1 | #! perl |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | |
9 | |
10 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
11 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | my $current = $Coro::current; |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
20 | Coro::schedule while ref $current; |
20 | Coro::schedule while ref $current; |
21 | |
21 | |
22 | $current |
22 | $current |
23 | } |
23 | } |
24 | |
24 | |
25 | sub can_cleanup { |
25 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
26 | my ($pl, $mtime) = @_; |
27 | |
27 | |
28 | my $age = time - $mtime; |
28 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
29 | my $level = $pl->ob->level; |
30 | |
30 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
34 | || $age > 700 * 86400 # 2 years for everybody else |
35 | } |
35 | } |
36 | |
36 | |
37 | sub check_playing { |
37 | sub check_playing { |
38 | my ($ns, $user) = @_; |
38 | my ($ns, $user) = @_; |
39 | |
39 | |
40 | return unless cf::player::find $user; |
40 | return unless cf::player::find_active $user; |
41 | |
41 | |
42 | $ns->send_drawinfo ( |
42 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
43 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
44 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
45 | . "If you have already a registered, make sure nobody " |
46 | . "else is using your account at this time. If you lost your conenction " |
46 | . "else is using your account at this time. If you lost your connection " |
47 | . "then the server will likely timeout within a minute. If you still " |
47 | . "then the server will likely timeout within a minute. If you still " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
49 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "you do not have another client running. If you use windows, reboot, " |
50 | . "this will fix anything.", |
50 | . "this will fix anything.", |
51 | cf::NDI_RED |
51 | cf::NDI_RED |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
|
|
57 | sub enter_map { |
|
|
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my ($map, $x, $y) |
|
|
63 | = $ob->{_link_pos} |
|
|
64 | ? @{delete $ob->{_link_pos}} |
|
|
65 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
66 | |
|
|
67 | $ob->enter_link; |
|
|
68 | |
|
|
69 | if (my $time = delete $pl->{unclean_save}) { |
|
|
70 | if (my $m = cf::map::find $map) { |
|
|
71 | if ($time < $m->{instantiate_time}) { |
|
|
72 | # the map was reset in the meantime |
|
|
73 | my $age = $cf::RUNTIME - $time; |
|
|
74 | |
|
|
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
76 | |
|
|
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | $pl->killer ("a cave-in"); |
|
|
92 | } else { |
|
|
93 | $ob->message ( |
|
|
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
95 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
96 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
97 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
98 | cf::NDI_RED |
|
|
99 | ); |
|
|
100 | } |
|
|
101 | } else { |
|
|
102 | $ob->message ( |
|
|
103 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
104 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
105 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
106 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
107 | cf::NDI_RED |
|
|
108 | ); |
|
|
109 | } |
|
|
110 | } |
|
|
111 | } |
|
|
112 | |
|
|
113 | $ob->goto ($map, $x, $y); |
|
|
114 | } |
|
|
115 | |
57 | # delete a player directory, be non-blocking AND synchronous... |
116 | # delete a player directory, be non-blocking AND synchronous... |
58 | # (thats hard, so we crap out and fork). |
117 | # (thats hard, so we crap out and fork). |
59 | sub nuke_playerdir { |
118 | sub nuke_playerdir { |
60 | my ($user) = @_; |
119 | my ($user) = @_; |
61 | |
120 | |
… | |
… | |
63 | system "cd \Q$PLAYERDIR\E " |
122 | system "cd \Q$PLAYERDIR\E " |
64 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
123 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
65 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
