) = @_; |
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
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68 | # warn join ":", $m->at ($x, $y);#d# |
|
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69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
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70 | # return 0; |
59 | |
71 | |
60 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
61 | } |
73 | } |
62 | |
74 | |
63 | sub enter_map { |
75 | sub enter_map { |
64 | my ($pl) = @_; |
76 | my ($pl) = @_; |
65 | |
77 | |
|
|
78 | warn $pl->ob->name, ": enter map 1\n";#d# |
66 | my $ob = $pl->ob; |
79 | my $ob = $pl->ob; |
67 | |
80 | |
68 | my ($map, $x, $y) |
81 | my ($map, $x, $y) |
69 | = $ob->{_link_pos} |
82 | = $ob->{_link_pos} |
70 | ? @{delete $ob->{_link_pos}} |
83 | ? @{delete $ob->{_link_pos}} |
71 | : ($pl->maplevel, $ob->x, $ob->y); |
84 | : ($pl->maplevel, $ob->x, $ob->y); |
72 | |
85 | |
|
|
86 | warn $pl->ob->name, ": enter map 2\n";#d# |
73 | $ob->enter_link; |
87 | $ob->enter_link; |
|
|
88 | warn $pl->ob->name, ": enter map 3\n";#d# |
74 | |
89 | |
|
|
90 | my $m = cf::map::find $map; |
75 | if (my $time = delete $pl->{unclean_save}) { |
91 | my $time = delete $pl->{unclean_save}; |
76 | if (my $m = cf::map::find $map) { |
92 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
93 | |
|
|
94 | if ($time && $m) { |
77 | if ($time < $m->{instantiate_time}) { |
95 | if ($time < $m->{instantiate_time}) { |
78 | # the map was reset in the meantime |
96 | # the map was reset in the meantime |
79 | my $age = $cf::RUNTIME - $time; |
97 | my $age = $cf::RUNTIME - $time; |
80 | |
98 | |
81 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
99 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
82 | |
100 | |
83 | ($map, $x, $y) = $pl->savebed; |
|
|
84 | |
|
|
85 | if (safe_spot $m, $x, $y) { |
|
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86 | # do nothing, this is simply ok without a special scary message |
|
|
87 | } elsif ($age >= $MAX_DISCONNECT_TIME) { |
101 | if ($age >= $MAX_DISCONNECT_TIME) { |
88 | $ob->message ( |
|
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89 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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90 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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91 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
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92 | . "H<You disconnected too long without having used a savebed.>", |
|
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93 | cf::NDI_RED |
|
|
94 | ); |
|
|
95 | # kill them. |
|
|
96 | # reminds me of the famous badness 10000 syndrome... |
|
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97 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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98 | $pl->killer ("a cave-in"); |
|
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99 | } else { |
|
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100 | $ob->message ( |
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101 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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102 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
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103 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
104 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
105 | cf::NDI_RED |
|
|
106 | ); |
|
|
107 | } |
|
|
108 | } elsif (safe_spot $m, $x, $y) { |
|
|
109 | # do nothing, this is simply ok without a special scary message |
|
|
110 | } else { |
|
|
111 | $ob->message ( |
102 | $ob->message ( |
112 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
103 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
113 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
104 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
114 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
105 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
115 | . "H<Always apply a bed of reality to disconnect from the server.>", |
106 | . "H<You disconnected too long without having used a savebed.>", |
116 | cf::NDI_RED |
107 | cf::NDI_RED |
117 | ); |
108 | ); |
|
|
109 | # kill them. |
|
|
110 | # reminds me of the famous badness 10000 syndrome... |
|
|
111 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
