1 | #! perl # MANDATORY |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | |
9 | |
10 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
11 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
40 | return unless cf::player::find_active $user; |
37 | return unless cf::player::find_active $user; |
41 | |
38 | |
42 | $ns->send_drawinfo ( |
39 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
40 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
41 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
42 | . "If you have already a registered, make sure nobody " |
46 | . "else is using your account at this time. If you lost your conenction " |
43 | . "else is using your account at this time. If you lost your connection " |
47 | . "then the server will likely timeout within a minute. If you still " |
44 | . "then the server will likely timeout within a minute. If you still " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
49 | . "you do not have another client running. If you use windows, reboot, " |
46 | . "you do not have another client running. If you use windows, reboot, " |
50 | . "this will fix anything.", |
47 | . "this will fix anything.", |
51 | cf::NDI_RED |
48 | cf::NDI_RED |
52 | ); |
49 | ); |
53 | |
50 | |
54 | 1 |
51 | 1 |
55 | } |
52 | } |
56 | |
53 | |
57 | sub check_clean_save { |
54 | sub safe_spot($) { |
58 | my ($pl) = @_; |
55 | my ($pl) = @_; |
|
|
56 | |
|
|
57 | my $ob = $pl->ob; |
59 | |
58 | |
|
|
59 | my $m = $ob->map |
|
|
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
|
|
63 | |
|
|
64 | # never happens normally, but helps when shell users make mistakes |
|
|
65 | $m->in_memory == cf::MAP_ACTIVE |
|
|
66 | or return 1; |
|
|
67 | |
|
|
68 | # return 0;#d# |
|
|
69 | # warn join ":", $m->at ($x, $y);#d# |
|
|
70 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
71 | # return 0; |
|
|
72 | |
|
|
73 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
74 | } |
|
|
75 | |
|
|
76 | sub enter_map { |
|
|
77 | my ($pl) = @_; |
|
|
78 | |
|
|
79 | my $ob = $pl->ob; |
|
|
80 | |
|
|
81 | my ($map, $x, $y) |
|
|
82 | = $ob->{_link_pos} |
|
|
83 | ? @{delete $ob->{_link_pos}} |
|
|
84 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
85 | |
|
|
86 | $ob->enter_link; |
|
|
87 | |
|
|
88 | my $m = cf::map::find $map; |
60 | if (my $time = delete $pl->{unclean_save}) { |
89 | my $time = delete $pl->{unclean_save}; |
61 | $pl->ns->send_drawinfo ( |
90 | |
|
|
91 | if ($time && $m) { |
|
|
92 | if ($time < $m->{instantiate_time}) { |
|
|
93 | # the map was reset in the meantime |
|
|
94 | my $age = $cf::RUNTIME - $time; |
|
|
95 | |
|
|
96 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
97 | |
|
|
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
99 | $ob->message ( |
|
|
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
102 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
103 | . "H<You disconnected too long without having used a savebed.>", |
|
|
104 | cf::NDI_RED |
|
|
105 | ); |
|
|
106 | # kill them. |
|
|
107 | # reminds me of the famous badness 10000 syndrome... |
|
|
108 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
109 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
110 | } else { |
|
|
111 | ($map, $x, $y) = $pl->savebed; |
|
|
112 | |
|
|
113 | $ob->message ( |
|
|
114 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
115 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
116 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
117 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
118 | cf::NDI_RED |
|
|
119 | ); |
|
|
120 | } |
|
|
121 | } else { |
|
|
122 | $ob->message ( |
62 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
