--- deliantra/server/ext/login.ext 2007/01/08 23:36:16 1.21 +++ deliantra/server/ext/login.ext 2007/01/09 15:36:18 1.23 @@ -296,6 +296,7 @@ # update respawn position $pl->savebed ($bed->map->path, $bed->x, $bed->y); + cf::async { $pl->save }; $pl->killer ("left"); $ob->check_score; @@ -342,7 +343,7 @@ our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs our $SAVE_TIMEOUT = 20; # save players every n seconds -our $SAVE_INTERVAL = 1.1; # save at max. one player every $SAVE_INTERVAL +our $SAVE_INTERVAL = 0.5; # save at max. one player every $SAVE_INTERVAL our $SCHEDULER = cf::async_ext { while () { @@ -367,8 +368,8 @@ my $ob = $pl->ob; Scalar::Util::weaken $pl; Scalar::Util::weaken $ob; - my $a_ = $pl->refcnt; - my $b_ = $ob->refcnt; + my $a_ = $pl->refcnt;#d# + my $b_ = $ob->refcnt;#d# my $pl_ref = $pl->refcnt_cnt; my $ob_ref = $ob->refcnt_cnt;