… | |
… | |
35 | } |
35 | } |
36 | |
36 | |
37 | sub check_playing { |
37 | sub check_playing { |
38 | my ($ns, $user) = @_; |
38 | my ($ns, $user) = @_; |
39 | |
39 | |
40 | return unless cf::player::find $user; |
40 | return unless cf::player::find_active $user; |
41 | |
41 | |
42 | $ns->send_drawinfo ( |
42 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
43 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
44 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
45 | . "If you are already a registered player, make sure nobody " |
… | |
… | |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
|
|
57 | sub check_clean_save { |
|
|
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | unless (delete $pl->{clean_save}) { |
|
|
61 | #d#TODO |
|
|
62 | } |
|
|
63 | } |
|
|
64 | |
57 | # delete a player directory, be non-blocking AND synchronous... |
65 | # delete a player directory, be non-blocking AND synchronous... |
58 | # (thats hard, so we crap out and fork). |
66 | # (thats hard, so we crap out and fork). |
59 | sub nuke_playerdir { |
67 | sub nuke_playerdir { |
60 | my ($user) = @_; |
68 | my ($user) = @_; |
61 | |
69 | |
… | |
… | |
68 | sub addme { |
76 | sub addme { |
69 | my ($ns) = @_; |
77 | my ($ns) = @_; |
70 | |
78 | |
71 | $ns->destroy if $ns->pl; |
79 | $ns->destroy if $ns->pl; |
72 | |
80 | |
73 | $ns->coro (sub { |
81 | $ns->async (sub { |
74 | my ($user, $pass); |
82 | my ($user, $pass); |
75 | |
83 | |
76 | $ns->send_packet ("addme_success"); |
84 | $ns->send_packet ("addme_success"); |
77 | |
85 | |
78 | for (;;) { |
86 | for (;;) { |
… | |
… | |
123 | . "that cannot be too much to ask for :)", |
131 | . "that cannot be too much to ask for :)", |
124 | cf::NDI_RED |
132 | cf::NDI_RED |
125 | ); |
133 | ); |
126 | } |
134 | } |
127 | |
135 | |
128 | my $dir = "$PLAYERDIR/$user"; |
|
|
129 | my $plfile = "$dir/$user.pl"; |
|
|
130 | |
|
|
131 | # lock this username for the remainder of this login session |
136 | # lock this username for the remainder of this login session |
132 | if ($cf::LOGIN_LOCK{$user}) { |
137 | if ($cf::LOGIN_LOCK{$user}) { |
133 | $ns->send_drawinfo ( |
138 | $ns->send_drawinfo ( |
134 | "That username is currently used in another login session. " |
139 | "That username is currently used in another login session. " |
135 | . "Chose another, or wait till the other session has ended.", |
140 | . "Chose another, or wait till the other session has ended.", |
… | |
… | |
140 | local $cf::LOGIN_LOCK{$user} = 1; |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
141 | |
146 | |
142 | check_playing $ns, $user and next; |
147 | check_playing $ns, $user and next; |
143 | |
148 | |
144 | # try to read the user file and check the password |
149 | # try to read the user file and check the password |
145 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
146 | my $mtime = (stat $fh)[9]; |
151 | my $mtime = (stat $fh)[9]; |
147 | |
152 | |
148 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
149 | $buf =~ /^password (\S+)$/m or next; |
154 | $buf =~ /^password (\S+)$/m or next; |
150 | my $hash = $1; |
155 | my $hash = $1; |
151 | |
156 | |
152 | if ($hash eq crypt $pass, $hash) { |
157 | if ($hash eq crypt $pass, $hash) { |
153 | nuke_str $pass; |
158 | nuke_str $pass; |
154 | # password matches, wonderful |
159 | # password matches, wonderful |
155 | my $pl = cf::player::load $plfile or next; |
160 | my $pl = cf::player::find $user or next; |
156 | $pl->enable_save (1); |
|
|
157 | $pl->connect ($ns); |
161 | $pl->connect ($ns); |
|
|
162 | check_clean_save $pl; |
|
|
163 | $pl->{clean_save} = 1; |
