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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.32 by root, Mon Apr 2 18:04:45 2007 UTC vs.
Revision 1.70 by root, Sun Sep 2 12:37:10 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
15 14
16sub query { 15sub query {
17 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
18 17
19 my $current = $Coro::current; 18 my $current = $Coro::current;
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
22 21
23 $current 22 $current
24} 23}
25 24
41 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
42 41
43 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 50 . "this will fix anything.",
52 cf::NDI_RED 51 cf::NDI_RED
53 ); 52 );
54 53
55 1 54 1
56} 55}
57 56
58sub check_clean_save { 57sub enter_map {
59 my ($pl) = @_; 58 my ($pl) = @_;
60 59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
61 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
62 $pl->ns->send_drawinfo ( 70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 107 cf::NDI_RED
108 );
109 }
67 ); 110 }
68 #d#TODO
69 } 111 }
112
113 $ob->goto ($map, $x, $y);
70} 114}
71 115
72# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 118sub nuke_playerdir {
75 my ($user) = @_; 119 my ($user) = @_;
76 120
77 aio_stat "$PLAYERDIR/$user"; 121 aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~";
78 system "cd \Q$PLAYERDIR\E " 122 system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &";
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 123}
82 124
83sub addme { 125cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 126 my ($ns) = @_;
85 127
86 if (!$ns->facecache) 128 if (!$ns->facecache)
87 { 129 {
88 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 130 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
89 131
90 132
91*** 133***
92*** WARNING: 134*** WARNING:
93*** Your client does not support face/image caching, 135*** Your client does not support face/image caching,
98*** 140***
99*** CFPlus: all known versions automatically enable the facecache. 141*** CFPlus: all known versions automatically enable the facecache.
100*** cfclient: use the -cache commandline option. 142*** cfclient: use the -cache commandline option.
101*** cfclient: map will not redraw automatically (bug). 143*** cfclient: map will not redraw automatically (bug).
102*** gcfclient: use -cache commandline option, or enable 144*** gcfclient: use -cache commandline option, or enable
103*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 145*** gcfclient: Client => Configure => Map & Image => Cache Images.
104*** jcrossclient: your client is broken, use CFPlus or gcfclient. 146*** jcrossclient: your client is broken, use CFPlus or gcfclient.
105*** 147***
106*** 148***
107EOF 149EOF
108 if ($ns->version =~ /jcrossclient/) { 150 if ($ns->version =~ /jcrossclient/) {
111 $ns->flush; 153 $ns->flush;
112 return $ns->destroy; 154 return $ns->destroy;
113 } 155 }
114 156
115 # $ns->facecache = true; 157 # $ns->facecache = true;
116 } 158 }
159
160 if ($ns->mapmode < cf::Map1aCmd) {
161 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
162
163
164***
165*** WARNING:
166*** Your client is too old. Please upgrade to a newer version.
167EOF
168
169 $ns->flush;
170 return $ns->destroy;
171 }
117 172
118 $ns->pl and return $ns->destroy; 173 $ns->pl and return $ns->destroy;
119 174
120 $ns->async (sub { 175 $ns->async (sub {
121 my ($user, $pass); 176 my ($user, $pass);
148 . "(only a-z, A-Z and 0-9 are allowed), " 203 . "(only a-z, A-Z and 0-9 are allowed), "
149 . "or is not between 3 and 18 characters in length.", 204 . "or is not between 3 and 18 characters in length.",
150 cf::NDI_RED 205 cf::NDI_RED
151 ); 206 );
152 } 207 }
208 Coro::Timer::sleep 0.4;
153 } 209 }
154 210
155 check_playing $ns, $user and next; 211 check_playing $ns, $user and next;
156 212
157 $ns->send_drawinfo ( 213 $ns->send_drawinfo (
168 $ns->send_drawinfo ( 224 $ns->send_drawinfo (
169 "Try to use at least three characters as your password please, " 225 "Try to use at least three characters as your password please, "
170 . "that cannot be too much to ask for :)", 226 . "that cannot be too much to ask for :)",
171 cf::NDI_RED 227 cf::NDI_RED
172 ); 228 );
229 Coro::Timer::sleep 0.4;
173 } 230 }
174 231
175 # lock this username for the remainder of this login session 232 # lock this username for the remainder of this login session
176 if ($cf::LOGIN_LOCK{$user}) { 233 if ($cf::LOGIN_LOCK{$user}) {
177 $ns->send_drawinfo ( 234 $ns->send_drawinfo (
194 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 251 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
195 nuke_str $pass; 252 nuke_str $pass;
196 # password matches, wonderful 253 # password matches, wonderful
197 my $pl = cf::player::find $user or next; 254 my $pl = cf::player::find $user or next;
198 $pl->connect ($ns); 255 $pl->connect ($ns);
199 check_clean_save $pl; 256 enter_map $pl;
200 last; 257 last;
201 } elsif (can_cleanup $pl, $mtime) { 258 } elsif (can_cleanup $pl, $mtime) {
202 Coro::Timer::sleep 1; 259 Coro::Timer::sleep 1;
203 260
204 $ns->send_drawinfo ( 261 $ns->send_drawinfo (
225 Coro::Timer::sleep 1; 282 Coro::Timer::sleep 1;
226 283
227 $ns->send_drawinfo ( 284 $ns->send_drawinfo (
228 "Wrong username or password. Please try again " 285 "Wrong username or password. Please try again "
229 . "(check for Numlock and other semi-obvious error sources).", 286 . "(check for Numlock and other semi-obvious error sources).",
287 cf::NDI_RED
288 );
289 next;
290 }
291 } else {
292 # unable to load the playerfile:
293 # check wether the player dir exists, which means the file is corrupted or
294 # something very similar.
