… | |
… | |
70 | ? @{delete $ob->{_link_pos}} |
70 | ? @{delete $ob->{_link_pos}} |
71 | : ($pl->maplevel, $ob->x, $ob->y); |
71 | : ($pl->maplevel, $ob->x, $ob->y); |
72 | |
72 | |
73 | $ob->enter_link; |
73 | $ob->enter_link; |
74 | |
74 | |
|
|
75 | my $m = cf::map::find $map; |
75 | if (my $time = delete $pl->{unclean_save}) { |
76 | my $time = delete $pl->{unclean_save}; |
76 | if (my $m = cf::map::find $map) { |
77 | |
|
|
78 | if ($time && $m && !safe_spot $m, $x, $y) { |
77 | if ($time < $m->{instantiate_time}) { |
79 | if ($time < $m->{instantiate_time}) { |
78 | # the map was reset in the meantime |
80 | # the map was reset in the meantime |
79 | my $age = $cf::RUNTIME - $time; |
81 | my $age = $cf::RUNTIME - $time; |
80 | |
82 | |
81 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
83 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
82 | |
84 | |
83 | ($map, $x, $y) = $pl->savebed; |
85 | ($map, $x, $y) = $pl->savebed; |
84 | |
86 | |
85 | if (safe_spot $m, $x, $y) { |
|
|
86 | # do nothing, this is simply ok without a special scary message |
|
|
87 | } elsif ($age >= $MAX_DISCONNECT_TIME) { |
87 | if ($age >= $MAX_DISCONNECT_TIME) { |
88 | $ob->message ( |
88 | $ob->message ( |
89 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
89 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
90 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
90 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
91 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
91 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
92 | . "H<You disconnected too long without having used a savebed.>", |
92 | . "H<You disconnected too long without having used a savebed.>", |
93 | cf::NDI_RED |
93 | cf::NDI_RED |
94 | ); |
94 | ); |
95 | # kill them. |
95 | # kill them. |
96 | # reminds me of the famous badness 10000 syndrome... |
96 | # reminds me of the famous badness 10000 syndrome... |
97 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
97 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
98 | $pl->killer ("a cave-in"); |
98 | $pl->killer ("a cave-in"); |
99 | } else { |
|
|
100 | $ob->message ( |
|
|
101 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
102 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
103 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
104 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
105 | cf::NDI_RED |
|
|
106 | ); |
|
|
107 | } |
|
|
108 | } elsif (safe_spot $m, $x, $y) { |
|
|
109 | # do nothing, this is simply ok without a special scary message |
|
|
110 | } else { |
99 | } else { |
111 | $ob->message ( |
100 | $ob->message ( |
112 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
101 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
113 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
102 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
114 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
103 | . "Better use a savebed next time, much worse things could have happened... " |
115 | . "H<Always apply a bed of reality to disconnect from the server.>", |
104 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
116 | cf::NDI_RED |
105 | cf::NDI_RED |
117 | ); |
106 | ); |
118 | } |
107 | } |
|
|
108 | } else { |
|
|
109 | $ob->message ( |
|
|
110 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
111 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
112 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
113 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
114 | cf::NDI_RED |
|
|
115 | ); |
119 | } |
116 | } |
120 | } |
117 | } |
121 | |
118 | |
122 | $ob->goto ($map, $x, $y); |
119 | $ob->goto ($map, $x, $y); |
123 | } |
120 | } |