1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
… | |
… | |
70 | } |
70 | } |
71 | |
71 | |
72 | sub enter_map { |
72 | sub enter_map { |
73 | my ($pl) = @_; |
73 | my ($pl) = @_; |
74 | |
74 | |
75 | warn $pl->ob->name, ": enter map 1\n";#d# |
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76 | my $ob = $pl->ob; |
75 | my $ob = $pl->ob; |
77 | |
76 | |
78 | my ($map, $x, $y) |
77 | my ($map, $x, $y) |
79 | = $ob->{_link_pos} |
78 | = $ob->{_link_pos} |
80 | ? @{delete $ob->{_link_pos}} |
79 | ? @{delete $ob->{_link_pos}} |
81 | : ($pl->maplevel, $ob->x, $ob->y); |
80 | : ($pl->maplevel, $ob->x, $ob->y); |
82 | |
81 | |
83 | warn $pl->ob->name, ": enter map 2\n";#d# |
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84 | $ob->enter_link; |
82 | $ob->enter_link; |
85 | warn $pl->ob->name, ": enter map 3\n";#d# |
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86 | |
83 | |
87 | my $m = cf::map::find $map; |
84 | my $m = cf::map::find $map; |
88 | my $time = delete $pl->{unclean_save}; |
85 | my $time = delete $pl->{unclean_save}; |
89 | warn $pl->ob->name, ": enter map 4\n";#d# |
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90 | |
86 | |
91 | if ($time && $m) { |
87 | if ($time && $m) { |
92 | if ($time < $m->{instantiate_time}) { |
88 | if ($time < $m->{instantiate_time}) { |
93 | # the map was reset in the meantime |
89 | # the map was reset in the meantime |
94 | my $age = $cf::RUNTIME - $time; |
90 | my $age = $cf::RUNTIME - $time; |
95 | |
91 | |
96 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
92 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
97 | |
93 | |
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
99 | $ob->message ( |
95 | $ob->message ( |
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
… | |
… | |
127 | cf::NDI_RED |
123 | cf::NDI_RED |
128 | ); |
124 | ); |
129 | } |
125 | } |
130 | } |
126 | } |
131 | |
127 | |
132 | warn $pl->ob->name, ": enter map 5\n";#d# |
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133 | #$ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
134 | $ob->goto ($map, $x, $y, sub { |
129 | } |
135 | warn $pl->ob->name, ": enter map check\n";#d# |
130 | |
136 | $_[0] |
131 | sub encode_password($) { |
137 | }, sub { |
132 | # crypt $_[0], |
138 | warn $pl->ob->name, ": enter map done\n";#d# |
133 | # join '', |
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134 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
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135 | "!" . unpack "H*", $_[0] |
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136 | } |
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137 | |
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138 | sub compare_password($$) { |
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139 | my ($pass, $token) = @_; |
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140 | |
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141 | if ($token =~ /\!(.*)/) { |
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142 | return $pass eq pack "H*", $1; |
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143 | } else { |
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144 | return $token eq crypt $pass, $token; |
139 | }); |
145 | } |
140 | warn $pl->ob->name, ": enter map 6\n";#d# |
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141 | |
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142 | } |
146 | } |
143 | |
147 | |
144 | # delete a player directory, be non-blocking AND synchronous... |
148 | # delete a player directory |
145 | # (that's hard, so we crap out and fork). |
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146 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
147 | my ($user) = @_; |
150 | my ($user) = @_; |
148 | |
151 | |
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152 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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153 | |
149 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
154 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
150 | |
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151 | cf::fork_call { |
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152 | rename "$PLAYERDIR/$user", $temp; |
155 | aio_rename "$PLAYERDIR/$user", $temp; |
153 | system "rm", "-rf", $temp; |
156 | IO::AIO::aio_rmtree $temp; |
154 | }; |
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155 | } |
157 | } |
156 | |
158 | |
157 | cf::client->attach (on_addme => sub { |
159 | cf::client->attach (on_addme => sub { |
158 | my ($ns) = @_; |
160 | my ($ns) = @_; |
159 | |
161 | |
… | |
… | |
237 | |
239 | |
238 | # try to read the user file and check the password |
240 | # try to read the user file and check the password |
239 | if (my $pl = cf::player::find $user) { |
241 | if (my $pl = cf::player::find $user) { |
240 | aio_stat $pl->path and next; |
242 | aio_stat $pl->path and next; |
241 | my $mtime = (stat _)[9]; |
243 | my $mtime = (stat _)[9]; |
242 | my $hash = $pl->password; |
244 | my $token = $pl->password; |
243 | |
245 | |
244 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
