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#! perl # mandatory |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
|
8 |
our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
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|
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# paranoia function to overwrite a string-in-place |
11 |
sub nuke_str { |
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substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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} |
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|
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sub query { |
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my ($ns, $flags, $text) = @_; |
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|
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$ns->query ($flags, $text, Coro::rouse_cb); |
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Coro::rouse_wait |
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} |
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|
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sub can_cleanup { |
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my ($pl, $mtime) = @_; |
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|
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my $age = time - $mtime; |
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my $level = $pl->ob->level; |
27 |
|
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($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
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|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
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|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
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|| $age > 700 * 86400 # 2 years for everybody else |
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} |
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|
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sub check_playing { |
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my ($ns, $user) = @_; |
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|
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return unless cf::player::find_active $user; |
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|
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$ns->send_drawinfo ( |
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"That player is already logged in on this server. " |
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. "If you want to create a new player, choose another name. " |
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. "If you have already a registered, make sure nobody " |
43 |
. "else is using your account at this time. If you lost your connection " |
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. "then the server will likely timeout within a minute. If you still " |
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. "cannot log-in after a minute, you are still logged in. Make sure " |
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. "you do not have another client running. If you use windows, reboot, " |
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. "this will fix anything.", |
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cf::NDI_RED |
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); |
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|
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1 |
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} |
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|
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sub safe_spot($) { |
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my ($pl) = @_; |
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|
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my $ob = $pl->ob; |
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|
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my $m = $ob->map |
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or return; |
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my $x = $ob->x; |
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my $y = $ob->y; |
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|
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# return 0;#d# |
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# warn join ":", $m->at ($x, $y);#d# |
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# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
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# return 0; |
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|
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scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
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} |
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|
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sub enter_map { |
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my ($pl) = @_; |
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|
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warn $pl->ob->name, ": enter map 1\n";#d# |
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my $ob = $pl->ob; |
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|
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my ($map, $x, $y) |
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= $ob->{_link_pos} |
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? @{delete $ob->{_link_pos}} |
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: ($pl->maplevel, $ob->x, $ob->y); |
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|
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warn $pl->ob->name, ": enter map 2\n";#d# |
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$ob->enter_link; |
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warn $pl->ob->name, ": enter map 3\n";#d# |
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|
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my $m = cf::map::find $map; |
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my $time = delete $pl->{unclean_save}; |
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warn $pl->ob->name, ": enter map 4\n";#d# |
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|
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if ($time && $m) { |
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if ($time < $m->{instantiate_time}) { |
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# the map was reset in the meantime |
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my $age = $cf::RUNTIME - $time; |
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|
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warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
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|
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if ($age >= $MAX_DISCONNECT_TIME) { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
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. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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. "H<You disconnected too long without having used a savebed.>", |
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cf::NDI_RED |
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); |
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# kill them. |
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# reminds me of the famous badness 10000 syndrome... |
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$ob->stats->hp (-10000); #] if they survive this they deserved to live |
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my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
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} else { |
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($map, $x, $y) = $pl->savebed; |
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|
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
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. "Better use a savebed next time, much worse things could have happened... " |
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. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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cf::NDI_RED |
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); |
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} |
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} else { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
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. "or monsters suddenly snapping your body. Better use a savebed next time. " |
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. "H<Always apply a bed of reality to disconnect from the server.>", |
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cf::NDI_RED |
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); |
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} |
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} |
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|
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warn $pl->ob->name, ": enter map 5\n";#d# |