124 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
66 | } |
125 | } |
67 | |
126 | |
68 | sub addme { |
127 | cf::client->attach (on_addme => sub { |
69 | my ($ns) = @_; |
128 | my ($ns) = @_; |
70 | |
129 | |
71 | $ns->destroy if $ns->pl; |
130 | if (!$ns->facecache) |
|
|
131 | { |
|
|
132 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
72 | |
133 | |
|
|
134 | |
|
|
135 | *** |
|
|
136 | *** WARNING: |
|
|
137 | *** Your client does not support face/image caching, |
|
|
138 | *** or it has been disabled. Face caching is mandatory |
|
|
139 | *** so please enable it or use a newer client. |
|
|
140 | *** |
|
|
141 | *** Look at your client preferences: |
|
|
142 | *** |
|
|
143 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
144 | *** cfclient: use the -cache commandline option. |
|
|
145 | *** cfclient: map will not redraw automatically (bug). |
|
|
146 | *** gcfclient: use -cache commandline option, or enable |
|
|
147 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
148 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
149 | *** |
|
|
150 | *** |
|
|
151 | EOF |
|
|
152 | if ($ns->version =~ /jcrossclient/) { |
|
|
153 | # let them, for now |
|
|
154 | } else { |
|
|
155 | $ns->flush; |
|
|
156 | return $ns->destroy; |
|
|
157 | } |
|
|
158 | |
|
|
159 | # $ns->facecache = true; |
|
|
160 | } |
|
|
161 | |
|
|
162 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
163 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
164 | |
|
|
165 | |
|
|
166 | *** |
|
|
167 | *** WARNING: |
|
|
168 | *** Your client is too old. Please upgrade to a newer version. |
|
|
169 | EOF |
|
|
170 | |
|
|
171 | $ns->flush; |
|
|
172 | return $ns->destroy; |
|
|
173 | } |
|
|
174 | |
|
|
175 | $ns->pl and return $ns->destroy; |
|
|
176 | |
73 | $ns->coro (sub { |
177 | $ns->async (sub { |
74 | my ($user, $pass); |
178 | my ($user, $pass); |
75 | |
179 | |
76 | $ns->send_packet ("addme_success"); |
180 | $ns->send_packet ("addme_success"); |
77 | |
181 | |
78 | for (;;) { |
182 | for (;;) { |
… | |
… | |
91 | $ns->send_drawinfo ( |
195 | $ns->send_drawinfo ( |
92 | "That username is currently used in another login session. " |
196 | "That username is currently used in another login session. " |
93 | . "Chose another, or wait till the other session has ended.", |
197 | . "Chose another, or wait till the other session has ended.", |
94 | cf::NDI_RED |
198 | cf::NDI_RED |
95 | ); |
199 | ); |
96 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
200 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
97 | last; |
201 | last; |
98 | } else { |
202 | } else { |
99 | $ns->send_drawinfo ( |
203 | $ns->send_drawinfo ( |
100 | "Your username contains illegal characters " |
204 | "Your username contains illegal characters " |
101 | . "(only a-z, A-Z and 0-9 are allowed), " |
205 | . "(only a-z, A-Z and 0-9 are allowed), " |
102 | . "or is not between 3 and 18 characters in length.", |
206 | . "or is not between 3 and 18 characters in length.", |
103 | cf::NDI_RED |
207 | cf::NDI_RED |
104 | ); |
208 | ); |
105 | } |
209 | } |
|
|
210 | Coro::Timer::sleep 0.4; |
106 | } |
211 | } |
107 | |
212 | |
108 | check_playing $ns, $user and next; |
213 | check_playing $ns, $user and next; |
109 | |
214 | |
110 | $ns->send_drawinfo ( |
215 | $ns->send_drawinfo ( |
… | |
… | |
121 | $ns->send_drawinfo ( |
226 | $ns->send_drawinfo ( |
122 | "Try to use at least three characters as your password please, " |
227 | "Try to use at least three characters as your password please, " |
123 | . "that cannot be too much to ask for :)", |
228 | . "that cannot be too much to ask for :)", |
124 | cf::NDI_RED |
229 | cf::NDI_RED |
125 | ); |
230 | ); |
|
|
231 | Coro::Timer::sleep 0.4; |
126 | } |
232 | } |
127 | |
|
|
128 | my $dir = "$PLAYERDIR/$user"; |
|
|
129 | my $plfile = "$dir/$user.pl"; |
|
|
130 | |
233 | |
131 | # lock this username for the remainder of this login session |
234 | # lock this username for the remainder of this login session |
132 | if ($cf::LOGIN_LOCK{$user}) { |
235 | if ($cf::LOGIN_LOCK{$user}) { |
133 | $ns->send_drawinfo ( |
