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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.38 by root, Tue Apr 10 09:35:23 2007 UTC vs.
Revision 1.78 by root, Mon Jan 7 01:55:19 2008 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
41 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
42 41
43 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 50 . "this will fix anything.",
52 cf::NDI_RED 51 cf::NDI_RED
53 ); 52 );
54 53
55 1 54 1
56} 55}
57 56
58sub check_clean_save { 57sub safe_spot($$$) {
58 my ($m, $x, $y) = @_;
59
60 return 0;
61 warn join ":", $m->at ($x, $y);#d#
62 warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
63 return 0;
64
65 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
66}
67
68sub enter_map {
59 my ($pl) = @_; 69 my ($pl) = @_;
60 70
71 my $ob = $pl->ob;
72
73 my ($map, $x, $y)
74 = $ob->{_link_pos}
75 ? @{delete $ob->{_link_pos}}
76 : ($pl->maplevel, $ob->x, $ob->y);
77
78 $ob->enter_link;
79
80 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 81 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 82
83 if ($time && $m && !safe_spot $m, $x, $y) {
84 if ($time < $m->{instantiate_time}) {
85 # the map was reset in the meantime
86 my $age = $cf::RUNTIME - $time;
87
88 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
89
90 ($map, $x, $y) = $pl->savebed;
91
92 if ($age >= $MAX_DISCONNECT_TIME) {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
96 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
97 . "H<You disconnected too long without having used a savebed.>",
98 cf::NDI_RED
99 );
100 # kill them.
101 # reminds me of the famous badness 10000 syndrome...
102 $ob->stats->hp (-10000); #] if they survive this they deserved to live
103 $pl->killer ("a cave-in");
104 } else {
105 $ob->message (
106 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
107 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
108 . "Better use a savebed next time, much worse things could have happened... "
109 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
110 cf::NDI_RED
111 );
112 }
113 } else {
114 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 115 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 116 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 117 . "or monsters suddenly snapping your body. Better use a savebed next time. "
118 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 119 cf::NDI_RED
67 ); 120 );
68 #d#TODO 121 }
69 } 122 }
123
124 $ob->goto ($map, $x, $y);
70} 125}
71 126
72# delete a player directory, be non-blocking AND synchronous... 127# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 128# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 129sub nuke_playerdir {
75 my ($user) = @_; 130 my ($user) = @_;
76 131
77 aio_stat "$PLAYERDIR/$user"; 132 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
78 system "cd \Q$PLAYERDIR\E "
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81}
82 133
83sub send_capabilities { 134 cf::fork_call {
135 rename "$PLAYERDIR/$user", $temp;
136 system "rm", "-rf", $temp;
137 };
138}
139
140cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 141 my ($ns) = @_;
85 142
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "smoothing") { # cfplus-style smoothing
175 $ns->smoothing ($v);
176
177 } elsif ($k eq "fxix") {
178 $ns->fxix ($v);
179
180 } else {
181 # other commands:
182 # sexp: no idea, probably for oudated servers
183 # tick: more stupidity, server should sned a tick per tick
184
185 $setup{$k} = "FALSE";
186 }
187 }
188
189 $ns->send_packet (join " ", setup => %setup);
190
191 cf::datalog setup =>
192 request => $args,
193 reply => \%setup,
194 client => $ns->version,
195 ;
196}
197
198sub addme {
199 my ($ns) = @_;
200
201 if (!$ns->facecache) 143 if (!$ns->facecache)
202 { 144 {
203 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 145 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
204 146
205 147
206*** 148***
207*** WARNING: 149*** WARNING:
208*** Your client does not support face/image caching, 150*** Your client does not support face/image caching,
213*** 155***
214*** CFPlus: all known versions automatically enable the facecache. 156*** CFPlus: all known versions automatically enable the facecache.
215*** cfclient: use the -cache commandline option. 157*** cfclient: use the -cache commandline option.
216*** cfclient: map will not redraw automatically (bug). 158*** cfclient: map will not redraw automatically (bug).
217*** gcfclient: use -cache commandline option, or enable 159*** gcfclient: use -cache commandline option, or enable
218*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 160*** gcfclient: Client => Configure => Map & Image => Cache Images.
219*** jcrossclient: your client is broken, use CFPlus or gcfclient. 161*** jcrossclient: your client is broken, use CFPlus or gcfclient.