112 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
113 | } else { |
|
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114 | ($map, $x, $y) = $pl->savebed; |
|
|
115 | |
|
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116 | $ob->message ( |
|
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117 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
118 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
119 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
120 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
121 | cf::NDI_RED |
|
|
122 | ); |
|
|
123 | } |
|
|
124 | } else { |
|
|
125 | $ob->message ( |
|
|
126 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
127 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
128 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
129 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
130 | cf::NDI_RED |
118 | } |
131 | ); |
119 | } |
132 | } |
120 | } |
133 | } |
121 | |
134 | |
|
|
135 | warn $pl->ob->name, ": enter map 5\n";#d# |
122 | $ob->goto ($map, $x, $y); |
136 | #$ob->goto ($map, $x, $y); |
|
|
137 | $ob->goto ($map, $x, $y, sub { |
|
|
138 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
139 | $_[0] |
|
|
140 | }, sub { |
|
|
141 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
142 | }); |
|
|
143 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
144 | |
123 | } |
145 | } |
124 | |
146 | |
125 | # delete a player directory, be non-blocking AND synchronous... |
147 | # delete a player directory, be non-blocking AND synchronous... |
126 | # (thats hard, so we crap out and fork). |
148 | # (thats hard, so we crap out and fork). |
127 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
… | |
… | |
149 | *** or it has been disabled. Face caching is mandatory |
171 | *** or it has been disabled. Face caching is mandatory |
150 | *** so please enable it or use a newer client. |
172 | *** so please enable it or use a newer client. |
151 | *** |
173 | *** |
152 | *** Look at your client preferences: |
174 | *** Look at your client preferences: |
153 | *** |
175 | *** |
154 | *** CFPlus: all known versions automatically enable the facecache. |
176 | *** deliantra: all known versions automatically enable the facecache. |
155 | *** cfclient: use the -cache commandline option. |
177 | *** cfclient: use the -cache commandline option. |
156 | *** cfclient: map will not redraw automatically (bug). |
178 | *** cfclient: map will not redraw automatically (bug). |
157 | *** gcfclient: use -cache commandline option, or enable |
179 | *** gcfclient: use -cache commandline option, or enable |
158 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
180 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
159 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
181 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
160 | *** |
182 | *** |
161 | *** |
183 | *** |
162 | EOF |
184 | EOF |
163 | if ($ns->version =~ /jcrossclient/) { |
185 | if ($ns->version =~ /jcrossclient/) { |
164 | # let them, for now |
186 | # let them, for now |
… | |
… | |
200 | cf::NDI_BLUE |
222 | cf::NDI_BLUE |
201 | ); |
223 | ); |
202 | |
224 | |
203 | # read username |
225 | # read username |
204 | while () { |
226 | while () { |
205 | $user = query $ns, 0, "What is your name?\n:"; |
227 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
206 | |
228 | |
207 | if ($cf::LOGIN_LOCK{$user}) { |
229 | if ($cf::LOGIN_LOCK{$user}) { |
208 | $ns->send_drawinfo ( |
230 | $ns->send_drawinfo ( |
209 | "That username is currently used in another login session. " |
231 | "That username is currently used in another login session. " |
210 | . "Chose another, or wait till the other session has ended.", |
232 | . "Chose another, or wait till the other session has ended.", |
… | |
… | |
270 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
292 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
271 | nuke_str $pass; |
293 | nuke_str $pass; |
272 | # password matches, wonderful |
294 | # password matches, wonderful |
273 | my $pl = cf::player::find $user or next; |
295 | my $pl = cf::player::find $user or next; |
274 | $pl->connect ($ns); |
296 | $pl->connect ($ns); |
|
|
297 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
275 | enter_map $pl; |
298 | enter_map $pl; |
276 | last; |
299 | last; |
277 | } elsif (can_cleanup $pl, $mtime) { |
300 | } elsif (can_cleanup $pl, $mtime) { |
