1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
… | |
… | |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
73 | } |
70 | } |
74 | |
71 | |
75 | sub enter_map { |
72 | sub enter_map { |
76 | my ($pl) = @_; |
73 | my ($pl) = @_; |
77 | |
74 | |
78 | warn $pl->ob->name, ": enter map 1\n";#d# |
|
|
79 | my $ob = $pl->ob; |
75 | my $ob = $pl->ob; |
80 | |
76 | |
81 | my ($map, $x, $y) |
77 | my ($map, $x, $y) |
82 | = $ob->{_link_pos} |
78 | = $ob->{_link_pos} |
83 | ? @{delete $ob->{_link_pos}} |
79 | ? @{delete $ob->{_link_pos}} |
84 | : ($pl->maplevel, $ob->x, $ob->y); |
80 | : ($pl->maplevel, $ob->x, $ob->y); |
85 | |
81 | |
86 | warn $pl->ob->name, ": enter map 2\n";#d# |
|
|
87 | $ob->enter_link; |
82 | $ob->enter_link; |
88 | warn $pl->ob->name, ": enter map 3\n";#d# |
|
|
89 | |
83 | |
90 | my $m = cf::map::find $map; |
84 | my $m = cf::map::find $map; |
91 | my $time = delete $pl->{unclean_save}; |
85 | my $time = delete $pl->{unclean_save}; |
92 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
93 | |
86 | |
94 | if ($time && $m) { |
87 | if ($time && $m) { |
95 | if ($time < $m->{instantiate_time}) { |
88 | if ($time < $m->{instantiate_time}) { |
96 | # the map was reset in the meantime |
89 | # the map was reset in the meantime |
97 | my $age = $cf::RUNTIME - $time; |
90 | my $age = $cf::RUNTIME - $time; |
98 | |
91 | |
99 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
92 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
100 | |
93 | |
101 | if ($age >= $MAX_DISCONNECT_TIME) { |
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
102 | $ob->message ( |
95 | $ob->message ( |
103 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
104 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
… | |
… | |
130 | cf::NDI_RED |
123 | cf::NDI_RED |
131 | ); |
124 | ); |
132 | } |
125 | } |
133 | } |
126 | } |
134 | |
127 | |
135 | warn $pl->ob->name, ": enter map 5\n";#d# |
|
|
136 | #$ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
137 | $ob->goto ($map, $x, $y, sub { |
129 | } |
138 | warn $pl->ob->name, ": enter map check\n";#d# |
130 | |
139 | $_[0] |
131 | sub encode_password($) { |
140 | }, sub { |
132 | # crypt $_[0], |
141 | warn $pl->ob->name, ": enter map done\n";#d# |
133 | # join '', |
|
|
134 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
|
|
135 | "!" . unpack "H*", $_[0] |
|
|
136 | } |
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137 | |
|
|
138 | sub compare_password($$) { |
|
|
139 | my ($pass, $token) = @_; |
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140 | |
|
|
141 | if ($token =~ /\!(.*)/) { |
|
|
142 | return $pass eq pack "H*", $1; |
|
|
143 | } else { |
|
|
144 | return $token eq crypt $pass, $token; |
142 | }); |
145 | } |
143 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
144 | |
|
|
145 | } |
146 | } |
146 | |
147 | |
147 | # delete a player directory, be non-blocking AND synchronous... |
148 | # delete a player directory |
148 | # (thats hard, so we crap out and fork). |
|
|
149 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
150 | my ($user) = @_; |
150 | my ($user) = @_; |
151 | |
151 | |
|
|
152 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
153 | |
152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
154 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
153 | |
|
|
154 | cf::fork_call { |
|
|
155 | rename "$PLAYERDIR/$user", $temp; |
155 | aio_rename "$PLAYERDIR/$user", $temp; |
156 | system "rm", "-rf", $temp; |
156 | IO::AIO::aio_rmtree $temp; |
157 | }; |
|
|
158 | } |
157 | } |
159 | |
158 | |
160 | cf::client->attach (on_addme => sub { |
159 | cf::client->attach (on_addme => sub { |
161 | my ($ns) = @_; |
160 | my ($ns) = @_; |
162 | |
|
|
163 | if (!$ns->facecache) |
|
|
164 | { |
|
|
165 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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166 | |
|
|
167 | |
|
|
168 | *** |
|
|
169 | *** WARNING: |
|
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170 | *** Your client does not support face/image caching, |
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171 | *** or it has been disabled. Face caching is mandatory |
|
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172 | *** so please enable it or use a newer client. |
|
|
173 | *** |
|
|
174 | *** Look at your client preferences: |
|
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175 | *** |
|
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176 | *** deliantra: all known versions automatically enable the facecache. |
|
|
177 | *** cfclient: use the -cache commandline option. |
|
|
178 | *** cfclient: map will not redraw automatically (bug). |
|
|
179 | *** gcfclient: use -cache commandline option, or enable |
|
|
180 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
|
|
181 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
|
|
182 | *** |
|
|
183 | *** |
|
|
184 | EOF |
|
|
185 | if ($ns->version =~ /jcrossclient/) { |
|
|
186 | # let them, for now |
