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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.5 by root, Sat Dec 23 07:28:02 2006 UTC vs.
Revision 1.60 by root, Thu Jul 5 20:52:22 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8# paranoia function to overwrite a string-in-place
9 9sub nuke_str {
10# testbed for coroutines in crossfire : 10 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11}
11 12
12sub query { 13sub query {
13 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
14 15
15 my $current = $Coro::current; 16 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 18 Coro::schedule while ref $current;
18 19
19 $current 20 $current
20} 21}
21 22
22sub can_cleanup { 23sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 24 my ($pl, $mtime) = @_;
24 25
25 my $age = time - $mtime; 26 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 27 my $level = $pl->ob->level;
27 28
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 29 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 30 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 31 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 32 || $age > 700 * 86400 # 2 years for everybody else
32} 33}
33 34
34sub check_playing { 35sub check_playing {
35 my ($ns, $user) = @_; 36 my ($ns, $user) = @_;
36 37
37 return unless cf::player::find $user; 38 return unless cf::player::find_active $user;
38 39
39 $ns->send_drawinfo ( 40 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 41 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 42 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 43 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 44 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 45 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 46 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 47 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 48 . "this will fix anything.",
48 cf::NDI_RED 49 cf::NDI_RED
49 ); 50 );
50 51
51 1 52 1
52} 53}
53 54
55sub enter_map {
56 my ($pl) = @_;
57
58 my ($map, $x, $y)
59 = $pl->ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
62
63 $pl->ob->enter_link;
64
65 if (my $time = delete $pl->{unclean_save}) {
66 if (my $m = cf::map::find $map) {
67 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time;
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
71
72 # for now, just go back to savebed
73 ($map, $x, $y) = $pl->savebed;
74
75 $pl->ns->send_drawinfo (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...",
79 cf::NDI_RED
80 );
81 } else {
82 $pl->ns->send_drawinfo (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.",
86 cf::NDI_RED
87 );
88 }
89 }
90 }
91
92 $pl->ob->goto ($map, $x, $y);
93}
94
54# delete a player directory, be non-blocking AND synchronous... 95# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 96# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 97sub nuke_playerdir {
57 my ($user) = @_; 98 my ($user) = @_;
58 99
60 system "cd \Q$PLAYERDIR\E " 101 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 104}
64 105
65sub on_addme { 106cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 107 my ($ns) = @_;
67 108
68 $ns->destroy if $ns->pl; 109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 112
113
114***
115*** WARNING:
116*** Your client does not support face/image caching,
117*** or it has been disabled. Face caching is mandatory
118*** so please enable it or use a newer client.
119***
120*** Look at your client preferences:
121***
122*** CFPlus: all known versions automatically enable the facecache.
123*** cfclient: use the -cache commandline option.
124*** cfclient: map will not redraw automatically (bug).
125*** gcfclient: use -cache commandline option, or enable
126*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127*** jcrossclient: your client is broken, use CFPlus or gcfclient.
128***
129***
130EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145***
146*** WARNING:
147*** Your client is too old. Please upgrade to a newer version.
148EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy;
155
70 $ns->coro (sub { 156 $ns->async (sub {
71 my ($user, $pass); 157 my ($user, $pass);
72 158
73 $ns->send_packet ("addme_success"); 159 $ns->send_packet ("addme_success");
74 160
75 for (;;) { 161 for (;;) {
88 $ns->send_drawinfo ( 174 $ns->send_drawinfo (
89 "That username is currently used in another login session. " 175 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.", 176 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED 177 cf::NDI_RED
92 ); 178 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
94 last; 180 last;
95 } else { 181 } else {
96 $ns->send_drawinfo ( 182 $ns->send_drawinfo (
97 "Your username contains illegal characters " 183 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 184 . "(only a-z, A-Z and 0-9 are allowed), "
120 . "that cannot be too much to ask for :)", 206 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 207 cf::NDI_RED
122 ); 208 );
123 } 209 }
124 210
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127
128 # lock this username for the remainder of this login session 211 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 212 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 213 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 214 "That username is currently used in another login session. "
132 . "Chose another, or wait till the other session has ended.", 215 . "Chose another, or wait till the other session has ended.",
137 local $cf::LOGIN_LOCK{$user} = 1; 220 local $cf::LOGIN_LOCK{$user} = 1;
138 221
139 check_playing $ns, $user and next; 222 check_playing $ns, $user and next;
140 223
141 # try to read the user file and check the password 224 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 225 if (my $pl = cf::player::find $user) {
226 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 227 my $mtime = (stat _)[9];
144
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
146 $buf =~ /^password (\S+)$/m or next;
147 my $hash = $1; 228 my $hash = $pl->password;
148 229
149 if ($hash eq crypt $pass, $hash) { 230 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
231 nuke_str $pass;
150 # password matches, wonderful 232 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 233 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 234 $pl->connect ($ns);
235 enter_map $pl;
154 last; 236 last;
155 } elsif (can_cleanup $buf, $mtime) { 237 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 238 Coro::Timer::sleep 1;
157 239
158 $ns->send_drawinfo ( 240 $ns->send_drawinfo (
159 "Player exists, but password does not match. If this is your account, " 241 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 242 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 243 . "because it has not been in-use for some time.",
162 cf::NDI_RED 244 cf::NDI_RED
163 ); 245 );
164 246
247 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 248 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 249 or next;
167 250
168 # check if the file hasn't changed 251 # check if the file hasn't changed
169 aio_stat $plfile and next; 252 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 253 $mtime == (stat _)[9] or next;
171 254
172 nuke_playerdir $user; 255 $pl->quit_character;
173 256
174 # fall through to creation 257 # fall through to creation
175 } else { 258 } else {
259 nuke_str $pass;
260
176 Coro::Timer::sleep 1; 261 Coro::Timer::sleep 1;
177 262
178 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 264 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 265 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 266 cf::NDI_RED
182 ); 267 );
183 next; 268 next;
184 } 269 }
270 } else {
271 # unable to load the playerfile:
272 # check wether the player dir exists, which means the file is corrupted or
273 # something very similar.
274 if (!aio_stat cf::player::playerdir $user) {
275 $ns->send_drawinfo (
276 "Unable to retrieve this player. It might be a locked or broken account. "
277 . "If this is your account, ask a dungeon master for assistance. "
278 . "Otherwise choose a different login name.",
279 cf::NDI_RED
280 );
281 next;
282 }
185 } 283 }
186 284
187 # the rest of this function is character creation 285 # the rest of this function is character creation
188 286
189 # just to make sure nothing is left over 287 # just to make sure nothing is left over
190 nuke_playerdir $user; 288 nuke_playerdir $user;
191 289
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 290 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 291
194 if ($pass2 ne $pass) { 292 if ($pass2 ne $pass) {
293 nuke_str $pass;
294 nuke_str $pass2;
195 $ns->send_drawinfo ( 295 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 296 "The passwords do not match, please try again.",
197 cf::NDI_RED 297 cf::NDI_RED
198 ); 298 );
199 next; 299 next;
200 } 300 }
201 301
302 nuke_str $pass2;
303
202 my $pl = cf::player::create; 304 my $pl = cf::player::new $user;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 305 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
306 nuke_str $pass;
205 $pl->connect ($ns); 307 $pl->connect ($ns);
206
207 my $ob = $pl->ob; 308 my $ob = $pl->ob;
309
310 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
208 311
209 while () { 312 while () {
210 $ob->update_stats; 313 $ob->update_stats;
211 $pl->save_stats; 314 $pl->save_stats;
212 315
227 } 330 }
