1 | #! perl # MANDATORY |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
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8 | |
7 | |
9 | # paranoia function to overwrite a string-in-place |
8 | CONF MAX_DISCONNECT_TIME = 3600; |
10 | sub nuke_str { |
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11 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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12 | } |
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13 | |
9 | |
14 | sub query { |
10 | sub query { |
15 | my ($ns, $flags, $text) = @_; |
11 | my ($ns, $flags, $text) = @_; |
16 | |
12 | |
17 | my $current = $Coro::current; |
13 | $ns->query ($flags, $text, Coro::rouse_cb); |
18 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
14 | Coro::rouse_wait |
19 | Coro::schedule while ref $current; |
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20 | |
|
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21 | $current |
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22 | } |
15 | } |
23 | |
16 | |
24 | sub can_cleanup { |
17 | sub can_cleanup { |
25 | my ($pl, $mtime) = @_; |
18 | my ($pl, $mtime) = @_; |
26 | |
19 | |
… | |
… | |
39 | return unless cf::player::find_active $user; |
32 | return unless cf::player::find_active $user; |
40 | |
33 | |
41 | $ns->send_drawinfo ( |
34 | $ns->send_drawinfo ( |
42 | "That player is already logged in on this server. " |
35 | "That player is already logged in on this server. " |
43 | . "If you want to create a new player, choose another name. " |
36 | . "If you want to create a new player, choose another name. " |
44 | . "If you are already a registered player, make sure nobody " |
37 | . "If you have already a registered, make sure nobody " |
45 | . "else is using your account at this time. If you lost your conenction " |
38 | . "else is using your account at this time. If you lost your connection " |
46 | . "then the server will likely timeout within a minute. If you still " |
39 | . "then the server will likely timeout within a minute. If you still " |
47 | . "cannot log-in after a minute, you are still logged in. Make sure " |
40 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "you do not have another client running. If you use windows, reboot, " |
41 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "this will fix anything.", |
42 | . "this will fix anything.", |
50 | cf::NDI_RED |
43 | cf::NDI_RED |
51 | ); |
44 | ); |
52 | |
45 | |
53 | 1 |
46 | 1 |
54 | } |
47 | } |
55 | |
48 | |
56 | sub check_clean_save { |
49 | sub safe_spot($) { |
57 | my ($pl) = @_; |
50 | my ($pl) = @_; |
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51 | |
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52 | my $ob = $pl->ob; |
58 | |
53 | |
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54 | my $m = $ob->map |
|
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55 | or return; |
|
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56 | my $x = $ob->x; |
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57 | my $y = $ob->y; |
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58 | |
|
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59 | # never happens normally, but helps when shell users make mistakes |
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60 | $m->linkable |
|
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61 | or return 1; |
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62 | |
|
|
63 | # return 0;#d# |
|
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64 | # warn join ":", $m->at ($x, $y);#d# |
|
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65 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
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66 | # return 0; |
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67 | |
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68 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
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69 | } |
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70 | |
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71 | sub enter_map { |
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72 | my ($pl) = @_; |
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73 | |
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74 | my $ob = $pl->ob; |
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75 | |
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76 | my ($map, $x, $y) |
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77 | = $ob->{_link_pos} |
|
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78 | ? @{delete $ob->{_link_pos}} |
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79 | : ($pl->maplevel, $ob->x, $ob->y); |
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80 | |
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81 | $ob->enter_link; |
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82 | |
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83 | my $m = cf::map::find $map; |
59 | if (my $time = delete $pl->{unclean_save}) { |
84 | my $time = delete $pl->{unclean_save}; |
60 | $pl->ns->send_drawinfo ( |
85 | |
|
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86 | if ($time && $m) { |
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87 | if ($time < $m->{instantiate_time}) { |
|
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88 | # the map was reset in the meantime |
|
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89 | my $age = $cf::RUNTIME - $time; |
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90 | |
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91 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
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92 | |
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93 | if ($age >= $MAX_DISCONNECT_TIME) { |
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94 | $ob->message ( |
