1 | #! perl |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | |
9 | |
10 | # testbed for coroutines in crossfire : |
10 | # paranoia function to overwrite a string-in-place |
|
|
11 | sub nuke_str { |
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12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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|
13 | } |
11 | |
14 | |
12 | sub query { |
15 | sub query { |
13 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
14 | |
17 | |
15 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
16 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | Coro::rouse_wait |
17 | Coro::schedule while ref $current; |
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18 | |
|
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19 | $current |
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|
20 | } |
20 | } |
21 | |
21 | |
22 | sub can_cleanup { |
22 | sub can_cleanup { |
23 | my ($playerfile, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
24 | |
24 | |
25 | my $age = time - $mtime; |
25 | my $age = time - $mtime; |
26 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
26 | my $level = $pl->ob->level; |
27 | |
27 | |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 | || $age > 700 * 86400 # 2 years for everybody else |
31 | || $age > 700 * 86400 # 2 years for everybody else |
32 | } |
32 | } |
33 | |
33 | |
34 | sub check_playing { |
34 | sub check_playing { |
35 | my ($ns, $user) = @_; |
35 | my ($ns, $user) = @_; |
36 | |
36 | |
37 | return unless cf::player::find $user; |
37 | return unless cf::player::find_active $user; |
38 | |
38 | |
39 | $ns->send_drawinfo ( |
39 | $ns->send_drawinfo ( |
40 | "That player is already logged in on this server. " |
40 | "That player is already logged in on this server. " |
41 | . "If you want to create a new player, choose another name. " |
41 | . "If you want to create a new player, choose another name. " |
42 | . "If you are already a registered player, make sure nobody " |
42 | . "If you have already a registered, make sure nobody " |
43 | . "else is using your account at this time. If you lost your conenction " |
43 | . "else is using your account at this time. If you lost your connection " |
44 | . "then the server will likely timeout within a minute. If you still " |
44 | . "then the server will likely timeout within a minute. If you still " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
46 | . "you do not have another client running. If you use windows, reboot, " |
46 | . "you do not have another client running. If you use windows, reboot, " |
47 | . "this will fix anything.", |
47 | . "this will fix anything.", |
48 | cf::NDI_RED |
48 | cf::NDI_RED |
49 | ); |
49 | ); |
50 | |
50 | |
51 | 1 |
51 | 1 |
52 | } |
52 | } |
53 | |
53 | |
54 | # delete a player directory, be non-blocking AND synchronous... |
54 | sub safe_spot($) { |
55 | # (thats hard, so we crap out and fork). |
55 | my ($pl) = @_; |
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56 | |
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57 | my $ob = $pl->ob; |
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58 | |
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59 | my $m = $ob->map |
|
|
60 | or return; |
|
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61 | my $x = $ob->x; |
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62 | my $y = $ob->y; |
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63 | |
|
|
64 | # return 0;#d# |
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65 | # warn join ":", $m->at ($x, $y);#d# |
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66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
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67 | # return 0; |
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68 | |
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69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
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70 | } |
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71 | |
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72 | sub enter_map { |
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73 | my ($pl) = @_; |
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74 | |
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75 | my $ob = $pl->ob; |
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76 | |
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77 | my ($map, $x, $y) |
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78 | = $ob->{_link_pos} |
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79 | ? @{delete $ob->{_link_pos}} |
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80 | : ($pl->maplevel, $ob->x, $ob->y); |
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81 | |
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82 | $ob->enter_link; |
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83 | |
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84 | my $m = cf::map::find $map; |
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85 | my $time = delete $pl->{unclean_save}; |
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86 | |
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87 | if ($time && $m) { |
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88 | if ($time < $m->{instantiate_time}) { |
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89 | # the map was reset in the meantime |
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90 | my $age = $cf::RUNTIME - $time; |
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91 | |
