… | |
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2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
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|
7 | |
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|
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
7 | |
9 | |
8 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
9 | sub nuke_str { |
11 | sub nuke_str { |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 | } |
13 | } |
… | |
… | |
50 | ); |
52 | ); |
51 | |
53 | |
52 | 1 |
54 | 1 |
53 | } |
55 | } |
54 | |
56 | |
|
|
57 | sub safe_spot($) { |
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58 | my ($pl) = @_; |
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59 | |
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60 | my $ob = $pl->ob; |
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61 | |
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62 | my $m = $ob->map |
|
|
63 | or return; |
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64 | my $x = $ob->x; |
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65 | my $y = $ob->y; |
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66 | |
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|
67 | # return 0;#d# |
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|
68 | # warn join ":", $m->at ($x, $y);#d# |
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|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
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70 | # return 0; |
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71 | |
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72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
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73 | } |
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74 | |
55 | sub enter_map { |
75 | sub enter_map { |
56 | my ($pl) = @_; |
76 | my ($pl) = @_; |
57 | |
77 | |
58 | my $ob = $pl->ob; |
78 | my $ob = $pl->ob; |
59 | |
79 | |
… | |
… | |
62 | ? @{delete $ob->{_link_pos}} |
82 | ? @{delete $ob->{_link_pos}} |
63 | : ($pl->maplevel, $ob->x, $ob->y); |
83 | : ($pl->maplevel, $ob->x, $ob->y); |
64 | |
84 | |
65 | $ob->enter_link; |
85 | $ob->enter_link; |
66 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
67 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
68 | if (my $m = cf::map::find $map) { |
89 | |
|
|
90 | if ($time && $m) { |
69 | if ($time < $m->{instantiate_time}) { |
91 | if ($time < $m->{instantiate_time}) { |
70 | # the map was reset in the meantime |
92 | # the map was reset in the meantime |
71 | my $age = $cf::RUNTIME - $time; |
93 | my $age = $cf::RUNTIME - $time; |
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|
94 | |
72 | warn $ob->name, " map reset after logout, logout age $age\n";#d# |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
73 | |
96 | |
74 | # for now, just go back to savebed |
|
|
75 | ($map, $x, $y) = $pl->savebed; |
97 | ($map, $x, $y) = $pl->savebed; |
76 | |
98 | |
77 | $pl->ns->send_drawinfo ( |
99 | if ($age >= $MAX_DISCONNECT_TIME) { |
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100 | $ob->message ( |
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101 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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102 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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103 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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104 | . "H<You disconnected too long without having used a savebed.>", |
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105 | cf::NDI_RED |
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106 | ); |
|
|
107 | # kill them. |
|
|
108 | # reminds me of the famous badness 10000 syndrome... |
|
|
109 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
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|
110 | $pl->killer ("a cave-in"); |
|
|
111 | } else { |
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112 | $ob->message ( |
78 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
113 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
79 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
114 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
80 | . "Better use a savebed next time, much worse things could have happened...", |
115 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
116 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
81 | cf::NDI_RED |
117 | cf::NDI_RED |
82 | ); |
118 | ); |
|
|
119 | } |
83 | } else { |
120 | } else { |
84 | $pl->ns->send_drawinfo ( |
121 | $ob->message ( |