228 331
229 $ob->set_animation (2); 332 $ob->set_animation (2);
230 $ob->add_statbonus; 333 $ob->add_statbonus;
231 334
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 335 while () {
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 336 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
337 my $msg = $ob->msg;
338 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
339 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
340
341 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 342 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
235 343
236 $ns->state (cf::ST_CHANGE_CLASS); 344 last if $res =~ /[dD]/;
237 $pl->enable_save (1);#d# too early 345
346 $pl->chargen_race_next;
347 }
348
349 $pl->chargen_race_done;
350
351 while () {
352 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
353 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
354
355 if ($res =~ /^[fF]/) {
356 $pl->gender (1);
357 last;
358 } elsif ($res =~ /^[mM]/) {
359 $pl->gender (0);
360 last;
361 }
362 }
363
364 $ob->reply (undef, "Welcome to Crossfire!");
365
366 delete $pl->{deny_save};
238 367
239 last; 368 last;
240 } 369 }
241 }); 370 });
242} 371});
372
373cf::register_command quit => sub {
374 my ($ob, $arg) = @_;
375
376 $ob->reply (undef,
377 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
378 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
379 cf::NDI_UNIQUE | cf::NDI_RED);
380};
381
382cf::register_command quit_character => sub {
383 my ($ob, $arg) = @_;
384
385 my $pl = $ob->contr;
386
387 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
388 if ($_[0] !~ /^[yY]/) {
389 $ob->reply (undef,
390 "Ok, not not quitting then.",
391 cf::NDI_UNIQUE | cf::NDI_RED);
392 } else {
393 $ob->reply (undef,
394 "Ok, quitting, hope to see you again.",
395 cf::NDI_UNIQUE | cf::NDI_RED);
396 $pl->ns->flush;
397 cf::async { $pl->quit_character };
398 }
399 });
400};
243 401
244cf::object->attach ( 402cf::object->attach (
245 type => cf::SAVEBED, 403 type => cf::SAVEBED,
246 on_apply => sub { 404 on_apply => sub {
247 my ($bed, $ob) = @_; 405 my ($bed, $ob) = @_;
248 406
249 return cf::override 0 unless $ob->type == cf::PLAYER; 407 return cf::override 0 unless $ob->type == cf::PLAYER;
250 408
409 my $pl = $ob->contr;
410
251 # update respawn position 411 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 412 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
413 cf::async { $pl->save };
253 414
254 $ob->contr->killer ("left"); 415 $pl->killer ("left");
255 $ob->check_score; 416 $ob->check_score;
256 417
257 $ob->reply (undef, "In the future, you will wake up here when you die."); 418 $ob->reply (undef, "In the future, you will wake up here when you die.");
258 $ob->contr->save;
259 419
260 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 420 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
261 if ($_[0] !~ /^[yY]/) { 421 if ($_[0] !~ /^[yY]/) {
262 $ob->contr->save (1); 422 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
423 $pl->deactivate;
263 $ob->contr->ns->destroy; 424 $pl->ns->destroy;
425 } else {
426 cf::async { $pl->save };
264 } 427 }
265 }); 428 });
266 }, 429 },
267); 430);
268 431
269cf::client->attach (package => __PACKAGE__); 432cf::player->attach (
433 on_login => sub {
434 my ($pl) = @_;
435 my $name = $pl->ob->name;
270 436
437 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
438 },
439 on_logout => sub {
440 my ($pl, $cleanly) = @_;
441 my $name = $pl->ob->name;
442
443 if ($cleanly) {
444 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
445 } else {
446 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447 $pl->{unclean_save} = $cf::RUNTIME;
448 }
449 },
450);
451
452#############################################################################
453
454our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
455our $SAVE_TIMEOUT = 20; # save players every n seconds
456
457our $SCHEDULER = cf::async_ext {
458 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
459 while () {
460 $schedule_interval->next;
461
462 # this weird form of iteration over values is used because
463 # the hash changes underneath us frequently, and for
464 # keeps a direct reference to the value without (in 5.8 perls)
465 # keeping a reference, so this is prone to crashes or worse.
466 my @players = keys %cf::PLAYER;
467 for (@players) {
468 my $pl = $cf::PLAYER{$_}
469 or next;
470 $pl->valid or next;
471
472 eval {
473 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
474 cf::wait_for_tick_begin;
475 $pl->save;
476
477 unless ($pl->active || $pl->ns) {
478 # check refcounts, this is tricky and needs to be adjusted to fit server internals
479 my $ob = $pl->ob;
480
481 my $pl_ref = $pl->refcnt_cnt;
482 my $ob_ref = $ob->refcnt_cnt;
483
484 ## pl_ref == $pl + ob->contr + %cf::PLAYER
485 ## ob_ref == $ob + pl->observe + simply being an object
486 if ($pl_ref == 3 && $ob_ref == 3) {
487 warn "player-scheduler destroy ", $ob->name;#d#
488
489 # remove from sight and get fresh "copies"
490 $pl = delete $cf::PLAYER{$ob->name};
491 $ob = $pl->ob;
492
493 $pl->destroy; # destroys $ob
494 } else {
495 my $a_ = $pl->refcnt;#d#
496 my $b_ = $ob->refcnt;#d#
497
498 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
499 }
500 }
501 }
502 };
503 warn $@ if $@;
504 Coro::cede;
505 };
506 }
507};
508
509$SCHEDULER->prio (1);
510

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