… | |
… | |
292 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
292 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
293 | nuke_str $pass; |
293 | nuke_str $pass; |
294 | # password matches, wonderful |
294 | # password matches, wonderful |
295 | my $pl = cf::player::find $user or next; |
295 | my $pl = cf::player::find $user or next; |
296 | $pl->connect ($ns); |
296 | $pl->connect ($ns); |
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297 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
297 | enter_map $pl; |
298 | enter_map $pl; |
298 | last; |
299 | last; |
299 | } elsif (can_cleanup $pl, $mtime) { |
300 | } elsif (can_cleanup $pl, $mtime) { |
300 | Coro::Timer::sleep 1; |
301 | Coro::Timer::sleep 1; |
301 | |
302 | |
… | |
… | |
519 | unless safe_spot $pl; |
520 | unless safe_spot $pl; |
520 | } |
521 | } |
521 | }, |
522 | }, |
522 | ); |
523 | ); |
523 | |
524 | |
524 | ############################################################################# |
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|
525 | |
525 | |
526 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
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527 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
528 | |
|
|
529 | our $SCHEDULER = cf::async_ext { |
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|
530 | $Coro::current->{desc} = "player scheduler"; |
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|
531 | |
|
|
532 | while () { |
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533 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
|
|
534 | |
|
|
535 | # this weird form of iteration over values is used because |
|
|
536 | # the hash changes underneath us frequently, and for |
|
|
537 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
538 | # keeping a reference, so this is prone to crashes or worse. |
|
|
539 | my @players = keys %cf::PLAYER; |
|
|
540 | for (@players) { |
|
|
541 | my $pl = $cf::PLAYER{$_} |
|
|
542 | or next; |
|
|
543 | $pl->valid or next; |
|
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544 | |
|
|
545 | eval { |
|
|
546 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
547 | $pl->save; |
|
|
548 | |
|
|
549 | unless ($pl->active || $pl->ns) { |
|
|
550 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
551 | my $ob = $pl->ob; |
|
|
552 | |
|
|
553 | my $pl_ref = $pl->refcnt_cnt; |
|
|
554 | my $ob_ref = $ob->refcnt_cnt; |
|
|
555 | |
|
|
556 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
557 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
558 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
559 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
560 | |
|
|
561 | # remove from sight and get fresh "copies" |
|
|
562 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
563 | $ob = $pl->ob; |
|
|
564 | |
|
|
565 | $pl->destroy; # destroys $ob |
|
|
566 | } else { |
|
|
567 | my $a_ = $pl->refcnt;#d# |
|
|
568 | my $b_ = $ob->refcnt;#d# |
|
|
569 | |
|
|
570 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
|
|
571 | } |
|
|
572 | } |
|
|
573 | } |
|
|
574 | }; |
|
|
575 | warn $@ if $@; |
|
|
576 | cf::cede_to_tick; |
|
|
577 | }; |
|
|
578 | } |
|
|
579 | }; |
|
|
580 | |
|
|
581 | $SCHEDULER->prio (1); |
|
|
582 | |
|
|