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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.34 by root, Tue Apr 3 00:21:37 2007 UTC vs.
Revision 1.77 by root, Fri Dec 28 19:44:34 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
15 14
16sub query { 15sub query {
17 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
18 17
19 my $current = $Coro::current; 18 my $current = $Coro::current;
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
22 21
23 $current 22 $current
24} 23}
25 24
41 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
42 41
43 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 50 . "this will fix anything.",
52 cf::NDI_RED 51 cf::NDI_RED
53 ); 52 );
54 53
55 1 54 1
56} 55}
57 56
58sub check_clean_save { 57sub safe_spot($$$) {
58 my ($m, $x, $y) = @_;
59
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61}
62
63sub enter_map {
59 my ($pl) = @_; 64 my ($pl) = @_;
60 65
66 my $ob = $pl->ob;
67
68 my ($map, $x, $y)
69 = $ob->{_link_pos}
70 ? @{delete $ob->{_link_pos}}
71 : ($pl->maplevel, $ob->x, $ob->y);
72
73 $ob->enter_link;
74
75 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 76 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 77
78 if ($time && $m && !safe_spot $m, $x, $y) {
79 if ($time < $m->{instantiate_time}) {
80 # the map was reset in the meantime
81 my $age = $cf::RUNTIME - $time;
82
83 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
84
85 ($map, $x, $y) = $pl->savebed;
86
87 if ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92 . "H<You disconnected too long without having used a savebed.>",
93 cf::NDI_RED
94 );
95 # kill them.
96 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in");
99 } else {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 cf::NDI_RED
106 );
107 }
108 } else {
109 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 110 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 111 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 112 . "or monsters suddenly snapping your body. Better use a savebed next time. "
113 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 114 cf::NDI_RED
67 ); 115 );
68 #d#TODO 116 }
69 } 117 }
118
119 $ob->goto ($map, $x, $y);
70} 120}
71 121
72# delete a player directory, be non-blocking AND synchronous... 122# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 123# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 124sub nuke_playerdir {
75 my ($user) = @_; 125 my ($user) = @_;
76 126
77 aio_stat "$PLAYERDIR/$user"; 127 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
78 system "cd \Q$PLAYERDIR\E "
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81}
82 128
83sub setup { 129 cf::fork_call {
84 my ($ns, $args) = @_; 130 rename "$PLAYERDIR/$user", $temp;
85 131 system "rm", "-rf", $temp;
86 # run through the cmds of setup
87 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
88 #
89 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
90 # The client then must sort this out
91
92 my %setup = split / +/, $args;
93 while (my ($k, $v) = each %setup) {
94
95 if ($k eq "sound") {
96 $ns->sound ($v);
97
98 } elsif ($k eq "exp64") {
99 $setup{$k} = 1;
100
101 } elsif ($k eq "spellmon") {
102 $ns->monitor_spells ($v);
103
104 } elsif ($k eq "darkness") {
105 $ns->darkness ($v);
106
107 } elsif ($k eq "map1cmd") {
108 $ns->mapmode (cf::Map1Cmd) if $v > 0;
109
110 } elsif ($k eq "map1acmd") {
111 $ns->mapmode (cf::Map1aCmd) if $v > 0;
112
113 } elsif ($k eq "map2cmd") {
114 # gcfclient bug, map1acmd is sent too late
115 $ns->mapmode (cf::Map1aCmd);
116 $setup{$k} = "FALSE";
117
118 } elsif ($k eq "newmapcmd") {
119 $ns->newmapcmd ($v);
120
121 } elsif ($k eq "mapinfocmd") {
122 $ns->mapinfocmd ($v);
123
124 } elsif ($k eq "extcmd") {
125 $ns->extcmd ($v > 0);
126
127 } elsif ($k eq "extmap") {
128 $ns->extmap ($v);
129
130 } elsif ($k eq "facecache") {
131 $ns->facecache ($v);
132
133 } elsif ($k eq "faceset") {
134 $ns->faceset (0);
135 $setup{$k} = 0;
136 # $ns->image2 (1)
137
138 } elsif ($k eq "itemcmd") {
139 # Version of the item protocol command to use. Currently,
140 # only supported versions are 1 and 2. Using a numeric
141 # value will make it very easy to extend this in the future.