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95 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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96 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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97 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
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98 | . "H<You disconnected too long without having used a savebed.>", |
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99 | cf::NDI_RED |
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100 | ); |
|
|
101 | # kill them. |
|
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102 | # reminds me of the famous badness 10000 syndrome... |
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103 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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104 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
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105 | } else { |
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106 | ($map, $x, $y) = $pl->savebed; |
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107 | |
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108 | $ob->message ( |
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109 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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110 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
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111 | . "Better use a savebed next time, much worse things could have happened... " |
|
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112 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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113 | cf::NDI_RED |
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114 | ); |
|
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115 | } |
|
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116 | } else { |
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117 | $ob->message ( |
61 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
118 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
62 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
119 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
63 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
120 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
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121 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
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122 | cf::NDI_RED |
|
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123 | ); |
|
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124 | } |
|
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125 | } |
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126 | |
|
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127 | $ob->goto ($map, $x, $y); |
|
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128 | } |
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129 | |
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130 | sub encode_password($) { |
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131 | "!" . unpack "H*", $_[0] |
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132 | } |
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133 | |
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134 | sub compare_password($$) { |
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135 | my ($pass, $token) = @_; |
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136 | |
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137 | if ($token =~ /!!(.*)/) { |
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138 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
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139 | } elsif ($token =~ /!(.*)/) { |
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140 | return $pass eq pack "H*", $1; |
|
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141 | } else { |
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142 | return $token eq crypt $pass, $token; |
|
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143 | } |
|
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144 | } |
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145 | |
|
|
146 | # delete a player directory |
|
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147 | sub nuke_playerdir { |
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148 | my ($user) = @_; |
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149 | |
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150 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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151 | |
|
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152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
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153 | aio_rename "$PLAYERDIR/$user", $temp; |
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154 | IO::AIO::aio_rmtree $temp; |
|
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155 | } |
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156 | |
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157 | sub login_done { |
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158 | my ($pl) = @_; |
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159 | |
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160 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
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161 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
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162 | } |
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163 | } |
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164 | |
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165 | sub chargen { |
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166 | my ($ns, $user, $pass) = @_; |
