… | |
… | |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | |
|
|
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
7 | |
9 | |
8 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
9 | sub nuke_str { |
11 | sub nuke_str { |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 | } |
13 | } |
12 | |
14 | |
13 | sub query { |
15 | sub query { |
14 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
15 | |
17 | |
16 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
17 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
18 | Coro::schedule while ref $current; |
|
|
19 | |
|
|
20 | $current |
|
|
21 | } |
20 | } |
22 | |
21 | |
23 | sub can_cleanup { |
22 | sub can_cleanup { |
24 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
25 | |
24 | |
… | |
… | |
50 | ); |
49 | ); |
51 | |
50 | |
52 | 1 |
51 | 1 |
53 | } |
52 | } |
54 | |
53 | |
|
|
54 | sub safe_spot($) { |
|
|
55 | my ($pl) = @_; |
|
|
56 | |
|
|
57 | my $ob = $pl->ob; |
|
|
58 | |
|
|
59 | my $m = $ob->map |
|
|
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
|
|
63 | |
|
|
64 | # return 0;#d# |
|
|
65 | # warn join ":", $m->at ($x, $y);#d# |
|
|
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
67 | # return 0; |
|
|
68 | |
|
|
69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
70 | } |
|
|
71 | |
55 | sub enter_map { |
72 | sub enter_map { |
56 | my ($pl) = @_; |
73 | my ($pl) = @_; |
57 | |
74 | |
|
|
75 | warn $pl->ob->name, ": enter map 1\n";#d# |
58 | my $ob = $pl->ob; |
76 | my $ob = $pl->ob; |
59 | |
77 | |
60 | my ($map, $x, $y) |
78 | my ($map, $x, $y) |
61 | = $ob->{_link_pos} |
79 | = $ob->{_link_pos} |
62 | ? @{delete $ob->{_link_pos}} |
80 | ? @{delete $ob->{_link_pos}} |
63 | : ($pl->maplevel, $ob->x, $ob->y); |
81 | : ($pl->maplevel, $ob->x, $ob->y); |
64 | |
82 | |
|
|
83 | warn $pl->ob->name, ": enter map 2\n";#d# |
65 | $ob->enter_link; |
84 | $ob->enter_link; |
|
|
85 | warn $pl->ob->name, ": enter map 3\n";#d# |
66 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
67 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
68 | if (my $m = cf::map::find $map) { |
89 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
90 | |
|
|
91 | if ($time && $m) { |
69 | if ($time < $m->{instantiate_time}) { |
92 | if ($time < $m->{instantiate_time}) { |
70 | # the map was reset in the meantime |
93 | # the map was reset in the meantime |
71 | my $age = $cf::RUNTIME - $time; |
94 | my $age = $cf::RUNTIME - $time; |
|
|
95 | |
72 | warn $ob->name, " map reset after logout, logout age $age\n";#d# |
96 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
73 | |
97 | |
74 | # for now, just go back to savebed |
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
99 | $ob->message ( |
|
|
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
102 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
103 | . "H<You disconnected too long without having used a savebed.>", |
|
|
104 | cf::NDI_RED |
|
|
105 | ); |
|
|
106 | # kill them. |
|
|
107 | # reminds me of the famous badness 10000 syndrome... |
|
|
108 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
109 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
110 | } else { |
75 | ($map, $x, $y) = $pl->savebed; |
111 | ($map, $x, $y) = $pl->savebed; |
76 | |
112 | |
77 | $pl->ns->send_drawinfo ( |
113 | $ob->message ( |
78 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
114 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
79 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
115 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
80 | . "Better use a savebed next time, much worse things could have happened...", |
116 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
117 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
81 | cf::NDI_RED |
118 | cf::NDI_RED |
82 | ); |
119 | ); |
|
|
120 | } |
83 | } else { |
121 | } else { |
84 | $pl->ns->send_drawinfo ( |
122 | $ob->message ( |
85 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
123 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
86 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
124 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
87 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
125 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
126 | . "H<Always apply a bed of reality to disconnect from the server.>", |
88 | cf::NDI_RED |
127 | cf::NDI_RED |
89 | ); |
128 | ); |
90 | } |
|
|
91 | } |
129 | } |
92 | } |
130 | } |
93 | |
131 | |
|
|
132 | warn $pl->ob->name, ": enter map 5\n";#d# |
94 | $ob->goto ($map, $x, $y); |
133 | #$ob->goto ($map, $x, $y); |
|
|
134 | $ob->goto ($map, $x, $y, sub { |
|
|
135 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
136 | $_[0] |
|
|
137 | }, sub { |
|
|
138 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
139 | }); |
|
|
140 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