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92 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
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93 | |
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94 | if ($age >= $MAX_DISCONNECT_TIME) { |
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95 | $ob->message ( |
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96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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98 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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99 | . "H<You disconnected too long without having used a savebed.>", |
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100 | cf::NDI_RED |
|
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101 | ); |
|
|
102 | # kill them. |
|
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103 | # reminds me of the famous badness 10000 syndrome... |
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104 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
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105 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
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106 | } else { |
|
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107 | ($map, $x, $y) = $pl->savebed; |
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108 | |
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109 | $ob->message ( |
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110 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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111 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
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112 | . "Better use a savebed next time, much worse things could have happened... " |
|
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113 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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114 | cf::NDI_RED |
|
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115 | ); |
|
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116 | } |
|
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117 | } else { |
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118 | $ob->message ( |
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119 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
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120 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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121 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
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122 | . "H<Always apply a bed of reality to disconnect from the server.>", |
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123 | cf::NDI_RED |
|
|
124 | ); |
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125 | } |
|
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126 | } |
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127 | |
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128 | $ob->goto ($map, $x, $y); |
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129 | } |
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130 | |
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131 | sub encode_password($) { |
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132 | # crypt $_[0], |
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133 | # join '', |
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134 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
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135 | "!" . unpack "H*", $_[0] |
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136 | } |
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137 | |
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138 | sub compare_password($$) { |
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139 | my ($pass, $token) = @_; |
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140 | |
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141 | if ($token =~ /\!(.*)/) { |
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142 | return $pass eq pack "H*", $1; |
|
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143 | } else { |
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144 | return $token eq crypt $pass, $token; |
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145 | } |
|
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146 | } |
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147 | |
|
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148 | # delete a player directory |
56 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
57 | my ($user) = @_; |
150 | my ($user) = @_; |
58 | |
151 | |
|
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152 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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153 | |
|
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154 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
59 | aio_stat "$PLAYERDIR/$user"; |
155 | aio_rename "$PLAYERDIR/$user", $temp; |
60 | system "cd \Q$PLAYERDIR\E " |
156 | IO::AIO::aio_rmtree $temp; |
61 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
62 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
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63 | } |
157 | } |
64 | |
158 | |
65 | sub on_addme { |
159 | cf::client->attach (on_addme => sub { |
66 | my ($ns) = @_; |
160 | my ($ns) = @_; |
67 | |
161 | |
68 | $ns->destroy if $ns->pl; |
162 | $ns->pl and return $ns->destroy; |
