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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.7 by root, Tue Dec 26 05:44:13 2006 UTC vs.
Revision 1.38 by root, Tue Apr 10 09:35:23 2007 UTC

1#! perl 1#! perl # MANDATORY
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
9 10
10# testbed for coroutines in crossfire : 11# paranoia function to overwrite a string-in-place
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
11 15
12sub query { 16sub query {
13 my ($ns, $flags, $text) = @_; 17 my ($ns, $flags, $text) = @_;
14 18
15 my $current = $Coro::current; 19 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 21 Coro::schedule while ref $current;
18 22
19 $current 23 $current
20} 24}
21 25
22sub can_cleanup { 26sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 27 my ($pl, $mtime) = @_;
24 28
25 my $age = time - $mtime; 29 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 30 my $level = $pl->ob->level;
27 31
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 32 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 35 || $age > 700 * 86400 # 2 years for everybody else
32} 36}
33 37
34sub check_playing { 38sub check_playing {
35 my ($ns, $user) = @_; 39 my ($ns, $user) = @_;
36 40
37 return unless cf::player::find $user; 41 return unless cf::player::find_active $user;
38 42
39 $ns->send_drawinfo ( 43 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 44 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 45 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 46 . "If you are already a registered player, make sure nobody "
49 ); 53 );
50 54
51 1 55 1
52} 56}
53 57
58sub check_clean_save {
59 my ($pl) = @_;
60
61 if (my $time = delete $pl->{unclean_save}) {
62 $pl->ns->send_drawinfo (
63 "You didn't use a savebed to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.",
66 cf::NDI_RED
67 );
68 #d#TODO
69 }
70}
71
54# delete a player directory, be non-blocking AND synchronous... 72# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 73# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 74sub nuke_playerdir {
57 my ($user) = @_; 75 my ($user) = @_;
58 76
60 system "cd \Q$PLAYERDIR\E " 78 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 81}
64 82
65sub on_addme { 83sub send_capabilities {
66 my ($ns) = @_; 84 my ($ns) = @_;
67 85
68 $ns->destroy if $ns->pl; 86 return unless $ns->extcmd;
69 87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "smoothing") { # cfplus-style smoothing
175 $ns->smoothing ($v);
176
177 } elsif ($k eq "fxix") {
178 $ns->fxix ($v);
179
180 } else {
181 # other commands:
182 # sexp: no idea, probably for oudated servers
183 # tick: more stupidity, server should sned a tick per tick
184
185 $setup{$k} = "FALSE";
186 }
187 }
188
189 $ns->send_packet (join " ", setup => %setup);
190
191 cf::datalog setup =>
192 request => $args,
193 reply => \%setup,
194 client => $ns->version,
195 ;
196}
197
198sub addme {
199 my ($ns) = @_;
200
201 if (!$ns->facecache)
202 {
203 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
204
205
206***
207*** WARNING:
208*** Your client does not support face/image caching,
209*** or it has been disabled. Face caching is mandatory
210*** so please enable it or use a newer client.
211***
212*** Look at your client preferences:
213***
214*** CFPlus: all known versions automatically enable the facecache.
215*** cfclient: use the -cache commandline option.
216*** cfclient: map will not redraw automatically (bug).
217*** gcfclient: use -cache commandline option, or enable
218*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
219*** jcrossclient: your client is broken, use CFPlus or gcfclient.
220***
221***
222EOF
223 if ($ns->version =~ /jcrossclient/) {
224 # let them, for now
225 } else {
226 $ns->flush;
227 return $ns->destroy;
228 }
229
230 # $ns->facecache = true;
231 }
232
233 if ($ns->mapmode < cf::Map1aCmd) {
234 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
235
236
237***
238*** WARNING:
239*** Your client is too old. Please upgrade to a newer version.