123 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
63 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
124 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
64 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
125 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
126 | . "H<Always apply a bed of reality to disconnect from the server.>", |
65 | cf::NDI_RED |
127 | cf::NDI_RED |
66 | ); |
128 | ); |
67 | #d#TODO |
129 | } |
68 | } |
130 | } |
69 | } |
|
|
70 | |
131 | |
71 | # delete a player directory, be non-blocking AND synchronous... |
132 | $ob->goto ($map, $x, $y); |
72 | # (thats hard, so we crap out and fork). |
133 | } |
|
|
134 | |
|
|
135 | sub encode_password($) { |
|
|
136 | # crypt $_[0], |
|
|
137 | # join '', |
|
|
138 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
|
|
139 | "!" . unpack "H*", $_[0] |
|
|
140 | } |
|
|
141 | |
|
|
142 | sub compare_password($$) { |
|
|
143 | my ($pass, $token) = @_; |
|
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144 | |
|
|
145 | if ($token =~ /\!(.*)/) { |
|
|
146 | return $pass eq pack "H*", $1; |
|
|
147 | } else { |
|
|
148 | return $token eq crypt $pass, $token; |
|
|
149 | } |
|
|
150 | } |
|
|
151 | |
|
|
152 | # delete a player directory |
73 | sub nuke_playerdir { |
153 | sub nuke_playerdir { |
74 | my ($user) = @_; |
154 | my ($user) = @_; |
75 | |
155 | |
|
|
156 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
157 | |
|
|
158 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
76 | aio_stat "$PLAYERDIR/$user"; |
159 | aio_rename "$PLAYERDIR/$user", $temp; |
77 | system "cd \Q$PLAYERDIR\E " |
160 | IO::AIO::aio_rmtree $temp; |
78 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
79 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
80 | } |
161 | } |
81 | |
162 | |
82 | sub addme { |
163 | cf::client->attach (on_addme => sub { |
83 | my ($ns) = @_; |
164 | my ($ns) = @_; |
84 | |
165 | |
85 | $ns->destroy if $ns->pl; |
166 | $ns->pl and return $ns->destroy; |
86 | |
167 | |
87 | $ns->async (sub { |
168 | $ns->async (sub { |
|
|
169 | $Coro::current->{desc} = "addme init"; |
|
|
170 | |
88 | my ($user, $pass); |
171 | my ($user, $pass); |
89 | |
172 | |
90 | $ns->send_packet ("addme_success"); |
173 | $ns->send_packet ("addme_success"); |
91 | |
174 | |
92 | for (;;) { |
175 | for (;;) { |
… | |
… | |
97 | cf::NDI_BLUE |
180 | cf::NDI_BLUE |
98 | ); |
181 | ); |
99 | |
182 | |
100 | # read username |
183 | # read username |
101 | while () { |
184 | while () { |
102 | $user = query $ns, 0, "What is your name?\n:"; |
185 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
103 | |
186 | |
104 | if ($cf::LOGIN_LOCK{$user}) { |
187 | if ($cf::LOGIN_LOCK{$user}) { |
105 | $ns->send_drawinfo ( |
188 | $ns->send_drawinfo ( |
106 | "That username is currently used in another login session. " |
189 | "That username is currently used in another login session. " |
107 | . "Chose another, or wait till the other session has ended.", |
190 | . "Chose another, or wait till the other session has ended.", |
108 | cf::NDI_RED |
191 | cf::NDI_RED |
109 | ); |
192 | ); |
110 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
193 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
111 | last; |
194 | last; |
112 | } else { |
195 | } else { |
113 | $ns->send_drawinfo ( |
196 | $ns->send_drawinfo ( |
114 | "Your username contains illegal characters " |
197 | "Your username contains illegal characters " |
115 | . "(only a-z, A-Z and 0-9 are allowed), " |
198 | . "(only a-z, A-Z and 0-9 are allowed), " |
116 | . "or is not between 3 and 18 characters in length.", |
199 | . "or is not between 3 and 20 characters in length.", |
117 | cf::NDI_RED |
200 | cf::NDI_RED |
118 | ); |