236 | $ns->send_drawinfo ( |
134 | "That username is currently used in another login session. " |
237 | "That username is currently used in another login session. " |
… | |
… | |
140 | local $cf::LOGIN_LOCK{$user} = 1; |
243 | local $cf::LOGIN_LOCK{$user} = 1; |
141 | |
244 | |
142 | check_playing $ns, $user and next; |
245 | check_playing $ns, $user and next; |
143 | |
246 | |
144 | # try to read the user file and check the password |
247 | # try to read the user file and check the password |
145 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
248 | if (my $pl = cf::player::find $user) { |
|
|
249 | aio_stat $pl->path and next; |
146 | my $mtime = (stat $fh)[9]; |
250 | my $mtime = (stat _)[9]; |
147 | |
|
|
148 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
149 | $buf =~ /^password (\S+)$/m or next; |
|
|
150 | my $hash = $1; |
251 | my $hash = $pl->password; |
151 | |
252 | |
152 | if ($hash eq crypt $pass, $hash) { |
253 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
153 | nuke_str $pass; |
254 | nuke_str $pass; |
154 | # password matches, wonderful |
255 | # password matches, wonderful |
155 | my $pl = cf::player::load $plfile or next; |
256 | my $pl = cf::player::find $user or next; |
156 | $pl->enable_save (1); |
|
|
157 | $pl->connect ($ns); |
257 | $pl->connect ($ns); |
|
|
258 | enter_map $pl; |
158 | last; |
259 | last; |
159 | } elsif (can_cleanup $buf, $mtime) { |
260 | } elsif (can_cleanup $pl, $mtime) { |
160 | Coro::Timer::sleep 1; |
261 | Coro::Timer::sleep 1; |
161 | |
262 | |
162 | $ns->send_drawinfo ( |
263 | $ns->send_drawinfo ( |
163 | "Player exists, but password does not match. If this is your account, " |
264 | "Player exists, but password does not match. If this is your account, " |
164 | . "please try again. If not, you can now decide to take over this account " |
265 | . "please try again. If not, you can now decide to take over this account " |
… | |
… | |
169 | #TODO: nuke_str |
270 | #TODO: nuke_str |
170 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
271 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
171 | or next; |
272 | or next; |
172 | |
273 | |
173 | # check if the file hasn't changed |
274 | # check if the file hasn't changed |
174 | aio_stat $plfile and next; |
275 | aio_stat cf::player::path $user and next; |
175 | $mtime == (stat _)[9] or next; |
276 | $mtime == (stat _)[9] or next; |
176 | |
277 | |
177 | nuke_playerdir $user; |
278 | $pl->quit_character; |
178 | |
279 | |
179 | # fall through to creation |
280 | # fall through to creation |
180 | } else { |
281 | } else { |
181 | nuke_str $pass; |
282 | nuke_str $pass; |
182 | |
283 | |
183 | Coro::Timer::sleep 1; |
284 | Coro::Timer::sleep 1; |
184 | |
285 | |
185 | $ns->send_drawinfo ( |
286 | $ns->send_drawinfo ( |
186 | "Wrong username or password. Please try again " |
287 | "Wrong username or password. Please try again " |
187 | . "(check for Numlock and other semi-obvious error sources).", |
288 | . "(check for Numlock and other semi-obvious error sources).", |
|
|
289 | cf::NDI_RED |
|
|
290 | ); |
|
|
291 | next; |
|
|
292 | } |
|
|
293 | } else { |
|
|
294 | # unable to load the playerfile: |
|
|
295 | # check wether the player dir exists, which means the file is corrupted or |
|
|
296 | # something very similar. |
|
|
297 | if (!aio_stat cf::player::playerdir $user) { |
|
|
298 | $ns->send_drawinfo ( |
|
|
299 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
300 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
301 | . "Otherwise choose a different login name.", |
188 | cf::NDI_RED |
302 | cf::NDI_RED |
189 | ); |
303 | ); |
190 | next; |
304 | next; |
191 | } |
305 | } |
192 | } |
306 | } |
… | |
… | |
203 | nuke_str $pass2; |
317 | nuke_str $pass2; |
204 | $ns->send_drawinfo ( |
318 | $ns->send_drawinfo ( |
205 | "The passwords do not match, please try again.", |
319 | "The passwords do not match, please try again.", |
206 | cf::NDI_RED |
320 | cf::NDI_RED |
207 | ); |
321 | ); |
|
|
322 | Coro::Timer::sleep 0.5; |
208 | next; |
323 | next; |
209 | } |
324 | } |
