… | |
… | |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
52 | ); |
49 | ); |
53 | |
50 | |
54 | 1 |
51 | 1 |
55 | } |
52 | } |
56 | |
53 | |
|
|
54 | sub safe_spot($) { |
|
|
55 | my ($pl) = @_; |
|
|
56 | |
|
|
57 | my $ob = $pl->ob; |
|
|
58 | |
|
|
59 | my $m = $ob->map |
|
|
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
|
|
63 | |
|
|
64 | # return 0;#d# |
|
|
65 | # warn join ":", $m->at ($x, $y);#d# |
|
|
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
67 | # return 0; |
|
|
68 | |
|
|
69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
70 | } |
|
|
71 | |
57 | sub enter_map { |
72 | sub enter_map { |
58 | my ($pl) = @_; |
73 | my ($pl) = @_; |
59 | |
74 | |
|
|
75 | warn $pl->ob->name, ": enter map 1\n";#d# |
60 | my $ob = $pl->ob; |
76 | my $ob = $pl->ob; |
61 | |
77 | |
62 | my ($map, $x, $y) |
78 | my ($map, $x, $y) |
63 | = $ob->{_link_pos} |
79 | = $ob->{_link_pos} |
64 | ? @{delete $ob->{_link_pos}} |
80 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
81 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
82 | |
|
|
83 | warn $pl->ob->name, ": enter map 2\n";#d# |
67 | $ob->enter_link; |
84 | $ob->enter_link; |
|
|
85 | warn $pl->ob->name, ": enter map 3\n";#d# |
68 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
89 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
90 | |
|
|
91 | if ($time && $m) { |
71 | if ($time < $m->{instantiate_time}) { |
92 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
93 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
94 | my $age = $cf::RUNTIME - $time; |
74 | |
95 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
96 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
97 | |
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | $pl->killer ("a cave-in"); |
|
|
92 | } else { |
|
|
93 | $ob->message ( |
|
|
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
95 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
96 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
97 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
98 | cf::NDI_RED |
|
|
99 | ); |
|
|
100 | } |
|
|
101 | } else { |
|
|
102 | $ob->message ( |
99 | $ob->message ( |
103 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
104 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
105 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
102 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
106 | . "H<Always apply a bed of reality to disconnect from the server.>", |
103 | . "H<You disconnected too long without having used a savebed.>", |
107 | cf::NDI_RED |
104 | cf::NDI_RED |
108 | ); |
105 | ); |
|
|
106 | # kill them. |
|
|
107 | # reminds me of the famous badness 10000 syndrome... |
|
|
108 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
109 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
110 | } else { |
|
|
111 | ($map, $x, $y) = $pl->savebed; |
|
|
112 | |
|
|
113 | $ob->message ( |
|
|
114 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
115 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
116 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
117 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
118 | cf::NDI_RED |
|
|
119 | ); |
|
|
120 | } |
|
|
121 | } else { |
|
|
122 | $ob->message ( |
|
|
123 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
124 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
125 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
126 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
127 | cf::NDI_RED |
109 | } |
128 | ); |
110 | } |
129 | } |
111 | } |
130 | } |
112 | |
131 | |
|
|
132 | warn $pl->ob->name, ": enter map 5\n";#d# |
113 | $ob->goto ($map, $x, $y); |
133 | #$ob->goto ($map, $x, $y); |
|
|
134 | $ob->goto ($map, $x, $y, sub { |
|
|
135 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
136 | $_[0] |
|
|
137 | }, sub { |
|
|
138 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
139 | }); |
|
|
140 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
141 | |
114 | } |
142 | } |
115 | |
143 | |
116 | # delete a player directory, be non-blocking AND synchronous... |
144 | # delete a player directory, be non-blocking AND synchronous... |
117 | # (thats hard, so we crap out and fork). |
145 | # (thats hard, so we crap out and fork). |
118 | sub nuke_playerdir { |
146 | sub nuke_playerdir { |
119 | my ($user) = @_; |
147 | my ($user) = @_; |
120 | |
148 | |
121 | aio_stat "$PLAYERDIR/$user"; |
149 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
122 | system "cd \Q$PLAYERDIR\E " |
150 | |
123 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
151 | cf::fork_call { |
124 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
152 | rename "$PLAYERDIR/$user", $temp; |
|
|
153 | system "rm", "-rf", $temp; |
|
|
154 | }; |
125 | } |
155 | } |
126 | |
156 | |
