1 | #! perl |
1 | #! perl # MANDATORY |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | use List::Util qw(min max); |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
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9 | |
8 | |
10 | # paranoia function to overwrite a string-in-place |
9 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
10 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
12 | } |
14 | |
13 | |
15 | sub query { |
14 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
15 | my ($ns, $flags, $text) = @_; |
17 | |
16 | |
18 | my $current = $Coro::current; |
17 | my $current = $Coro::current; |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
18 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
20 | Coro::schedule while ref $current; |
19 | Coro::schedule while ref $current; |
21 | |
20 | |
22 | $current |
21 | $current |
23 | } |
22 | } |
24 | |
23 | |
25 | sub can_cleanup { |
24 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
25 | my ($pl, $mtime) = @_; |
27 | |
26 | |
28 | my $age = time - $mtime; |
27 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
28 | my $level = $pl->ob->level; |
30 | |
29 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
30 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
31 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
32 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
33 | || $age > 700 * 86400 # 2 years for everybody else |
… | |
… | |
55 | } |
54 | } |
56 | |
55 | |
57 | sub check_clean_save { |
56 | sub check_clean_save { |
58 | my ($pl) = @_; |
57 | my ($pl) = @_; |
59 | |
58 | |
60 | unless (delete $pl->{clean_save}) { |
59 | if (my $time = delete $pl->{unclean_save}) { |
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60 | $pl->ns->send_drawinfo ( |
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61 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
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62 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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63 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
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64 | cf::NDI_RED |
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|
65 | ); |
61 | #d#TODO |
66 | #d#TODO |
62 | } |
67 | } |
63 | } |
68 | } |
64 | |
69 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
70 | # delete a player directory, be non-blocking AND synchronous... |
… | |
… | |
71 | system "cd \Q$PLAYERDIR\E " |
76 | system "cd \Q$PLAYERDIR\E " |
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
77 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
78 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
74 | } |
79 | } |
75 | |
80 | |
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|
81 | sub send_capabilities { |
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82 | my ($ns) = @_; |
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83 | |
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84 | return unless $ns->extcmd; |
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85 | |
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86 | $ns->ext_event (capabilities => |
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87 | # id, name, flags (1 == 2d), edge length |
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88 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
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89 | ); |
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90 | } |
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91 | |
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92 | sub setup { |
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93 | my ($ns, $args) = @_; |
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94 | |
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95 | # run through the cmds of setup |
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96 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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97 | # |
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98 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
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99 | # The client then must sort this out |
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100 | |
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101 | my %setup = split / +/, $args; |
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102 | while (my ($k, $v) = each %setup) { |
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103 | if ($k eq "sound") { |
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104 | $ns->sound ($v); |
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105 | |
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106 | } elsif ($k eq "exp64") { |
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107 | $setup{$k} = 1; |
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108 | |
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109 | } elsif ($k eq "spellmon") { |
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110 | $ns->monitor_spells ($v); |
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111 | |
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112 | } elsif ($k eq "darkness") { |
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113 | $ns->darkness ($v); |
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114 | |
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115 | } elsif ($k eq "map1cmd") { |
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116 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
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117 | |
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118 | } elsif ($k eq "map1acmd") { |
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119 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
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120 | |
|
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121 | } elsif ($k eq "map2cmd") { |
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122 | # gcfclient bug, map1acmd is sent too late |
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123 | $ns->mapmode (cf::Map1aCmd); |
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124 | $setup{$k} = "FALSE"; |
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125 | |
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126 | } elsif ($k eq "newmapcmd") { |
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127 | $ns->newmapcmd ($v); |
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128 | |
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129 | } elsif ($k eq "mapinfocmd") { |
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130 | $ns->mapinfocmd ($v); |
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131 | |
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132 | } elsif ($k eq "extcmd") { |
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133 | $ns->extcmd ($v > 0); |
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134 | send_capabilities $ns; |
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135 | |
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136 | } elsif ($k eq "extmap") { |
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137 | $ns->extmap ($v); |
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138 | |
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139 | } elsif ($k eq "facecache") { |
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140 | if (!$v) { |