201 | ); |
119 | } |
202 | } |
|
|
203 | Coro::Timer::sleep 0.4; |
120 | } |
204 | } |
121 | |
205 | |
122 | check_playing $ns, $user and next; |
206 | check_playing $ns, $user and next; |
|
|
207 | |
|
|
208 | $Coro::current->{desc} = "addme($user) pass"; |
123 | |
209 | |
124 | $ns->send_drawinfo ( |
210 | $ns->send_drawinfo ( |
125 | "Welcome $user, please enter your password now. " |
211 | "Welcome $user, please enter your password now. " |
126 | . "New users should now choose a password. " |
212 | . "New users should now choose a password. " |
127 | . "Anything your client lets you enter is fine.", |
213 | . "Anything your client lets you enter is fine.", |
… | |
… | |
135 | $ns->send_drawinfo ( |
221 | $ns->send_drawinfo ( |
136 | "Try to use at least three characters as your password please, " |
222 | "Try to use at least three characters as your password please, " |
137 | . "that cannot be too much to ask for :)", |
223 | . "that cannot be too much to ask for :)", |
138 | cf::NDI_RED |
224 | cf::NDI_RED |
139 | ); |
225 | ); |
|
|
226 | Coro::Timer::sleep 0.4; |
140 | } |
227 | } |
141 | |
228 | |
142 | # lock this username for the remainder of this login session |
229 | # lock this username for the remainder of this login session |
143 | if ($cf::LOGIN_LOCK{$user}) { |
230 | if ($cf::LOGIN_LOCK{$user}) { |
144 | $ns->send_drawinfo ( |
231 | $ns->send_drawinfo ( |
… | |
… | |
150 | } |
237 | } |
151 | local $cf::LOGIN_LOCK{$user} = 1; |
238 | local $cf::LOGIN_LOCK{$user} = 1; |
152 | |
239 | |
153 | check_playing $ns, $user and next; |
240 | check_playing $ns, $user and next; |
154 | |
241 | |
|
|
242 | $Coro::current->{desc} = "addme($user) check"; |
|
|
243 | |
155 | # try to read the user file and check the password |
244 | # try to read the user file and check the password |
156 | if (my $pl = cf::player::find $user) { |
245 | if (my $pl = cf::player::find $user) { |
157 | aio_stat $pl->path and next; |
246 | aio_stat $pl->path and next; |
158 | my $mtime = (stat _)[9]; |
247 | my $mtime = (stat _)[9]; |
159 | my $hash = $pl->password; |
248 | my $token = $pl->password; |
160 | |
249 | |
161 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
250 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
|
|
251 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
162 | nuke_str $pass; |
252 | nuke_str $pass; |
163 | # password matches, wonderful |
253 | # password matches, wonderful |
164 | my $pl = cf::player::find $user or next; |
254 | my $pl = cf::player::find $user or next; |
165 | $pl->connect ($ns); |
255 | $pl->connect ($ns); |
166 | check_clean_save $pl; |
256 | enter_map $pl; |
167 | last; |
257 | last; |
168 | } elsif (can_cleanup $pl, $mtime) { |
258 | } elsif (can_cleanup $pl, $mtime) { |
169 | Coro::Timer::sleep 1; |
259 | Coro::Timer::sleep 1; |
170 | |
260 | |
171 | $ns->send_drawinfo ( |
261 | $ns->send_drawinfo ( |
… | |
… | |
196 | . "(check for Numlock and other semi-obvious error sources).", |
286 | . "(check for Numlock and other semi-obvious error sources).", |
197 | cf::NDI_RED |
287 | cf::NDI_RED |
198 | ); |
288 | ); |
199 | next; |
289 | next; |
200 | } |
290 | } |
|
|
291 | } else { |
|
|
292 | # unable to load the playerfile: |
|
|
293 | # check wether the player dir exists, which means the file is corrupted or |
|
|
294 | # something very similar. |
|
|
295 | if (!aio_stat cf::player::playerdir $user) { |
|
|
296 | $ns->send_drawinfo ( |
|
|
297 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
298 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
299 | . "Otherwise choose a different login name.", |
|
|
300 | cf::NDI_RED |
|
|
301 | ); |
|
|
302 | next; |
|
|
303 | } |
201 | } |
304 | } |
202 | |
305 | |
