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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.61 by root, Tue Jul 10 06:12:13 2007 UTC vs.
Revision 1.126 by root, Sat Nov 17 11:13:54 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
9sub nuke_str { 10
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11}
12 12
13sub query { 13sub query {
14 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
15 15
16 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 17 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 18}
22 19
23sub can_cleanup { 20sub can_cleanup {
24 my ($pl, $mtime) = @_; 21 my ($pl, $mtime) = @_;
25 22
50 ); 47 );
51 48
52 1 49 1
53} 50}
54 51
52sub safe_spot($) {
53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
55sub enter_map { 69sub enter_map {
56 my ($pl) = @_; 70 my ($pl) = @_;
57 71
72 my $ob = $pl->ob;
73
58 my ($map, $x, $y) 74 my ($map, $x, $y)
59 = $pl->ob->{_link_pos} 75 = $ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}} 76 ? @{delete $ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 77 : ($pl->maplevel, $ob->x, $ob->y);
62 78
63 $pl->ob->enter_link; 79 $ob->enter_link;
64 80
81 my $m = cf::map::find $map;
65 if (my $time = delete $pl->{unclean_save}) { 82 my $time = delete $pl->{unclean_save};
66 if (my $m = cf::map::find $map) { 83
84 if ($time && $m) {
67 if ($time < $m->{instantiate_time}) { 85 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime 86 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time; 87 my $age = $cf::RUNTIME - $time;
88
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
71 90
72 # for now, just go back to savebed 91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
73 ($map, $x, $y) = $pl->savebed; 104 ($map, $x, $y) = $pl->savebed;
74 105
75 $pl->ns->send_drawinfo ( 106 $ob->message (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...", 109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
79 cf::NDI_RED 111 cf::NDI_RED
80 ); 112 );
113 }
81 } else { 114 } else {
82 $pl->ns->send_drawinfo ( 115 $ob->message (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, " 117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.", 118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
86 cf::NDI_RED 120 cf::NDI_RED
87 ); 121 );
88 } 122 }
89 }
90 } 123 }
91 124
92 $pl->ob->goto ($map, $x, $y); 125 $ob->goto ($map, $x, $y);
93} 126}
94 127
95# delete a player directory, be non-blocking AND synchronous... 128sub encode_password($) {
96# (thats hard, so we crap out and fork). 129 "!" . unpack "H*", $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
97sub nuke_playerdir { 145sub nuke_playerdir {
98 my ($user) = @_; 146 my ($user) = @_;
99 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
100 aio_stat "$PLAYERDIR/$user"; 151 aio_rename "$PLAYERDIR/$user", $temp;
101 system "cd \Q$PLAYERDIR\E " 152 IO::AIO::aio_rmtree $temp;
102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 153}
103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 154
155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 delete $pl->{deny_save}; # set by new
167
168 if ($pl->{chargen} eq "init") {
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 $pl->save;
173
174 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
175
176 $pl->{chargen} = "stats";
177 }
178
179 if ($pl->{chargen} eq "stats") {
180 while () {
181 $ob->update_stats;
182 $pl->save_stats;
183
184 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
185 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
186
187 if ($res =~ /^[Nn]/) {
188 last;
189 } elsif ($res > 0 && $res <= 7) {
190 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
191
192 if ($swap > 0 && $swap <= 7) {
193 $ob->swap_stats ($res - 1, $swap - 1);
194 }
195 } else {
196 $ob->roll_stats;
197 }
198
199 Coro::Timer::sleep 0.05;
200 }
201
202 $ob->set_animation (2);
203 $ob->add_statbonus;
204
205 $pl->{chargen} = "race";
206 }
207
208 if ($pl->{chargen} eq "race") {
209 while () {
210 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
211 my $msg = $ob->msg;
212 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
213 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
214
215 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
216 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
217
218 last if $res =~ /[dD]/;
219
220 $pl->chargen_race_next;
221 Coro::Timer::sleep 0.05;
222 }
223
224 $pl->chargen_race_done;
225 $pl->{chargen} = "gender";
226 }
227
228 if ($pl->{chargen} eq "race") {
229 while () {
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
232
233 if ($res =~ /^[fF]/) {
234 $pl->gender (1);
235 last;
236 } elsif ($res =~ /^[mM]/) {
237 $pl->gender (0);
238 last;
239 }
240 Coro::Timer::sleep 0.05;
241 }
242 $pl->{chargen} = "done";
243 }
244
245 $ns->state (cf::ST_PLAYING);
246
247 if ($pl->{chargen} eq "done") {
248 # XXX: Workaround for delayed client ext protocol handshake
249 $pl->esrv_new_player;
250
251 $pl->{chargen} = "done";
252 }
253
254 $ob->reply (undef, "Welcome to Deliantra!");
255
256 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
257 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
258 }
259}
260
261sub chargen {
262 my ($ns, $user, $hasah) = @_;
263
264 # lock again, too lazy to make this nicer
265 local $cf::LOGIN_LOCK{$user} = 1;
266
267 # just to make sure nothing is left over
268 # normally, nothing is there.
