… | |
… | |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | |
|
|
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
7 | |
9 | |
8 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
9 | sub nuke_str { |
11 | sub nuke_str { |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 | } |
13 | } |
12 | |
14 | |
13 | sub query { |
15 | sub query { |
14 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
15 | |
17 | |
16 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
17 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
18 | Coro::schedule while ref $current; |
|
|
19 | |
|
|
20 | $current |
|
|
21 | } |
20 | } |
22 | |
21 | |
23 | sub can_cleanup { |
22 | sub can_cleanup { |
24 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
25 | |
24 | |
… | |
… | |
50 | ); |
49 | ); |
51 | |
50 | |
52 | 1 |
51 | 1 |
53 | } |
52 | } |
54 | |
53 | |
|
|
54 | sub safe_spot($) { |
|
|
55 | my ($pl) = @_; |
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56 | |
|
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57 | my $ob = $pl->ob; |
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58 | |
|
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59 | my $m = $ob->map |
|
|
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
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63 | |
|
|
64 | # return 0;#d# |
|
|
65 | # warn join ":", $m->at ($x, $y);#d# |
|
|
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
67 | # return 0; |
|
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68 | |
|
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69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
70 | } |
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|
71 | |
55 | sub enter_map { |
72 | sub enter_map { |
56 | my ($pl) = @_; |
73 | my ($pl) = @_; |
57 | |
74 | |
|
|
75 | my $ob = $pl->ob; |
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|
76 | |
58 | my ($map, $x, $y) |
77 | my ($map, $x, $y) |
59 | = $pl->ob->{_link_pos} |
78 | = $ob->{_link_pos} |
60 | ? @{delete $pl->ob->{_link_pos}} |
79 | ? @{delete $ob->{_link_pos}} |
61 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
80 | : ($pl->maplevel, $ob->x, $ob->y); |
62 | |
81 | |
63 | $pl->ob->enter_link; |
82 | $ob->enter_link; |
64 | |
83 | |
|
|
84 | my $m = cf::map::find $map; |
65 | if (my $time = delete $pl->{unclean_save}) { |
85 | my $time = delete $pl->{unclean_save}; |
66 | if (my $m = cf::map::find $map) { |
86 | |
|
|
87 | if ($time && $m) { |
67 | if ($time < $m->{instantiate_time}) { |
88 | if ($time < $m->{instantiate_time}) { |
68 | # the map was reset in the meantime |
89 | # the map was reset in the meantime |
69 | my $age = $cf::RUNTIME - $time; |
90 | my $age = $cf::RUNTIME - $time; |
|
|
91 | |
70 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
92 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
71 | |
93 | |
72 | # for now, just go back to savebed |
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
95 | $ob->message ( |
|
|
96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
98 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
99 | . "H<You disconnected too long without having used a savebed.>", |
|
|
100 | cf::NDI_RED |
|
|
101 | ); |
|
|
102 | # kill them. |
|
|
103 | # reminds me of the famous badness 10000 syndrome... |
|
|
104 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
105 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
106 | } else { |
73 | ($map, $x, $y) = $pl->savebed; |
107 | ($map, $x, $y) = $pl->savebed; |
74 | |
108 | |
75 | $pl->ns->send_drawinfo ( |
109 | $ob->message ( |
76 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
110 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
77 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
111 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
78 | . "Better use a savebed next time, much worse things could have happened...", |
112 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
113 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
79 | cf::NDI_RED |
114 | cf::NDI_RED |
80 | ); |
115 | ); |
|
|
116 | } |
81 | } else { |
117 | } else { |
82 | $pl->ns->send_drawinfo ( |
118 | $ob->message ( |
83 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
119 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
84 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
120 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
85 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
121 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
122 | . "H<Always apply a bed of reality to disconnect from the server.>", |
86 | cf::NDI_RED |
123 | cf::NDI_RED |
87 | ); |
124 | ); |
88 | } |
|
|
89 | } |
125 | } |
90 | } |
126 | } |
91 | |
127 | |
92 | $pl->ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
93 | } |
129 | } |
94 | |
130 | |
95 | # delete a player directory, be non-blocking AND synchronous... |
131 | # delete a player directory, be non-blocking AND synchronous... |
96 | # (thats hard, so we crap out and fork). |
132 | # (that's hard, so we crap out and fork). |
97 | sub nuke_playerdir { |
133 | sub nuke_playerdir { |
98 | my ($user) = @_; |
134 | my ($user) = @_; |
99 | |
135 | |
100 | aio_stat "$PLAYERDIR/$user"; |
136 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
101 | system "cd \Q$PLAYERDIR\E " |
137 | |
102 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
138 | cf::fork_call { |