278 | Coro::Timer::sleep 1; |
301 | Coro::Timer::sleep 1; |
279 | |
302 | |
… | |
… | |
368 | } |
391 | } |
369 | } else { |
392 | } else { |
370 | $ob->roll_stats; |
393 | $ob->roll_stats; |
371 | } |
394 | } |
372 | |
395 | |
373 | Coro::Timer::sleep 0.2; |
396 | Coro::Timer::sleep 0.05; |
374 | } |
397 | } |
375 | |
398 | |
376 | $ob->set_animation (2); |
399 | $ob->set_animation (2); |
377 | $ob->add_statbonus; |
400 | $ob->add_statbonus; |
378 | |
401 | |
… | |
… | |
389 | |
412 | |
390 | $pl->chargen_race_next; |
413 | $pl->chargen_race_next; |
391 | Coro::Timer::sleep 0.2; |
414 | Coro::Timer::sleep 0.2; |
392 | } |
415 | } |
393 | |
416 | |
|
|
417 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
418 | # presumably because of unique maps |
|
|
419 | aio_mkdir playerdir $pl, 0770; |
394 | $pl->chargen_race_done; |
420 | $pl->chargen_race_done; |
395 | |
421 | |
396 | while () { |
422 | while () { |
397 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
423 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
398 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
424 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
456 | |
482 | |
457 | # update respawn position |
483 | # update respawn position |
458 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
484 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
459 | cf::async { $pl->save }; |
485 | cf::async { $pl->save }; |
460 | |
486 | |
461 | $pl->killer ("left"); |
487 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
462 | $ob->check_score; |
488 | $ob->check_score; |
463 | |
489 | |
464 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
490 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
465 | |
491 | |
466 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
492 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
488 | |
514 | |
489 | if ($cleanly) { |
515 | if ($cleanly) { |
490 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
516 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
491 | } else { |
517 | } else { |
492 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
518 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
493 | $pl->{unclean_save} = $cf::RUNTIME; |
519 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
520 | unless safe_spot $pl; |
494 | } |
521 | } |
495 | }, |
522 | }, |
496 | ); |
523 | ); |
497 | |
524 | |
498 | ############################################################################# |
|
|
499 | |
525 | |
500 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
|
|
501 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
502 | |
|
|
503 | our $SCHEDULER = cf::async_ext { |
|
|
504 | $Coro::current->{desc} = "player scheduler"; |
|
|
505 | |
|
|
506 | while () { |
|
|
507 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
|
|
508 | |
|
|
509 | # this weird form of iteration over values is used because |
|
|
510 | # the hash changes underneath us frequently, and for |
|
|
511 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
512 | # keeping a reference, so this is prone to crashes or worse. |
|
|
513 | my @players = keys %cf::PLAYER; |
|
|
514 | for (@players) { |
|
|
515 | my $pl = $cf::PLAYER{$_} |
|
|
516 | or next; |
|
|
517 | $pl->valid or next; |
|
|
518 | |
|
|
519 | eval { |
|
|
520 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
521 | $pl->save; |
|
|
522 | |
|
|
523 | unless ($pl->active || $pl->ns) { |
|
|
524 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
525 | my $ob = $pl->ob; |
|
|
526 | |
|
|
527 | my $pl_ref = $pl->refcnt_cnt; |
|
|
528 | my $ob_ref = $ob->refcnt_cnt; |
|
|
529 | |
|
|
530 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
531 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
532 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
533 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
534 | |
|
|
535 | # remove from sight and get fresh "copies" |
|
|
536 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
537 | $ob = $pl->ob; |
|
|
538 | |
|
|
539 | $pl->destroy; # destroys $ob |
|
|
540 | } else { |
|
|
541 | my $a_ = $pl->refcnt;#d# |
|
|
542 | my $b_ = $ob->refcnt;#d# |
|
|
543 | |
|
|
544 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
545 | } |
|
|
546 | } |
|
|
547 | } |
|
|
548 | }; |
|
|
549 | warn $@ if $@; |
|
|
550 | Coro::cede; |
|
|
551 | }; |
|
|
552 | } |
|
|
553 | }; |
|
|
554 | |
|
|
555 | $SCHEDULER->prio (1); |
|
|
556 | |
|
|