203 | # the rest of this function is character creation |
306 | # the rest of this function is character creation |
|
|
307 | $Coro::current->{desc} = "addme($user) chargen"; |
204 | |
308 | |
205 | # just to make sure nothing is left over |
309 | # just to make sure nothing is left over |
|
|
310 | # normally, nothing is there. |
206 | nuke_playerdir $user; |
311 | nuke_playerdir $user; |
207 | |
312 | |
208 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
313 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
209 | |
314 | |
210 | if ($pass2 ne $pass) { |
315 | if ($pass2 ne $pass) { |
… | |
… | |
212 | nuke_str $pass2; |
317 | nuke_str $pass2; |
213 | $ns->send_drawinfo ( |
318 | $ns->send_drawinfo ( |
214 | "The passwords do not match, please try again.", |
319 | "The passwords do not match, please try again.", |
215 | cf::NDI_RED |
320 | cf::NDI_RED |
216 | ); |
321 | ); |
|
|
322 | Coro::Timer::sleep 0.5; |
217 | next; |
323 | next; |
218 | } |
324 | } |
219 | |
325 | |
220 | nuke_str $pass2; |
326 | nuke_str $pass2; |
221 | |
327 | |
222 | my $pl = cf::player::new $user; |
328 | my $pl = cf::player::new $user; |
223 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
329 | $pl->password (encode_password $pass); |
224 | nuke_str $pass; |
330 | nuke_str $pass; |
225 | $pl->connect ($ns); |
331 | $pl->connect ($ns); |
226 | |
|
|
227 | my $ob = $pl->ob; |
332 | my $ob = $pl->ob; |
|
|
333 | |
|
|
334 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
228 | |
335 | |
229 | while () { |
336 | while () { |
230 | $ob->update_stats; |
337 | $ob->update_stats; |
231 | $pl->save_stats; |
338 | $pl->save_stats; |
232 | |
339 | |
… | |
… | |
242 | $ob->swap_stats ($res - 1, $swap - 1); |
349 | $ob->swap_stats ($res - 1, $swap - 1); |
243 | } |
350 | } |
244 | } else { |
351 | } else { |
245 | $ob->roll_stats; |
352 | $ob->roll_stats; |
246 | } |
353 | } |
|
|
354 | |
|
|
355 | Coro::Timer::sleep 0.05; |
247 | } |
356 | } |
248 | |
357 | |
249 | $ob->set_animation (2); |
358 | $ob->set_animation (2); |
250 | $ob->add_statbonus; |
359 | $ob->add_statbonus; |
251 | |
360 | |
252 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
361 | while () { |
253 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
362 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
363 | my $msg = $ob->msg; |
|
|
364 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
365 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
366 | |
|
|
367 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
254 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
368 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
255 | |
369 | |
256 | $ns->state (cf::ST_CHANGE_CLASS); |
370 | last if $res =~ /[dD]/; |
|
|
371 | |
|
|
372 | $pl->chargen_race_next; |
|
|
373 | Coro::Timer::sleep 0.05; |
|
|
374 | } |
|
|
375 | |
|
|
376 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
377 | # presumably because of unique maps |
|
|
378 | aio_mkdir playerdir $pl, 0770; |
|
|
379 | $pl->chargen_race_done; |
|
|
380 | |
|
|
381 | while () { |
|
|
382 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
383 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
384 | |
|
|
385 | if ($res =~ /^[fF]/) { |
|
|
386 | $pl->gender (1); |
|
|
387 | last; |
|
|
388 | } elsif ($res =~ /^[mM]/) { |
|
|
389 | $pl->gender (0); |
|
|
390 | last; |
|
|
391 | } |
|
|
392 | Coro::Timer::sleep 0.05; |
|
|
393 | } |
|
|
394 | |
|
|
395 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
396 | |
|
|
397 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
398 | $pl->esrv_new_player; |
|
|
399 | |
257 | delete $pl->{deny_save};#d# too early |
400 | delete $pl->{deny_save}; |
258 | |
401 | |
259 | last; |
