1 | #! perl |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | |
9 | |
10 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
11 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
28 | my $age = time - $mtime; |
25 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
26 | my $level = $pl->ob->level; |
30 | |
27 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
31 | || $age > 700 * 86400 # 2 years for everybody else |
… | |
… | |
40 | return unless cf::player::find_active $user; |
37 | return unless cf::player::find_active $user; |
41 | |
38 | |
42 | $ns->send_drawinfo ( |
39 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
40 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
41 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
42 | . "If you have already a registered, make sure nobody " |
46 | . "else is using your account at this time. If you lost your conenction " |
43 | . "else is using your account at this time. If you lost your connection " |
47 | . "then the server will likely timeout within a minute. If you still " |
44 | . "then the server will likely timeout within a minute. If you still " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
49 | . "you do not have another client running. If you use windows, reboot, " |
46 | . "you do not have another client running. If you use windows, reboot, " |
50 | . "this will fix anything.", |
47 | . "this will fix anything.", |
51 | cf::NDI_RED |
48 | cf::NDI_RED |
52 | ); |
49 | ); |
53 | |
50 | |
54 | 1 |
51 | 1 |
55 | } |
52 | } |
56 | |
53 | |
57 | sub check_clean_save { |
54 | sub safe_spot($) { |
58 | my ($pl) = @_; |
55 | my ($pl) = @_; |
|
|
56 | |
|
|
57 | my $ob = $pl->ob; |
59 | |
58 | |
60 | unless (delete $pl->{clean_save}) { |
59 | my $m = $ob->map |
61 | #d#TODO |
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
|
|
63 | |
|
|
64 | # return 0;#d# |
|
|
65 | # warn join ":", $m->at ($x, $y);#d# |
|
|
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
67 | # return 0; |
|
|
68 | |
|
|
69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
70 | } |
|
|
71 | |
|
|
72 | sub enter_map { |
|
|
73 | my ($pl) = @_; |
|
|
74 | |
|
|
75 | warn $pl->ob->name, ": enter map 1\n";#d# |
|
|
76 | my $ob = $pl->ob; |
|
|
77 | |
|
|
78 | my ($map, $x, $y) |
|
|
79 | = $ob->{_link_pos} |
|
|
80 | ? @{delete $ob->{_link_pos}} |
|
|
81 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
82 | |
|
|
83 | warn $pl->ob->name, ": enter map 2\n";#d# |
|
|
84 | $ob->enter_link; |
|
|
85 | warn $pl->ob->name, ": enter map 3\n";#d# |
|
|
86 | |
|
|
87 | my $m = cf::map::find $map; |
|
|
88 | my $time = delete $pl->{unclean_save}; |
|
|
89 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
90 | |
|
|
91 | if ($time && $m) { |
|
|
92 | if ($time < $m->{instantiate_time}) { |
|
|
93 | # the map was reset in the meantime |
|
|
94 | my $age = $cf::RUNTIME - $time; |
|
|
95 | |
|
|
96 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
97 | |
|
|
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
99 | $ob->message ( |
|
|
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
102 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
103 | . "H<You disconnected too long without having used a savebed.>", |
|
|
104 | cf::NDI_RED |
|
|
105 | ); |
|
|
106 | # kill them. |
|
|
107 | # reminds me of the famous badness 10000 syndrome... |
|
|
108 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
109 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
110 | } else { |
|
|
111 | ($map, $x, $y) = $pl->savebed; |
|
|
112 | |
|
|
113 | $ob->message ( |
|
|
114 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
115 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
116 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
117 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
118 | cf::NDI_RED |
|
|
119 | ); |
|
|
120 | } |
|
|
121 | } else { |
|
|
122 | $ob->message ( |
|
|
123 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
124 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
125 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
126 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
127 | cf::NDI_RED |
|
|
128 | ); |