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141 | $v = 1; |
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142 | $setup{$k} = $v; |
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143 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
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144 | } |
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145 | |
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146 | $ns->facecache ($v); |
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147 | |
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148 | } elsif ($k eq "faceset") { |
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149 | $ns->faceset (0); |
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150 | $setup{$k} = 0; |
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151 | # $ns->image2 (1) |
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152 | |
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153 | } elsif ($k eq "tileset") { |
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154 | $setup{$k} = $ns->faceset ($v & 1); |
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155 | |
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156 | } elsif ($k eq "itemcmd") { |
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157 | # Version of the item protocol command to use. Currently, |
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158 | # only supported versions are 1 and 2. Using a numeric |
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159 | # value will make it very easy to extend this in the future. |
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160 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
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161 | |
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162 | $setup{$k} = $ns->itemcmd; |
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163 | |
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164 | } elsif ($k eq "mapsize") { |
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165 | my ($x, $y) = split /x/, $v; |
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166 | |
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167 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
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168 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
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169 | |
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170 | $setup{$k} = "${x}x${y}"; |
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171 | |
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172 | } elsif ($k eq "extendedMapInfos") { |
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173 | $ns->ext_mapinfos ($v); |
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174 | |
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175 | } elsif ($k eq "extendedTextInfos") { |
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176 | $ns->has_readable_type ($v); |
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177 | |
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178 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
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179 | $ns->smoothing ($v); |
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180 | |
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181 | } elsif ($k eq "fxix") { |
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182 | $ns->fxix ($v); |
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183 | |
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184 | } elsif ($k eq "msg") { |
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185 | $ns->can_msg ($v); |
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186 | |
|
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187 | } elsif ($k eq "excmd") { |
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188 | # we support it |
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189 | |
|
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190 | } else { |
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191 | # other commands: |
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192 | # sexp: no idea, probably for oudated servers |
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193 | # tick: more stupidity, server should send a tick per tick |
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194 | |
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195 | $setup{$k} = "FALSE"; |
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196 | } |
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197 | } |
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198 | |
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199 | $ns->send_packet (join " ", setup => %setup); |
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200 | |
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201 | cf::datalog setup => |
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202 | request => $args, |
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203 | reply => \%setup, |
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204 | client => $ns->version, |
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205 | ; |
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206 | } |
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207 | |
76 | sub addme { |
208 | sub addme { |
77 | my ($ns) = @_; |
209 | my ($ns) = @_; |
78 | |
210 | |
79 | $ns->destroy if $ns->pl; |
211 | if (!$ns->facecache) |
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212 | { |
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213 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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214 | |
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215 | |
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216 | *** |
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217 | *** WARNING: |
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218 | *** Your client does not support face/image caching, |
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219 | *** or it has been disabled. Face caching is mandatory |
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220 | *** so please enable it or use a newer client. |
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221 | *** |
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222 | *** Look at your client preferences: |
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223 | *** |
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224 | *** CFPlus: all known versions automatically enable the facecache. |
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225 | *** cfclient: use the -cache commandline option. |
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226 | *** cfclient: map will not redraw automatically (bug). |
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227 | *** gcfclient: use -cache commandline option, or enable |
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228 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
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229 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
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230 | *** |
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231 | *** |
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232 | EOF |
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233 | if ($ns->version =~ /jcrossclient/) { |
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234 | # let them, for now |