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#$ob->goto ($map, $x, $y); |
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$ob->goto ($map, $x, $y, sub { |
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warn $pl->ob->name, ": enter map check\n";#d# |
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$_[0] |
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}, sub { |
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warn $pl->ob->name, ": enter map done\n";#d# |
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}); |
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warn $pl->ob->name, ": enter map 6\n";#d# |
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|
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} |
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|
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# delete a player directory, be non-blocking AND synchronous... |
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# (that's hard, so we crap out and fork). |
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sub nuke_playerdir { |
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my ($user) = @_; |
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|
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my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
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|
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cf::fork_call { |
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rename "$PLAYERDIR/$user", $temp; |
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system "rm", "-rf", $temp; |
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}; |
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} |
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|
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cf::client->attach (on_addme => sub { |
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my ($ns) = @_; |
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|
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$ns->pl and return $ns->destroy; |
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|
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$ns->async (sub { |
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$Coro::current->{desc} = "addme init"; |
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|
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my ($user, $pass); |
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|
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$ns->send_packet ("addme_success"); |
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|
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for (;;) { |
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$ns->send_drawinfo ( |
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"Please enter your username now. If you are a new user, " |
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. "make one up that describes your character best. " |
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. "Only letters and digits are allowed, though.", |
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cf::NDI_BLUE |
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); |
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|
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# read username |
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while () { |
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$user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
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|
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if ($cf::LOGIN_LOCK{$user}) { |
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$ns->send_drawinfo ( |
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"That username is currently used in another login session. " |
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. "Chose another, or wait till the other session has ended.", |
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cf::NDI_RED |
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); |
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} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
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last; |
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} else { |
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$ns->send_drawinfo ( |
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"Your username contains illegal characters " |
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. "(only a-z, A-Z and 0-9 are allowed), " |
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. "or is not between 3 and 20 characters in length.", |
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cf::NDI_RED |
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); |
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} |
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Coro::Timer::sleep 0.4; |
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} |
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|
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check_playing $ns, $user and next; |
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|
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$Coro::current->{desc} = "addme($user) pass"; |
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|
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$ns->send_drawinfo ( |
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"Welcome $user, please enter your password now. " |
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. "New users should now choose a password. " |
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. "Anything your client lets you enter is fine.", |
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cf::NDI_BLUE |
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); |
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|
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# read password |
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while () { |
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$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
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last if $pass =~ /.../; |
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$ns->send_drawinfo ( |
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"Try to use at least three characters as your password please, " |
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. "that cannot be too much to ask for :)", |
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cf::NDI_RED |
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); |
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Coro::Timer::sleep 0.4; |
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} |
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|
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# lock this username for the remainder of this login session |
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if ($cf::LOGIN_LOCK{$user}) { |
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$ns->send_drawinfo ( |
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"That username is currently used in another login session. " |
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. "Chose another, or wait till the other session has ended.", |
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cf::NDI_RED |
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); |
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next; |
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} |
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local $cf::LOGIN_LOCK{$user} = 1; |
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|
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check_playing $ns, $user and next; |
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|
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$Coro::current->{desc} = "addme($user) check"; |
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|
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# try to read the user file and check the password |
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if (my $pl = cf::player::find $user) { |
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aio_stat $pl->path and next; |
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my $mtime = (stat _)[9]; |
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my $hash = $pl->password; |
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|
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if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
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nuke_str $pass; |
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# password matches, wonderful |
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my $pl = cf::player::find $user or next; |
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$pl->connect ($ns); |
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$pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
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#d# Coro::Timer::sleep 60;#d# log out here to trigger DEBUG bug |