69 | |
163 | |
70 | $ns->coro (sub { |
164 | $ns->async (sub { |
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165 | $Coro::current->{desc} = "addme init"; |
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166 | |
71 | my ($user, $pass); |
167 | my ($user, $pass); |
72 | |
168 | |
73 | $ns->send_packet ("addme_success"); |
169 | $ns->send_packet ("addme_success"); |
74 | |
170 | |
75 | for (;;) { |
171 | for (;;) { |
… | |
… | |
80 | cf::NDI_BLUE |
176 | cf::NDI_BLUE |
81 | ); |
177 | ); |
82 | |
178 | |
83 | # read username |
179 | # read username |
84 | while () { |
180 | while () { |
85 | $user = query $ns, 0, "What is your name?\n:"; |
181 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
86 | last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; |
182 | |
|
|
183 | if ($cf::LOGIN_LOCK{$user}) { |
87 | $ns->send_drawinfo ( |
184 | $ns->send_drawinfo ( |
|
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185 | "That username is currently used in another login session. " |
|
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186 | . "Chose another, or wait till the other session has ended.", |
|
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187 | cf::NDI_RED |
|
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188 | ); |
|
|
189 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
|
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190 | last; |
|
|
191 | } else { |
|
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192 | $ns->send_drawinfo ( |
88 | "Your username contains illegal characters " |
193 | "Your username contains illegal characters " |
89 | . "(only a-z, A-Z and 0-9 are allowed), " |
194 | . "(only a-z, A-Z and 0-9 are allowed), " |
90 | . "or is not between 3 and 18 characters in length.", |
195 | . "or is not between 3 and 20 characters in length.", |
91 | cf::NDI_RED |
196 | cf::NDI_RED |
92 | ); |
197 | ); |
|
|
198 | } |
|
|
199 | Coro::Timer::sleep 0.4; |
93 | } |
200 | } |
94 | |
201 | |
95 | check_playing $ns, $user and next; |
202 | check_playing $ns, $user and next; |
|
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203 | |
|
|
204 | $Coro::current->{desc} = "addme($user) pass"; |
96 | |
205 | |
97 | $ns->send_drawinfo ( |
206 | $ns->send_drawinfo ( |
98 | "Welcome $user, please enter your password now. " |
207 | "Welcome $user, please enter your password now. " |
99 | . "New users should now choose a password. " |
208 | . "New users should now choose a password. " |
100 | . "Anything your client lets you enter is fine.", |
209 | . "Anything your client lets you enter is fine.", |
… | |
… | |
108 | $ns->send_drawinfo ( |
217 | $ns->send_drawinfo ( |
109 | "Try to use at least three characters as your password please, " |
218 | "Try to use at least three characters as your password please, " |
110 | . "that cannot be too much to ask for :)", |
219 | . "that cannot be too much to ask for :)", |
111 | cf::NDI_RED |
220 | cf::NDI_RED |
112 | ); |
221 | ); |
|
|
222 | Coro::Timer::sleep 0.4; |
|
|
223 | } |
|
|
224 | |
|
|
225 | # lock this username for the remainder of this login session |
|
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226 | if ($cf::LOGIN_LOCK{$user}) { |
|
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227 | $ns->send_drawinfo ( |
|
|
228 | "That username is currently used in another login session. " |
|
|
229 | . "Chose another, or wait till the other session has ended.", |
|
|
230 | cf::NDI_RED |
113 | } |
231 | ); |
|
|
232 | next; |
|
|
233 | } |
|
|
234 | local $cf::LOGIN_LOCK{$user} = 1; |
114 | |
235 | |
115 | check_playing $ns, $user and next; |
236 | check_playing $ns, $user and next; |
116 | |
237 | |
117 | my $dir = "$PLAYERDIR/$user"; |
238 | $Coro::current->{desc} = "addme($user) check"; |
118 | my $plfile = "$dir/$user.pl"; |
|
|
119 | |
239 | |
120 | # try to read the user file and check the password |
240 | # try to read the user file and check the password |
121 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
241 | if (my $pl = cf::player::find $user) { |
|
|
242 | aio_stat $pl->path and next; |
122 | my $mtime = (stat $fh)[9]; |
243 | my $mtime = (stat _)[9]; |
|
|
244 | my $token = $pl->password; |
123 | |
245 | |
124 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
246 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
125 | $buf =~ /^password (\S+)$/m or next; |
247 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
126 | my $hash = $1; |
248 | nuke_str $pass; |
127 | |
|
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128 | check_playing $ns, $user and next; |
|
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129 | |
|
|
130 | if ($hash eq crypt $pass, $hash) { |
|
|
131 | # password matches, wonderful |
249 | # password matches, wonderful |
132 | my $pl = cf::player::load $plfile or next; |
250 | my $pl = cf::player::find $user or next; |
133 | $pl->enable_save (1); |
|
|
134 | $pl->connect ($ns); |
251 | $pl->connect ($ns); |
|
|
252 | enter_map $pl; |
135 | last; |
253 | last; |
136 | } |
|
|
137 | |
|
|
138 | if (can_cleanup $buf, $mtime) { |
254 | } elsif (can_cleanup $pl, $mtime) { |
139 | Coro::Timer::sleep 1; |
255 | Coro::Timer::sleep 1; |
140 | |
256 | |
141 | $ns->send_drawinfo ( |
257 | $ns->send_drawinfo ( |
142 | "Player exists, but password does not match. If this is you account, " |
258 | "Player exists, but password does not match. If this is your account, " |
143 | . "please try again. If not, you can now opt to take over this account " |
259 | . "please try again. If not, you can now decide to take over this account " |