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167 | |
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168 | # the rest of this function is character creation |
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169 | $Coro::current->{desc} = "addme($user) chargen"; |
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170 | |
|
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171 | # just to make sure nothing is left over |
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172 | # normally, nothing is there. |
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173 | nuke_playerdir $user; |
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174 | |
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175 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
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176 | |
|
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177 | if ($pass2 ne $pass) { |
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178 | $ns->send_drawinfo ( |
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179 | "The passwords do not match, please try again.", |
64 | cf::NDI_RED |
180 | cf::NDI_RED |
65 | ); |
181 | ); |
66 | #d#TODO |
182 | Coro::Timer::sleep 0.5; |
|
|
183 | next; |
67 | } |
184 | } |
68 | } |
|
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69 | |
185 | |
70 | # delete a player directory, be non-blocking AND synchronous... |
186 | my $pl = cf::player::new $user; |
71 | # (thats hard, so we crap out and fork). |
187 | $pl->password (encode_password $pass); |
72 | sub nuke_playerdir { |
188 | $pl->connect ($ns); |
73 | my ($user) = @_; |
189 | my $ob = $pl->ob; |
74 | |
190 | |
75 | aio_stat "$PLAYERDIR/$user"; |
191 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
76 | system "cd \Q$PLAYERDIR\E " |
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77 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
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78 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
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79 | } |
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80 | |
192 | |
81 | sub send_capabilities { |
193 | while () { |
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194 | $ob->update_stats; |
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195 | $pl->save_stats; |
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196 | |
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197 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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198 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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199 | |
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200 | if ($res =~ /^[Nn]/) { |
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201 | last; |
|
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202 | } elsif ($res > 0 && $res <= 7) { |
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203 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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204 | |
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205 | if ($swap > 0 && $swap <= 7) { |
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206 | $ob->swap_stats ($res - 1, $swap - 1); |
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207 | } |
|
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208 | } else { |
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209 | $ob->roll_stats; |
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210 | } |
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211 | |
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212 | Coro::Timer::sleep 0.05; |
|
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213 | } |
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214 | |
|
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215 | $ob->set_animation (2); |
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216 | $ob->add_statbonus; |
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217 | |
|
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218 | while () { |
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219 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
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220 | my $msg = $ob->msg; |
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221 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
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222 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
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223 | |
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224 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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225 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
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226 | |
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227 | last if $res =~ /[dD]/; |
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228 | |
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229 | $pl->chargen_race_next; |
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230 | Coro::Timer::sleep 0.05; |
|
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231 | } |
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232 | |
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233 | # create the playerdir, if necessary, as chargen_race_done did it before |
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234 | # presumably because of unique maps |
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235 | aio_mkdir playerdir $pl, 0770; |
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236 | $pl->chargen_race_done; |
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237 | |
|
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238 | while () { |
