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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.38 by root, Tue Apr 10 09:35:23 2007 UTC vs.
Revision 1.60 by root, Thu Jul 5 20:52:22 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
10 7
11# paranoia function to overwrite a string-in-place 8# paranoia function to overwrite a string-in-place
12sub nuke_str { 9sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 10 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 11}
41 return unless cf::player::find_active $user; 38 return unless cf::player::find_active $user;
42 39
43 $ns->send_drawinfo ( 40 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 41 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 42 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 43 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 44 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 45 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 46 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 47 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 48 . "this will fix anything.",
52 cf::NDI_RED 49 cf::NDI_RED
53 ); 50 );
54 51
55 1 52 1
56} 53}
57 54
58sub check_clean_save { 55sub enter_map {
59 my ($pl) = @_; 56 my ($pl) = @_;
60 57
58 my ($map, $x, $y)
59 = $pl->ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
62
63 $pl->ob->enter_link;
64
61 if (my $time = delete $pl->{unclean_save}) { 65 if (my $time = delete $pl->{unclean_save}) {
66 if (my $m = cf::map::find $map) {
67 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time;
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
71
72 # for now, just go back to savebed
73 ($map, $x, $y) = $pl->savebed;
74
62 $pl->ns->send_drawinfo ( 75 $pl->ns->send_drawinfo (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...",
79 cf::NDI_RED
80 );
81 } else {
82 $pl->ns->send_drawinfo (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 83 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 84 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 85 . "or monsters suddenly snapping your body. Better use a savebed next time.",
66 cf::NDI_RED 86 cf::NDI_RED
87 );
88 }
67 ); 89 }
68 #d#TODO
69 } 90 }
91
92 $pl->ob->goto ($map, $x, $y);
70} 93}
71 94
72# delete a player directory, be non-blocking AND synchronous... 95# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 96# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 97sub nuke_playerdir {
78 system "cd \Q$PLAYERDIR\E " 101 system "cd \Q$PLAYERDIR\E "
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 104}
82 105
83sub send_capabilities { 106cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 107 my ($ns) = @_;
85 108
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "smoothing") { # cfplus-style smoothing
175 $ns->smoothing ($v);
176
177 } elsif ($k eq "fxix") {
178 $ns->fxix ($v);
179
180 } else {
181 # other commands:
182 # sexp: no idea, probably for oudated servers
183 # tick: more stupidity, server should sned a tick per tick
184
185 $setup{$k} = "FALSE";
186 }
187 }
188
189 $ns->send_packet (join " ", setup => %setup);
190
191 cf::datalog setup =>
192 request => $args,
193 reply => \%setup,
194 client => $ns->version,
195 ;
196}
197
198sub addme {
199 my ($ns) = @_;
200
201 if (!$ns->facecache) 109 if (!$ns->facecache)
202 { 110 {
203 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
204 112
205 113
206*** 114***
207*** WARNING: 115*** WARNING:
208*** Your client does not support face/image caching, 116*** Your client does not support face/image caching,
322 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 230 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
323 nuke_str $pass; 231 nuke_str $pass;
324 # password matches, wonderful 232 # password matches, wonderful
325 my $pl = cf::player::find $user or next; 233 my $pl = cf::player::find $user or next;
326 $pl->connect ($ns); 234 $pl->connect ($ns);
327 check_clean_save $pl; 235 enter_map $pl;
328 last; 236 last;
329 } elsif (can_cleanup $pl, $mtime) { 237 } elsif (can_cleanup $pl, $mtime) {
330 Coro::Timer::sleep 1; 238 Coro::Timer::sleep 1;
331 239
332 $ns->send_drawinfo ( 240 $ns->send_drawinfo (
395 303
396 my $pl = cf::player::new $user; 304 my $pl = cf::player::new $user;
397 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 305 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
