1 |
#! perl # mandatory depends=highscore |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
|
8 |
CONF MAX_DISCONNECT_TIME = 3600; |
9 |
|
10 |
# paranoia function to overwrite a string-in-place |
11 |
sub nuke_str { |
12 |
substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 |
} |
14 |
|
15 |
sub query { |
16 |
my ($ns, $flags, $text) = @_; |
17 |
|
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$ns->query ($flags, $text, Coro::rouse_cb); |
19 |
Coro::rouse_wait |
20 |
} |
21 |
|
22 |
sub can_cleanup { |
23 |
my ($pl, $mtime) = @_; |
24 |
|
25 |
my $age = time - $mtime; |
26 |
my $level = $pl->ob->level; |
27 |
|
28 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 |
|| $age > 700 * 86400 # 2 years for everybody else |
32 |
} |
33 |
|
34 |
sub check_playing { |
35 |
my ($ns, $user) = @_; |
36 |
|
37 |
return unless cf::player::find_active $user; |
38 |
|
39 |
$ns->send_drawinfo ( |
40 |
"That player is already logged in on this server. " |
41 |
. "If you want to create a new player, choose another name. " |
42 |
. "If you have already a registered, make sure nobody " |
43 |
. "else is using your account at this time. If you lost your connection " |
44 |
. "then the server will likely timeout within a minute. If you still " |
45 |
. "cannot log-in after a minute, you are still logged in. Make sure " |
46 |
. "you do not have another client running. If you use windows, reboot, " |
47 |
. "this will fix anything.", |
48 |
cf::NDI_RED |
49 |
); |
50 |
|
51 |
1 |
52 |
} |
53 |
|
54 |
sub safe_spot($) { |
55 |
my ($pl) = @_; |
56 |
|
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my $ob = $pl->ob; |
58 |
|
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my $m = $ob->map |
60 |
or return; |
61 |
my $x = $ob->x; |
62 |
my $y = $ob->y; |
63 |
|
64 |
# never happens normally, but helps when shell users make mistakes |
65 |
$m->linkable |
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or return 1; |
67 |
|
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# return 0;#d# |
69 |
# warn join ":", $m->at ($x, $y);#d# |
70 |
# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
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# return 0; |
72 |
|
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scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
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} |
75 |
|
76 |
sub enter_map { |
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my ($pl) = @_; |
78 |
|
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my $ob = $pl->ob; |
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|
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my ($map, $x, $y) |
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= $ob->{_link_pos} |
83 |
? @{delete $ob->{_link_pos}} |
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: ($pl->maplevel, $ob->x, $ob->y); |
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|
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$ob->enter_link; |
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|
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my $m = cf::map::find $map; |
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my $time = delete $pl->{unclean_save}; |
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|
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if ($time && $m) { |
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if ($time < $m->{instantiate_time}) { |
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# the map was reset in the meantime |
94 |
my $age = $cf::RUNTIME - $time; |
95 |
|
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cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
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|
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if ($age >= $MAX_DISCONNECT_TIME) { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
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. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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. "H<You disconnected too long without having used a savebed.>", |
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cf::NDI_RED |
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); |
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# kill them. |
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# reminds me of the famous badness 10000 syndrome... |
108 |
$ob->stats->hp (-10000); #] if they survive this they deserved to live |
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my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
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} else { |
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($map, $x, $y) = $pl->savebed; |
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|
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
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. "Better use a savebed next time, much worse things could have happened... " |
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. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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cf::NDI_RED |
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); |
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} |