246 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
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247 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
245 | nuke_str $pass; |
248 | nuke_str $pass; |
246 | # password matches, wonderful |
249 | # password matches, wonderful |
247 | my $pl = cf::player::find $user or next; |
250 | my $pl = cf::player::find $user or next; |
248 | $pl->connect ($ns); |
251 | $pl->connect ($ns); |
249 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
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250 | enter_map $pl; |
252 | enter_map $pl; |
251 | last; |
253 | last; |
252 | } elsif (can_cleanup $pl, $mtime) { |
254 | } elsif (can_cleanup $pl, $mtime) { |
253 | Coro::Timer::sleep 1; |
255 | Coro::Timer::sleep 1; |
254 | |
256 | |
… | |
… | |
299 | |
301 | |
300 | # the rest of this function is character creation |
302 | # the rest of this function is character creation |
301 | $Coro::current->{desc} = "addme($user) chargen"; |
303 | $Coro::current->{desc} = "addme($user) chargen"; |
302 | |
304 | |
303 | # just to make sure nothing is left over |
305 | # just to make sure nothing is left over |
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306 | # normally, nothing is there. |
304 | nuke_playerdir $user; |
307 | nuke_playerdir $user; |
305 | |
308 | |
306 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
309 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
307 | |
310 | |
308 | if ($pass2 ne $pass) { |
311 | if ($pass2 ne $pass) { |
… | |
… | |
317 | } |
320 | } |
318 | |
321 | |
319 | nuke_str $pass2; |
322 | nuke_str $pass2; |
320 | |
323 | |
321 | my $pl = cf::player::new $user; |
324 | my $pl = cf::player::new $user; |
322 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
325 | $pl->password (encode_password $pass); |
323 | nuke_str $pass; |
326 | nuke_str $pass; |
324 | $pl->connect ($ns); |
327 | $pl->connect ($ns); |
325 | my $ob = $pl->ob; |
328 | my $ob = $pl->ob; |
326 | |
329 | |
327 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
330 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
… | |
… | |
361 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
364 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
362 | |
365 | |
363 | last if $res =~ /[dD]/; |
366 | last if $res =~ /[dD]/; |
364 | |
367 | |
365 | $pl->chargen_race_next; |
368 | $pl->chargen_race_next; |
366 | Coro::Timer::sleep 0.2; |
369 | Coro::Timer::sleep 0.05; |
367 | } |
370 | } |
368 | |
371 | |
369 | # create the playerdir, if necessary, as chargen_race_done did it before |
372 | # create the playerdir, if necessary, as chargen_race_done did it before |
370 | # presumably because of unique maps |
373 | # presumably because of unique maps |
371 | aio_mkdir playerdir $pl, 0770; |
374 | aio_mkdir playerdir $pl, 0770; |
… | |
… | |
380 | last; |
383 | last; |
381 | } elsif ($res =~ /^[mM]/) { |
384 | } elsif ($res =~ /^[mM]/) { |
382 | $pl->gender (0); |
385 | $pl->gender (0); |
383 | last; |
386 | last; |
384 | } |
387 | } |
385 | Coro::Timer::sleep 0.2; |
388 | Coro::Timer::sleep 0.05; |
386 | } |
389 | } |
387 | |
390 | |
388 | $ob->reply (undef, "Welcome to Deliantra!"); |
391 | $ob->reply (undef, "Welcome to Deliantra!"); |
389 | |
392 | |
390 | # XXX: Workaround for delayed client ext protocol handshake |
393 | # XXX: Workaround for delayed client ext protocol handshake |
391 | $pl->esrv_new_player; |
394 | $pl->esrv_new_player; |
392 | |
395 | |
393 | delete $pl->{deny_save}; |
396 | delete $pl->{deny_save}; |
394 | |
397 | |
395 | last; |
398 | last; |
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399 | } |
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400 | |
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401 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
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402 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
396 | } |
403 | } |
397 | }); |
404 | }); |
398 | }); |
405 | }); |
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406 | |
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407 | cf::register_command password => sub { |
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408 | my ($pl, $arg) = @_; |
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409 | |
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410 | unless ($pl->flag (cf::FLAG_WIZ)) { |
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411 | $pl->message ( |
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412 | "The password can currently only changed by a DM.", |
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413 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
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414 | return; |
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415 | } |
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416 | |
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417 | my (@args) = split /\s+/, $arg; |
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418 | my ($player, $new_pw) = @args; |
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419 | |
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420 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