158 | last; |
164 | last; |
159 | } elsif (can_cleanup $buf, $mtime) { |
165 | } elsif (can_cleanup $buf, $mtime) { |
160 | Coro::Timer::sleep 1; |
166 | Coro::Timer::sleep 1; |
161 | |
167 | |
162 | $ns->send_drawinfo ( |
168 | $ns->send_drawinfo ( |
… | |
… | |
169 | #TODO: nuke_str |
175 | #TODO: nuke_str |
170 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
176 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
171 | or next; |
177 | or next; |
172 | |
178 | |
173 | # check if the file hasn't changed |
179 | # check if the file hasn't changed |
174 | aio_stat $plfile and next; |
180 | aio_stat cf::player::path $user and next; |
175 | $mtime == (stat _)[9] or next; |
181 | $mtime == (stat _)[9] or next; |
176 | |
182 | |
177 | nuke_playerdir $user; |
183 | nuke_playerdir $user; |
178 | |
184 | |
179 | # fall through to creation |
185 | # fall through to creation |
… | |
… | |
208 | next; |
214 | next; |
209 | } |
215 | } |
210 | |
216 | |
211 | nuke_str $pass2; |
217 | nuke_str $pass2; |
212 | |
218 | |
213 | my $pl = cf::player::create; |
219 | my $pl = cf::player::new $user; |
214 | $pl->ob->name ($user); |
|
|
215 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
220 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
216 | nuke_str $pass; |
221 | nuke_str $pass; |
217 | $pl->connect ($ns); |
222 | $pl->connect ($ns); |
218 | |
223 | |
219 | my $ob = $pl->ob; |
224 | my $ob = $pl->ob; |
… | |
… | |
244 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
249 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
245 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
250 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
246 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
251 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
247 | |
252 | |
248 | $ns->state (cf::ST_CHANGE_CLASS); |
253 | $ns->state (cf::ST_CHANGE_CLASS); |
249 | $pl->enable_save (1);#d# too early |
254 | delete $pl->{deny_save};#d# too early |
250 | |
255 | |
251 | last; |
256 | last; |
252 | } |
257 | } |
253 | }); |
258 | }); |
254 | } |
259 | } |
|
|
260 | |
|
|
261 | cf::register_command quit => sub { |
|
|
262 | my ($ob, $arg) = @_; |
|
|
263 | |
|
|
264 | $ob->reply (undef, |
|
|
265 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
266 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
|
267 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
268 | }; |
|
|
269 | |
|
|
270 | cf::register_command quit_character => sub { |
|
|
271 | my ($ob, $arg) = @_; |
|
|
272 | |
|
|
273 | my $pl = $ob->contr; |
|
|
274 | |
|
|
275 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
276 | if ($_[0] !~ /^[yY]/) { |
|
|
277 | $ob->reply (undef, |
|
|
278 | "Ok, not not quitting then.", |
|
|
279 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
280 | } else { |
|
|
281 | $ob->reply (undef, |
|
|
282 | "Ok, quitting, hope to see you again.", |
|
|
283 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
284 | $pl->ns->flush; |
|
|
285 | $pl->quit_character; |
|
|
286 | } |
|
|
287 | }); |
|
|
288 | }; |
255 | |
289 | |
256 | cf::object->attach ( |
290 | cf::object->attach ( |
257 | type => cf::SAVEBED, |
291 | type => cf::SAVEBED, |
258 | on_apply => sub { |
292 | on_apply => sub { |
259 | my ($bed, $ob) = @_; |
293 | my ($bed, $ob) = @_; |
260 | |
294 | |
261 | return cf::override 0 unless $ob->type == cf::PLAYER; |
295 | return cf::override 0 unless $ob->type == cf::PLAYER; |
262 | |
296 | |
|
|
297 | my $pl = $ob->contr; |
|
|
298 | |
263 | # update respawn position |
299 | # update respawn position |
264 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