|
|
129 | } |
62 | } |
130 | } |
|
|
131 | |
|
|
132 | warn $pl->ob->name, ": enter map 5\n";#d# |
|
|
133 | #$ob->goto ($map, $x, $y); |
|
|
134 | $ob->goto ($map, $x, $y, sub { |
|
|
135 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
136 | $_[0] |
|
|
137 | }, sub { |
|
|
138 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
139 | }); |
|
|
140 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
141 | |
63 | } |
142 | } |
64 | |
143 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
144 | # delete a player directory, be non-blocking AND synchronous... |
66 | # (thats hard, so we crap out and fork). |
145 | # (that's hard, so we crap out and fork). |
67 | sub nuke_playerdir { |
146 | sub nuke_playerdir { |
68 | my ($user) = @_; |
147 | my ($user) = @_; |
69 | |
148 | |
70 | aio_stat "$PLAYERDIR/$user"; |
149 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
71 | system "cd \Q$PLAYERDIR\E " |
|
|
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
74 | } |
|
|
75 | |
150 | |
76 | sub addme { |
151 | cf::fork_call { |
|
|
152 | rename "$PLAYERDIR/$user", $temp; |
|
|
153 | system "rm", "-rf", $temp; |
|
|
154 | }; |
|
|
155 | } |
|
|
156 | |
|
|
157 | cf::client->attach (on_addme => sub { |
77 | my ($ns) = @_; |
158 | my ($ns) = @_; |
78 | |
159 | |
79 | $ns->destroy if $ns->pl; |
160 | $ns->pl and return $ns->destroy; |
80 | |
161 | |
81 | $ns->async (sub { |
162 | $ns->async (sub { |
|
|
163 | $Coro::current->{desc} = "addme init"; |
|
|
164 | |
82 | my ($user, $pass); |
165 | my ($user, $pass); |
83 | |
166 | |
84 | $ns->send_packet ("addme_success"); |
167 | $ns->send_packet ("addme_success"); |
85 | |
168 | |
86 | for (;;) { |
169 | for (;;) { |
… | |
… | |
91 | cf::NDI_BLUE |
174 | cf::NDI_BLUE |
92 | ); |
175 | ); |
93 | |
176 | |
94 | # read username |
177 | # read username |
95 | while () { |
178 | while () { |
96 | $user = query $ns, 0, "What is your name?\n:"; |
179 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
97 | |
180 | |
98 | if ($cf::LOGIN_LOCK{$user}) { |
181 | if ($cf::LOGIN_LOCK{$user}) { |
99 | $ns->send_drawinfo ( |
182 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
183 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
184 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
185 | cf::NDI_RED |
103 | ); |
186 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
187 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
105 | last; |
188 | last; |
106 | } else { |
189 | } else { |
107 | $ns->send_drawinfo ( |
190 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
191 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
192 | . "(only a-z, A-Z and 0-9 are allowed), " |
110 | . "or is not between 3 and 18 characters in length.", |
193 | . "or is not between 3 and 20 characters in length.", |
111 | cf::NDI_RED |
194 | cf::NDI_RED |
112 | ); |
195 | ); |
113 | } |
196 | } |
|
|
197 | Coro::Timer::sleep 0.4; |
114 | } |
198 | } |
115 | |
199 | |
116 | check_playing $ns, $user and next; |
200 | check_playing $ns, $user and next; |
|
|
201 | |
|
|
202 | $Coro::current->{desc} = "addme($user) pass"; |
117 | |
203 | |
118 | $ns->send_drawinfo ( |
204 | $ns->send_drawinfo ( |
119 | "Welcome $user, please enter your password now. " |
205 | "Welcome $user, please enter your password now. " |
120 | . "New users should now choose a password. " |
206 | . "New users should now choose a password. " |
121 | . "Anything your client lets you enter is fine.", |
207 | . "Anything your client lets you enter is fine.", |
… | |
… | |
129 | $ns->send_drawinfo ( |
215 | $ns->send_drawinfo ( |
130 | "Try to use at least three characters as your password please, " |
216 | "Try to use at least three characters as your password please, " |
131 | . "that cannot be too much to ask for :)", |
217 | . "that cannot be too much to ask for :)", |
132 | cf::NDI_RED |
218 | cf::NDI_RED |
133 | ); |
219 | ); |
|
|
220 | Coro::Timer::sleep 0.4; |
134 | } |
221 | } |
135 | |
222 | |
136 | # lock this username for the remainder of this login session |
223 | # lock this username for the remainder of this login session |
137 | if ($cf::LOGIN_LOCK{$user}) { |
224 | if ($cf::LOGIN_LOCK{$user}) { |