141 | |
95 | } |
142 | } |
96 | |
143 | |
97 | # delete a player directory, be non-blocking AND synchronous... |
144 | # delete a player directory, be non-blocking AND synchronous... |
98 | # (thats hard, so we crap out and fork). |
145 | # (that's hard, so we crap out and fork). |
99 | sub nuke_playerdir { |
146 | sub nuke_playerdir { |
100 | my ($user) = @_; |
147 | my ($user) = @_; |
101 | |
148 | |
102 | aio_stat "$PLAYERDIR/$user"; |
149 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
103 | system "cd \Q$PLAYERDIR\E " |
150 | |
104 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
151 | cf::fork_call { |
105 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
152 | rename "$PLAYERDIR/$user", $temp; |
|
|
153 | system "rm", "-rf", $temp; |
|
|
154 | }; |
106 | } |
155 | } |
107 | |
156 | |
108 | cf::client->attach (on_addme => sub { |
157 | cf::client->attach (on_addme => sub { |
109 | my ($ns) = @_; |
158 | my ($ns) = @_; |
110 | |
159 | |
111 | if (!$ns->facecache) |
|
|
112 | { |
|
|
113 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
114 | |
|
|
115 | |
|
|
116 | *** |
|
|
117 | *** WARNING: |
|
|
118 | *** Your client does not support face/image caching, |
|
|
119 | *** or it has been disabled. Face caching is mandatory |
|
|
120 | *** so please enable it or use a newer client. |
|
|
121 | *** |
|
|
122 | *** Look at your client preferences: |
|
|
123 | *** |
|
|
124 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
125 | *** cfclient: use the -cache commandline option. |
|
|
126 | *** cfclient: map will not redraw automatically (bug). |
|
|
127 | *** gcfclient: use -cache commandline option, or enable |
|
|
128 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
129 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
130 | *** |
|
|
131 | *** |
|
|
132 | EOF |
|
|
133 | if ($ns->version =~ /jcrossclient/) { |
|
|
134 | # let them, for now |
|
|
135 | } else { |
|
|
136 | $ns->flush; |
|
|
137 | return $ns->destroy; |
|
|
138 | } |
|
|
139 | |
|
|
140 | # $ns->facecache = true; |
|
|
141 | } |
|
|
142 | |
|
|
143 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
144 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
145 | |
|
|
146 | |
|
|
147 | *** |
|
|
148 | *** WARNING: |
|
|
149 | *** Your client is too old. Please upgrade to a newer version. |
|
|
150 | EOF |
|
|
151 | |
|
|
152 | $ns->flush; |
|
|
153 | return $ns->destroy; |
|
|
154 | } |
|
|
155 | |
|
|
156 | $ns->pl and return $ns->destroy; |
160 | $ns->pl and return $ns->destroy; |
157 | |
161 | |
158 | $ns->async (sub { |
162 | $ns->async (sub { |
|
|
163 | $Coro::current->{desc} = "addme init"; |
|
|
164 | |
159 | my ($user, $pass); |
165 | my ($user, $pass); |
160 | |
166 | |
161 | $ns->send_packet ("addme_success"); |
167 | $ns->send_packet ("addme_success"); |
162 | |
168 | |
163 | for (;;) { |
169 | for (;;) { |
… | |
… | |
168 | cf::NDI_BLUE |
174 | cf::NDI_BLUE |
169 | ); |
175 | ); |
170 | |
176 | |
171 | # read username |
177 | # read username |
172 | while () { |
178 | while () { |
173 | $user = query $ns, 0, "What is your name?\n:"; |
179 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
174 | |
180 | |
175 | if ($cf::LOGIN_LOCK{$user}) { |
181 | if ($cf::LOGIN_LOCK{$user}) { |
176 | $ns->send_drawinfo ( |
182 | $ns->send_drawinfo ( |
177 | "That username is currently used in another login session. " |
183 | "That username is currently used in another login session. " |
178 | . "Chose another, or wait till the other session has ended.", |
184 | . "Chose another, or wait till the other session has ended.", |
179 | cf::NDI_RED |
185 | cf::NDI_RED |
180 | ); |
186 | ); |
181 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
187 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
182 | last; |
188 | last; |
183 | } else { |
189 | } else { |
184 | $ns->send_drawinfo ( |
190 | $ns->send_drawinfo ( |
185 | "Your username contains illegal characters " |
191 | "Your username contains illegal characters " |
186 | . "(only a-z, A-Z and 0-9 are allowed), " |
192 | . "(only a-z, A-Z and 0-9 are allowed), " |
187 | . "or is not between 3 and 18 characters in length.", |
193 | . "or is not between 3 and 20 characters in length.", |
188 | cf::NDI_RED |
194 | cf::NDI_RED |
189 | ); |
195 | ); |
190 | } |
196 | } |
191 | Coro::Timer::sleep 0.4; |
197 | Coro::Timer::sleep 0.4; |
192 | } |
198 | } |
193 | |
199 | |
194 | check_playing $ns, $user and next; |
200 | check_playing $ns, $user and next; |
|
|
201 | |
|
|
202 | $Coro::current->{desc} = "addme($user) pass"; |
195 | |
203 | |
196 | $ns->send_drawinfo ( |
204 | $ns->send_drawinfo ( |
197 | "Welcome $user, please enter your password now. " |
205 | "Welcome $user, please enter your password now. " |
198 | . "New users should now choose a password. " |