240EOF
241
242 $ns->flush;
243 return $ns->destroy;
244 }
245
246 $ns->pl and return $ns->destroy;
247
70 $ns->coro (sub { 248 $ns->async (sub {
71 my ($user, $pass); 249 my ($user, $pass);
72 250
73 $ns->send_packet ("addme_success"); 251 $ns->send_packet ("addme_success");
74 252
75 for (;;) { 253 for (;;) {
88 $ns->send_drawinfo ( 266 $ns->send_drawinfo (
89 "That username is currently used in another login session. " 267 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.", 268 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED 269 cf::NDI_RED
92 ); 270 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 271 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
94 last; 272 last;
95 } else { 273 } else {
96 $ns->send_drawinfo ( 274 $ns->send_drawinfo (
97 "Your username contains illegal characters " 275 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 276 . "(only a-z, A-Z and 0-9 are allowed), "
120 . "that cannot be too much to ask for :)", 298 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 299 cf::NDI_RED
122 ); 300 );
123 } 301 }
124 302
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127
128 # lock this username for the remainder of this login session 303 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 304 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 305 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 306 "That username is currently used in another login session. "
132 . "Chose another, or wait till the other session has ended.", 307 . "Chose another, or wait till the other session has ended.",
137 local $cf::LOGIN_LOCK{$user} = 1; 312 local $cf::LOGIN_LOCK{$user} = 1;
138 313
139 check_playing $ns, $user and next; 314 check_playing $ns, $user and next;
140 315
141 # try to read the user file and check the password 316 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 317 if (my $pl = cf::player::find $user) {
318 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 319 my $mtime = (stat _)[9];
144
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
146 $buf =~ /^password (\S+)$/m or next;
147 my $hash = $1; 320 my $hash = $pl->password;
148 321
149 if ($hash eq crypt $pass, $hash) { 322 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
323 nuke_str $pass;
150 # password matches, wonderful 324 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 325 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 326 $pl->connect ($ns);
327 check_clean_save $pl;
154 last; 328 last;
155 } elsif (can_cleanup $buf, $mtime) { 329 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 330 Coro::Timer::sleep 1;
157 331
158 $ns->send_drawinfo ( 332 $ns->send_drawinfo (
159 "Player exists, but password does not match. If this is your account, " 333 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 334 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 335 . "because it has not been in-use for some time.",
162 cf::NDI_RED 336 cf::NDI_RED
163 ); 337 );
164 338
339 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 340 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 341 or next;
167 342
168 # check if the file hasn't changed 343 # check if the file hasn't changed
169 aio_stat $plfile and next; 344 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 345 $mtime == (stat _)[9] or next;
171 346
172 nuke_playerdir $user; 347 $pl->quit_character;
173 348
174 # fall through to creation 349 # fall through to creation
175 } else { 350 } else {
351 nuke_str $pass;
352
176 Coro::Timer::sleep 1; 353 Coro::Timer::sleep 1;
177 354
178 $ns->send_drawinfo ( 355 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 356 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 357 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 358 cf::NDI_RED
182 ); 359 );
183 next; 360 next;
184 } 361 }
362 } else {
363 # unable to load the playerfile:
364 # check wether the player dir exists, which means the file is corrupted or
365 # something very similar.
366 if (!aio_stat cf::player::playerdir $user) {
367 $ns->send_drawinfo (
368 "Unable to retrieve this player. It might be a locked or broken account. "
369 . "If this is your account, ask a dungeon master for assistance. "
370 . "Otherwise choose a different login name.",
371 cf::NDI_RED
372 );
373 next;
374 }
185 } 375 }
186 376
187 # the rest of this function is character creation 377 # the rest of this function is character creation
188 378
189 # just to make sure nothing is left over 379 # just to make sure nothing is left over
190 nuke_playerdir $user; 380 nuke_playerdir $user;
191 381
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 382 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 383
194 if ($pass2 ne $pass) { 384 if ($pass2 ne $pass) {
385 nuke_str $pass;
386 nuke_str $pass2;
195 $ns->send_drawinfo ( 387 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 388 "The passwords do not match, please try again.",
197 cf::NDI_RED 389 cf::NDI_RED
198 ); 390 );
199 next; 391 next;
200 } 392 }
201 393
394 nuke_str $pass2;
395