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enter_map $pl; |
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last; |
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} elsif (can_cleanup $pl, $mtime) { |
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Coro::Timer::sleep 1; |
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|
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$ns->send_drawinfo ( |
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"Player exists, but password does not match. If this is your account, " |
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. "please try again. If not, you can now decide to take over this account " |
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. "because it has not been in-use for some time.", |
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cf::NDI_RED |
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); |
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|
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#TODO: nuke_str |
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(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
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or next; |
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|
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# check if the file hasn't changed |
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aio_stat cf::player::path $user and next; |
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$mtime == (stat _)[9] or next; |
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|
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$pl->quit_character; |
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|
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# fall through to creation |
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} else { |
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nuke_str $pass; |
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|
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Coro::Timer::sleep 1; |
278 |
|
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$ns->send_drawinfo ( |
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"Wrong username or password. Please try again " |
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. "(check for Numlock and other semi-obvious error sources).", |
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cf::NDI_RED |
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); |
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next; |
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} |
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} else { |
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# unable to load the playerfile: |
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# check wether the player dir exists, which means the file is corrupted or |
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# something very similar. |
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if (!aio_stat cf::player::playerdir $user) { |
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$ns->send_drawinfo ( |
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"Unable to retrieve this player. It might be a locked or broken account. " |
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. "If this is your account, ask a dungeon master for assistance. " |
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. "Otherwise choose a different login name.", |
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cf::NDI_RED |
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); |
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next; |
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} |
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} |
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|
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# the rest of this function is character creation |
302 |
$Coro::current->{desc} = "addme($user) chargen"; |
303 |
|
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# just to make sure nothing is left over |
305 |
nuke_playerdir $user; |
306 |
|
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my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
308 |
|
309 |
if ($pass2 ne $pass) { |
310 |
nuke_str $pass; |
311 |
nuke_str $pass2; |
312 |
$ns->send_drawinfo ( |
313 |
"The passwords do not match, please try again.", |
314 |
cf::NDI_RED |
315 |
); |
316 |
Coro::Timer::sleep 0.5; |
317 |
next; |
318 |
} |
319 |
|
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nuke_str $pass2; |
321 |
|
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my $pl = cf::player::new $user; |
323 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
324 |
nuke_str $pass; |
325 |
$pl->connect ($ns); |
326 |
my $ob = $pl->ob; |
327 |
|
328 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
329 |
|
330 |
while () { |
331 |
$ob->update_stats; |
332 |
$pl->save_stats; |
333 |
|
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my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
336 |
|
337 |
if ($res =~ /^[Nn]/) { |
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last; |
339 |
} elsif ($res > 0 && $res <= 7) { |
340 |
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
341 |
|
342 |
if ($swap > 0 && $swap <= 7) { |
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$ob->swap_stats ($res - 1, $swap - 1); |
344 |
} |
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} else { |
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$ob->roll_stats; |
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} |
348 |
|
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Coro::Timer::sleep 0.05; |
350 |
} |
351 |
|
352 |
$ob->set_animation (2); |
353 |
$ob->add_statbonus; |
354 |
|
355 |
while () { |
356 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
357 |
my $msg = $ob->msg; |
358 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
359 |
$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
360 |
|
361 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
362 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
363 |
|
364 |
last if $res =~ /[dD]/; |
365 |
|
366 |
$pl->chargen_race_next; |
367 |
Coro::Timer::sleep 0.2; |
368 |
} |
369 |
|
370 |
# create the playerdir, if necessary, as chargen_race_done did it before |
371 |
# presumably because of unique maps |
372 |
aio_mkdir playerdir $pl, 0770; |
373 |
$pl->chargen_race_done; |
374 |
|
375 |
while () { |
376 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
377 |
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
378 |
|
379 |
if ($res =~ /^[fF]/) { |
380 |
$pl->gender (1); |
381 |
last; |
382 |
} elsif ($res =~ /^[mM]/) { |
383 |
$pl->gender (0); |
384 |
last; |
385 |
} |
386 |
Coro::Timer::sleep 0.2; |
387 |
} |
388 |
|
389 |
$ob->reply (undef, "Welcome to Deliantra!"); |
390 |
|
391 |
# XXX: Workaround for delayed client ext protocol handshake |
392 |
$pl->esrv_new_player; |
393 |
|
394 |
delete $pl->{deny_save}; |
395 |
|
396 |
last; |
397 |
} |
398 |
}); |
399 |
}); |
400 |
|
401 |
cf::register_command quit => sub { |
402 |
my ($ob, $arg) = @_; |
403 |
|
404 |
$ob->send_msg (undef, |
405 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
406 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
407 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
408 |
}; |
409 |
|
410 |
cf::register_command quit_character => sub { |
411 |
my ($ob, $arg) = @_; |
412 |
|
413 |
my $pl = $ob->contr; |
414 |
|
415 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
416 |
if ($_[0] !~ /^[yY]/) { |
417 |
$ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
418 |
} else { |
419 |
$ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
420 |
$pl->ns->flush; |
421 |
cf::async { $pl->quit_character }; |
422 |
} |
423 |
}); |
424 |
}; |
425 |
|
426 |
cf::object->attach ( |
427 |
type => cf::SAVEBED, |
428 |
on_apply => sub { |
429 |
my ($bed, $ob) = @_; |
430 |
|
431 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
432 |
|
433 |
my $pl = $ob->contr; |
434 |
|
435 |
# update respawn position |
436 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
437 |
cf::async { $pl->save }; |
438 |
|
439 |
my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
440 |
$ob->check_score; |
441 |
|
442 |
$ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
443 |
|
444 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
445 |
if ($_[0] !~ /^[yY]/) { |
446 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
447 |
$pl->deactivate; |
448 |
$pl->ns->destroy; |
449 |
} else { |
450 |
cf::async { $pl->save }; |
451 |
} |
452 |
}); |
453 |
}, |
454 |
); |
455 |
|
456 |
cf::player->attach ( |
457 |
on_login => sub { |
458 |
my ($pl) = @_; |
459 |
my $name = $pl->ob->name; |
460 |
|
461 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
462 |
}, |
463 |
on_logout => sub { |
464 |
my ($pl, $cleanly) = @_; |
465 |
my $name = $pl->ob->name; |
466 |
|
467 |
if ($cleanly) { |
468 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
469 |
} else { |
470 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
471 |
$pl->{unclean_save} = $cf::RUNTIME |
472 |
unless safe_spot $pl; |
473 |
} |
474 |
}, |
475 |
); |
476 |
|
477 |
|