… | |
… | |
140 | warn $pl->ob->name, ": enter map 6\n";#d# |
140 | warn $pl->ob->name, ": enter map 6\n";#d# |
141 | |
141 | |
142 | } |
142 | } |
143 | |
143 | |
144 | # delete a player directory, be non-blocking AND synchronous... |
144 | # delete a player directory, be non-blocking AND synchronous... |
145 | # (thats hard, so we crap out and fork). |
145 | # (that's hard, so we crap out and fork). |
146 | sub nuke_playerdir { |
146 | sub nuke_playerdir { |
147 | my ($user) = @_; |
147 | my ($user) = @_; |
148 | |
148 | |
149 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
149 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
150 | |
150 | |
… | |
… | |
154 | }; |
154 | }; |
155 | } |
155 | } |
156 | |
156 | |
157 | cf::client->attach (on_addme => sub { |
157 | cf::client->attach (on_addme => sub { |
158 | my ($ns) = @_; |
158 | my ($ns) = @_; |
159 | |
|
|
160 | if (!$ns->facecache) |
|
|
161 | { |
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162 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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163 | |
|
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164 | |
|
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165 | *** |
|
|
166 | *** WARNING: |
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167 | *** Your client does not support face/image caching, |
|
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168 | *** or it has been disabled. Face caching is mandatory |
|
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169 | *** so please enable it or use a newer client. |
|
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170 | *** |
|
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171 | *** Look at your client preferences: |
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172 | *** |
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173 | *** deliantra: all known versions automatically enable the facecache. |
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174 | *** cfclient: use the -cache commandline option. |
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175 | *** cfclient: map will not redraw automatically (bug). |
|
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176 | *** gcfclient: use -cache commandline option, or enable |
|
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177 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
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178 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
|
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179 | *** |
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180 | *** |
|
|
181 | EOF |
|
|
182 | if ($ns->version =~ /jcrossclient/) { |
|
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183 | # let them, for now |
|
|
184 | } else { |
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185 | $ns->flush; |
|
|
186 | return $ns->destroy; |
|
|
187 | } |
|
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188 | |
|
|
189 | # $ns->facecache = true; |
|
|
190 | } |
|
|
191 | |
|
|
192 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
193 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
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194 | |
|
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195 | |
|
|
196 | *** |
|
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197 | *** WARNING: |
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198 | *** Your client is too old. Please upgrade to a newer version. |
|
|
199 | EOF |
|
|
200 | |
|
|
201 | $ns->flush; |
|
|
202 | return $ns->destroy; |
|
|
203 | } |
|
|
204 | |
159 | |
205 | $ns->pl and return $ns->destroy; |
160 | $ns->pl and return $ns->destroy; |
206 | |
161 | |
207 | $ns->async (sub { |
162 | $ns->async (sub { |
208 | $Coro::current->{desc} = "addme init"; |
163 | $Coro::current->{desc} = "addme init"; |
… | |
… | |
290 | nuke_str $pass; |
245 | nuke_str $pass; |
291 | # password matches, wonderful |
246 | # password matches, wonderful |
292 | my $pl = cf::player::find $user or next; |
247 | my $pl = cf::player::find $user or next; |
293 | $pl->connect ($ns); |
248 | $pl->connect ($ns); |
294 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
249 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
|
|
250 | #d# Coro::Timer::sleep 60;#d# log out here to trigger DEBUG bug |
295 | enter_map $pl; |
251 | enter_map $pl; |
296 | last; |
252 | last; |
297 | } elsif (can_cleanup $pl, $mtime) { |
253 | } elsif (can_cleanup $pl, $mtime) { |
298 | Coro::Timer::sleep 1; |
254 | Coro::Timer::sleep 1; |
299 | |
255 | |
… | |
… | |
443 | }); |
399 | }); |
444 | |
400 | |
445 | cf::register_command quit => sub { |
401 | cf::register_command quit => sub { |
446 | my ($ob, $arg) = @_; |
402 | my ($ob, $arg) = @_; |
447 | |
403 | |
448 | $ob->reply (undef, |
404 | $ob->send_msg (undef, |
449 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
405 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
450 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
406 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
451 | cf::NDI_UNIQUE | cf::NDI_RED); |
407 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
452 | }; |
408 | }; |
453 | |
409 | |
454 | cf::register_command quit_character => sub { |
410 | cf::register_command quit_character => sub { |
455 | my ($ob, $arg) = @_; |
411 | my ($ob, $arg) = @_; |
456 | |
412 | |
457 | my $pl = $ob->contr; |
413 | my $pl = $ob->contr; |
458 | |
414 | |
459 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
415 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
460 | if ($_[0] !~ /^[yY]/) { |
416 | if ($_[0] !~ /^[yY]/) { |
461 | $ob->reply (undef, |
417 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
462 | "Ok, not not quitting then.", |
|
|
463 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
464 | } else { |
418 | } else { |
465 | $ob->reply (undef, |
419 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
466 | "Ok, quitting, hope to see you again.", |
|
|
467 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
468 | $pl->ns->flush; |
420 | $pl->ns->flush; |
469 | cf::async { $pl->quit_character }; |
421 | cf::async { $pl->quit_character }; |
470 | } |
422 | } |
471 | }); |
423 | }); |
472 | }; |
424 | }; |
… | |
… | |
485 | cf::async { $pl->save }; |
437 | cf::async { $pl->save }; |
486 | |
438 | |
487 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
439 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
488 | $ob->check_score; |
440 | $ob->check_score; |
489 | |
441 | |
490 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
442 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
491 | |
443 | |
492 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
444 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
493 | if ($_[0] !~ /^[yY]/) { |
445 | if ($_[0] !~ /^[yY]/) { |
494 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
446 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
495 | $pl->deactivate; |
447 | $pl->deactivate; |