210 | |
325 | |
211 | nuke_str $pass2; |
326 | nuke_str $pass2; |
212 | |
327 | |
213 | my $pl = cf::player::create; |
328 | my $pl = cf::player::new $user; |
214 | $pl->ob->name ($user); |
|
|
215 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
329 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
216 | nuke_str $pass; |
330 | nuke_str $pass; |
217 | $pl->connect ($ns); |
331 | $pl->connect ($ns); |
218 | |
|
|
219 | my $ob = $pl->ob; |
332 | my $ob = $pl->ob; |
|
|
333 | |
|
|
334 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
220 | |
335 | |
221 | while () { |
336 | while () { |
222 | $ob->update_stats; |
337 | $ob->update_stats; |
223 | $pl->save_stats; |
338 | $pl->save_stats; |
224 | |
339 | |
… | |
… | |
234 | $ob->swap_stats ($res - 1, $swap - 1); |
349 | $ob->swap_stats ($res - 1, $swap - 1); |
235 | } |
350 | } |
236 | } else { |
351 | } else { |
237 | $ob->roll_stats; |
352 | $ob->roll_stats; |
238 | } |
353 | } |
|
|
354 | |
|
|
355 | Coro::Timer::sleep 0.2; |
239 | } |
356 | } |
240 | |
357 | |
241 | $ob->set_animation (2); |
358 | $ob->set_animation (2); |
242 | $ob->add_statbonus; |
359 | $ob->add_statbonus; |
243 | |
360 | |
244 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
361 | while () { |
245 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
362 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
363 | my $msg = $ob->msg; |
|
|
364 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
365 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
366 | |
|
|
367 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
246 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
368 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
247 | |
369 | |
248 | $ns->state (cf::ST_CHANGE_CLASS); |
370 | last if $res =~ /[dD]/; |
249 | $pl->enable_save (1);#d# too early |
371 | |
|
|
372 | $pl->chargen_race_next; |
|
|
373 | Coro::Timer::sleep 0.2; |
|
|
374 | } |
|
|
375 | |
|
|
376 | $pl->chargen_race_done; |
|
|
377 | |
|
|
378 | while () { |
|
|
379 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
380 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
381 | |
|
|
382 | if ($res =~ /^[fF]/) { |
|
|
383 | $pl->gender (1); |
|
|
384 | last; |
|
|
385 | } elsif ($res =~ /^[mM]/) { |
|
|
386 | $pl->gender (0); |
|
|
387 | last; |
|
|
388 | } |
|
|
389 | Coro::Timer::sleep 0.2; |
|
|
390 | } |
|
|
391 | |
|
|
392 | $ob->reply (undef, "Welcome to Crossfire!"); |
|
|
393 | |
|
|
394 | delete $pl->{deny_save}; |
250 | |
395 | |
251 | last; |
396 | last; |
252 | } |
397 | } |
253 | }); |
398 | }); |
254 | } |
399 | }); |
|
|
400 | |
|
|
401 | cf::register_command quit => sub { |
|
|
402 | my ($ob, $arg) = @_; |
|
|
403 | |
|
|
404 | $ob->reply (undef, |
|
|
405 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
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406 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
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407 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
408 | }; |
|
|
409 | |
|
|
410 | cf::register_command quit_character => sub { |
|
|
411 | my ($ob, $arg) = @_; |
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412 | |
|
|
413 | my $pl = $ob->contr; |
|
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414 | |
|
|
415 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
416 | if ($_[0] !~ /^[yY]/) { |
|
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417 | $ob->reply (undef, |
|
|
418 | "Ok, not not quitting then.", |
|
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419 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
420 | } else { |
|
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421 | $ob->reply (undef, |
|
|
422 | "Ok, quitting, hope to see you again.", |
|
|
423 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
424 | $pl->ns->flush; |
|
|
425 | cf::async { $pl->quit_character }; |
|
|
426 | } |
|
|
427 | }); |
|
|
428 | }; |
255 | |
429 | |
256 | cf::object->attach ( |
430 | cf::object->attach ( |
257 | type => cf::SAVEBED, |
431 | type => cf::SAVEBED, |