85 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
122 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
86 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
123 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
87 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
124 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
125 | . "H<Always apply a bed of reality to disconnect from the server.>", |
88 | cf::NDI_RED |
126 | cf::NDI_RED |
89 | ); |
127 | ); |
90 | } |
|
|
91 | } |
128 | } |
92 | } |
129 | } |
93 | |
130 | |
94 | $ob->goto ($map, $x, $y); |
131 | $ob->goto ($map, $x, $y); |
95 | } |
132 | } |
… | |
… | |
97 | # delete a player directory, be non-blocking AND synchronous... |
134 | # delete a player directory, be non-blocking AND synchronous... |
98 | # (thats hard, so we crap out and fork). |
135 | # (thats hard, so we crap out and fork). |
99 | sub nuke_playerdir { |
136 | sub nuke_playerdir { |
100 | my ($user) = @_; |
137 | my ($user) = @_; |
101 | |
138 | |
102 | aio_stat "$PLAYERDIR/$user"; |
139 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
103 | system "cd \Q$PLAYERDIR\E " |
140 | |
104 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
141 | cf::fork_call { |
105 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
142 | rename "$PLAYERDIR/$user", $temp; |
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143 | system "rm", "-rf", $temp; |
|
|
144 | }; |
106 | } |
145 | } |
107 | |
146 | |
108 | cf::client->attach (on_addme => sub { |
147 | cf::client->attach (on_addme => sub { |
109 | my ($ns) = @_; |
148 | my ($ns) = @_; |
110 | |
149 | |
… | |
… | |
119 | *** or it has been disabled. Face caching is mandatory |
158 | *** or it has been disabled. Face caching is mandatory |
120 | *** so please enable it or use a newer client. |
159 | *** so please enable it or use a newer client. |
121 | *** |
160 | *** |
122 | *** Look at your client preferences: |
161 | *** Look at your client preferences: |
123 | *** |
162 | *** |
124 | *** CFPlus: all known versions automatically enable the facecache. |
163 | *** deliantra: all known versions automatically enable the facecache. |
125 | *** cfclient: use the -cache commandline option. |
164 | *** cfclient: use the -cache commandline option. |
126 | *** cfclient: map will not redraw automatically (bug). |
165 | *** cfclient: map will not redraw automatically (bug). |
127 | *** gcfclient: use -cache commandline option, or enable |
166 | *** gcfclient: use -cache commandline option, or enable |
128 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
167 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
129 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
168 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
130 | *** |
169 | *** |
131 | *** |
170 | *** |
132 | EOF |
171 | EOF |
133 | if ($ns->version =~ /jcrossclient/) { |
172 | if ($ns->version =~ /jcrossclient/) { |
134 | # let them, for now |
173 | # let them, for now |
… | |
… | |
154 | } |
193 | } |
155 | |
194 | |
156 | $ns->pl and return $ns->destroy; |
195 | $ns->pl and return $ns->destroy; |
157 | |
196 | |
158 | $ns->async (sub { |
197 | $ns->async (sub { |
|
|
198 | $Coro::current->{desc} = "addme init"; |
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|
199 | |
159 | my ($user, $pass); |
200 | my ($user, $pass); |
160 | |
201 | |
161 | $ns->send_packet ("addme_success"); |
202 | $ns->send_packet ("addme_success"); |
162 | |
203 | |
163 | for (;;) { |
204 | for (;;) { |
… | |
… | |
191 | Coro::Timer::sleep 0.4; |
232 | Coro::Timer::sleep 0.4; |
192 | } |
233 | } |
193 | |
234 | |
194 | check_playing $ns, $user and next; |
235 | check_playing $ns, $user and next; |
195 | |
236 | |
|
|
237 | $Coro::current->{desc} = "addme($user) pass"; |
|
|
238 | |
196 | $ns->send_drawinfo ( |
239 | $ns->send_drawinfo ( |
197 | "Welcome $user, please enter your password now. " |
240 | "Welcome $user, please enter your password now. " |
198 | . "New users should now choose a password. " |
241 | . "New users should now choose a password. " |
199 | . "Anything your client lets you enter is fine.", |
242 | . "Anything your client lets you enter is fine.", |
200 | cf::NDI_BLUE |
243 | cf::NDI_BLUE |
… | |
… | |
222 | next; |
265 | next; |
223 | } |
266 | } |
224 | local $cf::LOGIN_LOCK{$user} = 1; |
267 | local $cf::LOGIN_LOCK{$user} = 1; |
225 | |
268 | |
226 | check_playing $ns, $user and next; |
269 | check_playing $ns, $user and next; |
|
|
270 | |
|
|
271 | $Coro::current->{desc} = "addme($user) check"; |
227 | |
272 | |
228 | # try to read the user file and check the password |
273 | # try to read the user file and check the password |