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235 | } else { |
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236 | $ns->flush; |
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237 | return $ns->destroy; |
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238 | } |
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239 | |
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240 | # $ns->facecache = true; |
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241 | } |
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242 | |
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243 | if ($ns->mapmode < cf::Map1aCmd) { |
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244 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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245 | |
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246 | |
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247 | *** |
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248 | *** WARNING: |
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249 | *** Your client is too old. Please upgrade to a newer version. |
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250 | EOF |
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251 | |
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252 | $ns->flush; |
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253 | return $ns->destroy; |
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254 | } |
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255 | |
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256 | $ns->pl and return $ns->destroy; |
80 | |
257 | |
81 | $ns->async (sub { |
258 | $ns->async (sub { |
82 | my ($user, $pass); |
259 | my ($user, $pass); |
83 | |
260 | |
84 | $ns->send_packet ("addme_success"); |
261 | $ns->send_packet ("addme_success"); |
… | |
… | |
99 | $ns->send_drawinfo ( |
276 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
277 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
278 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
279 | cf::NDI_RED |
103 | ); |
280 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
281 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
105 | last; |
282 | last; |
106 | } else { |
283 | } else { |
107 | $ns->send_drawinfo ( |
284 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
285 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
286 | . "(only a-z, A-Z and 0-9 are allowed), " |
… | |
… | |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
322 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
323 | |
147 | check_playing $ns, $user and next; |
324 | check_playing $ns, $user and next; |
148 | |
325 | |
149 | # try to read the user file and check the password |
326 | # try to read the user file and check the password |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
327 | if (my $pl = cf::player::find $user) { |
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328 | aio_stat $pl->path and next; |
151 | my $mtime = (stat $fh)[9]; |
329 | my $mtime = (stat _)[9]; |
152 | |
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153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
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154 | $buf =~ /^password (\S+)$/m or next; |
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155 | my $hash = $1; |
330 | my $hash = $pl->password; |
156 | |
331 | |
157 | if ($hash eq crypt $pass, $hash) { |
332 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
158 | nuke_str $pass; |
333 | nuke_str $pass; |
159 | # password matches, wonderful |
334 | # password matches, wonderful |
160 | my $pl = cf::player::find $user or next; |
335 | my $pl = cf::player::find $user or next; |
161 | $pl->connect ($ns); |
336 | $pl->connect ($ns); |
162 | check_clean_save $pl; |
337 | check_clean_save $pl; |
163 | $pl->{clean_save} = 1; |
|
|
164 | last; |
338 | last; |
165 | } elsif (can_cleanup $buf, $mtime) { |
339 | } elsif (can_cleanup $pl, $mtime) { |
166 | Coro::Timer::sleep 1; |
340 | Coro::Timer::sleep 1; |
167 | |
341 | |
168 | $ns->send_drawinfo ( |
342 | $ns->send_drawinfo ( |
169 | "Player exists, but password does not match. If this is your account, " |
343 | "Player exists, but password does not match. If this is your account, " |
170 | . "please try again. If not, you can now decide to take over this account " |
344 | . "please try again. If not, you can now decide to take over this account " |
… | |
… | |
178 | |
352 | |
179 | # check if the file hasn't changed |
353 | # check if the file hasn't changed |
180 | aio_stat cf::player::path $user and next; |
354 | aio_stat cf::player::path $user and next; |
181 | $mtime == (stat _)[9] or next; |
355 | $mtime == (stat _)[9] or next; |
182 | |
356 | |
183 | nuke_playerdir $user; |
357 | $pl->quit_character; |
184 | |
358 | |
185 | # fall through to creation |
359 | # fall through to creation |
186 | } else { |
360 | } else { |
187 | nuke_str $pass; |
361 | nuke_str $pass; |
188 | |
362 | |
189 | Coro::Timer::sleep 1; |
363 | Coro::Timer::sleep 1; |
190 | |
364 | |
191 | $ns->send_drawinfo ( |
365 | $ns->send_drawinfo ( |
192 | "Wrong username or password. Please try again " |
366 | "Wrong username or password. Please try again " |
193 | . "(check for Numlock and other semi-obvious error sources).", |
367 | . "(check for Numlock and other semi-obvious error sources).", |
|
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368 | cf::NDI_RED |
|
|
369 | ); |
|
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370 | next; |
|
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371 | } |
|
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372 | } else { |
|
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373 | # unable to load the playerfile: |
|
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374 | # check wether the player dir exists, which means the file is corrupted or |
|
|
375 | # something very similar. |
|
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376 | if (!aio_stat cf::player::playerdir $user) { |
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377 | $ns->send_drawinfo ( |
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378 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
379 | . "If this is your account, ask a dungeon master for assistance. " |
|
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380 | . "Otherwise choose a different login name.", |
194 | cf::NDI_RED |
381 | cf::NDI_RED |
195 | ); |
382 | ); |
196 | next; |
383 | next; |
197 | } |
384 | } |
198 | } |
385 | } |
… | |
… | |
244 | } |
431 | } |
245 | |
432 | |
246 | $ob->set_animation (2); |
433 | $ob->set_animation (2); |
247 | $ob->add_statbonus; |
434 | $ob->add_statbonus; |
248 | |
435 | |
249 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
436 | while () { |
250 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
437 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
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438 | my $msg = $ob->msg; |
|
|
439 | $msg =~ s/\b\n\b/ /g; |
|
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440 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
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441 | |
|
|
442 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
251 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
443 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
252 | |
444 | |
253 | $ns->state (cf::ST_CHANGE_CLASS); |
445 | last if $res =~ /[dD]/; |
|
|
446 | |
|
|
447 | $pl->chargen_race_next; |
|
|
448 | } |
|
|
