1 |
#! perl # mandatory |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
|
8 |
our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 |
|
10 |
# paranoia function to overwrite a string-in-place |
11 |
sub nuke_str { |
12 |
substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 |
} |
14 |
|
15 |
sub query { |
16 |
my ($ns, $flags, $text) = @_; |
17 |
|
18 |
my $current = $Coro::current; |
19 |
$ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
20 |
Coro::schedule while ref $current; |
21 |
|
22 |
$current |
23 |
} |
24 |
|
25 |
sub can_cleanup { |
26 |
my ($pl, $mtime) = @_; |
27 |
|
28 |
my $age = time - $mtime; |
29 |
my $level = $pl->ob->level; |
30 |
|
31 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 |
|| $age > 700 * 86400 # 2 years for everybody else |
35 |
} |
36 |
|
37 |
sub check_playing { |
38 |
my ($ns, $user) = @_; |
39 |
|
40 |
return unless cf::player::find_active $user; |
41 |
|
42 |
$ns->send_drawinfo ( |
43 |
"That player is already logged in on this server. " |
44 |
. "If you want to create a new player, choose another name. " |
45 |
. "If you have already a registered, make sure nobody " |
46 |
. "else is using your account at this time. If you lost your connection " |
47 |
. "then the server will likely timeout within a minute. If you still " |
48 |
. "cannot log-in after a minute, you are still logged in. Make sure " |
49 |
. "you do not have another client running. If you use windows, reboot, " |
50 |
. "this will fix anything.", |
51 |
cf::NDI_RED |
52 |
); |
53 |
|
54 |
1 |
55 |
} |
56 |
|
57 |
sub safe_spot($) { |
58 |
my ($pl) = @_; |
59 |
|
60 |
my $ob = $pl->ob; |
61 |
|
62 |
my $m = $ob->map |
63 |
or return; |
64 |
my $x = $ob->x; |
65 |
my $y = $ob->y; |
66 |
|
67 |
# return 0;#d# |
68 |
# warn join ":", $m->at ($x, $y);#d# |
69 |
# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
70 |
# return 0; |
71 |
|
72 |
scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
73 |
} |
74 |
|
75 |
sub enter_map { |
76 |
my ($pl) = @_; |
77 |
|
78 |
my $ob = $pl->ob; |
79 |
|
80 |
my ($map, $x, $y) |
81 |
= $ob->{_link_pos} |
82 |
? @{delete $ob->{_link_pos}} |
83 |
: ($pl->maplevel, $ob->x, $ob->y); |
84 |
|
85 |
$ob->enter_link; |
86 |
|
87 |
my $m = cf::map::find $map; |
88 |
my $time = delete $pl->{unclean_save}; |
89 |
|
90 |
if ($time && $m) { |
91 |
if ($time < $m->{instantiate_time}) { |
92 |
# the map was reset in the meantime |
93 |
my $age = $cf::RUNTIME - $time; |
94 |
|
95 |
warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
96 |
|
97 |
if ($age >= $MAX_DISCONNECT_TIME) { |
98 |
$ob->message ( |
99 |
"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
100 |
. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
101 |
. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
102 |
. "H<You disconnected too long without having used a savebed.>", |
103 |
cf::NDI_RED |
104 |
); |
105 |
# kill them. |
106 |
# reminds me of the famous badness 10000 syndrome... |
107 |
$ob->stats->hp (-10000); #] if they survive this they deserved to live |
108 |
my $killer = cf::arch::get "killer_login"; |
109 |
$pl->killer ($killer); |
110 |
$killer->destroy; |
111 |
} else { |
112 |
($map, $x, $y) = $pl->savebed; |
113 |
|
114 |
$ob->message ( |
115 |
"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
116 |
. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
117 |
. "Better use a savebed next time, much worse things could have happened... " |