|
|
187 | } else { |
|
|
188 | $ns->flush; |
|
|
189 | return $ns->destroy; |
|
|
190 | } |
|
|
191 | |
|
|
192 | # $ns->facecache = true; |
|
|
193 | } |
|
|
194 | |
|
|
195 | if ($ns->mapmode < cf::Map1aCmd) { |
|
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196 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
197 | |
|
|
198 | |
|
|
199 | *** |
|
|
200 | *** WARNING: |
|
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201 | *** Your client is too old. Please upgrade to a newer version. |
|
|
202 | EOF |
|
|
203 | |
|
|
204 | $ns->flush; |
|
|
205 | return $ns->destroy; |
|
|
206 | } |
|
|
207 | |
161 | |
208 | $ns->pl and return $ns->destroy; |
162 | $ns->pl and return $ns->destroy; |
209 | |
163 | |
210 | $ns->async (sub { |
164 | $ns->async (sub { |
211 | $Coro::current->{desc} = "addme init"; |
165 | $Coro::current->{desc} = "addme init"; |
… | |
… | |
230 | $ns->send_drawinfo ( |
184 | $ns->send_drawinfo ( |
231 | "That username is currently used in another login session. " |
185 | "That username is currently used in another login session. " |
232 | . "Chose another, or wait till the other session has ended.", |
186 | . "Chose another, or wait till the other session has ended.", |
233 | cf::NDI_RED |
187 | cf::NDI_RED |
234 | ); |
188 | ); |
235 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
189 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
236 | last; |
190 | last; |
237 | } else { |
191 | } else { |
238 | $ns->send_drawinfo ( |
192 | $ns->send_drawinfo ( |
239 | "Your username contains illegal characters " |
193 | "Your username contains illegal characters " |
240 | . "(only a-z, A-Z and 0-9 are allowed), " |
194 | . "(only a-z, A-Z and 0-9 are allowed), " |
241 | . "or is not between 3 and 18 characters in length.", |
195 | . "or is not between 3 and 20 characters in length.", |
242 | cf::NDI_RED |
196 | cf::NDI_RED |
243 | ); |
197 | ); |
244 | } |
198 | } |
245 | Coro::Timer::sleep 0.4; |
199 | Coro::Timer::sleep 0.4; |
246 | } |
200 | } |
… | |
… | |
285 | |
239 | |
286 | # try to read the user file and check the password |
240 | # try to read the user file and check the password |
287 | if (my $pl = cf::player::find $user) { |
241 | if (my $pl = cf::player::find $user) { |
288 | aio_stat $pl->path and next; |
242 | aio_stat $pl->path and next; |
289 | my $mtime = (stat _)[9]; |
243 | my $mtime = (stat _)[9]; |
290 | my $hash = $pl->password; |
244 | my $token = $pl->password; |
291 | |
245 | |
292 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
246 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
|
|
247 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
293 | nuke_str $pass; |
248 | nuke_str $pass; |
294 | # password matches, wonderful |
249 | # password matches, wonderful |
295 | my $pl = cf::player::find $user or next; |
250 | my $pl = cf::player::find $user or next; |
296 | $pl->connect ($ns); |
251 | $pl->connect ($ns); |
297 | enter_map $pl; |
252 | enter_map $pl; |
… | |
… | |
346 | |
301 | |
347 | # the rest of this function is character creation |
302 | # the rest of this function is character creation |
348 | $Coro::current->{desc} = "addme($user) chargen"; |
303 | $Coro::current->{desc} = "addme($user) chargen"; |
349 | |
304 | |
350 | # just to make sure nothing is left over |
305 | # just to make sure nothing is left over |
|
|
306 | # normally, nothing is there. |
351 | nuke_playerdir $user; |
307 | nuke_playerdir $user; |
352 | |
308 | |
353 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
309 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
354 | |
310 | |
355 | if ($pass2 ne $pass) { |
311 | if ($pass2 ne $pass) { |
… | |
… | |
364 | } |
320 | } |
365 | |
321 | |
366 | nuke_str $pass2; |
322 | nuke_str $pass2; |
367 | |
323 | |
368 | my $pl = cf::player::new $user; |
324 | my $pl = cf::player::new $user; |
369 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
325 | $pl->password (encode_password $pass); |
370 | nuke_str $pass; |
326 | nuke_str $pass; |
371 | $pl->connect ($ns); |
327 | $pl->connect ($ns); |
372 | my $ob = $pl->ob; |
328 | my $ob = $pl->ob; |
373 | |
329 | |
374 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
330 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
… | |
… | |
408 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
364 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
409 | |
365 | |
410 | last if $res =~ /[dD]/; |
366 | last if $res =~ /[dD]/; |
411 | |
367 | |
412 | $pl->chargen_race_next; |
368 | $pl->chargen_race_next; |
413 | Coro::Timer::sleep 0.2; |
369 | Coro::Timer::sleep 0.05; |
414 | } |
370 | } |
415 | |
371 | |
416 | # create the playerdir, if necessary, as chargen_race_done did it before |
372 | # create the playerdir, if necessary, as chargen_race_done did it before |
417 | # presumably because of unique maps |
373 | # presumably because of unique maps |
418 | aio_mkdir playerdir $pl, 0770; |
374 | aio_mkdir playerdir $pl, 0770; |
… | |
… | |
427 | last; |
