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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.94 by root, Sat Dec 13 21:46:12 2008 UTC vs.
Revision 1.98 by root, Sun Jun 28 16:46:50 2009 UTC

140 warn $pl->ob->name, ": enter map 6\n";#d# 140 warn $pl->ob->name, ": enter map 6\n";#d#
141 141
142} 142}
143 143
144# delete a player directory, be non-blocking AND synchronous... 144# delete a player directory, be non-blocking AND synchronous...
145# (thats hard, so we crap out and fork). 145# (that's hard, so we crap out and fork).
146sub nuke_playerdir { 146sub nuke_playerdir {
147 my ($user) = @_; 147 my ($user) = @_;
148 148
149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
150 150
154 }; 154 };
155} 155}
156 156
157cf::client->attach (on_addme => sub { 157cf::client->attach (on_addme => sub {
158 my ($ns) = @_; 158 my ($ns) = @_;
159
160 if (!$ns->facecache)
161 {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
163
164
165***
166*** WARNING:
167*** Your client does not support face/image caching,
168*** or it has been disabled. Face caching is mandatory
169*** so please enable it or use a newer client.
170***
171*** Look at your client preferences:
172***
173*** deliantra: all known versions automatically enable the facecache.
174*** cfclient: use the -cache commandline option.
175*** cfclient: map will not redraw automatically (bug).
176*** gcfclient: use -cache commandline option, or enable
177*** gcfclient: Client => Configure => Map & Image => Cache Images.
178*** jcrossclient: your client is broken, use deliantra or gcfclient.
179***
180***
181EOF
182 if ($ns->version =~ /jcrossclient/) {
183 # let them, for now
184 } else {
185 $ns->flush;
186 return $ns->destroy;
187 }
188
189 # $ns->facecache = true;
190 }
191
192 if ($ns->mapmode < cf::Map1aCmd) {
193 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
194
195
196***
197*** WARNING:
198*** Your client is too old. Please upgrade to a newer version.
199EOF
200
201 $ns->flush;
202 return $ns->destroy;
203 }
204 159
205 $ns->pl and return $ns->destroy; 160 $ns->pl and return $ns->destroy;
206 161
207 $ns->async (sub { 162 $ns->async (sub {
208 $Coro::current->{desc} = "addme init"; 163 $Coro::current->{desc} = "addme init";
290 nuke_str $pass; 245 nuke_str $pass;
291 # password matches, wonderful 246 # password matches, wonderful
292 my $pl = cf::player::find $user or next; 247 my $pl = cf::player::find $user or next;
293 $pl->connect ($ns); 248 $pl->connect ($ns);
294 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp 249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 #d# Coro::Timer::sleep 60;#d# log out here to trigger DEBUG bug
295 enter_map $pl; 251 enter_map $pl;
296 last; 252 last;
297 } elsif (can_cleanup $pl, $mtime) { 253 } elsif (can_cleanup $pl, $mtime) {
298 Coro::Timer::sleep 1; 254 Coro::Timer::sleep 1;
299 255
443}); 399});
444 400
445cf::register_command quit => sub { 401cf::register_command quit => sub {
446 my ($ob, $arg) = @_; 402 my ($ob, $arg) = @_;
447 403
448 $ob->reply (undef, 404 $ob->send_msg (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 405 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 406 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED); 407 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452}; 408};
453 409
454cf::register_command quit_character => sub { 410cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_; 411 my ($ob, $arg) = @_;
456 412
457 my $pl = $ob->contr; 413 my $pl = $ob->contr;
458 414
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) { 416 if ($_[0] !~ /^[yY]/) {
461 $ob->reply (undef, 417 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 "Ok, not not quitting then.",
463 cf::NDI_UNIQUE | cf::NDI_RED);
464 } else { 418 } else {
465 $ob->reply (undef, 419 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
466 "Ok, quitting, hope to see you again.",
467 cf::NDI_UNIQUE | cf::NDI_RED);
468 $pl->ns->flush; 420 $pl->ns->flush;
469 cf::async { $pl->quit_character }; 421 cf::async { $pl->quit_character };
470 } 422 }
471 }); 423 });
472}; 424};
485 cf::async { $pl->save }; 437 cf::async { $pl->save };
486 438
487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 439 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
488 $ob->check_score; 440 $ob->check_score;
489 441
490 $ob->reply (undef, "In the future, you will wake up here when you die."); 442 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
491 443
492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
493 if ($_[0] !~ /^[yY]/) { 445 if ($_[0] !~ /^[yY]/) {
494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 446 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495 $pl->deactivate; 447 $pl->deactivate;

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