118 |
. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
119 |
cf::NDI_RED |
120 |
); |
121 |
} |
122 |
} else { |
123 |
$ob->message ( |
124 |
"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
125 |
. "as lots of things could happen when you leave by other means, such as cave-ins, " |
126 |
. "or monsters suddenly snapping your body. Better use a savebed next time. " |
127 |
. "H<Always apply a bed of reality to disconnect from the server.>", |
128 |
cf::NDI_RED |
129 |
); |
130 |
} |
131 |
} |
132 |
|
133 |
$ob->goto ($map, $x, $y); |
134 |
} |
135 |
|
136 |
# delete a player directory, be non-blocking AND synchronous... |
137 |
# (thats hard, so we crap out and fork). |
138 |
sub nuke_playerdir { |
139 |
my ($user) = @_; |
140 |
|
141 |
my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
142 |
|
143 |
cf::fork_call { |
144 |
rename "$PLAYERDIR/$user", $temp; |
145 |
system "rm", "-rf", $temp; |
146 |
}; |
147 |
} |
148 |
|
149 |
cf::client->attach (on_addme => sub { |
150 |
my ($ns) = @_; |
151 |
|
152 |
if (!$ns->facecache) |
153 |
{ |
154 |
$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
155 |
|
156 |
|
157 |
*** |
158 |
*** WARNING: |
159 |
*** Your client does not support face/image caching, |
160 |
*** or it has been disabled. Face caching is mandatory |
161 |
*** so please enable it or use a newer client. |
162 |
*** |
163 |
*** Look at your client preferences: |
164 |
*** |
165 |
*** deliantra: all known versions automatically enable the facecache. |
166 |
*** cfclient: use the -cache commandline option. |
167 |
*** cfclient: map will not redraw automatically (bug). |
168 |
*** gcfclient: use -cache commandline option, or enable |
169 |
*** gcfclient: Client => Configure => Map & Image => Cache Images. |
170 |
*** jcrossclient: your client is broken, use deliantra or gcfclient. |
171 |
*** |
172 |
*** |
173 |
EOF |
174 |
if ($ns->version =~ /jcrossclient/) { |
175 |
# let them, for now |
176 |
} else { |
177 |
$ns->flush; |
178 |
return $ns->destroy; |
179 |
} |
180 |
|
181 |
# $ns->facecache = true; |
182 |
} |
183 |
|
184 |
if ($ns->mapmode < cf::Map1aCmd) { |
185 |
$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
186 |
|
187 |
|
188 |
*** |
189 |
*** WARNING: |
190 |
*** Your client is too old. Please upgrade to a newer version. |
191 |
EOF |
192 |
|
193 |
$ns->flush; |
194 |
return $ns->destroy; |
195 |
} |
196 |
|
197 |
$ns->pl and return $ns->destroy; |
198 |
|
199 |
$ns->async (sub { |
200 |
$Coro::current->{desc} = "addme init"; |
201 |
|
202 |
my ($user, $pass); |
203 |
|
204 |
$ns->send_packet ("addme_success"); |
205 |
|
206 |
for (;;) { |
207 |
$ns->send_drawinfo ( |
208 |
"Please enter your username now. If you are a new user, " |
209 |
. "make one up that describes your character best. " |
210 |
. "Only letters and digits are allowed, though.", |
211 |
cf::NDI_BLUE |
212 |
); |
213 |
|
214 |
# read username |
215 |
while () { |
216 |
$user = query $ns, 0, "What is your name?\n:"; |
217 |
|
218 |
if ($cf::LOGIN_LOCK{$user}) { |
219 |
$ns->send_drawinfo ( |
220 |
"That username is currently used in another login session. " |
221 |
. "Chose another, or wait till the other session has ended.", |
222 |
cf::NDI_RED |
223 |
); |
224 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
225 |
last; |
226 |
} else { |
227 |
$ns->send_drawinfo ( |
228 |
"Your username contains illegal characters " |