103 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
139 | rename "$PLAYERDIR/$user", $temp; |
|
|
140 | system "rm", "-rf", $temp; |
|
|
141 | }; |
104 | } |
142 | } |
105 | |
143 | |
106 | cf::client->attach (on_addme => sub { |
144 | cf::client->attach (on_addme => sub { |
107 | my ($ns) = @_; |
145 | my ($ns) = @_; |
108 | |
146 | |
109 | if (!$ns->facecache) |
|
|
110 | { |
|
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111 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
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112 | |
|
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113 | |
|
|
114 | *** |
|
|
115 | *** WARNING: |
|
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116 | *** Your client does not support face/image caching, |
|
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117 | *** or it has been disabled. Face caching is mandatory |
|
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118 | *** so please enable it or use a newer client. |
|
|
119 | *** |
|
|
120 | *** Look at your client preferences: |
|
|
121 | *** |
|
|
122 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
123 | *** cfclient: use the -cache commandline option. |
|
|
124 | *** cfclient: map will not redraw automatically (bug). |
|
|
125 | *** gcfclient: use -cache commandline option, or enable |
|
|
126 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
127 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
128 | *** |
|
|
129 | *** |
|
|
130 | EOF |
|
|
131 | if ($ns->version =~ /jcrossclient/) { |
|
|
132 | # let them, for now |
|
|
133 | } else { |
|
|
134 | $ns->flush; |
|
|
135 | return $ns->destroy; |
|
|
136 | } |
|
|
137 | |
|
|
138 | # $ns->facecache = true; |
|
|
139 | } |
|
|
140 | |
|
|
141 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
142 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
143 | |
|
|
144 | |
|
|
145 | *** |
|
|
146 | *** WARNING: |
|
|
147 | *** Your client is too old. Please upgrade to a newer version. |
|
|
148 | EOF |
|
|
149 | |
|
|
150 | $ns->flush; |
|
|
151 | return $ns->destroy; |
|
|
152 | } |
|
|
153 | |
|
|
154 | $ns->pl and return $ns->destroy; |
147 | $ns->pl and return $ns->destroy; |
155 | |
148 | |
156 | $ns->async (sub { |
149 | $ns->async (sub { |
|
|
150 | $Coro::current->{desc} = "addme init"; |
|
|
151 | |
157 | my ($user, $pass); |
152 | my ($user, $pass); |
158 | |
153 | |
159 | $ns->send_packet ("addme_success"); |
154 | $ns->send_packet ("addme_success"); |
160 | |
155 | |
161 | for (;;) { |
156 | for (;;) { |
… | |
… | |
166 | cf::NDI_BLUE |
161 | cf::NDI_BLUE |
167 | ); |
162 | ); |
168 | |
163 | |
169 | # read username |
164 | # read username |
170 | while () { |
165 | while () { |
171 | $user = query $ns, 0, "What is your name?\n:"; |
166 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
172 | |
167 | |
173 | if ($cf::LOGIN_LOCK{$user}) { |
168 | if ($cf::LOGIN_LOCK{$user}) { |
174 | $ns->send_drawinfo ( |
169 | $ns->send_drawinfo ( |
175 | "That username is currently used in another login session. " |
170 | "That username is currently used in another login session. " |
176 | . "Chose another, or wait till the other session has ended.", |
171 | . "Chose another, or wait till the other session has ended.", |
177 | cf::NDI_RED |
172 | cf::NDI_RED |
178 | ); |
173 | ); |
179 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
174 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
180 | last; |
175 | last; |
181 | } else { |
176 | } else { |
182 | $ns->send_drawinfo ( |
177 | $ns->send_drawinfo ( |
183 | "Your username contains illegal characters " |
178 | "Your username contains illegal characters " |
184 | . "(only a-z, A-Z and 0-9 are allowed), " |
179 | . "(only a-z, A-Z and 0-9 are allowed), " |
185 | . "or is not between 3 and 18 characters in length.", |
180 | . "or is not between 3 and 20 characters in length.", |
186 | cf::NDI_RED |
181 | cf::NDI_RED |
187 | ); |
182 | ); |
188 | } |
183 | } |
189 | Coro::Timer::sleep 0.4; |
184 | Coro::Timer::sleep 0.4; |
190 | } |
185 | } |
191 | |
186 | |
192 | check_playing $ns, $user and next; |
187 | check_playing $ns, $user and next; |
|
|
188 | |
|
|
189 | $Coro::current->{desc} = "addme($user) pass"; |
193 | |
190 | |
194 | $ns->send_drawinfo ( |
191 | $ns->send_drawinfo ( |
195 | "Welcome $user, please enter your password now. " |
192 | "Welcome $user, please enter your password now. " |
196 | . "New users should now choose a password. " |
193 | . "New users should now choose a password. " |
197 | . "Anything your client lets you enter is fine.", |
194 | . "Anything your client lets you enter is fine.", |
… | |
… | |
220 | next; |
217 | next; |
221 | } |
218 | } |
222 | local $cf::LOGIN_LOCK{$user} = 1; |
219 | local $cf::LOGIN_LOCK{$user} = 1; |
223 | |
220 | |
224 | check_playing $ns, $user and next; |
221 | check_playing $ns, $user and next; |
|
|
222 | |
|
|
223 | $Coro::current->{desc} = "addme($user) check"; |
225 | |
224 | |
226 | # try to read the user file and check the password |
225 | # try to read the user file and check the password |
227 | if (my $pl = cf::player::find $user) { |
226 | if (my $pl = cf::player::find $user) { |
228 | aio_stat $pl->path and next; |
227 | aio_stat $pl->path and next; |
229 | my $mtime = (stat _)[9]; |
228 | my $mtime = (stat _)[9]; |
… | |
… | |
283 | next; |
282 | next; |
284 | } |
283 | } |
285 | } |
284 | } |
286 | |
285 | |
287 | # the rest of this function is character creation |