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} else { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
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. "or monsters suddenly snapping your body. Better use a savebed next time. " |
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. "H<Always apply a bed of reality to disconnect from the server.>", |
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cf::NDI_RED |
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); |
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} |
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} |
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|
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$ob->goto ($map, $x, $y); |
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} |
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|
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sub encode_password($) { |
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# crypt $_[0], |
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# join '', |
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# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
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"!" . unpack "H*", $_[0] |
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} |
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|
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sub compare_password($$) { |
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my ($pass, $token) = @_; |
144 |
|
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if ($token =~ /!!(.*)/) { |
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return +(substr $pass, 0, 8) eq pack "H*", $1; |
147 |
} elsif ($token =~ /!(.*)/) { |
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return $pass eq pack "H*", $1; |
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} else { |
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return $token eq crypt $pass, $token; |
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} |
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} |
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|
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# delete a player directory |
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sub nuke_playerdir { |
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my ($user) = @_; |
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|
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my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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|
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my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
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aio_rename "$PLAYERDIR/$user", $temp; |
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IO::AIO::aio_rmtree $temp; |
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} |
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|
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cf::client->attach (on_addme => sub { |
166 |
my ($ns) = @_; |
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|
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$ns->pl and return $ns->destroy; |
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|
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$ns->async (sub { |
171 |
$Coro::current->{desc} = "addme init"; |
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|
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my ($user, $pass); |
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|
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$ns->send_packet ("addme_success"); |
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|
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for (;;) { |
178 |
$ns->send_drawinfo ( |
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"Please enter your username now. If you are a new user, " |
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. "make one up that describes your character best. " |
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. "Only letters and digits are allowed, though.", |
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cf::NDI_BLUE |
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); |
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|
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# read username |
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while () { |
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$user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
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|
189 |
if ($cf::LOGIN_LOCK{$user}) { |
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$ns->send_drawinfo ( |
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"That username is currently used in another login session. " |
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. "Chose another, or wait till the other session has ended.", |
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cf::NDI_RED |
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); |
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} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
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last; |
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} else { |