229 |
. "(only a-z, A-Z and 0-9 are allowed), " |
230 |
. "or is not between 3 and 18 characters in length.", |
231 |
cf::NDI_RED |
232 |
); |
233 |
} |
234 |
Coro::Timer::sleep 0.4; |
235 |
} |
236 |
|
237 |
check_playing $ns, $user and next; |
238 |
|
239 |
$Coro::current->{desc} = "addme($user) pass"; |
240 |
|
241 |
$ns->send_drawinfo ( |
242 |
"Welcome $user, please enter your password now. " |
243 |
. "New users should now choose a password. " |
244 |
. "Anything your client lets you enter is fine.", |
245 |
cf::NDI_BLUE |
246 |
); |
247 |
|
248 |
# read password |
249 |
while () { |
250 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
251 |
last if $pass =~ /.../; |
252 |
$ns->send_drawinfo ( |
253 |
"Try to use at least three characters as your password please, " |
254 |
. "that cannot be too much to ask for :)", |
255 |
cf::NDI_RED |
256 |
); |
257 |
Coro::Timer::sleep 0.4; |
258 |
} |
259 |
|
260 |
# lock this username for the remainder of this login session |
261 |
if ($cf::LOGIN_LOCK{$user}) { |
262 |
$ns->send_drawinfo ( |
263 |
"That username is currently used in another login session. " |
264 |
. "Chose another, or wait till the other session has ended.", |
265 |
cf::NDI_RED |
266 |
); |
267 |
next; |
268 |
} |
269 |
local $cf::LOGIN_LOCK{$user} = 1; |
270 |
|
271 |
check_playing $ns, $user and next; |
272 |
|
273 |
$Coro::current->{desc} = "addme($user) check"; |
274 |
|
275 |
# try to read the user file and check the password |
276 |
if (my $pl = cf::player::find $user) { |
277 |
aio_stat $pl->path and next; |
278 |
my $mtime = (stat _)[9]; |
279 |
my $hash = $pl->password; |
280 |
|
281 |
if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
282 |
nuke_str $pass; |
283 |
# password matches, wonderful |
284 |
my $pl = cf::player::find $user or next; |
285 |
$pl->connect ($ns); |
286 |
enter_map $pl; |
287 |
last; |
288 |
} elsif (can_cleanup $pl, $mtime) { |
289 |
Coro::Timer::sleep 1; |
290 |
|
291 |
$ns->send_drawinfo ( |
292 |
"Player exists, but password does not match. If this is your account, " |
293 |
. "please try again. If not, you can now decide to take over this account " |
294 |
. "because it has not been in-use for some time.", |
295 |
cf::NDI_RED |
296 |
); |
297 |
|
298 |
#TODO: nuke_str |
299 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
300 |
or next; |
301 |
|
302 |
# check if the file hasn't changed |
303 |
aio_stat cf::player::path $user and next; |
304 |
$mtime == (stat _)[9] or next; |
305 |
|
306 |
$pl->quit_character; |
307 |
|
308 |
# fall through to creation |
309 |
} else { |
310 |
nuke_str $pass; |
311 |
|
312 |
Coro::Timer::sleep 1; |
313 |
|
314 |
$ns->send_drawinfo ( |
315 |
"Wrong username or password. Please try again " |
316 |
. "(check for Numlock and other semi-obvious error sources).", |
317 |
cf::NDI_RED |
318 |
); |
319 |
next; |
320 |
} |
321 |
} else { |
322 |
# unable to load the playerfile: |
323 |
# check wether the player dir exists, which means the file is corrupted or |
324 |
# something very similar. |
325 |
if (!aio_stat cf::player::playerdir $user) { |
326 |
$ns->send_drawinfo ( |
327 |
"Unable to retrieve this player. It might be a locked or broken account. " |
328 |
. "If this is your account, ask a dungeon master for assistance. " |
329 |
. "Otherwise choose a different login name.", |
330 |
cf::NDI_RED |
331 |
); |
332 |
next; |
333 |
} |
334 |
} |