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239 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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240 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
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241 | |
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242 | if ($res =~ /^[fF]/) { |
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243 | $pl->gender (1); |
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244 | last; |
|
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245 | } elsif ($res =~ /^[mM]/) { |
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246 | $pl->gender (0); |
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247 | last; |
|
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248 | } |
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249 | Coro::Timer::sleep 0.05; |
|
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250 | } |
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251 | |
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252 | $ob->reply (undef, "Welcome to Deliantra!"); |
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253 | |
|
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254 | # XXX: Workaround for delayed client ext protocol handshake |
|
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255 | $pl->esrv_new_player; |
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256 | |
|
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257 | delete $pl->{deny_save}; |
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258 | } |
|
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259 | |
|
|
260 | cf::client->attach (on_addme => sub { |
82 | my ($ns) = @_; |
261 | my ($ns) = @_; |
83 | |
262 | |
84 | return unless $ns->extcmd; |
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85 | |
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86 | $ns->ext_event (capabilities => |
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87 | # id, name, flags (1 == 2d), edge length |
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88 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
|
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89 | ); |
|
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90 | } |
|
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91 | |
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92 | sub setup { |
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93 | my ($ns, $args) = @_; |
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94 | |
|
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95 | # run through the cmds of setup |
|
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96 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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97 | # |
|
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98 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
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99 | # The client then must sort this out |
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100 | |
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101 | my %setup = split / +/, $args; |
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102 | while (my ($k, $v) = each %setup) { |
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103 | if ($k eq "sound") { |
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104 | $ns->sound ($v); |
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105 | |
|
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106 | } elsif ($k eq "exp64") { |
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107 | $setup{$k} = 1; |
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108 | |
|
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109 | } elsif ($k eq "spellmon") { |
|
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110 | $ns->monitor_spells ($v); |
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111 | |
|
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112 | } elsif ($k eq "darkness") { |
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113 | $ns->darkness ($v); |
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114 | |
|
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115 | } elsif ($k eq "map1cmd") { |
|
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116 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
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117 | |
|
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118 | } elsif ($k eq "map1acmd") { |
|
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119 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
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120 | |
|
|
121 | } elsif ($k eq "map2cmd") { |
|
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122 | # gcfclient bug, map1acmd is sent too late |
|
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123 | $ns->mapmode (cf::Map1aCmd); |
|
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124 | $setup{$k} = "FALSE"; |
|
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125 | |
|
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126 | } elsif ($k eq "newmapcmd") { |
|
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127 | $ns->newmapcmd ($v); |
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128 | |
|
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129 | } elsif ($k eq "mapinfocmd") { |
|
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130 | $ns->mapinfocmd ($v); |
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131 | |
|
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132 | } elsif ($k eq "extcmd") { |
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133 | $ns->extcmd ($v > 0); |
|
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134 | send_capabilities $ns; |
|
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135 | |
|
|
136 | } elsif ($k eq "extmap") { |
|
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137 | $ns->extmap ($v); |