144 | . "because it has not been in-use for some time.", |
260 | . "because it has not been in-use for some time.", |
145 | cf::NDI_RED |
261 | cf::NDI_RED |
146 | ); |
262 | ); |
147 | |
263 | |
|
|
264 | #TODO: nuke_str |
148 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
265 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
149 | or next; |
266 | or next; |
150 | |
267 | |
151 | # check if the file hasn't changed |
268 | # check if the file hasn't changed |
152 | aio_stat $plfile or next; |
269 | aio_stat cf::player::path $user and next; |
153 | $mtime == (stat _)[9] or next; |
270 | $mtime == (stat _)[9] or next; |
154 | |
271 | |
155 | # nuke playerdir, this might block, but it needs to be atomic |
272 | $pl->quit_character; |
156 | nuke_playerdir $user; |
|
|
157 | |
273 | |
158 | # fall through to creation |
274 | # fall through to creation |
159 | } else { |
275 | } else { |
|
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276 | nuke_str $pass; |
|
|
277 | |
160 | Coro::Timer::sleep 1; |
278 | Coro::Timer::sleep 1; |
161 | |
279 | |
162 | $ns->send_drawinfo ( |
280 | $ns->send_drawinfo ( |
163 | "Wrong username or password. Please try again " |
281 | "Wrong username or password. Please try again " |
164 | . "(check for Numlock and other semi-obvious error sources).", |
282 | . "(check for Numlock and other semi-obvious error sources).", |
165 | cf::NDI_RED |
283 | cf::NDI_RED |
166 | ); |
284 | ); |
167 | next; |
285 | next; |
168 | } |
286 | } |
|
|
287 | } else { |
|
|
288 | # unable to load the playerfile: |
|
|
289 | # check wether the player dir exists, which means the file is corrupted or |
|
|
290 | # something very similar. |
|
|
291 | if (!aio_stat cf::player::playerdir $user) { |
|
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292 | $ns->send_drawinfo ( |
|
|
293 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
294 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
295 | . "Otherwise choose a different login name.", |
|
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296 | cf::NDI_RED |
|
|
297 | ); |
|
|
298 | next; |
|
|
299 | } |
169 | } |
300 | } |
170 | |
301 | |
171 | # the rest of this function is character creation |
302 | # the rest of this function is character creation |
172 | check_playing $ns, $user and next; |
303 | $Coro::current->{desc} = "addme($user) chargen"; |
173 | |
304 | |
|
|
305 | # just to make sure nothing is left over |
|
|
306 | # normally, nothing is there. |
174 | nuke_playerdir $user; |
307 | nuke_playerdir $user; |
175 | |
308 | |
|
|
309 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
|
310 | |
|
|
311 | if ($pass2 ne $pass) { |
|
|
312 | nuke_str $pass; |
|
|
313 | nuke_str $pass2; |
|
|
314 | $ns->send_drawinfo ( |
|
|
315 | "The passwords do not match, please try again.", |
|
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316 | cf::NDI_RED |
|
|
317 | ); |
|
|
318 | Coro::Timer::sleep 0.5; |
|
|
319 | next; |
|
|
320 | } |
|
|
321 | |
|
|
322 | nuke_str $pass2; |
|
|
323 | |
176 | my $pl = cf::player::create; |
324 | my $pl = cf::player::new $user; |
177 | $pl->ob->name ($user); |
325 | $pl->password (encode_password $pass); |
178 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
326 | nuke_str $pass; |
179 | $pl->connect ($ns); |
327 | $pl->connect ($ns); |
180 | my $ob = $pl->ob; |
328 | my $ob = $pl->ob; |
|
|
329 | |
|
|
330 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
181 | |
331 | |
182 | while () { |
332 | while () { |
183 | $ob->update_stats; |
333 | $ob->update_stats; |
184 | $pl->save_stats; |
334 | $pl->save_stats; |
185 | |
335 | |
… | |
… | |
195 | $ob->swap_stats ($res - 1, $swap - 1); |
345 | $ob->swap_stats ($res - 1, $swap - 1); |
196 | } |
346 | } |
197 | } else { |
347 | } else { |
198 | $ob->roll_stats; |
348 | $ob->roll_stats; |
199 | } |
349 | } |
|
|
350 | |
|
|
351 | Coro::Timer::sleep 0.05; |
200 | } |
352 | } |
201 | |
353 | |
202 | $ob->set_animation (2); |
354 | $ob->set_animation (2); |
203 | $ob->add_statbonus; |
355 | $ob->add_statbonus; |
204 | |
356 | |
205 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
357 | while () { |
206 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
358 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
359 | my $msg = $ob->msg; |
|
|
360 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
361 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
362 | |
|
|
363 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
207 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
364 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
208 | |
365 | |
209 | $ns->state (cf::ST_CHANGE_CLASS); |
366 | last if $res =~ /[dD]/; |
|
|
367 | |
|
|
368 | $pl->chargen_race_next; |
|
|
369 | Coro::Timer::sleep 0.05; |
|
|
370 | } |
|
|
371 | |
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|
372 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
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373 | # presumably because of unique maps |
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374 | aio_mkdir playerdir $pl, 0770; |
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|
375 | $pl->chargen_race_done; |
|
|
376 | |
|
|
377 | while () { |
|
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378 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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379 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
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380 | |
|
|
381 | if ($res =~ /^[fF]/) { |
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382 | $pl->gender (1); |