402 | last; |
260 | } |
403 | } |
|
|
404 | |
|
|
405 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
406 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
407 | } |
261 | }); |
408 | }); |
262 | } |
409 | }); |
|
|
410 | |
|
|
411 | cf::register_command password => sub { |
|
|
412 | my ($pl, $arg) = @_; |
|
|
413 | |
|
|
414 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
415 | $pl->message ( |
|
|
416 | "The password can currently only changed by a DM.", |
|
|
417 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
418 | return; |
|
|
419 | } |
|
|
420 | |
|
|
421 | my (@args) = split /\s+/, $arg; |
|
|
422 | my ($player, $new_pw) = @args; |
|
|
423 | |
|
|
424 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
425 | $pl->message ( |
|
|
426 | "Usage: password <player> [<new password>]", |
|
|
427 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
428 | return; |
|
|
429 | } |
|
|
430 | |
|
|
431 | if ($new_pw eq '') { |
|
|
432 | $new_pw = |
|
|
433 | join '', |
|
|
434 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
435 | 1..9; |
|
|
436 | } |
|
|
437 | |
|
|
438 | cf::async { |
|
|
439 | my $plc = cf::player::find $player; |
|
|
440 | if ($plc) { |
|
|
441 | $plc->password (encode_password $new_pw); |
|
|
442 | $pl->message ( |
|
|
443 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
444 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
445 | } else { |
|
|
446 | $pl->message ( |
|
|
447 | "Fail! Couldn't set password for '$player', " |
|
|
448 | . "he doesn't seem to exist!", |
|
|
449 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
450 | } |
|
|
451 | }; |
|
|
452 | }; |
263 | |
453 | |
264 | cf::register_command quit => sub { |
454 | cf::register_command quit => sub { |
265 | my ($ob, $arg) = @_; |
455 | my ($ob, $arg) = @_; |
266 | |
456 | |
267 | $ob->reply (undef, |
457 | $ob->send_msg (undef, |
268 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
458 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
269 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
459 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
270 | cf::NDI_UNIQUE | cf::NDI_RED); |
460 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
271 | }; |
461 | }; |
272 | |
462 | |
273 | cf::register_command quit_character => sub { |
463 | cf::register_command quit_character => sub { |
274 | my ($ob, $arg) = @_; |
464 | my ($ob, $arg) = @_; |
275 | |
465 | |
276 | my $pl = $ob->contr; |
466 | my $pl = $ob->contr; |
277 | |
467 | |
278 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
468 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
279 | if ($_[0] !~ /^[yY]/) { |
469 | if ($_[0] !~ /^[yY]/) { |
280 | $ob->reply (undef, |
470 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
281 | "Ok, not not quitting then.", |
|
|
282 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
283 | } else { |
471 | } else { |
284 | $ob->reply (undef, |
472 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
285 | "Ok, quitting, hope to see you again.", |
473 | cf::async { |
286 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
287 | $pl->ns->flush; |
|
|
288 | $pl->quit_character; |
474 | $pl->quit_character; |
|
|
475 | }; |
289 | } |
476 | } |
290 | }); |
477 | }); |
291 | }; |
478 | }; |
292 | |
479 | |
293 | cf::object->attach ( |
480 | cf::object->attach ( |
… | |
… | |
299 | |
486 | |
300 | my $pl = $ob->contr; |
487 | my $pl = $ob->contr; |
301 | |
488 | |
302 | # update respawn position |
489 | # update respawn position |
303 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
490 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
304 | cf::async { $pl->save }; |
|
|
305 | |
491 | |
306 | $pl->killer ("left"); |