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138 | |
|
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139 | } elsif ($k eq "facecache") { |
|
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140 | if (!$v) { |
|
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141 | $v = 1; |
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142 | $setup{$k} = $v; |
|
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143 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
|
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144 | } |
|
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145 | |
|
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146 | $ns->facecache ($v); |
|
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147 | |
|
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148 | } elsif ($k eq "faceset") { |
|
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149 | $ns->faceset (0); |
|
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150 | $setup{$k} = 0; |
|
|
151 | # $ns->image2 (1) |
|
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152 | |
|
|
153 | } elsif ($k eq "tileset") { |
|
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154 | $setup{$k} = $ns->faceset ($v & 1); |
|
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155 | |
|
|
156 | } elsif ($k eq "itemcmd") { |
|
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157 | # Version of the item protocol command to use. Currently, |
|
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158 | # only supported versions are 1 and 2. Using a numeric |
|
|
159 | # value will make it very easy to extend this in the future. |
|
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160 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
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161 | |
|
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162 | $setup{$k} = $ns->itemcmd; |
|
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163 | |
|
|
164 | } elsif ($k eq "mapsize") { |
|
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165 | my ($x, $y) = split /x/, $v; |
|
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166 | |
|
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167 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
|
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168 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
|
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169 | |
|
|
170 | $setup{$k} = "${x}x${y}"; |
|
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171 | |
|
|
172 | } elsif ($k eq "extendedMapInfos") { |
|
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173 | $ns->ext_mapinfos ($v); |
|
|
174 | |
|
|
175 | } elsif ($k eq "extendedTextInfos") { |
|
|
176 | $ns->has_readable_type ($v); |
|
|
177 | |
|
|
178 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
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179 | $ns->smoothing ($v); |
|
|
180 | |
|
|
181 | } elsif ($k eq "fxix") { |
|
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182 | $ns->fxix ($v); |
|
|
183 | |
|
|
184 | } elsif ($k eq "msg") { |
|
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185 | $ns->can_msg ($v); |
|
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186 | |
|
|
187 | } elsif ($k eq "excmd") { |
|
|
188 | # we support it |
|
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189 | |
|
|
190 | } else { |
|
|
191 | # other commands: |
|
|
192 | # sexp: no idea, probably for oudated servers |
|
|
193 | # tick: more stupidity, server should send a tick per tick |
|
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194 | |
|
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195 | $setup{$k} = "FALSE"; |
|
|
196 | } |
|
|
197 | } |
|
|
198 | |
|
|
199 | $ns->send_packet (join " ", setup => %setup); |
|
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200 | |
|
|
201 | cf::datalog setup => |
|
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202 | request => $args, |
|
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203 | reply => \%setup, |
|
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204 | client => $ns->version, |
|
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205 | ; |
|
|
206 | } |
|
|
207 | |
|
|
208 | sub addme { |
|
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209 | my ($ns) = @_; |
|
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210 | |
|
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211 | if (!$ns->facecache) |
|
|
212 | { |
|
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213 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
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214 | |
|
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215 | |
|
|
216 | *** |
|
|
217 | *** WARNING: |
|
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218 | *** Your client does not support face/image caching, |
|
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219 | *** or it has been disabled. Face caching is mandatory |
|
|
220 | *** so please enable it or use a newer client. |
|
|
221 | *** |
|
|
222 | *** Look at your client preferences: |
|
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223 | *** |
|
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224 | *** CFPlus: all known versions automatically enable the facecache. |
|
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225 | *** cfclient: use the -cache commandline option. |
|
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226 | *** cfclient: map will not redraw automatically (bug). |
|
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227 | *** gcfclient: use -cache commandline option, or enable |
|
|
228 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
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229 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
230 | *** |
|
|
231 | *** |
|
|
232 | EOF |
|
|