269 nuke_playerdir $user;
270
271 my $pl = cf::player::new $user;
272 $pl->password (encode_password $pass);
273 $pl->connect ($ns);
274
275 $pl->{chargen} = "init";
276
277 login $pl;
104} 278}
105 279
106cf::client->attach (on_addme => sub { 280cf::client->attach (on_addme => sub {
107 my ($ns) = @_; 281 my ($ns) = @_;
108 282
109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112
113
114***
115*** WARNING:
116*** Your client does not support face/image caching,
117*** or it has been disabled. Face caching is mandatory
118*** so please enable it or use a newer client.
119***
120*** Look at your client preferences:
121***
122*** CFPlus: all known versions automatically enable the facecache.
123*** cfclient: use the -cache commandline option.
124*** cfclient: map will not redraw automatically (bug).
125*** gcfclient: use -cache commandline option, or enable
126*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127*** jcrossclient: your client is broken, use CFPlus or gcfclient.
128***
129***
130EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145***
146*** WARNING:
147*** Your client is too old. Please upgrade to a newer version.
148EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy; 283 $ns->{addme}++ and return $ns->destroy;
155 284
156 $ns->async (sub { 285 $ns->async (sub {
286 $Coro::current->{desc} = "addme init";
287
157 my ($user, $pass); 288 my ($user, $pass);
158 289
159 $ns->send_packet ("addme_success"); 290 $ns->send_packet ("addme_success");
160 291
161 for (;;) { 292 for (;;) {
166 cf::NDI_BLUE 297 cf::NDI_BLUE
167 ); 298 );
168 299
169 # read username 300 # read username
170 while () { 301 while () {
171 $user = query $ns, 0, "What is your name?\n:"; 302 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
172 303
173 if ($cf::LOGIN_LOCK{$user}) { 304 if ($cf::LOGIN_LOCK{$user}) {
174 $ns->send_drawinfo ( 305 $ns->send_drawinfo (
175 "That username is currently used in another login session. " 306 "That username is currently used in another login session. "
176 . "Chose another, or wait till the other session has ended.", 307 . "Chose another, or wait till the other session has ended.",
177 cf::NDI_RED 308 cf::NDI_RED
178 ); 309 );
179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 310 } elsif ($user =~ $VALID_LOGIN) {
180 last; 311 last;
181 } else { 312 } else {
182 $ns->send_drawinfo ( 313 $ns->send_drawinfo (
183 "Your username contains illegal characters " 314 "Your username contains illegal characters "
184 . "(only a-z, A-Z and 0-9 are allowed), " 315 . "(only a-z, A-Z and 0-9 are allowed), "
185 . "or is not between 3 and 18 characters in length.", 316 . "or is not between 3 and 20 characters in length.",
186 cf::NDI_RED 317 cf::NDI_RED
187 ); 318 );
188 } 319 }
189 Coro::Timer::sleep 0.4; 320 Coro::Timer::sleep 0.4;
190 } 321 }
191 322
192 check_playing $ns, $user and next; 323 check_playing $ns, $user and next;
324
325 $Coro::current->{desc} = "addme($user) pass";
193 326
194 $ns->send_drawinfo ( 327 $ns->send_drawinfo (
195 "Welcome $user, please enter your password now. " 328 "Welcome $user, please enter your password now. "
196 . "New users should now choose a password. " 329 . "New users should now choose a password. "
197 . "Anything your client lets you enter is fine.", 330 . "Anything your client lets you enter is fine.",
221 } 354 }
222 local $cf::LOGIN_LOCK{$user} = 1; 355 local $cf::LOGIN_LOCK{$user} = 1;
223 356
224 check_playing $ns, $user and next; 357 check_playing $ns, $user and next;
225 358
359 $Coro::current->{desc} = "addme($user) check";
360
226 # try to read the user file and check the password 361 # try to read the user file and check the password
227 if (my $pl = cf::player::find $user) { 362 if (my $pl = cf::player::find $user) {
228 aio_stat $pl->path and next; 363 aio_stat $pl->path and next;
229 my $mtime = (stat _)[9]; 364 my $mtime = (stat _)[9];
230 my $hash = $pl->password; 365 my $token = $pl->password;
231 366
232 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 367 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
233 nuke_str $pass; 368 # player exists and passwords match - we can proceed
369
234 # password matches, wonderful 370 # password matches, wonderful
235 my $pl = cf::player::find $user or next; 371 my $pl = cf::player::find $user or next;
236 $pl->connect ($ns); 372 $pl->connect ($ns);
237 enter_map $pl; 373 enter_map $pl;
374 login $pl;
238 last; 375 return;
239 } elsif (can_cleanup $pl, $mtime) { 376 } elsif (can_cleanup $pl, $mtime) {
240 Coro::Timer::sleep 1; 377 Coro::Timer::sleep 1;
241 378
242 $ns->send_drawinfo ( 379 $ns->send_drawinfo (