295 if (!aio_stat cf::player::playerdir $user) {
296 $ns->send_drawinfo (
297 "Unable to retrieve this player. It might be a locked or broken account. "
298 . "If this is your account, ask a dungeon master for assistance. "
299 . "Otherwise choose a different login name.",
230 cf::NDI_RED 300 cf::NDI_RED
231 ); 301 );
232 next; 302 next;
233 } 303 }
234 } 304 }
245 nuke_str $pass2; 315 nuke_str $pass2;
246 $ns->send_drawinfo ( 316 $ns->send_drawinfo (
247 "The passwords do not match, please try again.", 317 "The passwords do not match, please try again.",
248 cf::NDI_RED 318 cf::NDI_RED
249 ); 319 );
320 Coro::Timer::sleep 0.5;
250 next; 321 next;
251 } 322 }
252 323
253 nuke_str $pass2; 324 nuke_str $pass2;
254 325
255 my $pl = cf::player::new $user; 326 my $pl = cf::player::new $user;
256 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 327 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
257 nuke_str $pass; 328 nuke_str $pass;
258 $pl->connect ($ns); 329 $pl->connect ($ns);
259
260 my $ob = $pl->ob; 330 my $ob = $pl->ob;
331
332 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
261 333
262 while () { 334 while () {
263 $ob->update_stats; 335 $ob->update_stats;
264 $pl->save_stats; 336 $pl->save_stats;
265 337
275 $ob->swap_stats ($res - 1, $swap - 1); 347 $ob->swap_stats ($res - 1, $swap - 1);
276 } 348 }
277 } else { 349 } else {
278 $ob->roll_stats; 350 $ob->roll_stats;
279 } 351 }
352
353 Coro::Timer::sleep 0.2;
280 } 354 }
281 355
282 $ob->set_animation (2); 356 $ob->set_animation (2);
283 $ob->add_statbonus; 357 $ob->add_statbonus;
284 358
285 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 359 while () {
286 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 360 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
361 my $msg = $ob->msg;
362 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
363 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
364
365 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
287 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 366 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
288 367
289 $ns->state (cf::ST_CHANGE_CLASS); 368 last if $res =~ /[dD]/;
369
370 $pl->chargen_race_next;
371 Coro::Timer::sleep 0.2;
372 }
373
374 $pl->chargen_race_done;
375
376 while () {
377 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
379
380 if ($res =~ /^[fF]/) {
381 $pl->gender (1);
382 last;
383 } elsif ($res =~ /^[mM]/) {
384 $pl->gender (0);
385 last;
386 }
387 Coro::Timer::sleep 0.2;
388 }
389
390 $ob->reply (undef, "Welcome to Crossfire!");
391
290 delete $pl->{deny_save};#d# too early 392 delete $pl->{deny_save};
291 393
292 last; 394 last;
293 } 395 }
294 }); 396 });
295} 397});
296 398
297cf::register_command quit => sub { 399cf::register_command quit => sub {
298 my ($ob, $arg) = @_; 400 my ($ob, $arg) = @_;
299 401
300 $ob->reply (undef, 402 $ob->reply (undef,
371 $pl->{unclean_save} = $cf::RUNTIME; 473 $pl->{unclean_save} = $cf::RUNTIME;
372 } 474 }
373 }, 475 },
374); 476);
375 477
376sub setup {
377 my ($ns, $args) = @_;
378
379 # run through the cmds of setup
380 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
381 #
382 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
383 # The client then must sort this out
384
385 my %setup = split / +/, $args;
386 while (my ($k, $v) = each %setup) {
387
388 if ($k eq "sound") {
389 $ns->sound ($v);
390
391 } elsif ($k eq "exp64") {
392 $setup{$k} = 1;
393
394 } elsif ($k eq "spellmon") {
395 $ns->monitor_spells ($v);
396
397 } elsif ($k eq "darkness") {
398 $ns->darkness ($v);
399
400 } elsif ($k eq "map1cmd") {
401 $ns->mapmode (cf::Map1Cmd) if $v > 0;
402
403 } elsif ($k eq "map1acmd") {
404 $ns->mapmode (cf::Map1aCmd) if $v > 0;
405
406 } elsif ($k eq "newmapcmd") {
407 $ns->newmapcmd ($v);
408
409 } elsif ($k eq "mapinfocmd") {
410 $ns->mapinfocmd ($v);
411
412 } elsif ($k eq "extcmd") {
413 $ns->extcmd ($v > 0);
414
415 } elsif ($k eq "extmap") {
416 $ns->extmap ($v);
417
418 } elsif ($k eq "facecache") {
419 $ns->facecache ($v);
420
421 } elsif ($k eq "faceset") {
422 $ns->faceset (0);
423 $setup{$k} = 0;
424 # $ns->image2 (1)
425
426 } elsif ($k eq "itemcmd") {
427 # Version of the item protocol command to use. Currently,
428 # only supported versions are 1 and 2. Using a numeric
429 # value will make it very easy to extend this in the future.