233 | if ($ns->version =~ /jcrossclient/) { |
|
|
234 | # let them, for now |
|
|
235 | } else { |
|
|
236 | $ns->flush; |
|
|
237 | return $ns->destroy; |
|
|
238 | } |
|
|
239 | |
|
|
240 | # $ns->facecache = true; |
|
|
241 | } |
|
|
242 | |
|
|
243 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
244 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
245 | |
|
|
246 | |
|
|
247 | *** |
|
|
248 | *** WARNING: |
|
|
249 | *** Your client is too old. Please upgrade to a newer version. |
|
|
250 | EOF |
|
|
251 | |
|
|
252 | $ns->flush; |
|
|
253 | return $ns->destroy; |
|
|
254 | } |
|
|
255 | |
|
|
256 | $ns->pl and return $ns->destroy; |
263 | $ns->pl and return $ns->destroy; |
257 | |
264 | |
258 | $ns->async (sub { |
265 | $ns->async (sub { |
|
|
266 | $Coro::current->{desc} = "addme init"; |
|
|
267 | |
259 | my ($user, $pass); |
268 | my ($user, $pass); |
260 | |
269 | |
261 | $ns->send_packet ("addme_success"); |
270 | $ns->send_packet ("addme_success"); |
262 | |
271 | |
263 | for (;;) { |
272 | for (;;) { |
… | |
… | |
268 | cf::NDI_BLUE |
277 | cf::NDI_BLUE |
269 | ); |
278 | ); |
270 | |
279 | |
271 | # read username |
280 | # read username |
272 | while () { |
281 | while () { |
273 | $user = query $ns, 0, "What is your name?\n:"; |
282 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
274 | |
283 | |
275 | if ($cf::LOGIN_LOCK{$user}) { |
284 | if ($cf::LOGIN_LOCK{$user}) { |
276 | $ns->send_drawinfo ( |
285 | $ns->send_drawinfo ( |
277 | "That username is currently used in another login session. " |
286 | "That username is currently used in another login session. " |
278 | . "Chose another, or wait till the other session has ended.", |
287 | . "Chose another, or wait till the other session has ended.", |
279 | cf::NDI_RED |
288 | cf::NDI_RED |
280 | ); |
289 | ); |
281 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
290 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
282 | last; |
291 | last; |
283 | } else { |
292 | } else { |
284 | $ns->send_drawinfo ( |
293 | $ns->send_drawinfo ( |
285 | "Your username contains illegal characters " |
294 | "Your username contains illegal characters " |
286 | . "(only a-z, A-Z and 0-9 are allowed), " |
295 | . "(only a-z, A-Z and 0-9 are allowed), " |
287 | . "or is not between 3 and 18 characters in length.", |
296 | . "or is not between 3 and 20 characters in length.", |
288 | cf::NDI_RED |
297 | cf::NDI_RED |
289 | ); |
298 | ); |
290 | } |
299 | } |
|
|
300 | Coro::Timer::sleep 0.4; |
291 | } |
301 | } |
292 | |
302 | |
293 | check_playing $ns, $user and next; |
303 | check_playing $ns, $user and next; |
|
|
304 | |
|
|
305 | $Coro::current->{desc} = "addme($user) pass"; |
294 | |
306 | |
295 | $ns->send_drawinfo ( |
307 | $ns->send_drawinfo ( |
296 | "Welcome $user, please enter your password now. " |
308 | "Welcome $user, please enter your password now. " |
297 | . "New users should now choose a password. " |
309 | . "New users should now choose a password. " |
298 | . "Anything your client lets you enter is fine.", |
310 | . "Anything your client lets you enter is fine.", |
… | |
… | |
306 | $ns->send_drawinfo ( |
318 | $ns->send_drawinfo ( |
307 | "Try to use at least three characters as your password please, " |
319 | "Try to use at least three characters as your password please, " |
308 | . "that cannot be too much to ask for :)", |
320 | . "that cannot be too much to ask for :)", |
309 | cf::NDI_RED |
321 | cf::NDI_RED |
310 | ); |
322 | ); |
|
|
323 | Coro::Timer::sleep 0.4; |
311 | } |
324 | } |
312 | |
325 | |
313 | # lock this username for the remainder of this login session |
326 | # lock this username for the remainder of this login session |
314 | if ($cf::LOGIN_LOCK{$user}) { |
327 | if ($cf::LOGIN_LOCK{$user}) { |
315 | $ns->send_drawinfo ( |
328 | $ns->send_drawinfo ( |
… | |
… | |
321 | } |
334 | } |
322 | local $cf::LOGIN_LOCK{$user} = 1; |
335 | local $cf::LOGIN_LOCK{$user} = 1; |
323 | |
336 | |
324 | check_playing $ns, $user and next; |
337 | check_playing $ns, $user and next; |
325 | |
338 | |
|
|
339 | $Coro::current->{desc} = "addme($user) check"; |
|
|
340 | |
326 | # try to read the user file and check the password |
341 | # try to read the user file and check the password |
327 | if (my $pl = cf::player::find $user) { |
342 | if (my $pl = cf::player::find $user) { |
328 | aio_stat $pl->path and next; |
343 | aio_stat $pl->path and next; |
329 | my $mtime = (stat _)[9]; |
344 | my $mtime = (stat _)[9]; |
330 | my $hash = $pl->password; |
345 | my $token = $pl->password; |
331 | |
346 | |
332 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
347 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
333 | nuke_str $pass; |
348 | # player exists and passwords match - we can proceed |
|
|
349 | |
|
|
350 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
334 | # password matches, wonderful |
351 | # password matches, wonderful |
335 | my $pl = cf::player::find $user or next; |
352 | my $pl = cf::player::find $user or next; |
336 | $pl->connect ($ns); |
353 | $pl->connect ($ns); |
337 | check_clean_save $pl; |
354 | enter_map $pl; |
|
|
355 | login_done $pl; |
338 | last; |
356 | return; |
339 | } elsif (can_cleanup $pl, $mtime) { |
357 | } elsif (can_cleanup $pl, $mtime) { |
340 | Coro::Timer::sleep 1; |
358 | Coro::Timer::sleep 1; |
341 | |
359 | |
342 | $ns->send_drawinfo ( |
360 | $ns->send_drawinfo ( |
343 | "Player exists, but password does not match. If this is your account, " |
361 | "Player exists, but password does not match. If this is your account, " |
344 | . "please try again. If not, you can now decide to take over this account " |
362 | . "please try again. If not, you can now decide to take over this account " |
345 | . "because it has not been in-use for some time.", |
363 | . "because it has not been in-use for some time.", |
346 | cf::NDI_RED |
364 | cf::NDI_RED |
347 | ); |
365 | ); |
348 | |
366 | |
349 | #TODO: nuke_str |
|
|
350 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