206 | . "New users should now choose a password. " |
199 | . "Anything your client lets you enter is fine.", |
207 | . "Anything your client lets you enter is fine.", |
… | |
… | |
223 | } |
231 | } |
224 | local $cf::LOGIN_LOCK{$user} = 1; |
232 | local $cf::LOGIN_LOCK{$user} = 1; |
225 | |
233 | |
226 | check_playing $ns, $user and next; |
234 | check_playing $ns, $user and next; |
227 | |
235 | |
|
|
236 | $Coro::current->{desc} = "addme($user) check"; |
|
|
237 | |
228 | # try to read the user file and check the password |
238 | # try to read the user file and check the password |
229 | if (my $pl = cf::player::find $user) { |
239 | if (my $pl = cf::player::find $user) { |
230 | aio_stat $pl->path and next; |
240 | aio_stat $pl->path and next; |
231 | my $mtime = (stat _)[9]; |
241 | my $mtime = (stat _)[9]; |
232 | my $hash = $pl->password; |
242 | my $hash = $pl->password; |
… | |
… | |
234 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
244 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
235 | nuke_str $pass; |
245 | nuke_str $pass; |
236 | # password matches, wonderful |
246 | # password matches, wonderful |
237 | my $pl = cf::player::find $user or next; |
247 | my $pl = cf::player::find $user or next; |
238 | $pl->connect ($ns); |
248 | $pl->connect ($ns); |
|
|
249 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
239 | enter_map $pl; |
250 | enter_map $pl; |
240 | last; |
251 | last; |
241 | } elsif (can_cleanup $pl, $mtime) { |
252 | } elsif (can_cleanup $pl, $mtime) { |
242 | Coro::Timer::sleep 1; |
253 | Coro::Timer::sleep 1; |
243 | |
254 | |
… | |
… | |
285 | next; |
296 | next; |
286 | } |
297 | } |
287 | } |
298 | } |
288 | |
299 | |
289 | # the rest of this function is character creation |
300 | # the rest of this function is character creation |
|
|
301 | $Coro::current->{desc} = "addme($user) chargen"; |
290 | |
302 | |
291 | # just to make sure nothing is left over |
303 | # just to make sure nothing is left over |
292 | nuke_playerdir $user; |
304 | nuke_playerdir $user; |
293 | |
305 | |
294 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
306 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
331 | } |
343 | } |
332 | } else { |
344 | } else { |
333 | $ob->roll_stats; |
345 | $ob->roll_stats; |
334 | } |
346 | } |
335 | |
347 | |
336 | Coro::Timer::sleep 0.2; |
348 | Coro::Timer::sleep 0.05; |
337 | } |
349 | } |
338 | |
350 | |
339 | $ob->set_animation (2); |
351 | $ob->set_animation (2); |
340 | $ob->add_statbonus; |
352 | $ob->add_statbonus; |
341 | |
353 | |
342 | while () { |
354 | while () { |
343 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
355 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
344 | my $msg = $ob->msg; |
356 | my $msg = $ob->msg; |
345 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
357 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
346 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
358 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
347 | |
359 | |
348 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
360 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
349 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
361 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
350 | |
362 | |
351 | last if $res =~ /[dD]/; |
363 | last if $res =~ /[dD]/; |
352 | |
364 | |
353 | $pl->chargen_race_next; |
365 | $pl->chargen_race_next; |
354 | Coro::Timer::sleep 0.2; |
366 | Coro::Timer::sleep 0.2; |
355 | } |
367 | } |
356 | |
368 | |
|
|
369 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
370 | # presumably because of unique maps |
|
|
371 | aio_mkdir playerdir $pl, 0770; |
357 | $pl->chargen_race_done; |
372 | $pl->chargen_race_done; |
358 | |
373 | |
359 | while () { |
374 | while () { |
360 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
375 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
361 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
376 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
368 | last; |
383 | last; |
369 | } |
384 | } |
370 | Coro::Timer::sleep 0.2; |
385 | Coro::Timer::sleep 0.2; |
371 | } |
386 | } |
372 | |
387 | |
373 | $ob->reply (undef, "Welcome to Crossfire!"); |
388 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
389 | |
|
|
390 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
391 | $pl->esrv_new_player; |
374 | |
392 | |
375 | delete $pl->{deny_save}; |
393 | delete $pl->{deny_save}; |
376 | |
394 | |
377 | last; |
395 | last; |
378 | } |
396 | } |
… | |
… | |
380 | }); |
398 | }); |
381 | |
399 | |
382 | cf::register_command quit => sub { |
400 | cf::register_command quit => sub { |
383 | my ($ob, $arg) = @_; |
401 | my ($ob, $arg) = @_; |
384 | |
402 | |
385 | $ob->reply (undef, |
403 | $ob->send_msg (undef, |
386 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
404 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