142 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
143
144 $setup{$k} = $ns->itemcmd;
145
146 } elsif ($k eq "mapsize") {
147 my ($x, $y) = split /x/, $v;
148
149 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
150 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
151
152 $setup{$k} = "${x}x${y}";
153
154 } elsif ($k eq "extendedMapInfos") {
155 $ns->ext_mapinfos ($v);
156
157 } elsif ($k eq "extendedTextInfos") {
158 $ns->has_readable_type ($v);
159
160 } elsif ($k eq "fxix") {
161 $ns->fxix ($v);
162
163 } else {
164 # other commands:
165 # sexp: no idea, probably for oudated servers
166 # tick: more stupidity, server should sned a tick per tick
167
168 $setup{$k} = "FALSE";
169 }
170 } 132 };
171
172 $ns->send_packet (join " ", setup => %setup);
173
174 cf::datalog setup =>
175 request => $args,
176 reply => \%setup,
177 client => $ns->version,
178 ;
179} 133}
180 134
181sub addme { 135cf::client->attach (on_addme => sub {
182 my ($ns) = @_; 136 my ($ns) = @_;
183 137
184 if (!$ns->facecache) 138 if (!$ns->facecache)
185 { 139 {
186 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 140 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
187 141
188 142
189*** 143***
190*** WARNING: 144*** WARNING:
191*** Your client does not support face/image caching, 145*** Your client does not support face/image caching,
196*** 150***
197*** CFPlus: all known versions automatically enable the facecache. 151*** CFPlus: all known versions automatically enable the facecache.
198*** cfclient: use the -cache commandline option. 152*** cfclient: use the -cache commandline option.
199*** cfclient: map will not redraw automatically (bug). 153*** cfclient: map will not redraw automatically (bug).
200*** gcfclient: use -cache commandline option, or enable 154*** gcfclient: use -cache commandline option, or enable
201*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 155*** gcfclient: Client => Configure => Map & Image => Cache Images.
202*** jcrossclient: your client is broken, use CFPlus or gcfclient. 156*** jcrossclient: your client is broken, use CFPlus or gcfclient.
203*** 157***
204*** 158***
205EOF 159EOF
206 if ($ns->version =~ /jcrossclient/) { 160 if ($ns->version =~ /jcrossclient/) {
227 } 181 }
228 182
229 $ns->pl and return $ns->destroy; 183 $ns->pl and return $ns->destroy;
230 184
231 $ns->async (sub { 185 $ns->async (sub {
186 $Coro::current->{desc} = "addme init";
187
232 my ($user, $pass); 188 my ($user, $pass);
233 189
234 $ns->send_packet ("addme_success"); 190 $ns->send_packet ("addme_success");
235 191
236 for (;;) { 192 for (;;) {
259 . "(only a-z, A-Z and 0-9 are allowed), " 215 . "(only a-z, A-Z and 0-9 are allowed), "
260 . "or is not between 3 and 18 characters in length.", 216 . "or is not between 3 and 18 characters in length.",
261 cf::NDI_RED 217 cf::NDI_RED
262 ); 218 );
263 } 219 }
220 Coro::Timer::sleep 0.4;
264 } 221 }
265 222
266 check_playing $ns, $user and next; 223 check_playing $ns, $user and next;
224
225 $Coro::current->{desc} = "addme($user) pass";
267 226
268 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
269 "Welcome $user, please enter your password now. " 228 "Welcome $user, please enter your password now. "
270 . "New users should now choose a password. " 229 . "New users should now choose a password. "
271 . "Anything your client lets you enter is fine.", 230 . "Anything your client lets you enter is fine.",
279 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
280 "Try to use at least three characters as your password please, " 239 "Try to use at least three characters as your password please, "
281 . "that cannot be too much to ask for :)", 240 . "that cannot be too much to ask for :)",
282 cf::NDI_RED 241 cf::NDI_RED
283 ); 242 );
243 Coro::Timer::sleep 0.4;
284 } 244 }
285 245
286 # lock this username for the remainder of this login session 246 # lock this username for the remainder of this login session
287 if ($cf::LOGIN_LOCK{$user}) { 247 if ($cf::LOGIN_LOCK{$user}) {
288 $ns->send_drawinfo ( 248 $ns->send_drawinfo (
294 } 254 }