286 | # the rest of this function is character creation |
|
|
287 | $Coro::current->{desc} = "addme($user) chargen"; |
288 | |
288 | |
289 | # just to make sure nothing is left over |
289 | # just to make sure nothing is left over |
290 | nuke_playerdir $user; |
290 | nuke_playerdir $user; |
291 | |
291 | |
292 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
292 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
329 | } |
329 | } |
330 | } else { |
330 | } else { |
331 | $ob->roll_stats; |
331 | $ob->roll_stats; |
332 | } |
332 | } |
333 | |
333 | |
334 | Coro::Timer::sleep 0.2; |
334 | Coro::Timer::sleep 0.05; |
335 | } |
335 | } |
336 | |
336 | |
337 | $ob->set_animation (2); |
337 | $ob->set_animation (2); |
338 | $ob->add_statbonus; |
338 | $ob->add_statbonus; |
339 | |
339 | |
340 | while () { |
340 | while () { |
341 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
341 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
342 | my $msg = $ob->msg; |
342 | my $msg = $ob->msg; |
343 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
343 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
344 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
344 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
345 | |
345 | |
346 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
346 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
347 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
347 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
348 | |
348 | |
349 | last if $res =~ /[dD]/; |
349 | last if $res =~ /[dD]/; |
350 | |
350 | |
351 | $pl->chargen_race_next; |
351 | $pl->chargen_race_next; |
352 | Coro::Timer::sleep 0.2; |
352 | Coro::Timer::sleep 0.2; |
353 | } |
353 | } |
354 | |
354 | |
|
|
355 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
356 | # presumably because of unique maps |
|
|
357 | aio_mkdir playerdir $pl, 0770; |
355 | $pl->chargen_race_done; |
358 | $pl->chargen_race_done; |
356 | |
359 | |
357 | while () { |
360 | while () { |
358 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
361 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
359 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
362 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
366 | last; |
369 | last; |
367 | } |
370 | } |
368 | Coro::Timer::sleep 0.2; |
371 | Coro::Timer::sleep 0.2; |
369 | } |
372 | } |
370 | |
373 | |
371 | $ob->reply (undef, "Welcome to Crossfire!"); |
374 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
375 | |
|
|
376 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
377 | $pl->esrv_new_player; |
372 | |
378 | |
373 | delete $pl->{deny_save}; |
379 | delete $pl->{deny_save}; |
374 | |
380 | |
375 | last; |
381 | last; |
376 | } |
382 | } |
… | |
… | |
378 | }); |
384 | }); |
379 | |
385 | |
380 | cf::register_command quit => sub { |
386 | cf::register_command quit => sub { |
381 | my ($ob, $arg) = @_; |
387 | my ($ob, $arg) = @_; |
382 | |
388 | |
383 | $ob->reply (undef, |
389 | $ob->send_msg (undef, |
384 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
390 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
385 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
391 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
386 | cf::NDI_UNIQUE | cf::NDI_RED); |
392 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
387 | }; |
393 | }; |
388 | |
394 | |
389 | cf::register_command quit_character => sub { |
395 | cf::register_command quit_character => sub { |
390 | my ($ob, $arg) = @_; |
396 | my ($ob, $arg) = @_; |
391 | |
397 | |
392 | my $pl = $ob->contr; |
398 | my $pl = $ob->contr; |
393 | |
399 | |
394 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
400 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
395 | if ($_[0] !~ /^[yY]/) { |
401 | if ($_[0] !~ /^[yY]/) { |
396 | $ob->reply (undef, |
402 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
397 | "Ok, not not quitting then.", |
|
|
398 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
399 | } else { |
403 | } else { |
400 | $ob->reply (undef, |
404 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
401 | "Ok, quitting, hope to see you again.", |
|
|
402 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
403 | $pl->ns->flush; |
405 | $pl->ns->flush; |
404 | cf::async { $pl->quit_character }; |
406 | cf::async { $pl->quit_character }; |
405 | } |
407 | } |
406 | }); |
408 | }); |
407 | }; |
409 | }; |
… | |
… | |
417 | |
419 | |
418 | # update respawn position |
420 | # update respawn position |
419 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
421 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
420 | cf::async { $pl->save }; |
422 | cf::async { $pl->save }; |
421 | |
423 | |
422 | $pl->killer ("left"); |
424 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
423 | $ob->check_score; |
425 | $ob->check_score; |
424 | |
426 | |
425 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
427 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
426 | |
428 | |
427 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
429 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
428 | if ($_[0] !~ /^[yY]/) { |
430 | if ($_[0] !~ /^[yY]/) { |
429 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
431 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
430 | $pl->deactivate; |
432 | $pl->deactivate; |
… | |
… | |
449 | |
451 | |
450 | if ($cleanly) { |