387 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
405 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
388 | cf::NDI_UNIQUE | cf::NDI_RED); |
406 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
389 | }; |
407 | }; |
390 | |
408 | |
391 | cf::register_command quit_character => sub { |
409 | cf::register_command quit_character => sub { |
392 | my ($ob, $arg) = @_; |
410 | my ($ob, $arg) = @_; |
393 | |
411 | |
394 | my $pl = $ob->contr; |
412 | my $pl = $ob->contr; |
395 | |
413 | |
396 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
414 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
397 | if ($_[0] !~ /^[yY]/) { |
415 | if ($_[0] !~ /^[yY]/) { |
398 | $ob->reply (undef, |
416 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
399 | "Ok, not not quitting then.", |
|
|
400 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
401 | } else { |
417 | } else { |
402 | $ob->reply (undef, |
418 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
403 | "Ok, quitting, hope to see you again.", |
|
|
404 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
405 | $pl->ns->flush; |
419 | $pl->ns->flush; |
406 | cf::async { $pl->quit_character }; |
420 | cf::async { $pl->quit_character }; |
407 | } |
421 | } |
408 | }); |
422 | }); |
409 | }; |
423 | }; |
… | |
… | |
419 | |
433 | |
420 | # update respawn position |
434 | # update respawn position |
421 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
435 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
422 | cf::async { $pl->save }; |
436 | cf::async { $pl->save }; |
423 | |
437 | |
424 | $pl->killer ("left"); |
438 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
425 | $ob->check_score; |
439 | $ob->check_score; |
426 | |
440 | |
427 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
441 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
428 | |
442 | |
429 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
443 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
430 | if ($_[0] !~ /^[yY]/) { |
444 | if ($_[0] !~ /^[yY]/) { |
431 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
445 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
432 | $pl->deactivate; |
446 | $pl->deactivate; |
… | |
… | |
451 | |
465 | |
452 | if ($cleanly) { |
466 | if ($cleanly) { |
453 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
467 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
454 | } else { |
468 | } else { |
455 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
469 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
456 | $pl->{unclean_save} = $cf::RUNTIME; |
470 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
471 | unless safe_spot $pl; |
457 | } |
472 | } |
458 | }, |
473 | }, |
459 | ); |
474 | ); |
460 | |
475 | |
461 | ############################################################################# |
|
|
462 | |
476 | |
463 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
464 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
465 | |
|
|
466 | our $SCHEDULER = cf::async_ext { |
|
|
467 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
468 | while () { |
|
|
469 | $schedule_interval->next; |
|
|
470 | |
|
|
471 | # this weird form of iteration over values is used because |
|
|
472 | # the hash changes underneath us frequently, and for |
|
|
473 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
474 | # keeping a reference, so this is prone to crashes or worse. |
|
|
475 | my @players = keys %cf::PLAYER; |
|
|
476 | for (@players) { |
|
|
477 | my $pl = $cf::PLAYER{$_} |
|
|
478 | or next; |
|
|
479 | $pl->valid or next; |
|
|
480 | |
|
|
481 | eval { |
|
|
482 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
483 | cf::wait_for_tick_begin; |
|
|
484 | $pl->save; |
|
|
485 | |
|
|
486 | unless ($pl->active || $pl->ns) { |
|
|
487 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
488 | my $ob = $pl->ob; |
|
|
489 | |
|
|
490 | my $pl_ref = $pl->refcnt_cnt; |
|
|
491 | my $ob_ref = $ob->refcnt_cnt; |
|
|
492 | |
|
|
493 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
494 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
495 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
496 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
497 | |
|
|
498 | # remove from sight and get fresh "copies" |
|
|
499 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
500 | $ob = $pl->ob; |
|
|
501 | |
|
|
502 | $pl->destroy; # destroys $ob |
|
|
503 | } else { |
|
|
504 | my $a_ = $pl->refcnt;#d# |
|
|
505 | my $b_ = $ob->refcnt;#d# |
|
|
506 | |
|
|
507 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
508 | } |
|
|
509 | } |
|
|
510 | } |
|
|
511 | }; |
|
|
512 | warn $@ if $@; |
|
|
513 | Coro::cede; |
|
|
514 | }; |
|
|
515 | } |
|
|
516 | }; |
|
|
517 | |
|
|
518 | $SCHEDULER->prio (1); |
|
|
519 | |
|
|