138 | $ns->send_drawinfo ( |
225 | $ns->send_drawinfo ( |
… | |
… | |
144 | } |
231 | } |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
232 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
233 | |
147 | check_playing $ns, $user and next; |
234 | check_playing $ns, $user and next; |
148 | |
235 | |
|
|
236 | $Coro::current->{desc} = "addme($user) check"; |
|
|
237 | |
149 | # try to read the user file and check the password |
238 | # try to read the user file and check the password |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
239 | if (my $pl = cf::player::find $user) { |
|
|
240 | aio_stat $pl->path and next; |
151 | my $mtime = (stat $fh)[9]; |
241 | my $mtime = (stat _)[9]; |
152 | |
|
|
153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
154 | $buf =~ /^password (\S+)$/m or next; |
|
|
155 | my $hash = $1; |
242 | my $hash = $pl->password; |
156 | |
243 | |
157 | if ($hash eq crypt $pass, $hash) { |
244 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
158 | nuke_str $pass; |
245 | nuke_str $pass; |
159 | # password matches, wonderful |
246 | # password matches, wonderful |
160 | my $pl = cf::player::find $user or next; |
247 | my $pl = cf::player::find $user or next; |
161 | $pl->connect ($ns); |
248 | $pl->connect ($ns); |
162 | check_clean_save $pl; |
249 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
|
|
250 | enter_map $pl; |
163 | last; |
251 | last; |
164 | } elsif (can_cleanup $buf, $mtime) { |
252 | } elsif (can_cleanup $pl, $mtime) { |
165 | Coro::Timer::sleep 1; |
253 | Coro::Timer::sleep 1; |
166 | |
254 | |
167 | $ns->send_drawinfo ( |
255 | $ns->send_drawinfo ( |
168 | "Player exists, but password does not match. If this is your account, " |
256 | "Player exists, but password does not match. If this is your account, " |
169 | . "please try again. If not, you can now decide to take over this account " |
257 | . "please try again. If not, you can now decide to take over this account " |
… | |
… | |
177 | |
265 | |
178 | # check if the file hasn't changed |
266 | # check if the file hasn't changed |
179 | aio_stat cf::player::path $user and next; |
267 | aio_stat cf::player::path $user and next; |
180 | $mtime == (stat _)[9] or next; |
268 | $mtime == (stat _)[9] or next; |
181 | |
269 | |
182 | nuke_playerdir $user; |
270 | $pl->quit_character; |
183 | |
271 | |
184 | # fall through to creation |
272 | # fall through to creation |
185 | } else { |
273 | } else { |
186 | nuke_str $pass; |
274 | nuke_str $pass; |
187 | |
275 | |
… | |
… | |
192 | . "(check for Numlock and other semi-obvious error sources).", |
280 | . "(check for Numlock and other semi-obvious error sources).", |
193 | cf::NDI_RED |
281 | cf::NDI_RED |
194 | ); |
282 | ); |
195 | next; |
283 | next; |
196 | } |
284 | } |
|
|
285 | } else { |
|
|
286 | # unable to load the playerfile: |
|
|
287 | # check wether the player dir exists, which means the file is corrupted or |
|
|
288 | # something very similar. |
|
|
289 | if (!aio_stat cf::player::playerdir $user) { |
|
|
290 | $ns->send_drawinfo ( |
|
|
291 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
292 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
293 | . "Otherwise choose a different login name.", |
|
|
294 | cf::NDI_RED |
|
|
295 | ); |
|
|
296 | next; |
|
|
297 | } |
197 | } |
298 | } |
198 | |
299 | |
199 | # the rest of this function is character creation |
300 | # the rest of this function is character creation |
|
|
301 | $Coro::current->{desc} = "addme($user) chargen"; |
200 | |
302 | |
201 | # just to make sure nothing is left over |
303 | # just to make sure nothing is left over |
202 | nuke_playerdir $user; |
304 | nuke_playerdir $user; |
203 | |
305 | |
204 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
306 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
208 | nuke_str $pass2; |
310 | nuke_str $pass2; |
209 | $ns->send_drawinfo ( |
311 | $ns->send_drawinfo ( |
210 | "The passwords do not match, please try again.", |
312 | "The passwords do not match, please try again.", |
211 | cf::NDI_RED |
313 | cf::NDI_RED |
212 | ); |
314 | ); |
|
|
315 | Coro::Timer::sleep 0.5; |
213 | next; |