220*** 162***
221*** 163***
222EOF 164EOF
223 if ($ns->version =~ /jcrossclient/) { 165 if ($ns->version =~ /jcrossclient/) {
244 } 186 }
245 187
246 $ns->pl and return $ns->destroy; 188 $ns->pl and return $ns->destroy;
247 189
248 $ns->async (sub { 190 $ns->async (sub {
191 $Coro::current->{desc} = "addme init";
192
249 my ($user, $pass); 193 my ($user, $pass);
250 194
251 $ns->send_packet ("addme_success"); 195 $ns->send_packet ("addme_success");
252 196
253 for (;;) { 197 for (;;) {
276 . "(only a-z, A-Z and 0-9 are allowed), " 220 . "(only a-z, A-Z and 0-9 are allowed), "
277 . "or is not between 3 and 18 characters in length.", 221 . "or is not between 3 and 18 characters in length.",
278 cf::NDI_RED 222 cf::NDI_RED
279 ); 223 );
280 } 224 }
225 Coro::Timer::sleep 0.4;
281 } 226 }
282 227
283 check_playing $ns, $user and next; 228 check_playing $ns, $user and next;
229
230 $Coro::current->{desc} = "addme($user) pass";
284 231
285 $ns->send_drawinfo ( 232 $ns->send_drawinfo (
286 "Welcome $user, please enter your password now. " 233 "Welcome $user, please enter your password now. "
287 . "New users should now choose a password. " 234 . "New users should now choose a password. "
288 . "Anything your client lets you enter is fine.", 235 . "Anything your client lets you enter is fine.",
296 $ns->send_drawinfo ( 243 $ns->send_drawinfo (
297 "Try to use at least three characters as your password please, " 244 "Try to use at least three characters as your password please, "
298 . "that cannot be too much to ask for :)", 245 . "that cannot be too much to ask for :)",
299 cf::NDI_RED 246 cf::NDI_RED
300 ); 247 );
248 Coro::Timer::sleep 0.4;
301 } 249 }
302 250
303 # lock this username for the remainder of this login session 251 # lock this username for the remainder of this login session
304 if ($cf::LOGIN_LOCK{$user}) { 252 if ($cf::LOGIN_LOCK{$user}) {
305 $ns->send_drawinfo ( 253 $ns->send_drawinfo (
311 } 259 }
312 local $cf::LOGIN_LOCK{$user} = 1; 260 local $cf::LOGIN_LOCK{$user} = 1;
313 261
314 check_playing $ns, $user and next; 262 check_playing $ns, $user and next;
315 263
264 $Coro::current->{desc} = "addme($user) check";
265
316 # try to read the user file and check the password 266 # try to read the user file and check the password
317 if (my $pl = cf::player::find $user) { 267 if (my $pl = cf::player::find $user) {
318 aio_stat $pl->path and next; 268 aio_stat $pl->path and next;
319 my $mtime = (stat _)[9]; 269 my $mtime = (stat _)[9];
320 my $hash = $pl->password; 270 my $hash = $pl->password;
322 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 272 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
323 nuke_str $pass; 273 nuke_str $pass;
324 # password matches, wonderful 274 # password matches, wonderful
325 my $pl = cf::player::find $user or next; 275 my $pl = cf::player::find $user or next;
326 $pl->connect ($ns); 276 $pl->connect ($ns);
327 check_clean_save $pl; 277 enter_map $pl;
328 last; 278 last;
329 } elsif (can_cleanup $pl, $mtime) { 279 } elsif (can_cleanup $pl, $mtime) {
330 Coro::Timer::sleep 1; 280 Coro::Timer::sleep 1;
331 281
332 $ns->send_drawinfo ( 282 $ns->send_drawinfo (
373 next; 323 next;
374 } 324 }
375 } 325 }
376 326
377 # the rest of this function is character creation 327 # the rest of this function is character creation
328 $Coro::current->{desc} = "addme($user) chargen";
378 329
379 # just to make sure nothing is left over 330 # just to make sure nothing is left over
380 nuke_playerdir $user; 331 nuke_playerdir $user;
381 332
382 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 333 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
386 nuke_str $pass2; 337 nuke_str $pass2;
387 $ns->send_drawinfo ( 338 $ns->send_drawinfo (
388 "The passwords do not match, please try again.", 339 "The passwords do not match, please try again.",
389 cf::NDI_RED 340 cf::NDI_RED
390 ); 341 );
342 Coro::Timer::sleep 0.5;
391 next; 343 next;
392 } 344 }
393 345
394 nuke_str $pass2; 346 nuke_str $pass2;
395 347
396 my $pl = cf::player::new $user; 348 my $pl = cf::player::new $user;
397 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 349 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
398 nuke_str $pass; 350 nuke_str $pass;
399 $pl->connect ($ns); 351 $pl->connect ($ns);
400
401 my $ob = $pl->ob; 352 my $ob = $pl->ob;
353
354 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
402 355
403 while () { 356 while () {
404 $ob->update_stats; 357 $ob->update_stats;
405 $pl->save_stats; 358 $pl->save_stats;
406 359
416 $ob->swap_stats ($res - 1, $swap - 1); 369 $ob->swap_stats ($res - 1, $swap - 1);
417 } 370 }
418 } else { 371 } else {
419 $ob->roll_stats; 372 $ob->roll_stats;
420 } 373 }
374
375 Coro::Timer::sleep 0.2;
421 } 376 }