202 my $pl = cf::player::create; 396 my $pl = cf::player::new $user;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 397 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
398 nuke_str $pass;
205 $pl->connect ($ns); 399 $pl->connect ($ns);
206 400
207 my $ob = $pl->ob; 401 my $ob = $pl->ob;
208 402
209 while () { 403 while () {
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 426 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 427 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 428 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
235 429
236 $ns->state (cf::ST_CHANGE_CLASS); 430 $ns->state (cf::ST_CHANGE_CLASS);
237 $pl->enable_save (1);#d# too early 431 delete $pl->{deny_save};#d# too early
238 432
239 last; 433 last;
240 } 434 }
241 }); 435 });
242} 436}
437
438cf::register_command quit => sub {
439 my ($ob, $arg) = @_;
440
441 $ob->reply (undef,
442 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
443 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
444 cf::NDI_UNIQUE | cf::NDI_RED);
445};
446
447cf::register_command quit_character => sub {
448 my ($ob, $arg) = @_;
449
450 my $pl = $ob->contr;
451
452 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
453 if ($_[0] !~ /^[yY]/) {
454 $ob->reply (undef,
455 "Ok, not not quitting then.",
456 cf::NDI_UNIQUE | cf::NDI_RED);
457 } else {
458 $ob->reply (undef,
459 "Ok, quitting, hope to see you again.",
460 cf::NDI_UNIQUE | cf::NDI_RED);
461 $pl->ns->flush;
462 cf::async { $pl->quit_character };
463 }
464 });
465};
243 466
244cf::object->attach ( 467cf::object->attach (
245 type => cf::SAVEBED, 468 type => cf::SAVEBED,
246 on_apply => sub { 469 on_apply => sub {
247 my ($bed, $ob) = @_; 470 my ($bed, $ob) = @_;
248 471
249 return cf::override 0 unless $ob->type == cf::PLAYER; 472 return cf::override 0 unless $ob->type == cf::PLAYER;
250 473
474 my $pl = $ob->contr;
475
251 # update respawn position 476 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 477 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
478 cf::async { $pl->save };
253 479
254 $ob->contr->killer ("left"); 480 $pl->killer ("left");
255 $ob->check_score; 481 $ob->check_score;
256 482
257 $ob->reply (undef, "In the future, you will wake up here when you die."); 483 $ob->reply (undef, "In the future, you will wake up here when you die.");
258 $ob->contr->save (1);
259 484
260 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 485 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
261 if ($_[0] !~ /^[yY]/) { 486 if ($_[0] !~ /^[yY]/) {
487 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
488 $pl->deactivate;
262 $ob->contr->ns->destroy; 489 $pl->ns->destroy;
263 } else { 490 } else {
264 $ob->contr->enable_save (1); 491 cf::async { $pl->save };
265 } 492 }
266 }); 493 });
267 }, 494 },
268); 495);
269 496
270cf::client->attach (package => __PACKAGE__); 497cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 my $name = $pl->ob->name;
271 501
502 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
503 },
504 on_logout => sub {
505 my ($pl, $cleanly) = @_;
506 my $name = $pl->ob->name;
507
508 if ($cleanly) {
509 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
510 } else {
511 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
512 $pl->{unclean_save} = $cf::RUNTIME;
513 }
514 },
515);
516
517cf::client->attach (
518 on_addme => \&addme,
519 on_setup => \&setup,
520);
521
522#############################################################################
523
524our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
525our $SAVE_TIMEOUT = 20; # save players every n seconds
526
527our $SCHEDULER = cf::async_ext {
528 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
529 while () {
530 $schedule_interval->next;
531
532 # this weird form of iteration over values is used because
533 # the hash changes underneath us frequently, and for
534 # keeps a direct reference to the value without (in 5.8 perls)
535 # keeping a reference, so this is prone to crashes or worse.
536 my @players = keys %cf::PLAYER;
537 for (@players) {
538 my $pl = $cf::PLAYER{$_}
539 or next;
540 $pl->valid or next;
541
542 eval {
543 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
544 $cf::WAIT_FOR_TICK_ONE->wait;
545 $pl->save;
546
547 unless ($pl->active) {
548 # check refcounts, this is tricky and needs to be adjusted to fit server internals
549 my $ob = $pl->ob;
550 Scalar::Util::weaken $pl;
551 Scalar::Util::weaken $ob;
552 my $a_ = $pl->refcnt;#d#
553 my $b_ = $ob->refcnt;#d#
554 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt;
556
557 ## pl_ref == one from object + one from cf::PLAYER
558 ## ob_ref == one from simply being an object
559 if ($pl_ref == 2 && $ob_ref == 1) {
560 warn "player-scheduler destroy ", $ob->name;#d#
561
562 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob;
565
566 $ob->destroy;
567 $pl->destroy;
568 } else {
569 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
570 }
571 }
572 }
573 };
574 warn $@ if $@;
575 Coro::cede;
576 };
577 }
578};
579
580$SCHEDULER->prio (1);
581

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