383 | last; |
428 | } elsif ($res =~ /^[mM]/) { |
384 | } elsif ($res =~ /^[mM]/) { |
429 | $pl->gender (0); |
385 | $pl->gender (0); |
430 | last; |
386 | last; |
431 | } |
387 | } |
432 | Coro::Timer::sleep 0.2; |
388 | Coro::Timer::sleep 0.05; |
433 | } |
389 | } |
434 | |
390 | |
435 | $ob->reply (undef, "Welcome to Deliantra!"); |
391 | $ob->reply (undef, "Welcome to Deliantra!"); |
436 | |
392 | |
|
|
393 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
394 | $pl->esrv_new_player; |
|
|
395 | |
437 | delete $pl->{deny_save}; |
396 | delete $pl->{deny_save}; |
438 | |
397 | |
439 | last; |
398 | last; |
|
|
399 | } |
|
|
400 | |
|
|
401 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
402 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
440 | } |
403 | } |
441 | }); |
404 | }); |
442 | }); |
405 | }); |
443 | |
406 | |
|
|
407 | cf::register_command password => sub { |
|
|
408 | my ($pl, $arg) = @_; |
|
|
409 | |
|
|
410 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
411 | $pl->message ( |
|
|
412 | "The password can currently only changed by a DM.", |
|
|
413 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
414 | return; |
|
|
415 | } |
|
|
416 | |
|
|
417 | my (@args) = split /\s+/, $arg; |
|
|
418 | my ($player, $new_pw) = @args; |
|
|
419 | |
|
|
420 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
421 | $pl->message ( |
|
|
422 | "Usage: password <player> [<new password>]", |
|
|
423 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
424 | return; |
|
|
425 | } |
|
|
426 | |
|
|
427 | if ($new_pw eq '') { |
|
|
428 | $new_pw = |
|
|
429 | join '', |
|
|
430 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
431 | 1..9; |
|
|
432 | } |
|
|
433 | |
|
|
434 | cf::async { |
|
|
435 | my $plc = cf::player::find $player; |
|
|
436 | if ($plc) { |
|
|
437 | $plc->password (encode_password $new_pw); |
|
|
438 | $pl->message ( |
|
|
439 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
440 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
441 | } else { |
|
|
442 | $pl->message ( |
|
|
443 | "Fail! Couldn't set password for '$player', " |
|
|
444 | . "he doesn't seem to exist!", |
|
|
445 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
446 | } |
|
|
447 | }; |
|
|
448 | }; |
|
|
449 | |
444 | cf::register_command quit => sub { |
450 | cf::register_command quit => sub { |
445 | my ($ob, $arg) = @_; |
451 | my ($ob, $arg) = @_; |
446 | |
452 | |
447 | $ob->reply (undef, |
453 | $ob->send_msg (undef, |
448 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
454 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
449 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
455 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
450 | cf::NDI_UNIQUE | cf::NDI_RED); |
456 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
451 | }; |
457 | }; |
452 | |
458 | |
453 | cf::register_command quit_character => sub { |
459 | cf::register_command quit_character => sub { |
454 | my ($ob, $arg) = @_; |
460 | my ($ob, $arg) = @_; |
455 | |
461 | |
456 | my $pl = $ob->contr; |
462 | my $pl = $ob->contr; |
457 | |
463 | |
458 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
464 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
459 | if ($_[0] !~ /^[yY]/) { |
465 | if ($_[0] !~ /^[yY]/) { |
460 | $ob->reply (undef, |
466 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
461 | "Ok, not not quitting then.", |
|
|
462 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
463 | } else { |
467 | } else { |
464 | $ob->reply (undef, |
468 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
465 | "Ok, quitting, hope to see you again.", |
469 | cf::async { |
466 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
467 | $pl->ns->flush; |
|
|
468 | cf::async { $pl->quit_character }; |
470 | $pl->quit_character; |
|
|
471 | }; |
469 | } |
472 | } |
470 | }); |
473 | }); |
471 | }; |
474 | }; |
472 | |
475 | |
473 | cf::object->attach ( |
476 | cf::object->attach ( |
… | |
… | |
479 | |
482 | |
480 | my $pl = $ob->contr; |
483 | my $pl = $ob->contr; |
481 | |
484 | |
482 | # update respawn position |
485 | # update respawn position |
483 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
486 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
484 | cf::async { $pl->save }; |
|
|
485 | |
487 | |
|
|
488 | cf::async { |
486 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
489 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
487 | $ob->check_score; |
490 | ext::highscore::check $ob; |
488 | |
491 | |
489 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
492 | $pl->save; |
490 | |
493 | |
|
|
494 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
495 | |
491 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
496 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
492 | if ($_[0] !~ /^[yY]/) { |
497 | if ($_[0] !~ /^[yY]/) { |
493 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
498 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
494 | $pl->deactivate; |