243 "Player exists, but password does not match. If this is your account, " 380 "Player exists, but password does not match. If this is your account, "
244 . "please try again. If not, you can now decide to take over this account " 381 . "please try again. If not, you can now decide to take over this account "
245 . "because it has not been in-use for some time.", 382 . "because it has not been in-use for some time.",
246 cf::NDI_RED 383 cf::NDI_RED
247 ); 384 );
248 385
249 #TODO: nuke_str
250 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 386 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
251 or next; 387 or next;
252 388
253 # check if the file hasn't changed 389 # check if the file hasn't changed
254 aio_stat cf::player::path $user and next; 390 aio_stat cf::player::path $user and next;
256 392
257 $pl->quit_character; 393 $pl->quit_character;
258 394
259 # fall through to creation 395 # fall through to creation
260 } else { 396 } else {
261 nuke_str $pass;
262
263 Coro::Timer::sleep 1; 397 Coro::Timer::sleep 1;
264 398
265 $ns->send_drawinfo ( 399 $ns->send_drawinfo (
266 "Wrong username or password. Please try again " 400 "Wrong username or password. Please try again "
267 . "(check for Numlock and other semi-obvious error sources).", 401 . "(check for Numlock and other semi-obvious error sources).",
269 ); 403 );
270 next; 404 next;
271 } 405 }
272 } else { 406 } else {
273 # unable to load the playerfile: 407 # unable to load the playerfile:
274 # check wether the player dir exists, which means the file is corrupted or 408 # check whether the player dir exists, which means the file is corrupted or
275 # something very similar. 409 # something very similar.
276 if (!aio_stat cf::player::playerdir $user) { 410 if (!aio_stat cf::player::playerdir $user) {
277 $ns->send_drawinfo ( 411 $ns->send_drawinfo (
278 "Unable to retrieve this player. It might be a locked or broken account. " 412 "Unable to retrieve this player. It might be a locked or broken account. "
279 . "If this is your account, ask a dungeon master for assistance. " 413 . "If this is your account, ask a dungeon master for assistance. "
282 ); 416 );
283 next; 417 next;
284 } 418 }
285 } 419 }
286 420
287 # the rest of this function is character creation
288
289 # just to make sure nothing is left over
290 nuke_playerdir $user;
291
292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 421 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
293 422
294 if ($pass2 ne $pass) { 423 if ($pass2 ne $pass) {
295 nuke_str $pass;
296 nuke_str $pass2;
297 $ns->send_drawinfo ( 424 $ns->send_drawinfo (
298 "The passwords do not match, please try again.", 425 "The passwords do not match, please try again.",
299 cf::NDI_RED 426 cf::NDI_RED
300 ); 427 );
301 Coro::Timer::sleep 0.5; 428 Coro::Timer::sleep 0.5;
302 next; 429 next;
303 } 430 }
304 431
305 nuke_str $pass2;
306
307 my $pl = cf::player::new $user;
308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
309 nuke_str $pass;
310 $pl->connect ($ns);
311 my $ob = $pl->ob;
312
313 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
314
315 while () {
316 $ob->update_stats;
317 $pl->save_stats;
318
319 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
320 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
321
322 if ($res =~ /^[Nn]/) {
323 last;
324 } elsif ($res > 0 && $res <= 7) {
325 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
326
327 if ($swap > 0 && $swap <= 7) {
328 $ob->swap_stats ($res - 1, $swap - 1);
329 }
330 } else {
331 $ob->roll_stats;
332 }
333
334 Coro::Timer::sleep 0.2;
335 }
336
337 $ob->set_animation (2);
338 $ob->add_statbonus;
339
340 while () {
341 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
342 my $msg = $ob->msg;
343 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
344 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
345
346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
348
349 last if $res =~ /[dD]/;
350
351 $pl->chargen_race_next;
352 Coro::Timer::sleep 0.2;
353 }
354
355 $pl->chargen_race_done;
356
357 while () {
358 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
359 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
360
361 if ($res =~ /^[fF]/) {
362 $pl->gender (1);
363 last;
364 } elsif ($res =~ /^[mM]/) {
365 $pl->gender (0);
366 last;
367 }
368 Coro::Timer::sleep 0.2;
369 }
370
371 $ob->reply (undef, "Welcome to Crossfire!");
372
373 delete $pl->{deny_save};
374
375 last; 432 last;
376 } 433 }
434
435 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
377 }); 436 });
378}); 437});
379 438
439cf::client->attach (
440 on_version => sub {
441 my ($ns, $arg) = @_;
442
443 # perl probably uses lrand48, which is not secure at all
444 # maybe require linux and use /dev/urandom.