449 | |
|
|
450 | $pl->chargen_race_done; |
|
|
451 | |
254 | delete $pl->{deny_save};#d# too early |
452 | delete $pl->{deny_save}; |
255 | |
453 | |
256 | last; |
454 | last; |
257 | } |
455 | } |
258 | }); |
456 | }); |
259 | } |
457 | } |
… | |
… | |
280 | } else { |
478 | } else { |
281 | $ob->reply (undef, |
479 | $ob->reply (undef, |
282 | "Ok, quitting, hope to see you again.", |
480 | "Ok, quitting, hope to see you again.", |
283 | cf::NDI_UNIQUE | cf::NDI_RED); |
481 | cf::NDI_UNIQUE | cf::NDI_RED); |
284 | $pl->ns->flush; |
482 | $pl->ns->flush; |
285 | $pl->quit_character; |
483 | cf::async { $pl->quit_character }; |
286 | } |
484 | } |
287 | }); |
485 | }); |
288 | }; |
486 | }; |
289 | |
487 | |
290 | cf::object->attach ( |
488 | cf::object->attach ( |
… | |
… | |
292 | on_apply => sub { |
490 | on_apply => sub { |
293 | my ($bed, $ob) = @_; |
491 | my ($bed, $ob) = @_; |
294 | |
492 | |
295 | return cf::override 0 unless $ob->type == cf::PLAYER; |
493 | return cf::override 0 unless $ob->type == cf::PLAYER; |
296 | |
494 | |
297 | my $pl = $ob->pl; |
495 | my $pl = $ob->contr; |
298 | |
496 | |
299 | # update respawn position |
497 | # update respawn position |
300 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
498 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
499 | cf::async { $pl->save }; |
301 | |
500 | |
302 | $pl->killer ("left"); |
501 | $pl->killer ("left"); |
303 | $ob->check_score; |
502 | $ob->check_score; |
304 | |
503 | |
305 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
504 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
… | |
… | |
329 | |
528 | |
330 | if ($cleanly) { |
529 | if ($cleanly) { |
331 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
530 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
332 | } else { |
531 | } else { |
333 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
532 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
533 | $pl->{unclean_save} = $cf::RUNTIME; |
334 | } |
534 | } |
335 | }, |
535 | }, |
336 | ); |
536 | ); |
337 | |
537 | |
338 | cf::client->attach ( |
538 | cf::client->attach ( |
339 | on_addme => \&addme, |
539 | on_addme => \&addme, |
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540 | on_setup => \&setup, |
340 | ); |
541 | ); |
341 | |
542 | |
342 | ############################################################################# |
543 | ############################################################################# |
343 | |
544 | |
344 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
545 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
345 | our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory |
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346 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
546 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
347 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
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348 | |
547 | |
349 | our $SCHEDULER = cf::async_ext { |
548 | our $SCHEDULER = cf::async_ext { |
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549 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
350 | while () { |
550 | while () { |
351 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
551 | $schedule_interval->next; |
352 | |
552 | |
353 | # this weird form of iteration over values is used because |
553 | # this weird form of iteration over values is used because |
354 | # the hash changes underneath us frequently, and for |
554 | # the hash changes underneath us frequently, and for |
355 | # keeps a direct reference to the value without (in 5.8 perls) |
555 | # keeps a direct reference to the value without (in 5.8 perls) |
356 | # keeping a reference, so this is prone to crashes or worse. |
556 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
360 | or next; |
560 | or next; |
361 | $pl->valid or next; |
561 | $pl->valid or next; |
362 | |
562 | |
363 | eval { |
563 | eval { |
364 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
564 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
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565 | cf::wait_for_tick_begin; |
365 | $pl->save; |
566 | $pl->save; |
366 | Coro::Timer::sleep $SAVE_INTERVAL; |
567 | |
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568 | unless ($pl->active) { |
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569 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
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570 | my $ob = $pl->ob; |
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571 | Scalar::Util::weaken $pl; |
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572 | Scalar::Util::weaken $ob; |
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573 | my $a_ = $pl->refcnt;#d# |
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574 | my $b_ = $ob->refcnt;#d# |
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575 | my $pl_ref = $pl->refcnt_cnt; |
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576 | my $ob_ref = $ob->refcnt_cnt; |
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577 | |
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|
578 | ## pl_ref == one from object + one from cf::PLAYER |
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|
579 | ## ob_ref == one from simply being an object |
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580 | if ($pl_ref == 2 && $ob_ref == 1) { |
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581 | warn "player-scheduler destroy ", $ob->name;#d# |
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582 | |
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583 | # remove from sight and get fresh "copies" |
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|
584 | $pl = delete $cf::PLAYER{$ob->name}; |
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585 | $ob = $pl->ob; |
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586 | |
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587 | $ob->destroy; |
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|
588 | $pl->destroy; |
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589 | } else { |
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590 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
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591 | } |
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592 | } |
367 | } |
593 | } |
368 | my $ob = $pl->ob; |
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369 | Scalar::Util::weaken $pl; # 2 == from object + from perl |
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|
370 | Scalar::Util::weaken $ob; # 2 == one from being an object + ??? |
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|
371 | my $a_ = $pl->refcnt; |
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|
372 | my $b_ = $ob->refcnt; |
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|
373 | my $a = $pl->refcnt_cnt; |
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374 | my $b = $ob->refcnt_cnt; |
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|
375 | warn "rc $a,$a_ $b,$b_\n";#d# |
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|
376 | }; |
594 | }; |
377 | warn $@ if $@; |
595 | warn $@ if $@; |
378 | Coro::cede; |
596 | Coro::cede; |
379 | }; |
597 | }; |
380 | } |
598 | } |
381 | }; |
599 | }; |
382 | |
600 | |
383 | cf::player::find "schmorp";#d# |
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384 | |
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385 | $SCHEDULER->prio (1); |
601 | $SCHEDULER->prio (1); |
386 | |
602 | |