499 | $pl->deactivate; |
495 | $pl->ns->destroy; |
500 | $pl->ns->destroy; |
496 | } else { |
501 | } |
497 | cf::async { $pl->save }; |
|
|
498 | } |
502 | }); |
499 | }); |
503 | }; |
500 | }, |
504 | }, |
501 | ); |
505 | ); |
502 | |
506 | |
503 | cf::player->attach ( |
507 | cf::player->attach ( |
504 | on_login => sub { |
508 | on_login => sub { |
… | |
… | |
519 | unless safe_spot $pl; |
523 | unless safe_spot $pl; |
520 | } |
524 | } |
521 | }, |
525 | }, |
522 | ); |
526 | ); |
523 | |
527 | |
524 | ############################################################################# |
|
|
525 | |
|
|
526 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
|
|
527 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
528 | |
|
|
529 | our $SCHEDULER = cf::async_ext { |
|
|
530 | $Coro::current->{desc} = "player scheduler"; |
|
|
531 | |
|
|
532 | while () { |
|
|
533 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
|
|
534 | |
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535 | # this weird form of iteration over values is used because |
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536 | # the hash changes underneath us frequently, and for |
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537 | # keeps a direct reference to the value without (in 5.8 perls) |
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538 | # keeping a reference, so this is prone to crashes or worse. |
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539 | my @players = keys %cf::PLAYER; |
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540 | for (@players) { |
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541 | my $pl = $cf::PLAYER{$_} |
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542 | or next; |
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543 | $pl->valid or next; |
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544 | |
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545 | eval { |
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546 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
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547 | $pl->save; |
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548 | |
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549 | unless ($pl->active || $pl->ns) { |
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550 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
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551 | my $ob = $pl->ob; |
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552 | |
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553 | my $pl_ref = $pl->refcnt_cnt; |
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554 | my $ob_ref = $ob->refcnt_cnt; |
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555 | |
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556 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
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557 | ## ob_ref == $ob + pl->observe + simply being an object |
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558 | if ($pl_ref == 3 && $ob_ref == 3) { |
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559 | warn "player-scheduler destroy ", $ob->name;#d# |
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560 | |
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561 | # remove from sight and get fresh "copies" |
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562 | $pl = delete $cf::PLAYER{$ob->name}; |
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563 | $ob = $pl->ob; |
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564 | |
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565 | $pl->destroy; # destroys $ob |
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566 | } else { |
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567 | my $a_ = $pl->refcnt;#d# |
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568 | my $b_ = $ob->refcnt;#d# |
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569 | |
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570 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
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571 | } |
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572 | } |
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573 | } |
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574 | }; |
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575 | warn $@ if $@; |
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576 | cf::cede_to_tick; |
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577 | }; |
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578 | } |
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579 | }; |
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580 | |
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581 | $SCHEDULER->prio (1); |
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582 | |
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