229 | if (my $pl = cf::player::find $user) { |
274 | if (my $pl = cf::player::find $user) { |
230 | aio_stat $pl->path and next; |
275 | aio_stat $pl->path and next; |
231 | my $mtime = (stat _)[9]; |
276 | my $mtime = (stat _)[9]; |
… | |
… | |
285 | next; |
330 | next; |
286 | } |
331 | } |
287 | } |
332 | } |
288 | |
333 | |
289 | # the rest of this function is character creation |
334 | # the rest of this function is character creation |
|
|
335 | $Coro::current->{desc} = "addme($user) chargen"; |
290 | |
336 | |
291 | # just to make sure nothing is left over |
337 | # just to make sure nothing is left over |
292 | nuke_playerdir $user; |
338 | nuke_playerdir $user; |
293 | |
339 | |
294 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
340 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
338 | |
384 | |
339 | $ob->set_animation (2); |
385 | $ob->set_animation (2); |
340 | $ob->add_statbonus; |
386 | $ob->add_statbonus; |
341 | |
387 | |
342 | while () { |
388 | while () { |
343 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
389 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
344 | my $msg = $ob->msg; |
390 | my $msg = $ob->msg; |
345 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
391 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
346 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
392 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
347 | |
393 | |
348 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
394 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
349 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
395 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
350 | |
396 | |
351 | last if $res =~ /[dD]/; |
397 | last if $res =~ /[dD]/; |
… | |
… | |
368 | last; |
414 | last; |
369 | } |
415 | } |
370 | Coro::Timer::sleep 0.2; |
416 | Coro::Timer::sleep 0.2; |
371 | } |
417 | } |
372 | |
418 | |
373 | $ob->reply (undef, "Welcome to Crossfire!"); |
419 | $ob->reply (undef, "Welcome to Deliantra!"); |
374 | |
420 | |
375 | delete $pl->{deny_save}; |
421 | delete $pl->{deny_save}; |
376 | |
422 | |
377 | last; |
423 | last; |
378 | } |
424 | } |
… | |
… | |
451 | |
497 | |
452 | if ($cleanly) { |
498 | if ($cleanly) { |
453 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
499 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
454 | } else { |
500 | } else { |
455 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
501 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
502 | warn "unclean\n" unless safe_spot $pl;#d# |
456 | $pl->{unclean_save} = $cf::RUNTIME; |
503 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
504 | unless safe_spot $pl; |
457 | } |
505 | } |
458 | }, |
506 | }, |
459 | ); |
507 | ); |
460 | |
508 | |
461 | ############################################################################# |
509 | ############################################################################# |
462 | |
510 | |
463 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
511 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
464 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
512 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
465 | |
513 | |
466 | our $SCHEDULER = cf::async_ext { |
514 | our $SCHEDULER = cf::async_ext { |
467 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
515 | $Coro::current->{desc} = "player scheduler"; |
|
|
516 | |
468 | while () { |
517 | while () { |
469 | $schedule_interval->next; |
518 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
470 | |
519 | |
471 | # this weird form of iteration over values is used because |
520 | # this weird form of iteration over values is used because |
472 | # the hash changes underneath us frequently, and for |
521 | # the hash changes underneath us frequently, and for |
473 | # keeps a direct reference to the value without (in 5.8 perls) |
522 | # keeps a direct reference to the value without (in 5.8 perls) |
474 | # keeping a reference, so this is prone to crashes or worse. |
523 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
478 | or next; |
527 | or next; |
479 | $pl->valid or next; |
528 | $pl->valid or next; |
480 | |
529 | |
481 | eval { |
530 | eval { |
482 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
531 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
483 | cf::wait_for_tick_begin; |
|
|
484 | $pl->save; |
532 | $pl->save; |
485 | |
533 | |
486 | unless ($pl->active || $pl->ns) { |
534 | unless ($pl->active || $pl->ns) { |
487 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
535 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
488 | my $ob = $pl->ob; |
536 | my $ob = $pl->ob; |