127 | cf::client->attach (on_addme => sub { |
157 | cf::client->attach (on_addme => sub { |
128 | my ($ns) = @_; |
158 | my ($ns) = @_; |
129 | |
159 | |
… | |
… | |
138 | *** or it has been disabled. Face caching is mandatory |
168 | *** or it has been disabled. Face caching is mandatory |
139 | *** so please enable it or use a newer client. |
169 | *** so please enable it or use a newer client. |
140 | *** |
170 | *** |
141 | *** Look at your client preferences: |
171 | *** Look at your client preferences: |
142 | *** |
172 | *** |
143 | *** CFPlus: all known versions automatically enable the facecache. |
173 | *** deliantra: all known versions automatically enable the facecache. |
144 | *** cfclient: use the -cache commandline option. |
174 | *** cfclient: use the -cache commandline option. |
145 | *** cfclient: map will not redraw automatically (bug). |
175 | *** cfclient: map will not redraw automatically (bug). |
146 | *** gcfclient: use -cache commandline option, or enable |
176 | *** gcfclient: use -cache commandline option, or enable |
147 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
177 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
148 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
178 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
149 | *** |
179 | *** |
150 | *** |
180 | *** |
151 | EOF |
181 | EOF |
152 | if ($ns->version =~ /jcrossclient/) { |
182 | if ($ns->version =~ /jcrossclient/) { |
153 | # let them, for now |
183 | # let them, for now |
… | |
… | |
173 | } |
203 | } |
174 | |
204 | |
175 | $ns->pl and return $ns->destroy; |
205 | $ns->pl and return $ns->destroy; |
176 | |
206 | |
177 | $ns->async (sub { |
207 | $ns->async (sub { |
|
|
208 | $Coro::current->{desc} = "addme init"; |
|
|
209 | |
178 | my ($user, $pass); |
210 | my ($user, $pass); |
179 | |
211 | |
180 | $ns->send_packet ("addme_success"); |
212 | $ns->send_packet ("addme_success"); |
181 | |
213 | |
182 | for (;;) { |
214 | for (;;) { |
… | |
… | |
187 | cf::NDI_BLUE |
219 | cf::NDI_BLUE |
188 | ); |
220 | ); |
189 | |
221 | |
190 | # read username |
222 | # read username |
191 | while () { |
223 | while () { |
192 | $user = query $ns, 0, "What is your name?\n:"; |
224 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
193 | |
225 | |
194 | if ($cf::LOGIN_LOCK{$user}) { |
226 | if ($cf::LOGIN_LOCK{$user}) { |
195 | $ns->send_drawinfo ( |
227 | $ns->send_drawinfo ( |
196 | "That username is currently used in another login session. " |
228 | "That username is currently used in another login session. " |
197 | . "Chose another, or wait till the other session has ended.", |
229 | . "Chose another, or wait till the other session has ended.", |
198 | cf::NDI_RED |
230 | cf::NDI_RED |
199 | ); |
231 | ); |
200 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
232 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
201 | last; |
233 | last; |
202 | } else { |
234 | } else { |
203 | $ns->send_drawinfo ( |
235 | $ns->send_drawinfo ( |
204 | "Your username contains illegal characters " |
236 | "Your username contains illegal characters " |
205 | . "(only a-z, A-Z and 0-9 are allowed), " |
237 | . "(only a-z, A-Z and 0-9 are allowed), " |
206 | . "or is not between 3 and 18 characters in length.", |
238 | . "or is not between 3 and 20 characters in length.", |
207 | cf::NDI_RED |
239 | cf::NDI_RED |
208 | ); |
240 | ); |
209 | } |
241 | } |
210 | Coro::Timer::sleep 0.4; |
242 | Coro::Timer::sleep 0.4; |
211 | } |
243 | } |
212 | |
244 | |
213 | check_playing $ns, $user and next; |
245 | check_playing $ns, $user and next; |
|
|
246 | |
|
|
247 | $Coro::current->{desc} = "addme($user) pass"; |
214 | |
248 | |
215 | $ns->send_drawinfo ( |
249 | $ns->send_drawinfo ( |
216 | "Welcome $user, please enter your password now. " |
250 | "Welcome $user, please enter your password now. " |
217 | . "New users should now choose a password. " |
251 | . "New users should now choose a password. " |
218 | . "Anything your client lets you enter is fine.", |
252 | . "Anything your client lets you enter is fine.", |
… | |
… | |
242 | } |
276 | } |
243 | local $cf::LOGIN_LOCK{$user} = 1; |
277 | local $cf::LOGIN_LOCK{$user} = 1; |
244 | |
278 | |
245 | check_playing $ns, $user and next; |
279 | check_playing $ns, $user and next; |
246 | |
280 | |
|
|
281 | $Coro::current->{desc} = "addme($user) check"; |
|
|
282 | |
247 | # try to read the user file and check the password |
283 | # try to read the user file and check the password |
248 | if (my $pl = cf::player::find $user) { |
284 | if (my $pl = cf::player::find $user) { |
249 | aio_stat $pl->path and next; |
285 | aio_stat $pl->path and next; |
250 | my $mtime = (stat _)[9]; |
286 | my $mtime = (stat _)[9]; |
251 | my $hash = $pl->password; |
287 | my $hash = $pl->password; |
… | |
… | |