398 nuke_str $pass; 306 nuke_str $pass;
399 $pl->connect ($ns); 307 $pl->connect ($ns);
400
401 my $ob = $pl->ob; 308 my $ob = $pl->ob;
309
310 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
402 311
403 while () { 312 while () {
404 $ob->update_stats; 313 $ob->update_stats;
405 $pl->save_stats; 314 $pl->save_stats;
406 315
421 } 330 }
422 331
423 $ob->set_animation (2); 332 $ob->set_animation (2);
424 $ob->add_statbonus; 333 $ob->add_statbonus;
425 334
426 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 335 while () {
427 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 336 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
337 my $msg = $ob->msg;
338 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
339 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
340
341 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
428 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 342 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
429 343
430 $ns->state (cf::ST_CHANGE_CLASS); 344 last if $res =~ /[dD]/;
345
346 $pl->chargen_race_next;
347 }
348
349 $pl->chargen_race_done;
350
351 while () {
352 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
353 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
354
355 if ($res =~ /^[fF]/) {
356 $pl->gender (1);
357 last;
358 } elsif ($res =~ /^[mM]/) {
359 $pl->gender (0);
360 last;
361 }
362 }
363
364 $ob->reply (undef, "Welcome to Crossfire!");
365
431 delete $pl->{deny_save};#d# too early 366 delete $pl->{deny_save};
432 367
433 last; 368 last;
434 } 369 }
435 }); 370 });
436} 371});
437 372
438cf::register_command quit => sub { 373cf::register_command quit => sub {
439 my ($ob, $arg) = @_; 374 my ($ob, $arg) = @_;
440 375
441 $ob->reply (undef, 376 $ob->reply (undef,
512 $pl->{unclean_save} = $cf::RUNTIME; 447 $pl->{unclean_save} = $cf::RUNTIME;
513 } 448 }
514 }, 449 },
515); 450);
516 451
517cf::client->attach (
518 on_addme => \&addme,
519 on_setup => \&setup,
520);
521
522############################################################################# 452#############################################################################
523 453
524our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 454our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
525our $SAVE_TIMEOUT = 20; # save players every n seconds 455our $SAVE_TIMEOUT = 20; # save players every n seconds
526 456
539 or next; 469 or next;
540 $pl->valid or next; 470 $pl->valid or next;
541 471
542 eval { 472 eval {
543 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 473 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
544 $cf::WAIT_FOR_TICK_ONE->wait; 474 cf::wait_for_tick_begin;
545 $pl->save; 475 $pl->save;
546 476
547 unless ($pl->active) { 477 unless ($pl->active || $pl->ns) {
548 # check refcounts, this is tricky and needs to be adjusted to fit server internals 478 # check refcounts, this is tricky and needs to be adjusted to fit server internals
549 my $ob = $pl->ob; 479 my $ob = $pl->ob;
550 Scalar::Util::weaken $pl; 480
551 Scalar::Util::weaken $ob;
552 my $a_ = $pl->refcnt;#d#
553 my $b_ = $ob->refcnt;#d#
554 my $pl_ref = $pl->refcnt_cnt; 481 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt; 482 my $ob_ref = $ob->refcnt_cnt;
556 483
557 ## pl_ref == one from object + one from cf::PLAYER 484 ## pl_ref == $pl + ob->contr + %cf::PLAYER
558 ## ob_ref == one from simply being an object 485 ## ob_ref == $ob + pl->observe + simply being an object
559 if ($pl_ref == 2 && $ob_ref == 1) { 486 if ($pl_ref == 3 && $ob_ref == 3) {
560 warn "player-scheduler destroy ", $ob->name;#d# 487 warn "player-scheduler destroy ", $ob->name;#d#
561 488
562 # remove from sight and get fresh "copies" 489 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name}; 490 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob; 491 $ob = $pl->ob;
565 492
566 $ob->destroy;
567 $pl->destroy; 493 $pl->destroy; # destroys $ob
568 } else { 494 } else {
495 my $a_ = $pl->refcnt;#d#
496 my $b_ = $ob->refcnt;#d#
497
569 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 498 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
570 } 499 }
571 } 500 }
572 } 501 }
573 }; 502 };
574 warn $@ if $@; 503 warn $@ if $@;

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