445 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
446 $ns->ext_msg (nonces => @{ $ns->{nonces} });
447 },
448);
449
450cf::register_async_exticmd create_login => sub {
451 my ($ns, $reply, $user, $pass) = @_;
452
453 $ns->{addme}++ and return $ns->destroy;
454
455 $ns->async (sub {
456 my $fail = sub {
457 $reply->(0, $_[0]);
458 $ns->flush; # does not ensure that the data reaches the client - TODO
459 # need to do this in another thread, as this one gets canceled
460 Coro::async_pool {
461 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
462 $ns->destroy if $ns->valid;
463 };
464 Coro::schedule; # do the destroy, should not return
465 };
466
467 $user =~ $VALID_LOGIN
468 or return $fail (
469 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
470 . "or is not between 3 and 20 characters in length."
471 );
472
473 cf::player::find $user
474 and return $fail->("User '$user' already exists - choose another login name.");
475
476 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
477 });
478};
479
480cf::register_async_exticmd login => sub {
481 my ($ns, $reply, $user, $hash) = @_;
482
483 $ns->{addme}++ and return $ns->destroy;
484
485 $ns->async (sub {
486 local $cf::LOGIN_LOCK{$user} = 1;
487
488 $Coro::current->{desc} = "login($user) check";
489
490 my $fail = sub {
491 $reply->(0, $_[0]);
492 $ns->flush; # does not ensure that the data reaches the client - TODO
493 # need to do this in another thread, as this one gets canceled
494 Coro::async_pool {
495 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
496 $ns->destroy if $ns->valid;
497 };
498 Coro::schedule; # do the destroy, should not return
499 };
500
501 # try to read the user file and check the password
502 my $pl = cf::player::find $user
503 or return $fail->("User '$user' does not exist - wrong spelling?");
504
505 aio_stat $pl->path
506 and return $ns->destroy;
507
508 my $mtime = (stat _)[9];
509 my $token = $pl->password;
510
511 $token = $token =~ /^!/
512 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
513 : pack "H*", $token;
514
515 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
516
517 $token eq $hash
518 or $cf::CFG{ext_login_nocheck}
519 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
520
521 # player exists and passwords match - we can proceed
522
523 $reply->(1, "Success");
524
525 $pl->connect ($ns);
526 enter_map $pl;
527 login $pl;
528 });
529};
530
531cf::register_command password => sub {
532 my ($pl, $arg) = @_;
533
534 unless ($pl->flag (cf::FLAG_WIZ)) {
535 $pl->message (
536 "The password can currently only changed by a DM.",
537 cf::NDI_UNIQUE | cf::NDI_REPLY);
538 return;
539 }
540
541 $pl->message (#d#
542 "Passwords cannot currently be changed.",#d#
543 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
544 return;#d#
545
546 my (@args) = split /\s+/, $arg;
547 my ($player, $new_pw) = @args;
548
549 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
550 $pl->message (
551 "Usage: password <player> [<new password>]",
552 cf::NDI_UNIQUE | cf::NDI_REPLY);
553 return;
554 }
555
556 if ($new_pw eq '') {
557 $new_pw =
558 join '',
559 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
560 1..9;
561 }
562
563 cf::async {
564 my $plc = cf::player::find $player;
565 if ($plc) {
566 $plc->password (encode_password $new_pw);
567 $pl->message (
568 "Ok, changed password of '$player' to '$new_pw'!",
569 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
570 } else {
571 $pl->message (
572 "Fail! Couldn't set password for '$player', "
573 . "he doesn't seem to exist!",
574 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
575 }
576 };
577};
578
380cf::register_command quit => sub { 579cf::register_command quit => sub {
381 my ($ob, $arg) = @_; 580 my ($ob, $arg) = @_;
382 581
383 $ob->reply (undef, 582 $ob->send_msg (undef,
384 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 583 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
385 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 584 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
386 cf::NDI_UNIQUE | cf::NDI_RED); 585 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
387}; 586};
388 587
389cf::register_command quit_character => sub { 588cf::register_command quit_character => sub {