253 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
289 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
254 | nuke_str $pass; |
290 | nuke_str $pass; |
255 | # password matches, wonderful |
291 | # password matches, wonderful |
256 | my $pl = cf::player::find $user or next; |
292 | my $pl = cf::player::find $user or next; |
257 | $pl->connect ($ns); |
293 | $pl->connect ($ns); |
|
|
294 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
258 | enter_map $pl; |
295 | enter_map $pl; |
259 | last; |
296 | last; |
260 | } elsif (can_cleanup $pl, $mtime) { |
297 | } elsif (can_cleanup $pl, $mtime) { |
261 | Coro::Timer::sleep 1; |
298 | Coro::Timer::sleep 1; |
262 | |
299 | |
… | |
… | |
304 | next; |
341 | next; |
305 | } |
342 | } |
306 | } |
343 | } |
307 | |
344 | |
308 | # the rest of this function is character creation |
345 | # the rest of this function is character creation |
|
|
346 | $Coro::current->{desc} = "addme($user) chargen"; |
309 | |
347 | |
310 | # just to make sure nothing is left over |
348 | # just to make sure nothing is left over |
311 | nuke_playerdir $user; |
349 | nuke_playerdir $user; |
312 | |
350 | |
313 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
351 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
350 | } |
388 | } |
351 | } else { |
389 | } else { |
352 | $ob->roll_stats; |
390 | $ob->roll_stats; |
353 | } |
391 | } |
354 | |
392 | |
355 | Coro::Timer::sleep 0.2; |
393 | Coro::Timer::sleep 0.05; |
356 | } |
394 | } |
357 | |
395 | |
358 | $ob->set_animation (2); |
396 | $ob->set_animation (2); |
359 | $ob->add_statbonus; |
397 | $ob->add_statbonus; |
360 | |
398 | |
… | |
… | |
371 | |
409 | |
372 | $pl->chargen_race_next; |
410 | $pl->chargen_race_next; |
373 | Coro::Timer::sleep 0.2; |
411 | Coro::Timer::sleep 0.2; |
374 | } |
412 | } |
375 | |
413 | |
|
|
414 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
415 | # presumably because of unique maps |
|
|
416 | aio_mkdir playerdir $pl, 0770; |
376 | $pl->chargen_race_done; |
417 | $pl->chargen_race_done; |
377 | |
418 | |
378 | while () { |
419 | while () { |
379 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
420 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
380 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
421 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
387 | last; |
428 | last; |
388 | } |
429 | } |
389 | Coro::Timer::sleep 0.2; |
430 | Coro::Timer::sleep 0.2; |
390 | } |
431 | } |
391 | |
432 | |
392 | $ob->reply (undef, "Welcome to Crossfire!"); |
433 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
434 | |
|
|
435 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
436 | $pl->esrv_new_player; |
393 | |
437 | |
394 | delete $pl->{deny_save}; |
438 | delete $pl->{deny_save}; |
395 | |
439 | |
396 | last; |
440 | last; |
397 | } |
441 | } |
… | |
… | |
399 | }); |
443 | }); |
400 | |
444 | |
401 | cf::register_command quit => sub { |
445 | cf::register_command quit => sub { |
402 | my ($ob, $arg) = @_; |
446 | my ($ob, $arg) = @_; |
403 | |
447 | |
404 | $ob->reply (undef, |
448 | $ob->send_msg (undef, |
405 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
449 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
406 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
450 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
407 | cf::NDI_UNIQUE | cf::NDI_RED); |
451 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
408 | }; |
452 | }; |
409 | |
453 | |
410 | cf::register_command quit_character => sub { |
454 | cf::register_command quit_character => sub { |
411 | my ($ob, $arg) = @_; |
455 | my ($ob, $arg) = @_; |
412 | |
456 | |
413 | my $pl = $ob->contr; |
457 | my $pl = $ob->contr; |
414 | |
458 | |
415 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
459 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
416 | if ($_[0] !~ /^[yY]/) { |
460 | if ($_[0] !~ /^[yY]/) { |
417 | $ob->reply (undef, |
461 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
418 | "Ok, not not quitting then.", |
|
|
419 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
420 | } else { |
462 | } else { |
421 | $ob->reply (undef, |
463 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
422 | "Ok, quitting, hope to see you again.", |
|
|
423 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
424 | $pl->ns->flush; |
464 | $pl->ns->flush; |
425 | cf::async { $pl->quit_character }; |
465 | cf::async { $pl->quit_character }; |
426 | } |
466 | } |
427 | }); |
467 | }); |
428 | }; |
468 | }; |
… | |
… | |
438 | |
478 | |
439 | # update respawn position |
479 | # update respawn position |
440 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
480 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
441 | cf::async { $pl->save }; |
481 | cf::async { $pl->save }; |
442 | |
482 | |
443 | $pl->killer ("left"); |