295 local $cf::LOGIN_LOCK{$user} = 1; 255 local $cf::LOGIN_LOCK{$user} = 1;
296 256
297 check_playing $ns, $user and next; 257 check_playing $ns, $user and next;
298 258
259 $Coro::current->{desc} = "addme($user) check";
260
299 # try to read the user file and check the password 261 # try to read the user file and check the password
300 if (my $pl = cf::player::find $user) { 262 if (my $pl = cf::player::find $user) {
301 aio_stat $pl->path and next; 263 aio_stat $pl->path and next;
302 my $mtime = (stat _)[9]; 264 my $mtime = (stat _)[9];
303 my $hash = $pl->password; 265 my $hash = $pl->password;
305 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 267 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
306 nuke_str $pass; 268 nuke_str $pass;
307 # password matches, wonderful 269 # password matches, wonderful
308 my $pl = cf::player::find $user or next; 270 my $pl = cf::player::find $user or next;
309 $pl->connect ($ns); 271 $pl->connect ($ns);
310 check_clean_save $pl; 272 enter_map $pl;
311 last; 273 last;
312 } elsif (can_cleanup $pl, $mtime) { 274 } elsif (can_cleanup $pl, $mtime) {
313 Coro::Timer::sleep 1; 275 Coro::Timer::sleep 1;
314 276
315 $ns->send_drawinfo ( 277 $ns->send_drawinfo (
340 . "(check for Numlock and other semi-obvious error sources).", 302 . "(check for Numlock and other semi-obvious error sources).",
341 cf::NDI_RED 303 cf::NDI_RED
342 ); 304 );
343 next; 305 next;
344 } 306 }
307 } else {
308 # unable to load the playerfile:
309 # check wether the player dir exists, which means the file is corrupted or
310 # something very similar.
311 if (!aio_stat cf::player::playerdir $user) {
312 $ns->send_drawinfo (
313 "Unable to retrieve this player. It might be a locked or broken account. "
314 . "If this is your account, ask a dungeon master for assistance. "
315 . "Otherwise choose a different login name.",
316 cf::NDI_RED
317 );
318 next;
319 }
345 } 320 }
346 321
347 # the rest of this function is character creation 322 # the rest of this function is character creation
323 $Coro::current->{desc} = "addme($user) chargen";
348 324
349 # just to make sure nothing is left over 325 # just to make sure nothing is left over
350 nuke_playerdir $user; 326 nuke_playerdir $user;
351 327
352 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 328 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
356 nuke_str $pass2; 332 nuke_str $pass2;
357 $ns->send_drawinfo ( 333 $ns->send_drawinfo (
358 "The passwords do not match, please try again.", 334 "The passwords do not match, please try again.",
359 cf::NDI_RED 335 cf::NDI_RED
360 ); 336 );
337 Coro::Timer::sleep 0.5;
361 next; 338 next;
362 } 339 }
363 340
364 nuke_str $pass2; 341 nuke_str $pass2;
365 342
366 my $pl = cf::player::new $user; 343 my $pl = cf::player::new $user;
367 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 344 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
368 nuke_str $pass; 345 nuke_str $pass;
369 $pl->connect ($ns); 346 $pl->connect ($ns);
370
371 my $ob = $pl->ob; 347 my $ob = $pl->ob;
348
349 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
372 350
373 while () { 351 while () {
374 $ob->update_stats; 352 $ob->update_stats;
375 $pl->save_stats; 353 $pl->save_stats;
376 354
386 $ob->swap_stats ($res - 1, $swap - 1); 364 $ob->swap_stats ($res - 1, $swap - 1);
387 } 365 }
388 } else { 366 } else {
389 $ob->roll_stats; 367 $ob->roll_stats;
390 } 368 }
369
370 Coro::Timer::sleep 0.2;
391 } 371 }
392 372
393 $ob->set_animation (2); 373 $ob->set_animation (2);
394 $ob->add_statbonus; 374 $ob->add_statbonus;
395 375
396 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 376 while () {
397 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 377 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
378 my $msg = $ob->msg;
379 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
380 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
381
382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
398 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 383 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
399 384
400 $ns->state (cf::ST_CHANGE_CLASS); 385 last if $res =~ /[dD]/;
