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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.64 by root, Sat Jul 14 19:27:59 2007 UTC vs.
Revision 1.70 by root, Sun Sep 2 12:37:10 2007 UTC

86 cf::NDI_RED 86 cf::NDI_RED
87 ); 87 );
88 # kill them. 88 # kill them.
89 # reminds me of the famous badness 10000 syndrome... 89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live 90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
91 } else { 92 } else {
92 $ob->message ( 93 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
95 . "Better use a savebed next time, much worse things could have happened... " 96 . "Better use a savebed next time, much worse things could have happened... "
115# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
116# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
117sub nuke_playerdir { 118sub nuke_playerdir {
118 my ($user) = @_; 119 my ($user) = @_;
119 120
120 aio_stat "$PLAYERDIR/$user"; 121 aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~";
121 system "cd \Q$PLAYERDIR\E " 122 system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &";
122 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
123 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
124} 123}
125 124
126cf::client->attach (on_addme => sub { 125cf::client->attach (on_addme => sub {
127 my ($ns) = @_; 126 my ($ns) = @_;
128 127
141*** 140***
142*** CFPlus: all known versions automatically enable the facecache. 141*** CFPlus: all known versions automatically enable the facecache.
143*** cfclient: use the -cache commandline option. 142*** cfclient: use the -cache commandline option.
144*** cfclient: map will not redraw automatically (bug). 143*** cfclient: map will not redraw automatically (bug).
145*** gcfclient: use -cache commandline option, or enable 144*** gcfclient: use -cache commandline option, or enable
146*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 145*** gcfclient: Client => Configure => Map & Image => Cache Images.
147*** jcrossclient: your client is broken, use CFPlus or gcfclient. 146*** jcrossclient: your client is broken, use CFPlus or gcfclient.
148*** 147***
149*** 148***
150EOF 149EOF
151 if ($ns->version =~ /jcrossclient/) { 150 if ($ns->version =~ /jcrossclient/) {
356 355
357 $ob->set_animation (2); 356 $ob->set_animation (2);
358 $ob->add_statbonus; 357 $ob->add_statbonus;
359 358
360 while () { 359 while () {
361 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 360 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
362 my $msg = $ob->msg; 361 my $msg = $ob->msg;
363 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 362 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
364 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 363 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
365 364
366 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 365 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
367 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 366 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
368 367
369 last if $res =~ /[dD]/; 368 last if $res =~ /[dD]/;
476 }, 475 },
477); 476);
478 477
479############################################################################# 478#############################################################################
480 479
481our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 480our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
482our $SAVE_TIMEOUT = 20; # save players every n seconds 481our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
483 482
484our $SCHEDULER = cf::async_ext { 483our $SCHEDULER = cf::async_ext {
485 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 484 my $schedule_interval = Coro::Event->timer (after => 1);
486 while () { 485 while () {
486 $schedule_interval->interval ($SCHEDULE_INTERVAL);
487 $schedule_interval->next; 487 $schedule_interval->next;
488 488
489 # this weird form of iteration over values is used because 489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for 490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls) 491 # keeps a direct reference to the value without (in 5.8 perls)
496 or next; 496 or next;
497 $pl->valid or next; 497 $pl->valid or next;
498 498
499 eval { 499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 cf::wait_for_tick_begin;
502 $pl->save; 501 $pl->save;
503 502
504 unless ($pl->active || $pl->ns) { 503 unless ($pl->active || $pl->ns) {
505 # check refcounts, this is tricky and needs to be adjusted to fit server internals 504 # check refcounts, this is tricky and needs to be adjusted to fit server internals
506 my $ob = $pl->ob; 505 my $ob = $pl->ob;

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