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$ns->send_drawinfo ( |
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"Your username contains illegal characters " |
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. "(only a-z, A-Z and 0-9 are allowed), " |
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. "or is not between 3 and 20 characters in length.", |
202 |
cf::NDI_RED |
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); |
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} |
205 |
Coro::Timer::sleep 0.4; |
206 |
} |
207 |
|
208 |
check_playing $ns, $user and next; |
209 |
|
210 |
$Coro::current->{desc} = "addme($user) pass"; |
211 |
|
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$ns->send_drawinfo ( |
213 |
"Welcome $user, please enter your password now. " |
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. "New users should now choose a password. " |
215 |
. "Anything your client lets you enter is fine.", |
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cf::NDI_BLUE |
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); |
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|
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# read password |
220 |
while () { |
221 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
222 |
last if $pass =~ /.../; |
223 |
$ns->send_drawinfo ( |
224 |
"Try to use at least three characters as your password please, " |
225 |
. "that cannot be too much to ask for :)", |
226 |
cf::NDI_RED |
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); |
228 |
Coro::Timer::sleep 0.4; |
229 |
} |
230 |
|
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# lock this username for the remainder of this login session |
232 |
if ($cf::LOGIN_LOCK{$user}) { |
233 |
$ns->send_drawinfo ( |
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"That username is currently used in another login session. " |
235 |
. "Chose another, or wait till the other session has ended.", |
236 |
cf::NDI_RED |
237 |
); |
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next; |
239 |
} |
240 |
local $cf::LOGIN_LOCK{$user} = 1; |
241 |
|
242 |
check_playing $ns, $user and next; |
243 |
|
244 |
$Coro::current->{desc} = "addme($user) check"; |
245 |
|
246 |
# try to read the user file and check the password |
247 |
if (my $pl = cf::player::find $user) { |
248 |
aio_stat $pl->path and next; |
249 |
my $mtime = (stat _)[9]; |
250 |
my $token = $pl->password; |
251 |
|
252 |
if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
253 |
$pl->password (encode_password $pass); # make sure we store the new encoding #d# |
254 |
nuke_str $pass; |
255 |
# password matches, wonderful |
256 |
my $pl = cf::player::find $user or next; |
257 |
$pl->connect ($ns); |
258 |
enter_map $pl; |
259 |
last; |
260 |
} elsif (can_cleanup $pl, $mtime) { |
261 |
Coro::Timer::sleep 1; |
262 |
|
263 |
$ns->send_drawinfo ( |
264 |
"Player exists, but password does not match. If this is your account, " |
265 |
. "please try again. If not, you can now decide to take over this account " |
266 |
. "because it has not been in-use for some time.", |
267 |
cf::NDI_RED |
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); |
269 |
|
270 |
#TODO: nuke_str |
271 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
272 |
or next; |
273 |
|
274 |
# check if the file hasn't changed |
275 |
aio_stat cf::player::path $user and next; |
276 |
$mtime == (stat _)[9] or next; |
277 |
|
278 |
$pl->quit_character; |
279 |
|
280 |
# fall through to creation |
281 |
} else { |
282 |
nuke_str $pass; |
283 |
|
284 |
Coro::Timer::sleep 1; |
285 |
|
286 |
$ns->send_drawinfo ( |
287 |
"Wrong username or password. Please try again " |
288 |
. "(check for Numlock and other semi-obvious error sources).", |
289 |
cf::NDI_RED |
290 |
); |
291 |
next; |
292 |
} |
293 |
} else { |
294 |
# unable to load the playerfile: |
295 |
# check whether the player dir exists, which means the file is corrupted or |
296 |
# something very similar. |
297 |
if (!aio_stat cf::player::playerdir $user) { |
298 |
$ns->send_drawinfo ( |
299 |
"Unable to retrieve this player. It might be a locked or broken account. " |
300 |
. "If this is your account, ask a dungeon master for assistance. " |
301 |
. "Otherwise choose a different login name.", |
302 |
cf::NDI_RED |
303 |
); |
304 |
next; |
305 |
} |
306 |
} |
307 |
|
308 |
# the rest of this function is character creation |
309 |
$Coro::current->{desc} = "addme($user) chargen"; |
310 |
|
311 |
# just to make sure nothing is left over |
312 |
# normally, nothing is there. |
313 |
nuke_playerdir $user; |
314 |
|
315 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
316 |
|
317 |
if ($pass2 ne $pass) { |
318 |
nuke_str $pass; |
319 |
nuke_str $pass2; |
320 |
$ns->send_drawinfo ( |
321 |
"The passwords do not match, please try again.", |
322 |
cf::NDI_RED |
323 |
); |
324 |
Coro::Timer::sleep 0.5; |
325 |
next; |
326 |
} |
327 |
|
328 |
nuke_str $pass2; |
329 |
|
330 |
my $pl = cf::player::new $user; |
331 |
$pl->password (encode_password $pass); |
332 |
nuke_str $pass; |
333 |
$pl->connect ($ns); |
334 |
my $ob = $pl->ob; |
335 |
|
336 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
337 |
|
338 |
while () { |
339 |
$ob->update_stats; |
340 |
$pl->save_stats; |
341 |
|
342 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
343 |
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