492 | cf::async { |
307 | $ob->check_score; |
493 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
494 | ext::highscore::check $ob; |
308 | |
495 | |
309 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
496 | $pl->save; |
310 | |
497 | |
|
|
498 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
499 | |
311 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
500 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
312 | if ($_[0] !~ /^[yY]/) { |
501 | if ($_[0] !~ /^[yY]/) { |
313 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
502 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
314 | $pl->deactivate; |
503 | $pl->deactivate; |
315 | $pl->ns->destroy; |
504 | $pl->ns->destroy; |
316 | } else { |
505 | } |
317 | cf::async { $pl->save }; |
|
|
318 | } |
506 | }); |
319 | }); |
507 | }; |
320 | }, |
508 | }, |
321 | ); |
509 | ); |
322 | |
510 | |
323 | cf::player->attach ( |
511 | cf::player->attach ( |
324 | on_login => sub { |
512 | on_login => sub { |
… | |
… | |
333 | |
521 | |
334 | if ($cleanly) { |
522 | if ($cleanly) { |
335 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
523 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
336 | } else { |
524 | } else { |
337 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
525 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
338 | $pl->{unclean_save} = $cf::RUNTIME; |
526 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
527 | unless safe_spot $pl; |
339 | } |
528 | } |
340 | }, |
529 | }, |
341 | ); |
530 | ); |
342 | |
531 | |
343 | cf::client->attach ( |
|
|
344 | on_addme => \&addme, |
|
|
345 | ); |
|
|
346 | |
|
|
347 | ############################################################################# |
|
|
348 | |
|
|
349 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
350 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
351 | |
|
|
352 | our $SCHEDULER = cf::async_ext { |
|
|
353 | while () { |
|
|
354 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
|
|
355 | |
|
|
356 | # this weird form of iteration over values is used because |
|
|
357 | # the hash changes underneath us frequently, and for |
|
|
358 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
359 | # keeping a reference, so this is prone to crashes or worse. |
|
|
360 | my @players = keys %cf::PLAYER; |
|
|
361 | for (@players) { |
|
|
362 | my $pl = $cf::PLAYER{$_} |
|
|
363 | or next; |
|
|
364 | $pl->valid or next; |
|
|
365 | |
|
|
366 | eval { |
|
|
367 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
368 | $cf::WAIT_FOR_TICK_ONE->wait; |
|
|
369 | $pl->save; |
|
|
370 | |
|
|
371 | unless ($pl->active) { |
|
|
372 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
373 | my $ob = $pl->ob; |
|
|
374 | Scalar::Util::weaken $pl; |
|
|
375 | Scalar::Util::weaken $ob; |
|
|
376 | my $a_ = $pl->refcnt;#d# |
|
|
377 | my $b_ = $ob->refcnt;#d# |
|
|
378 | my $pl_ref = $pl->refcnt_cnt; |
|
|
379 | my $ob_ref = $ob->refcnt_cnt; |
|
|
380 | |
|
|
381 | ## pl_ref == one from object + one from cf::PLAYER |
|
|
382 | ## ob_ref == one from simply being an object |
|
|
383 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
384 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
385 | |
|
|
386 | # remove from sight and get fresh "copies" |
|
|
387 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
388 | $ob = $pl->ob; |
|
|
389 | |
|
|
390 | $ob->destroy; |
|
|
391 | $pl->destroy; |
|
|
392 | } else { |
|
|
393 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
394 | } |
|
|
395 | } |
|
|
396 | } |
|
|
397 | }; |
|
|
398 | warn $@ if $@; |
|
|
399 | Coro::cede; |
|
|
400 | }; |
|
|
401 | } |
|
|
402 | }; |
|
|
403 | |
|
|
404 | $SCHEDULER->prio (1); |
|
|
405 | |
|
|