335 |
|
336 |
# the rest of this function is character creation |
337 |
$Coro::current->{desc} = "addme($user) chargen"; |
338 |
|
339 |
# just to make sure nothing is left over |
340 |
nuke_playerdir $user; |
341 |
|
342 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
343 |
|
344 |
if ($pass2 ne $pass) { |
345 |
nuke_str $pass; |
346 |
nuke_str $pass2; |
347 |
$ns->send_drawinfo ( |
348 |
"The passwords do not match, please try again.", |
349 |
cf::NDI_RED |
350 |
); |
351 |
Coro::Timer::sleep 0.5; |
352 |
next; |
353 |
} |
354 |
|
355 |
nuke_str $pass2; |
356 |
|
357 |
my $pl = cf::player::new $user; |
358 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
359 |
nuke_str $pass; |
360 |
$pl->connect ($ns); |
361 |
my $ob = $pl->ob; |
362 |
|
363 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
364 |
|
365 |
while () { |
366 |
$ob->update_stats; |
367 |
$pl->save_stats; |
368 |
|
369 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
370 |
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
371 |
|
372 |
if ($res =~ /^[Nn]/) { |
373 |
last; |
374 |
} elsif ($res > 0 && $res <= 7) { |
375 |
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
376 |
|
377 |
if ($swap > 0 && $swap <= 7) { |
378 |
$ob->swap_stats ($res - 1, $swap - 1); |
379 |
} |
380 |
} else { |
381 |
$ob->roll_stats; |
382 |
} |
383 |
|
384 |
Coro::Timer::sleep 0.2; |
385 |
} |
386 |
|
387 |
$ob->set_animation (2); |
388 |
$ob->add_statbonus; |
389 |
|
390 |
while () { |
391 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
392 |
my $msg = $ob->msg; |
393 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
394 |
$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
395 |
|
396 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
397 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
398 |
|
399 |
last if $res =~ /[dD]/; |
400 |
|
401 |
$pl->chargen_race_next; |
402 |
Coro::Timer::sleep 0.2; |
403 |
} |
404 |
|
405 |
# create the playerdir, if necessary, as chargen_race_done did it before |
406 |
# presumably because of unique maps |
407 |
aio_mkdir playerdir $pl, 0770; |
408 |
$pl->chargen_race_done; |
409 |
|
410 |
while () { |
411 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
412 |
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
413 |
|
414 |
if ($res =~ /^[fF]/) { |
415 |
$pl->gender (1); |
416 |
last; |
417 |
} elsif ($res =~ /^[mM]/) { |
418 |
$pl->gender (0); |
419 |
last; |
420 |
} |
421 |
Coro::Timer::sleep 0.2; |
422 |
} |
423 |
|
424 |
$ob->reply (undef, "Welcome to Deliantra!"); |
425 |
|
426 |
delete $pl->{deny_save}; |
427 |
|
428 |
last; |
429 |
} |
430 |
}); |
431 |
}); |
432 |
|
433 |
cf::register_command quit => sub { |
434 |
my ($ob, $arg) = @_; |
435 |
|
436 |
$ob->reply (undef, |
437 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
438 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
439 |
cf::NDI_UNIQUE | cf::NDI_RED); |
440 |
}; |
441 |
|
442 |
cf::register_command quit_character => sub { |
443 |
my ($ob, $arg) = @_; |
444 |
|
445 |
my $pl = $ob->contr; |
446 |
|
447 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
448 |
if ($_[0] !~ /^[yY]/) { |
449 |
$ob->reply (undef, |
450 |
"Ok, not not quitting then.", |
451 |
cf::NDI_UNIQUE | cf::NDI_RED); |
452 |
} else { |
453 |
$ob->reply (undef, |
454 |
"Ok, quitting, hope to see you again.", |
455 |
cf::NDI_UNIQUE | cf::NDI_RED); |
456 |
$pl->ns->flush; |
457 |