367 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
351 | or next; |
368 | or next; |
352 | |
369 | |
353 | # check if the file hasn't changed |
370 | # check if the file hasn't changed |
354 | aio_stat cf::player::path $user and next; |
371 | aio_stat cf::player::path $user and next; |
… | |
… | |
356 | |
373 | |
357 | $pl->quit_character; |
374 | $pl->quit_character; |
358 | |
375 | |
359 | # fall through to creation |
376 | # fall through to creation |
360 | } else { |
377 | } else { |
361 | nuke_str $pass; |
|
|
362 | |
|
|
363 | Coro::Timer::sleep 1; |
378 | Coro::Timer::sleep 1; |
364 | |
379 | |
365 | $ns->send_drawinfo ( |
380 | $ns->send_drawinfo ( |
366 | "Wrong username or password. Please try again " |
381 | "Wrong username or password. Please try again " |
367 | . "(check for Numlock and other semi-obvious error sources).", |
382 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
369 | ); |
384 | ); |
370 | next; |
385 | next; |
371 | } |
386 | } |
372 | } else { |
387 | } else { |
373 | # unable to load the playerfile: |
388 | # unable to load the playerfile: |
374 | # check wether the player dir exists, which means the file is corrupted or |
389 | # check whether the player dir exists, which means the file is corrupted or |
375 | # something very similar. |
390 | # something very similar. |
376 | if (!aio_stat cf::player::playerdir $user) { |
391 | if (!aio_stat cf::player::playerdir $user) { |
377 | $ns->send_drawinfo ( |
392 | $ns->send_drawinfo ( |
378 | "Unable to retrieve this player. It might be a locked or broken account. " |
393 | "Unable to retrieve this player. It might be a locked or broken account. " |
379 | . "If this is your account, ask a dungeon master for assistance. " |
394 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
382 | ); |
397 | ); |
383 | next; |
398 | next; |
384 | } |
399 | } |
385 | } |
400 | } |
386 | |
401 | |
387 | # the rest of this function is character creation |
|
|
388 | |
|
|
389 | # just to make sure nothing is left over |
|
|
390 | nuke_playerdir $user; |
|
|
391 | |
|
|
392 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
|
393 | |
|
|
394 | if ($pass2 ne $pass) { |
|
|
395 | nuke_str $pass; |
|
|
396 | nuke_str $pass2; |
|
|
397 | $ns->send_drawinfo ( |
|
|
398 | "The passwords do not match, please try again.", |
|
|
399 | cf::NDI_RED |
|
|
400 | ); |
|
|
401 | next; |
|
|
402 | } |
|
|
403 | |
|
|
404 | nuke_str $pass2; |
|
|
405 | |
|
|
406 | my $pl = cf::player::new $user; |
|
|
407 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
408 | nuke_str $pass; |
|
|
409 | $pl->connect ($ns); |
|
|
410 | |
|
|
411 | my $ob = $pl->ob; |
|
|
412 | |
|
|
413 | while () { |
|
|
414 | $ob->update_stats; |
|
|
415 | $pl->save_stats; |
|
|
416 | |
|
|
417 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
418 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
419 | |
|
|
420 | if ($res =~ /^[Nn]/) { |
|
|
421 | last; |
|
|
422 | } elsif ($res > 0 && $res <= 7) { |
|
|
423 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
424 | |
|
|
425 | if ($swap > 0 && $swap <= 7) { |
|
|
426 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
427 | } |
|
|
428 | } else { |
|
|
429 | $ob->roll_stats; |
|
|
430 | } |
|
|
431 | } |
|
|
432 | |
|
|
433 | $ob->set_animation (2); |
|
|
434 | $ob->add_statbonus; |
|
|
435 | |
|
|
436 | while () { |
|
|
437 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
438 | my $msg = $ob->msg; |
|
|
439 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
440 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
441 | |
|
|
442 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
443 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
444 | |
|
|
445 | last if $res =~ /[dD]/; |
|
|
446 | |
|
|
447 | $pl->chargen_race_next; |
|
|
448 | } |
|
|
449 | |
|
|
450 | $pl->chargen_race_done; |
|
|
451 | |
|
|
452 | delete $pl->{deny_save}; |
|
|
453 | |
|
|
454 | last; |
402 | last; |
455 | } |
403 | } |
|
|
404 | |
|
|
405 | # lock again, too layz to make this nicer |
|
|
406 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
407 | chargen $ns, $user, $pass; |
|
|
408 | login_done $ns->pl; |
456 | }); |
409 | }); |
457 | } |
410 | }); |
|
|
411 | |
|
|
412 | cf::register_command password => sub { |
|
|
413 | my ($pl, $arg) = @_; |
|
|
414 | |
|
|
415 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
416 | $pl->message ( |
|
|
417 | "The password can currently only changed by a DM.", |
|
|
418 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
419 | return; |
|
|
420 | } |
|
|
421 | |
|
|
422 | my (@args) = split /\s+/, $arg; |
|
|
423 | my ($player, $new_pw) = @args; |
|
|
424 | |
|
|
425 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
426 | $pl->message ( |
|
|
427 | "Usage: password <player> [<new password>]", |
|
|
428 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
429 | return; |
|
|
430 | } |
|
|
431 | |
|
|
432 | if ($new_pw eq '') { |
|
|
433 | $new_pw = |
|
|
434 | join '', |
|
|
435 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
436 | 1..9; |
|
|
437 | } |
|
|
438 | |
|
|
439 | cf::async { |
|
|
440 | my $plc = cf::player::find $player; |
|
|
441 | if ($plc) { |
|
|
442 | $plc->password (encode_password $new_pw); |
|
|
443 | $pl->message ( |
|
|
444 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
445 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
446 | } else { |
|
|
447 | $pl->message ( |
|
|
448 | "Fail! Couldn't set password for '$player', " |
|
|
449 | . "he doesn't seem to exist!", |
|
|
450 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
451 | } |
|
|
452 | }; |
|
|
453 | }; |
458 | |
454 | |
459 | cf::register_command quit => sub { |
455 | cf::register_command quit => sub { |
460 | my ($ob, $arg) = @_; |
456 | my ($ob, $arg) = @_; |
461 | |
457 | |
462 | $ob->reply (undef, |
458 | $ob->send_msg (undef, |
463 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