316 | next; |
214 | } |
317 | } |
215 | |
318 | |
216 | nuke_str $pass2; |
319 | nuke_str $pass2; |
217 | |
320 | |
218 | my $pl = cf::player::new $user; |
321 | my $pl = cf::player::new $user; |
219 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
322 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
220 | nuke_str $pass; |
323 | nuke_str $pass; |
221 | $pl->connect ($ns); |
324 | $pl->connect ($ns); |
222 | |
|
|
223 | my $ob = $pl->ob; |
325 | my $ob = $pl->ob; |
|
|
326 | |
|
|
327 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
224 | |
328 | |
225 | while () { |
329 | while () { |
226 | $ob->update_stats; |
330 | $ob->update_stats; |
227 | $pl->save_stats; |
331 | $pl->save_stats; |
228 | |
332 | |
… | |
… | |
238 | $ob->swap_stats ($res - 1, $swap - 1); |
342 | $ob->swap_stats ($res - 1, $swap - 1); |
239 | } |
343 | } |
240 | } else { |
344 | } else { |
241 | $ob->roll_stats; |
345 | $ob->roll_stats; |
242 | } |
346 | } |
|
|
347 | |
|
|
348 | Coro::Timer::sleep 0.05; |
243 | } |
349 | } |
244 | |
350 | |
245 | $ob->set_animation (2); |
351 | $ob->set_animation (2); |
246 | $ob->add_statbonus; |
352 | $ob->add_statbonus; |
247 | |
353 | |
248 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
354 | while () { |
249 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
355 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
356 | my $msg = $ob->msg; |
|
|
357 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
358 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
359 | |
|
|
360 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
250 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
361 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
251 | |
362 | |
252 | $ns->state (cf::ST_CHANGE_CLASS); |
363 | last if $res =~ /[dD]/; |
|
|
364 | |
|
|
365 | $pl->chargen_race_next; |
|
|
366 | Coro::Timer::sleep 0.2; |
|
|
367 | } |
|
|
368 | |
|
|
369 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
370 | # presumably because of unique maps |
|
|
371 | aio_mkdir playerdir $pl, 0770; |
|
|
372 | $pl->chargen_race_done; |
|
|
373 | |
|
|
374 | while () { |
|
|
375 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
376 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
377 | |
|
|
378 | if ($res =~ /^[fF]/) { |
|
|
379 | $pl->gender (1); |
|
|
380 | last; |
|
|
381 | } elsif ($res =~ /^[mM]/) { |
|
|
382 | $pl->gender (0); |
|
|
383 | last; |
|
|
384 | } |
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385 | Coro::Timer::sleep 0.2; |
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386 | } |
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387 | |
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388 | $ob->reply (undef, "Welcome to Deliantra!"); |
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389 | |
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390 | # XXX: Workaround for delayed client ext protocol handshake |
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391 | $pl->esrv_new_player; |
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392 | |
253 | delete $pl->{deny_save};#d# too early |
393 | delete $pl->{deny_save}; |
254 | |
394 | |
255 | last; |
395 | last; |
256 | } |
396 | } |
257 | }); |
397 | }); |
258 | } |
398 | }); |
259 | |
399 | |
260 | # "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." |
400 | cf::register_command quit => sub { |
261 | # "Quitting will delete your character.\nAre you sure you want to quit (y/n):" |
401 | my ($ob, $arg) = @_; |
262 | # quit, quit_character, save |
402 | |
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403 | $ob->send_msg (undef, |
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404 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
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405 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
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406 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
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407 | }; |
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408 | |
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409 | cf::register_command quit_character => sub { |