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383 | last; |
|
|
384 | } elsif ($res =~ /^[mM]/) { |
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385 | $pl->gender (0); |
|
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386 | last; |
|
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387 | } |
|
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388 | Coro::Timer::sleep 0.05; |
|
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389 | } |
|
|
390 | |
|
|
391 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
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392 | |
|
|
393 | # XXX: Workaround for delayed client ext protocol handshake |
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394 | $pl->esrv_new_player; |
|
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395 | |
|
|
396 | delete $pl->{deny_save}; |
210 | |
397 | |
211 | last; |
398 | last; |
212 | } |
399 | } |
|
|
400 | |
|
|
401 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
402 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
403 | } |
213 | }); |
404 | }); |
214 | } |
405 | }); |
|
|
406 | |
|
|
407 | cf::register_command password => sub { |
|
|
408 | my ($pl, $arg) = @_; |
|
|
409 | |
|
|
410 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
411 | $pl->message ( |
|
|
412 | "The password can currently only changed by a DM.", |
|
|
413 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
414 | return; |
|
|
415 | } |
|
|
416 | |
|
|
417 | my (@args) = split /\s+/, $arg; |
|
|
418 | my ($player, $new_pw) = @args; |
|
|
419 | |
|
|
420 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
421 | $pl->message ( |
|
|
422 | "Usage: password <player> [<new password>]", |
|
|
423 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
424 | return; |
|
|
425 | } |
|
|
426 | |
|
|
427 | if ($new_pw eq '') { |
|
|
428 | $new_pw = |
|
|
429 | join '', |
|
|
430 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
431 | 1..9; |
|
|
432 | } |
|
|
433 | |
|
|
434 | cf::async { |
|
|
435 | my $plc = cf::player::find $player; |
|
|
436 | if ($plc) { |
|
|
437 | $plc->password (encode_password $new_pw); |
|
|
438 | $pl->message ( |
|
|
439 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
440 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
441 | } else { |
|
|
442 | $pl->message ( |
|
|
443 | "Fail! Couldn't set password for '$player', " |
|
|
444 | . "he doesn't seem to exist!", |
|
|
445 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
446 | } |
|
|
447 | }; |
|
|
448 | }; |
|
|
449 | |
|
|
450 | cf::register_command quit => sub { |
|
|
451 | my ($ob, $arg) = @_; |
|
|
452 | |
|
|
453 | $ob->send_msg (undef, |
|
|
454 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
455 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
|
456 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
457 | }; |
|
|
458 | |
|
|
459 | cf::register_command quit_character => sub { |
|
|
460 | my ($ob, $arg) = @_; |
|
|
461 | |
|
|
462 | my $pl = $ob->contr; |
|
|
463 | |
|
|
464 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
465 | if ($_[0] !~ /^[yY]/) { |
|
|
466 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
467 | } else { |
|
|
468 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
469 | cf::async { |
|
|
470 | $pl->quit_character; |
|
|
471 | }; |
|
|
472 | } |
|
|
473 | }); |
|
|
474 | }; |
215 | |
475 | |
216 | cf::object->attach ( |
476 | cf::object->attach ( |
217 | type => cf::SAVEBED, |
477 | type => cf::SAVEBED, |
218 | on_apply => sub { |
478 | on_apply => sub { |
219 | my ($bed, $ob) = @_; |
479 | my ($bed, $ob) = @_; |
220 | |
480 | |
221 | return cf::override 0 unless $ob->type == cf::PLAYER; |
481 | return cf::override 0 unless $ob->type == cf::PLAYER; |
222 | |
482 | |
223 | my $ns = $ob->contr->ns; |
483 | my $pl = $ob->contr; |
224 | |
484 | |
225 | # update respawn position |
485 | # update respawn position |
226 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
486 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
227 | |
487 | |
228 | #TODO? |
488 | cf::async { |
229 | #strcpy (pl->contr->killer, "left"); |
489 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
230 | #check_score (pl); /* Always check score */ |
490 | ext::highscore::check $ob; |
231 | |
491 | |
232 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
492 | $pl->save; |
233 | $ob->contr->save (); |
|
|
234 | |
493 | |
|
|
494 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
495 | |
235 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
496 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
236 | if ($_[0] !~ /^[yY]/) { |
497 | if ($_[0] !~ /^[yY]/) { |
237 | $ob->contr->save (1); |
498 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
499 | $pl->deactivate; |
238 | $ns->destroy (); |
500 | $pl->ns->destroy; |
239 | } |
501 | } |
|
|
502 | }); |
240 | }); |
503 | }; |
241 | }, |
504 | }, |
242 | ); |
505 | ); |
243 | |
506 | |
244 | cf::client->attach (package => __PACKAGE__); |
507 | cf::player->attach ( |
|
|
508 | on_login => sub { |
|
|
509 | my ($pl) = @_; |
|
|
510 | my $name = $pl->ob->name; |
245 | |
511 | |
|
|
512 | $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
513 | }, |
|
|
514 | on_logout => sub { |
|
|
515 | my ($pl, $cleanly) = @_; |
|
|
516 | my $name = $pl->ob->name; |
|
|
517 | |
|
|
518 | if ($cleanly) { |
|
|
519 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
520 | } else { |
|
|
521 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
522 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
523 | unless safe_spot $pl; |
|
|
524 | } |
|
|
525 | }, |
|
|
526 | ); |
|
|
527 | |