459 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
464 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
460 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
465 | cf::NDI_UNIQUE | cf::NDI_RED); |
461 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
466 | }; |
462 | }; |
467 | |
463 | |
468 | cf::register_command quit_character => sub { |
464 | cf::register_command quit_character => sub { |
469 | my ($ob, $arg) = @_; |
465 | my ($ob, $arg) = @_; |
470 | |
466 | |
471 | my $pl = $ob->contr; |
467 | my $pl = $ob->contr; |
472 | |
468 | |
473 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
469 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
474 | if ($_[0] !~ /^[yY]/) { |
470 | if ($_[0] !~ /^[yY]/) { |
475 | $ob->reply (undef, |
471 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
476 | "Ok, not not quitting then.", |
|
|
477 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
478 | } else { |
472 | } else { |
479 | $ob->reply (undef, |
473 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
480 | "Ok, quitting, hope to see you again.", |
474 | cf::async { |
481 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
482 | $pl->ns->flush; |
|
|
483 | cf::async { $pl->quit_character }; |
475 | $pl->quit_character; |
|
|
476 | }; |
484 | } |
477 | } |
485 | }); |
478 | }); |
486 | }; |
479 | }; |
487 | |
480 | |
488 | cf::object->attach ( |
481 | cf::object->attach ( |
… | |
… | |
494 | |
487 | |
495 | my $pl = $ob->contr; |
488 | my $pl = $ob->contr; |
496 | |
489 | |
497 | # update respawn position |
490 | # update respawn position |
498 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
491 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
499 | cf::async { $pl->save }; |
|
|
500 | |
492 | |
501 | $pl->killer ("left"); |
493 | cf::async { |
502 | $ob->check_score; |
494 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
495 | ext::highscore::check $ob; |
503 | |
496 | |
504 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
497 | $pl->save; |
505 | |
498 | |
|
|
499 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
500 | |
|
|
501 | my $ns = $pl->ns |
|
|
502 | or return; |
|
|
503 | |
506 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
504 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
507 | if ($_[0] !~ /^[yY]/) { |
505 | if ($_[0] !~ /^[yY]/) { |
508 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
506 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
509 | $pl->deactivate; |
507 | $pl->deactivate; |
510 | $pl->ns->destroy; |
508 | $pl->ns->destroy; |
511 | } else { |
509 | } |
512 | cf::async { $pl->save }; |
|
|
513 | } |
510 | }); |
514 | }); |
511 | }; |
515 | }, |
512 | }, |
516 | ); |
513 | ); |
517 | |
514 | |
518 | cf::player->attach ( |
515 | cf::player->attach ( |
519 | on_login => sub { |
516 | on_login => sub { |
… | |
… | |
528 | |
525 | |
529 | if ($cleanly) { |
526 | if ($cleanly) { |
530 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
527 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
531 | } else { |
528 | } else { |
532 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
529 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
533 | $pl->{unclean_save} = $cf::RUNTIME; |
530 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
531 | unless safe_spot $pl; |
534 | } |
532 | } |
535 | }, |
533 | }, |
536 | ); |
534 | ); |
537 | |
535 | |
538 | cf::client->attach ( |
|
|
539 | on_addme => \&addme, |
|
|
540 | on_setup => \&setup, |
|
|
541 | ); |
|
|
542 | |
|
|
543 | ############################################################################# |
|
|
544 | |
|
|
545 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
546 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
547 | |
|
|
548 | our $SCHEDULER = cf::async_ext { |
|
|
549 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
550 | while () { |
|
|
551 | $schedule_interval->next; |
|
|
552 | |
|
|
553 | # this weird form of iteration over values is used because |
|
|
554 | # the hash changes underneath us frequently, and for |
|
|
555 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
556 | # keeping a reference, so this is prone to crashes or worse. |
|
|
557 | my @players = keys %cf::PLAYER; |
|
|
558 | for (@players) { |
|
|
559 | my $pl = $cf::PLAYER{$_} |
|
|
560 | or next; |
|
|
561 | $pl->valid or next; |
|
|
562 | |
|
|
563 | eval { |
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|
564 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
565 | cf::wait_for_tick_begin; |
|
|
566 | $pl->save; |
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|
567 | |
|
|
568 | unless ($pl->active) { |
|
|
569 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
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|
570 | my $ob = $pl->ob; |
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|
571 | Scalar::Util::weaken $pl; |
|
|
572 | Scalar::Util::weaken $ob; |
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|
573 | my $a_ = $pl->refcnt;#d# |
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|
574 | my $b_ = $ob->refcnt;#d# |
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|
575 | my $pl_ref = $pl->refcnt_cnt; |
|
|
576 | my $ob_ref = $ob->refcnt_cnt; |
|
|
577 | |
|
|
578 | ## pl_ref == one from object + one from cf::PLAYER |
|
|
579 | ## ob_ref == one from simply being an object |
|
|
580 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
581 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
582 | |
|
|
583 | # remove from sight and get fresh "copies" |
|
|
584 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
585 | $ob = $pl->ob; |
|
|
586 | |
|
|
587 | $ob->destroy; |
|
|
588 | $pl->destroy; |
|
|
589 | } else { |
|
|
590 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
591 | } |
|
|
592 | } |
|
|
593 | } |
|
|
594 | }; |
|
|
595 | warn $@ if $@; |
|
|
596 | Coro::cede; |
|
|
597 | }; |
|
|
598 | } |
|
|
599 | }; |
|
|
600 | |
|
|
601 | $SCHEDULER->prio (1); |
|
|
602 | |
|
|