483 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
444 | $ob->check_score; |
484 | $ob->check_score; |
445 | |
485 | |
446 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
486 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
447 | |
487 | |
448 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
488 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
449 | if ($_[0] !~ /^[yY]/) { |
489 | if ($_[0] !~ /^[yY]/) { |
450 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
490 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
451 | $pl->deactivate; |
491 | $pl->deactivate; |
… | |
… | |
470 | |
510 | |
471 | if ($cleanly) { |
511 | if ($cleanly) { |
472 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
512 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
473 | } else { |
513 | } else { |
474 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
514 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
475 | $pl->{unclean_save} = $cf::RUNTIME; |
515 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
516 | unless safe_spot $pl; |
476 | } |
517 | } |
477 | }, |
518 | }, |
478 | ); |
519 | ); |
479 | |
520 | |
480 | ############################################################################# |
|
|
481 | |
521 | |
482 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
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483 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
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484 | |
|
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485 | our $SCHEDULER = cf::async_ext { |
|
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486 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
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487 | while () { |
|
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488 | $schedule_interval->next; |
|
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489 | |
|
|
490 | # this weird form of iteration over values is used because |
|
|
491 | # the hash changes underneath us frequently, and for |
|
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492 | # keeps a direct reference to the value without (in 5.8 perls) |
|
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493 | # keeping a reference, so this is prone to crashes or worse. |
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494 | my @players = keys %cf::PLAYER; |
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495 | for (@players) { |
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496 | my $pl = $cf::PLAYER{$_} |
|
|
497 | or next; |
|
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498 | $pl->valid or next; |
|
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499 | |
|
|
500 | eval { |
|
|
501 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
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502 | cf::wait_for_tick_begin; |
|
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503 | $pl->save; |
|
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504 | |
|
|
505 | unless ($pl->active || $pl->ns) { |
|
|
506 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
507 | my $ob = $pl->ob; |
|
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508 | |
|
|
509 | my $pl_ref = $pl->refcnt_cnt; |
|
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510 | my $ob_ref = $ob->refcnt_cnt; |
|
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511 | |
|
|
512 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
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513 | ## ob_ref == $ob + pl->observe + simply being an object |
|
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514 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
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515 | warn "player-scheduler destroy ", $ob->name;#d# |
|
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516 | |
|
|
517 | # remove from sight and get fresh "copies" |
|
|
518 | $pl = delete $cf::PLAYER{$ob->name}; |
|
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519 | $ob = $pl->ob; |
|
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520 | |
|
|
521 | $pl->destroy; # destroys $ob |
|
|
522 | } else { |
|
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523 | my $a_ = $pl->refcnt;#d# |
|
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524 | my $b_ = $ob->refcnt;#d# |
|
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525 | |
|
|
526 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
527 | } |
|
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528 | } |
|
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529 | } |
|
|
530 | }; |
|
|
531 | warn $@ if $@; |
|
|
532 | Coro::cede; |
|
|
533 | }; |
|
|
534 | } |
|
|
535 | }; |
|
|
536 | |
|
|
537 | $SCHEDULER->prio (1); |
|
|
538 | |
|
|