430 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
431
432 $setup{$k} = $ns->itemcmd;
433
434 } elsif ($k eq "mapsize") {
435 my ($x, $y) = split /x/, $v;
436
437 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
438 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
439
440 $setup{$k} = "${x}x${y}";
441
442 } elsif ($k eq "extendedMapInfos") {
443 $ns->ext_mapinfos ($v);
444
445 } elsif ($k eq "extendedTextInfos") {
446 $ns->has_readable_type ($v);
447
448 } else {
449 # other commands:
450 # sexp: no idea, probably for oudated servers
451 # tick: more stupidity, server should sned a tick per tick
452
453 $setup{$k} = "FALSE";
454 }
455 }
456
457 $ns->send_packet (join " ", setup => %setup);
458
459 cf::datalog setup =>
460 request => $args,
461 reply => \%setup,
462 client => $ns->version,
463 ;
464}
465
466cf::client->attach (
467 on_addme => \&addme,
468 on_setup => \&setup,
469);
470
471############################################################################# 478#############################################################################
472 479
473our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 480our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
474our $SAVE_TIMEOUT = 20; # save players every n seconds 481our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
475 482
476our $SCHEDULER = cf::async_ext { 483our $SCHEDULER = cf::async_ext {
477 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 484 my $schedule_interval = Coro::Event->timer (after => 1);
478 while () { 485 while () {
486 $schedule_interval->interval ($SCHEDULE_INTERVAL);
479 $schedule_interval->next; 487 $schedule_interval->next;
480 488
481 # this weird form of iteration over values is used because 489 # this weird form of iteration over values is used because
482 # the hash changes underneath us frequently, and for 490 # the hash changes underneath us frequently, and for
483 # keeps a direct reference to the value without (in 5.8 perls) 491 # keeps a direct reference to the value without (in 5.8 perls)
488 or next; 496 or next;
489 $pl->valid or next; 497 $pl->valid or next;
490 498
491 eval { 499 eval {
492 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
493 $cf::WAIT_FOR_TICK_ONE->wait;
494 $pl->save; 501 $pl->save;
495 502
496 unless ($pl->active) { 503 unless ($pl->active || $pl->ns) {
497 # check refcounts, this is tricky and needs to be adjusted to fit server internals 504 # check refcounts, this is tricky and needs to be adjusted to fit server internals
498 my $ob = $pl->ob; 505 my $ob = $pl->ob;
499 Scalar::Util::weaken $pl; 506
500 Scalar::Util::weaken $ob;
501 my $a_ = $pl->refcnt;#d#
502 my $b_ = $ob->refcnt;#d#
503 my $pl_ref = $pl->refcnt_cnt; 507 my $pl_ref = $pl->refcnt_cnt;
504 my $ob_ref = $ob->refcnt_cnt; 508 my $ob_ref = $ob->refcnt_cnt;
505 509
506 ## pl_ref == one from object + one from cf::PLAYER 510 ## pl_ref == $pl + ob->contr + %cf::PLAYER
507 ## ob_ref == one from simply being an object 511 ## ob_ref == $ob + pl->observe + simply being an object
508 if ($pl_ref == 2 && $ob_ref == 1) { 512 if ($pl_ref == 3 && $ob_ref == 3) {
509 warn "player-scheduler destroy ", $ob->name;#d# 513 warn "player-scheduler destroy ", $ob->name;#d#
510 514
511 # remove from sight and get fresh "copies" 515 # remove from sight and get fresh "copies"
512 $pl = delete $cf::PLAYER{$ob->name}; 516 $pl = delete $cf::PLAYER{$ob->name};
513 $ob = $pl->ob; 517 $ob = $pl->ob;
514 518
515 $ob->destroy;
516 $pl->destroy; 519 $pl->destroy; # destroys $ob
517 } else { 520 } else {
521 my $a_ = $pl->refcnt;#d#
522 my $b_ = $ob->refcnt;#d#
523
518 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 524 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
519 } 525 }
520 } 526 }
521 } 527 }
522 }; 528 };
523 warn $@ if $@; 529 warn $@ if $@;

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