386
387 $pl->chargen_race_next;
388 Coro::Timer::sleep 0.2;
389 }
390
391 $pl->chargen_race_done;
392
393 while () {
394 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
395 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
396
397 if ($res =~ /^[fF]/) {
398 $pl->gender (1);
399 last;
400 } elsif ($res =~ /^[mM]/) {
401 $pl->gender (0);
402 last;
403 }
404 Coro::Timer::sleep 0.2;
405 }
406
407 $ob->reply (undef, "Welcome to Deliantra!");
408
401 delete $pl->{deny_save};#d# too early 409 delete $pl->{deny_save};
402 410
403 last; 411 last;
404 } 412 }
405 }); 413 });
406} 414});
407 415
408cf::register_command quit => sub { 416cf::register_command quit => sub {
409 my ($ob, $arg) = @_; 417 my ($ob, $arg) = @_;
410 418
411 $ob->reply (undef, 419 $ob->reply (undef,
482 $pl->{unclean_save} = $cf::RUNTIME; 490 $pl->{unclean_save} = $cf::RUNTIME;
483 } 491 }
484 }, 492 },
485); 493);
486 494
487cf::client->attach (
488 on_addme => \&addme,
489 on_setup => \&setup,
490);
491
492############################################################################# 495#############################################################################
493 496
494our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 497our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
495our $SAVE_TIMEOUT = 20; # save players every n seconds 498our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
496 499
497our $SCHEDULER = cf::async_ext { 500our $SCHEDULER = cf::async_ext {
498 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 501 $Coro::current->{desc} = "player scheduler";
502
499 while () { 503 while () {
500 $schedule_interval->next; 504 Coro::EV::timer_once $SCHEDULE_INTERVAL;
501 505
502 # this weird form of iteration over values is used because 506 # this weird form of iteration over values is used because
503 # the hash changes underneath us frequently, and for 507 # the hash changes underneath us frequently, and for
504 # keeps a direct reference to the value without (in 5.8 perls) 508 # keeps a direct reference to the value without (in 5.8 perls)
505 # keeping a reference, so this is prone to crashes or worse. 509 # keeping a reference, so this is prone to crashes or worse.
509 or next; 513 or next;
510 $pl->valid or next; 514 $pl->valid or next;
511 515
512 eval { 516 eval {
513 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 517 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
514 $cf::WAIT_FOR_TICK_ONE->wait;
515 $pl->save; 518 $pl->save;
516 519
517 unless ($pl->active) { 520 unless ($pl->active || $pl->ns) {
518 # check refcounts, this is tricky and needs to be adjusted to fit server internals 521 # check refcounts, this is tricky and needs to be adjusted to fit server internals
519 my $ob = $pl->ob; 522 my $ob = $pl->ob;
520 Scalar::Util::weaken $pl; 523
521 Scalar::Util::weaken $ob;
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524 my $pl_ref = $pl->refcnt_cnt; 524 my $pl_ref = $pl->refcnt_cnt;
525 my $ob_ref = $ob->refcnt_cnt; 525 my $ob_ref = $ob->refcnt_cnt;
526 526
527 ## pl_ref == one from object + one from cf::PLAYER 527 ## pl_ref == $pl + ob->contr + %cf::PLAYER
528 ## ob_ref == one from simply being an object 528 ## ob_ref == $ob + pl->observe + simply being an object
529 if ($pl_ref == 2 && $ob_ref == 1) { 529 if ($pl_ref == 3 && $ob_ref == 3) {
530 warn "player-scheduler destroy ", $ob->name;#d# 530 warn "player-scheduler destroy ", $ob->name;#d#
531 531
532 # remove from sight and get fresh "copies" 532 # remove from sight and get fresh "copies"
533 $pl = delete $cf::PLAYER{$ob->name}; 533 $pl = delete $cf::PLAYER{$ob->name};
534 $ob = $pl->ob; 534 $ob = $pl->ob;
535 535
536 $ob->destroy;
537 $pl->destroy; 536 $pl->destroy; # destroys $ob
538 } else { 537 } else {
538 my $a_ = $pl->refcnt;#d#
539 my $b_ = $ob->refcnt;#d#
540
539 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 541 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
540 } 542 }
541 } 543 }
542 } 544 }
543 }; 545 };
544 warn $@ if $@; 546 warn $@ if $@;

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