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421 | $pl->message ( |
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422 | "Usage: password <player> [<new password>]", |
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423 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
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424 | return; |
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425 | } |
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426 | |
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427 | if ($new_pw eq '') { |
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428 | $new_pw = |
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429 | join '', |
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430 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
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431 | 1..9; |
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432 | } |
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433 | |
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434 | cf::async { |
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435 | my $plc = cf::player::find $player; |
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436 | if ($plc) { |
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437 | $plc->password (encode_password $new_pw); |
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438 | $pl->message ( |
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439 | "Ok, changed password of '$player' to '$new_pw'!", |
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440 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
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441 | } else { |
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442 | $pl->message ( |
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443 | "Fail! Couldn't set password for '$player', " |
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444 | . "he doesn't seem to exist!", |
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445 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
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446 | } |
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447 | }; |
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448 | }; |
399 | |
449 | |
400 | cf::register_command quit => sub { |
450 | cf::register_command quit => sub { |
401 | my ($ob, $arg) = @_; |
451 | my ($ob, $arg) = @_; |
402 | |
452 | |
403 | $ob->send_msg (undef, |
453 | $ob->send_msg (undef, |
… | |
… | |
414 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
464 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
415 | if ($_[0] !~ /^[yY]/) { |
465 | if ($_[0] !~ /^[yY]/) { |
416 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
466 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
417 | } else { |
467 | } else { |
418 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
468 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
419 | $pl->ns->flush; |
469 | cf::async { |
420 | cf::async { $pl->quit_character }; |
470 | $pl->quit_character; |
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471 | }; |
421 | } |
472 | } |
422 | }); |
473 | }); |
423 | }; |
474 | }; |
424 | |
475 | |
425 | cf::object->attach ( |
476 | cf::object->attach ( |
… | |
… | |
431 | |
482 | |
432 | my $pl = $ob->contr; |
483 | my $pl = $ob->contr; |
433 | |
484 | |
434 | # update respawn position |
485 | # update respawn position |
435 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
486 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
436 | cf::async { $pl->save }; |
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437 | |
487 | |
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488 | cf::async { |
438 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
489 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
439 | $ob->check_score; |
490 | ext::highscore::check $ob; |
440 | |
491 | |
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492 | $pl->save; |
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493 | |
441 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
494 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
442 | |
495 | |
443 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
496 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
444 | if ($_[0] !~ /^[yY]/) { |
497 | if ($_[0] !~ /^[yY]/) { |
445 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
498 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
446 | $pl->deactivate; |
499 | $pl->deactivate; |
447 | $pl->ns->destroy; |
500 | $pl->ns->destroy; |
448 | } else { |
501 | } |
449 | cf::async { $pl->save }; |
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450 | } |
502 | }); |
451 | }); |
503 | }; |
452 | }, |
504 | }, |
453 | ); |
505 | ); |
454 | |
506 | |
455 | cf::player->attach ( |
507 | cf::player->attach ( |
456 | on_login => sub { |
508 | on_login => sub { |
… | |
… | |
471 | unless safe_spot $pl; |
523 | unless safe_spot $pl; |
472 | } |
524 | } |
473 | }, |
525 | }, |
474 | ); |
526 | ); |
475 | |
527 | |
476 | |
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