422 377
423 $ob->set_animation (2); 378 $ob->set_animation (2);
424 $ob->add_statbonus; 379 $ob->add_statbonus;
425 380
426 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 381 while () {
427 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 382 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
383 my $msg = $ob->msg;
384 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
385 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
386
387 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
428 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 388 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
429 389
430 $ns->state (cf::ST_CHANGE_CLASS); 390 last if $res =~ /[dD]/;
391
392 $pl->chargen_race_next;
393 Coro::Timer::sleep 0.2;
394 }
395
396 $pl->chargen_race_done;
397
398 while () {
399 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
400 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
401
402 if ($res =~ /^[fF]/) {
403 $pl->gender (1);
404 last;
405 } elsif ($res =~ /^[mM]/) {
406 $pl->gender (0);
407 last;
408 }
409 Coro::Timer::sleep 0.2;
410 }
411
412 $ob->reply (undef, "Welcome to Deliantra!");
413
431 delete $pl->{deny_save};#d# too early 414 delete $pl->{deny_save};
432 415
433 last; 416 last;
434 } 417 }
435 }); 418 });
436} 419});
437 420
438cf::register_command quit => sub { 421cf::register_command quit => sub {
439 my ($ob, $arg) = @_; 422 my ($ob, $arg) = @_;
440 423
441 $ob->reply (undef, 424 $ob->reply (undef,
512 $pl->{unclean_save} = $cf::RUNTIME; 495 $pl->{unclean_save} = $cf::RUNTIME;
513 } 496 }
514 }, 497 },
515); 498);
516 499
517cf::client->attach (
518 on_addme => \&addme,
519 on_setup => \&setup,
520);
521
522############################################################################# 500#############################################################################
523 501
524our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 502our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
525our $SAVE_TIMEOUT = 20; # save players every n seconds 503our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
526 504
527our $SCHEDULER = cf::async_ext { 505our $SCHEDULER = cf::async_ext {
528 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 506 $Coro::current->{desc} = "player scheduler";
507
529 while () { 508 while () {
530 $schedule_interval->next; 509 Coro::EV::timer_once $SCHEDULE_INTERVAL;
531 510
532 # this weird form of iteration over values is used because 511 # this weird form of iteration over values is used because
533 # the hash changes underneath us frequently, and for 512 # the hash changes underneath us frequently, and for
534 # keeps a direct reference to the value without (in 5.8 perls) 513 # keeps a direct reference to the value without (in 5.8 perls)
535 # keeping a reference, so this is prone to crashes or worse. 514 # keeping a reference, so this is prone to crashes or worse.
539 or next; 518 or next;
540 $pl->valid or next; 519 $pl->valid or next;
541 520
542 eval { 521 eval {
543 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 522 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
544 $cf::WAIT_FOR_TICK_ONE->wait;
545 $pl->save; 523 $pl->save;
546 524
547 unless ($pl->active) { 525 unless ($pl->active || $pl->ns) {
548 # check refcounts, this is tricky and needs to be adjusted to fit server internals 526 # check refcounts, this is tricky and needs to be adjusted to fit server internals
549 my $ob = $pl->ob; 527 my $ob = $pl->ob;
550 Scalar::Util::weaken $pl; 528
551 Scalar::Util::weaken $ob;
552 my $a_ = $pl->refcnt;#d#
553 my $b_ = $ob->refcnt;#d#
554 my $pl_ref = $pl->refcnt_cnt; 529 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt; 530 my $ob_ref = $ob->refcnt_cnt;
556 531
557 ## pl_ref == one from object + one from cf::PLAYER 532 ## pl_ref == $pl + ob->contr + %cf::PLAYER
558 ## ob_ref == one from simply being an object 533 ## ob_ref == $ob + pl->observe + simply being an object
559 if ($pl_ref == 2 && $ob_ref == 1) { 534 if ($pl_ref == 3 && $ob_ref == 3) {
560 warn "player-scheduler destroy ", $ob->name;#d# 535 warn "player-scheduler destroy ", $ob->name;#d#
561 536
562 # remove from sight and get fresh "copies" 537 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name}; 538 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob; 539 $ob = $pl->ob;
565 540
566 $ob->destroy;
567 $pl->destroy; 541 $pl->destroy; # destroys $ob
568 } else { 542 } else {
543 my $a_ = $pl->refcnt;#d#
544 my $b_ = $ob->refcnt;#d#
545
569 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 546 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
570 } 547 }
571 } 548 }
572 } 549 }
573 }; 550 };
574 warn $@ if $@; 551 warn $@ if $@;

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