cf::async { $pl->quit_character }; |
458 |
} |
459 |
}); |
460 |
}; |
461 |
|
462 |
cf::object->attach ( |
463 |
type => cf::SAVEBED, |
464 |
on_apply => sub { |
465 |
my ($bed, $ob) = @_; |
466 |
|
467 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
468 |
|
469 |
my $pl = $ob->contr; |
470 |
|
471 |
# update respawn position |
472 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
473 |
cf::async { $pl->save }; |
474 |
|
475 |
my $killer = cf::arch::get "killer_logout"; |
476 |
$pl->killer ($killer); |
477 |
$killer->destroy; |
478 |
$ob->check_score; |
479 |
|
480 |
$ob->reply (undef, "In the future, you will wake up here when you die."); |
481 |
|
482 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
483 |
if ($_[0] !~ /^[yY]/) { |
484 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
485 |
$pl->deactivate; |
486 |
$pl->ns->destroy; |
487 |
} else { |
488 |
cf::async { $pl->save }; |
489 |
} |
490 |
}); |
491 |
}, |
492 |
); |
493 |
|
494 |
cf::player->attach ( |
495 |
on_login => sub { |
496 |
my ($pl) = @_; |
497 |
my $name = $pl->ob->name; |
498 |
|
499 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
500 |
}, |
501 |
on_logout => sub { |
502 |
my ($pl, $cleanly) = @_; |
503 |
my $name = $pl->ob->name; |
504 |
|
505 |
if ($cleanly) { |
506 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
507 |
} else { |
508 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
509 |
$pl->{unclean_save} = $cf::RUNTIME |
510 |
unless safe_spot $pl; |
511 |
} |
512 |
}, |
513 |
); |
514 |
|
515 |
############################################################################# |
516 |
|
517 |
our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
518 |
our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
519 |
|
520 |
our $SCHEDULER = cf::async_ext { |
521 |
$Coro::current->{desc} = "player scheduler"; |
522 |
|
523 |
while () { |
524 |
Coro::EV::timer_once $SCHEDULE_INTERVAL; |
525 |
|
526 |
# this weird form of iteration over values is used because |
527 |
# the hash changes underneath us frequently, and for |
528 |
# keeps a direct reference to the value without (in 5.8 perls) |
529 |
# keeping a reference, so this is prone to crashes or worse. |
530 |
my @players = keys %cf::PLAYER; |
531 |
for (@players) { |
532 |
my $pl = $cf::PLAYER{$_} |
533 |
or next; |
534 |
$pl->valid or next; |
535 |
|
536 |
eval { |
537 |
if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
538 |
$pl->save; |
539 |
|
540 |
unless ($pl->active || $pl->ns) { |
541 |
# check refcounts, this is tricky and needs to be adjusted to fit server internals |
542 |
my $ob = $pl->ob; |
543 |
|
544 |
my $pl_ref = $pl->refcnt_cnt; |
545 |
my $ob_ref = $ob->refcnt_cnt; |
546 |
|
547 |
## pl_ref == $pl + ob->contr + %cf::PLAYER |
548 |
## ob_ref == $ob + pl->observe + simply being an object |
549 |
if ($pl_ref == 3 && $ob_ref == 3) { |
550 |
warn "player-scheduler destroy ", $ob->name;#d# |
551 |
|
552 |
# remove from sight and get fresh "copies" |
553 |
$pl = delete $cf::PLAYER{$ob->name}; |
554 |
$ob = $pl->ob; |
555 |
|
556 |
$pl->destroy; # destroys $ob |
557 |
} else { |
558 |
my $a_ = $pl->refcnt;#d# |
559 |
my $b_ = $ob->refcnt;#d# |
560 |
|
561 |
warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
562 |
} |
563 |
} |
564 |
} |
565 |
}; |
566 |
warn $@ if $@; |
567 |
cf::cede_to_tick; |
568 |
}; |
569 |
} |
570 |
}; |
571 |
|
572 |
$SCHEDULER->prio (1); |
573 |
|