300 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
265 | |
301 | |
266 | $ob->contr->killer ("left"); |
302 | $pl->killer ("left"); |
267 | $ob->check_score; |
303 | $ob->check_score; |
268 | |
304 | |
269 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
305 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
270 | $ob->contr->save (1); |
|
|
271 | |
306 | |
272 | $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
307 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
273 | if ($_[0] !~ /^[yY]/) { |
308 | if ($_[0] !~ /^[yY]/) { |
274 | $ob->contr->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
309 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
310 | $pl->deactivate; |
275 | $ob->contr->ns->destroy; |
311 | $pl->ns->destroy; |
276 | } else { |
312 | } else { |
277 | $ob->contr->enable_save (1); |
313 | cf::async { $pl->save }; |
278 | } |
314 | } |
279 | }); |
315 | }); |
280 | }, |
316 | }, |
281 | ); |
317 | ); |
282 | |
318 | |
… | |
… | |
293 | |
329 | |
294 | if ($cleanly) { |
330 | if ($cleanly) { |
295 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
331 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
296 | } else { |
332 | } else { |
297 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
333 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
334 | delete $pl->{clean_save}; |
298 | } |
335 | } |
299 | }, |
336 | }, |
300 | ); |
337 | ); |
301 | |
338 | |
302 | cf::client->attach ( |
339 | cf::client->attach ( |
303 | on_addme => \&addme, |
340 | on_addme => \&addme, |
304 | ); |
341 | ); |
305 | |
342 | |
|
|
343 | ############################################################################# |
|
|
344 | |
|
|
345 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
346 | our $SAVE_TIMEOUT = 200; # save players every n seconds |
|
|
347 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
348 | |
|
|
349 | our $SCHEDULER = cf::async_ext { |
|
|
350 | while () { |
|
|
351 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
|
|
352 | |
|
|
353 | # this weird form of iteration over values is used because |
|
|
354 | # the hash changes underneath us frequently, and for |
|
|
355 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
356 | # keeping a reference, so this is prone to crashes or worse. |
|
|
357 | my @players = keys %cf::PLAYER; |
|
|
358 | for (@players) { |
|
|
359 | my $pl = $cf::PLAYER{$_} |
|
|
360 | or next; |
|
|
361 | $pl->valid or next; |
|
|
362 | |
|
|
363 | eval { |
|
|
364 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
365 | $pl->save; |
|
|
366 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
367 | } |
|
|
368 | |
|
|
369 | unless ($pl->active) { |
|
|
370 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
371 | my $ob = $pl->ob; |
|
|
372 | Scalar::Util::weaken $pl; |
|
|
373 | Scalar::Util::weaken $ob; |
|
|
374 | my $a_ = $pl->refcnt; |
|
|
375 | my $b_ = $ob->refcnt; |
|
|
376 | my $pl_ref = $pl->refcnt_cnt; |
|
|
377 | my $ob_ref = $ob->refcnt_cnt; |
|
|
378 | |
|
|
379 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
380 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
381 | delete $cf::PLAYER{$ob->name}; |
|
|
382 | # pl_ref == one from object + one from cf::PLAYER |
|
|
383 | # ob_ref == one from simply being an object |
|
|
384 | $ob->destroy; |
|
|
385 | $pl->destroy; |
|
|
386 | } else { |
|
|
387 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
388 | } |
|
|
389 | } |
|
|
390 | }; |
|
|
391 | warn $@ if $@; |
|
|
392 | Coro::cede; |
|
|
393 | }; |
|
|
394 | } |
|
|
395 | }; |
|
|
396 | |
|
|
397 | $SCHEDULER->prio (1); |
|
|
398 | |