452 | if ($cleanly) { |
451 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
453 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
452 | } else { |
454 | } else { |
453 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
455 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
454 | $pl->{unclean_save} = $cf::RUNTIME; |
456 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
457 | unless safe_spot $pl; |
455 | } |
458 | } |
456 | }, |
459 | }, |
457 | ); |
460 | ); |
458 | |
461 | |
459 | ############################################################################# |
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460 | |
462 | |
461 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
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462 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
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463 | |
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464 | our $SCHEDULER = cf::async_ext { |
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465 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
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466 | while () { |
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467 | $schedule_interval->next; |
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468 | |
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469 | # this weird form of iteration over values is used because |
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470 | # the hash changes underneath us frequently, and for |
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471 | # keeps a direct reference to the value without (in 5.8 perls) |
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472 | # keeping a reference, so this is prone to crashes or worse. |
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473 | my @players = keys %cf::PLAYER; |
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474 | for (@players) { |
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475 | my $pl = $cf::PLAYER{$_} |
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476 | or next; |
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477 | $pl->valid or next; |
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478 | |
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479 | eval { |
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480 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
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481 | cf::wait_for_tick_begin; |
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482 | $pl->save; |
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483 | |
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484 | unless ($pl->active || $pl->ns) { |
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485 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
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486 | my $ob = $pl->ob; |
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487 | |
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488 | my $pl_ref = $pl->refcnt_cnt; |
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489 | my $ob_ref = $ob->refcnt_cnt; |
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490 | |
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491 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
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492 | ## ob_ref == $ob + pl->observe + simply being an object |
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493 | if ($pl_ref == 3 && $ob_ref == 3) { |
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494 | warn "player-scheduler destroy ", $ob->name;#d# |
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495 | |
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496 | # remove from sight and get fresh "copies" |
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497 | $pl = delete $cf::PLAYER{$ob->name}; |
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498 | $ob = $pl->ob; |
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499 | |
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500 | $pl->destroy; # destroys $ob |
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501 | } else { |
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502 | my $a_ = $pl->refcnt;#d# |
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503 | my $b_ = $ob->refcnt;#d# |
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504 | |
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505 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
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506 | } |
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507 | } |
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508 | } |
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509 | }; |
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510 | warn $@ if $@; |
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511 | Coro::cede; |
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512 | }; |
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513 | } |
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514 | }; |
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515 | |
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516 | $SCHEDULER->prio (1); |
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517 | |
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