390 my ($ob, $arg) = @_; 589 my ($ob, $arg) = @_;
391 590
392 my $pl = $ob->contr; 591 my $pl = $ob->contr;
393 592
394 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 593 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
395 if ($_[0] !~ /^[yY]/) { 594 if ($_[0] !~ /^[yY]/) {
396 $ob->reply (undef, 595 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
397 "Ok, not not quitting then.",
398 cf::NDI_UNIQUE | cf::NDI_RED);
399 } else { 596 } else {
400 $ob->reply (undef, 597 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
401 "Ok, quitting, hope to see you again.", 598 cf::async {
402 cf::NDI_UNIQUE | cf::NDI_RED);
403 $pl->ns->flush;
404 cf::async { $pl->quit_character }; 599 $pl->quit_character;
600 };
405 } 601 }
406 }); 602 });
407}; 603};
408 604
409cf::object->attach ( 605cf::object->attach (
415 611
416 my $pl = $ob->contr; 612 my $pl = $ob->contr;
417 613
418 # update respawn position 614 # update respawn position
419 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 615 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
420 cf::async { $pl->save };
421 616
422 $pl->killer ("left"); 617 cf::async {
423 $ob->check_score; 618 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
619 ext::highscore::check $ob;
424 620
425 $ob->reply (undef, "In the future, you will wake up here when you die."); 621 $pl->save;
426 622
623 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
624
625 my $ns = $pl->ns
626 or return;
627
427 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 628 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
428 if ($_[0] !~ /^[yY]/) { 629 if ($_[0] !~ /^[yY]/) {
429 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 630 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
430 $pl->deactivate; 631 $pl->deactivate;
431 $pl->ns->destroy; 632 $pl->ns->destroy;
432 } else { 633 }
433 cf::async { $pl->save };
434 } 634 });
435 }); 635 };
436 }, 636 },
437); 637);
438 638
439cf::player->attach ( 639cf::player->attach (
440 on_login => sub { 640 on_login => sub {
449 649
450 if ($cleanly) { 650 if ($cleanly) {
451 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 651 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
452 } else { 652 } else {
453 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 653 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 $pl->{unclean_save} = $cf::RUNTIME; 654 $pl->{unclean_save} = $cf::RUNTIME
655 unless safe_spot $pl;
455 } 656 }
456 }, 657 },
457); 658);
458 659
459#############################################################################
460
461our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
462our $SAVE_TIMEOUT = 20; # save players every n seconds
463
464our $SCHEDULER = cf::async_ext {
465 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
466 while () {
467 $schedule_interval->next;
468
469 # this weird form of iteration over values is used because
470 # the hash changes underneath us frequently, and for
471 # keeps a direct reference to the value without (in 5.8 perls)
472 # keeping a reference, so this is prone to crashes or worse.
473 my @players = keys %cf::PLAYER;
474 for (@players) {
475 my $pl = $cf::PLAYER{$_}
476 or next;
477 $pl->valid or next;
478
479 eval {
480 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
481 cf::wait_for_tick_begin;
482 $pl->save;
483
484 unless ($pl->active || $pl->ns) {
485 # check refcounts, this is tricky and needs to be adjusted to fit server internals
486 my $ob = $pl->ob;
487
488 my $pl_ref = $pl->refcnt_cnt;
489 my $ob_ref = $ob->refcnt_cnt;
490
491 ## pl_ref == $pl + ob->contr + %cf::PLAYER
492 ## ob_ref == $ob + pl->observe + simply being an object
493 if ($pl_ref == 3 && $ob_ref == 3) {
494 warn "player-scheduler destroy ", $ob->name;#d#
495
496 # remove from sight and get fresh "copies"
497 $pl = delete $cf::PLAYER{$ob->name};
498 $ob = $pl->ob;
499
500 $pl->destroy; # destroys $ob
501 } else {
502 my $a_ = $pl->refcnt;#d#
503 my $b_ = $ob->refcnt;#d#
504
505 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
506 }
507 }
508 }
509 };
510 warn $@ if $@;
511 Coro::cede;
512 };
513 }
514};
515
516$SCHEDULER->prio (1);
517

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