344 |
|
345 |
if ($res =~ /^[Nn]/) { |
346 |
last; |
347 |
} elsif ($res > 0 && $res <= 7) { |
348 |
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
349 |
|
350 |
if ($swap > 0 && $swap <= 7) { |
351 |
$ob->swap_stats ($res - 1, $swap - 1); |
352 |
} |
353 |
} else { |
354 |
$ob->roll_stats; |
355 |
} |
356 |
|
357 |
Coro::Timer::sleep 0.05; |
358 |
} |
359 |
|
360 |
$ob->set_animation (2); |
361 |
$ob->add_statbonus; |
362 |
|
363 |
while () { |
364 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
365 |
my $msg = $ob->msg; |
366 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
367 |
$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
368 |
|
369 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
370 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
371 |
|
372 |
last if $res =~ /[dD]/; |
373 |
|
374 |
$pl->chargen_race_next; |
375 |
Coro::Timer::sleep 0.05; |
376 |
} |
377 |
|
378 |
# create the playerdir, if necessary, as chargen_race_done did it before |
379 |
# presumably because of unique maps |
380 |
aio_mkdir playerdir $pl, 0770; |
381 |
$pl->chargen_race_done; |
382 |
|
383 |
while () { |
384 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
385 |
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
386 |
|
387 |
if ($res =~ /^[fF]/) { |
388 |
$pl->gender (1); |
389 |
last; |
390 |
} elsif ($res =~ /^[mM]/) { |
391 |
$pl->gender (0); |
392 |
last; |
393 |
} |
394 |
Coro::Timer::sleep 0.05; |
395 |
} |
396 |
|
397 |
$ob->reply (undef, "Welcome to Deliantra!"); |
398 |
|
399 |
# XXX: Workaround for delayed client ext protocol handshake |
400 |
$pl->esrv_new_player; |
401 |
|
402 |
delete $pl->{deny_save}; |
403 |
|
404 |
last; |
405 |
} |
406 |
|
407 |
if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
408 |
$ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
409 |
} |
410 |
}); |
411 |
}); |
412 |
|
413 |
cf::register_command password => sub { |
414 |
my ($pl, $arg) = @_; |
415 |
|
416 |
unless ($pl->flag (cf::FLAG_WIZ)) { |
417 |
$pl->message ( |
418 |
"The password can currently only changed by a DM.", |
419 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
420 |
return; |
421 |
} |
422 |
|
423 |
my (@args) = split /\s+/, $arg; |
424 |
my ($player, $new_pw) = @args; |
425 |
|
426 |
if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
427 |
$pl->message ( |
428 |
"Usage: password <player> [<new password>]", |
429 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
430 |
return; |
431 |
} |
432 |
|
433 |
if ($new_pw eq '') { |
434 |
$new_pw = |
435 |
join '', |
436 |
map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
437 |
1..9; |
438 |
} |
439 |
|
440 |
cf::async { |
441 |
my $plc = cf::player::find $player; |
442 |
if ($plc) { |
443 |
$plc->password (encode_password $new_pw); |
444 |
$pl->message ( |
445 |
"Ok, changed password of '$player' to '$new_pw'!", |
446 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
447 |
} else { |
448 |
$pl->message ( |
449 |
"Fail! Couldn't set password for '$player', " |
450 |
. "he doesn't seem to exist!", |
451 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
452 |
} |
453 |
}; |
454 |
}; |
455 |
|
456 |
cf::register_command quit => sub { |
457 |
my ($ob, $arg) = @_; |
458 |
|
459 |
$ob->send_msg (undef, |
460 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
461 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
462 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
463 |
}; |
464 |
|
465 |
cf::register_command quit_character => sub { |
466 |
my ($ob, $arg) = @_; |
467 |
|
468 |
my $pl = $ob->contr; |
469 |
|
470 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
471 |
if ($_[0] !~ /^[yY]/) { |
472 |
$ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
473 |
} else { |
474 |
$ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
475 |
cf::async { |
476 |
$pl->quit_character; |
477 |
}; |
478 |
} |
479 |
}); |
480 |
}; |
481 |
|
482 |
cf::object->attach ( |
483 |
type => cf::SAVEBED, |
484 |
on_apply => sub { |
485 |
my ($bed, $ob) = @_; |
486 |
|
487 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
488 |
|
489 |
my $pl = $ob->contr; |
490 |
|
491 |
# update respawn position |
492 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
493 |
|
494 |
cf::async { |
495 |
my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
496 |
ext::highscore::check $ob; |
497 |
|
498 |
$pl->save; |
499 |
|
500 |
$ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
501 |
|
502 |
my $ns = $pl->ns |
503 |
or return; |
504 |
|
505 |
$ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
506 |
if ($_[0] !~ /^[yY]/) { |
507 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
508 |
$pl->deactivate; |
509 |
$pl->ns->destroy; |
510 |
} |
511 |
}); |
512 |
}; |
513 |
}, |
514 |
); |
515 |
|
516 |
cf::player->attach ( |
517 |
on_login => sub { |
518 |
my ($pl) = @_; |
519 |
my $name = $pl->ob->name; |
520 |
|
521 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
522 |
}, |
523 |
on_logout => sub { |
524 |
my ($pl, $cleanly) = @_; |
525 |
my $name = $pl->ob->name; |
526 |
|
527 |
if ($cleanly) { |
528 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
529 |
} else { |
530 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
531 |
$pl->{unclean_save} = $cf::RUNTIME |
532 |
unless safe_spot $pl; |
533 |
} |
534 |
}, |
535 |
); |
536 |
|