258 | on_apply => sub { |
432 | on_apply => sub { |
259 | my ($bed, $ob) = @_; |
433 | my ($bed, $ob) = @_; |
260 | |
434 | |
261 | return cf::override 0 unless $ob->type == cf::PLAYER; |
435 | return cf::override 0 unless $ob->type == cf::PLAYER; |
262 | |
436 | |
|
|
437 | my $pl = $ob->contr; |
|
|
438 | |
263 | # update respawn position |
439 | # update respawn position |
264 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
440 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
441 | cf::async { $pl->save }; |
265 | |
442 | |
266 | $ob->contr->killer ("left"); |
443 | $pl->killer ("left"); |
267 | $ob->check_score; |
444 | $ob->check_score; |
268 | |
445 | |
269 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
446 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
270 | $ob->contr->save (1); |
|
|
271 | |
447 | |
272 | $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
448 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
273 | if ($_[0] !~ /^[yY]/) { |
449 | if ($_[0] !~ /^[yY]/) { |
274 | $ob->contr->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
450 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
451 | $pl->deactivate; |
275 | $ob->contr->ns->destroy; |
452 | $pl->ns->destroy; |
276 | } else { |
453 | } else { |
277 | $ob->contr->enable_save (1); |
454 | cf::async { $pl->save }; |
278 | } |
455 | } |
279 | }); |
456 | }); |
280 | }, |
457 | }, |
281 | ); |
458 | ); |
282 | |
459 | |
… | |
… | |
293 | |
470 | |
294 | if ($cleanly) { |
471 | if ($cleanly) { |
295 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
472 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
296 | } else { |
473 | } else { |
297 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
474 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
475 | $pl->{unclean_save} = $cf::RUNTIME; |
298 | } |
476 | } |
299 | }, |
477 | }, |
300 | ); |
478 | ); |
301 | |
479 | |
302 | cf::client->attach ( |
480 | ############################################################################# |
303 | on_addme => \&addme, |
|
|
304 | ); |
|
|
305 | |
481 | |
|
|
482 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
|
|
483 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
484 | |
|
|
485 | our $SCHEDULER = cf::async_ext { |
|
|
486 | my $schedule_interval = Coro::Event->timer (after => 1); |
|
|
487 | while () { |
|
|
488 | $schedule_interval->interval ($SCHEDULE_INTERVAL); |
|
|
489 | $schedule_interval->next; |
|
|
490 | |
|
|
491 | # this weird form of iteration over values is used because |
|
|
492 | # the hash changes underneath us frequently, and for |
|
|
493 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
494 | # keeping a reference, so this is prone to crashes or worse. |
|
|
495 | my @players = keys %cf::PLAYER; |
|
|
496 | for (@players) { |
|
|
497 | my $pl = $cf::PLAYER{$_} |
|
|
498 | or next; |
|
|
499 | $pl->valid or next; |
|
|
500 | |
|
|
501 | eval { |
|
|
502 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
503 | $pl->save; |
|
|
504 | |
|
|
505 | unless ($pl->active || $pl->ns) { |
|
|
506 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
507 | my $ob = $pl->ob; |
|
|
508 | |
|
|
509 | my $pl_ref = $pl->refcnt_cnt; |
|
|
510 | my $ob_ref = $ob->refcnt_cnt; |
|
|
511 | |
|
|
512 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
513 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
514 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
515 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
516 | |
|
|
517 | # remove from sight and get fresh "copies" |
|
|
518 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
519 | $ob = $pl->ob; |
|
|
520 | |
|
|
521 | $pl->destroy; # destroys $ob |
|
|
522 | } else { |
|
|
523 | my $a_ = $pl->refcnt;#d# |
|
|
524 | my $b_ = $ob->refcnt;#d# |
|
|
525 | |
|
|
526 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
527 | } |
|
|
528 | } |
|
|
529 | } |
|
|
530 | }; |
|
|
531 | warn $@ if $@; |
|
|
532 | Coro::cede; |
|
|
533 | }; |
|
|
534 | } |
|
|
535 | }; |
|
|
536 | |
|
|
537 | $SCHEDULER->prio (1); |
|
|
538 | |