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410 | my ($ob, $arg) = @_; |
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411 | |
|
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412 | my $pl = $ob->contr; |
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413 | |
|
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414 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
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415 | if ($_[0] !~ /^[yY]/) { |
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416 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
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417 | } else { |
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418 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
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419 | $pl->ns->flush; |
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420 | cf::async { $pl->quit_character }; |
|
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421 | } |
|
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422 | }); |
|
|
423 | }; |
263 | |
424 | |
264 | cf::object->attach ( |
425 | cf::object->attach ( |
265 | type => cf::SAVEBED, |
426 | type => cf::SAVEBED, |
266 | on_apply => sub { |
427 | on_apply => sub { |
267 | my ($bed, $ob) = @_; |
428 | my ($bed, $ob) = @_; |
268 | |
429 | |
269 | return cf::override 0 unless $ob->type == cf::PLAYER; |
430 | return cf::override 0 unless $ob->type == cf::PLAYER; |
270 | |
431 | |
271 | my $pl = $ob->pl; |
432 | my $pl = $ob->contr; |
272 | |
433 | |
273 | # update respawn position |
434 | # update respawn position |
274 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
435 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
436 | cf::async { $pl->save }; |
275 | |
437 | |
276 | $pl->killer ("left"); |
438 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
277 | $ob->check_score; |
439 | $ob->check_score; |
278 | |
440 | |
279 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
441 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
280 | |
442 | |
281 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
443 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
282 | if ($_[0] !~ /^[yY]/) { |
444 | if ($_[0] !~ /^[yY]/) { |
283 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
445 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
284 | $pl->deactivate; |
446 | $pl->deactivate; |
285 | $pl->ns->destroy; |
447 | $pl->ns->destroy; |
286 | } else { |
448 | } else { |
287 | cf::async { |
449 | cf::async { $pl->save }; |
288 | $pl->{clean_save} = 1; |
|
|
289 | $pl->save; |
|
|
290 | }; |
|
|
291 | } |
450 | } |
292 | }); |
451 | }); |
293 | }, |
452 | }, |
294 | ); |
453 | ); |
295 | |
454 | |
… | |
… | |
306 | |
465 | |
307 | if ($cleanly) { |
466 | if ($cleanly) { |
308 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
467 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
309 | } else { |
468 | } else { |
310 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
469 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
470 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
471 | unless safe_spot $pl; |
311 | } |
472 | } |
312 | }, |
473 | }, |
313 | ); |
474 | ); |
314 | |
475 | |
315 | cf::client->attach ( |
|
|
316 | on_addme => \&addme, |
|
|
317 | ); |
|
|
318 | |
476 | |
319 | ############################################################################# |
|
|
320 | |
|
|
321 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
322 | our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory |
|
|
323 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
324 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
325 | |
|
|
326 | our $SCHEDULER = cf::async_ext { |
|
|
327 | while () { |
|
|
328 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
|
|
329 | |
|
|
330 | # this weird form of iteration over values is used because |
|
|
331 | # the hash changes underneath us frequently, and for |
|
|
332 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
333 | # keeping a reference, so this is prone to crashes or worse. |
|
|
334 | my @players = keys %cf::PLAYER; |
|
|
335 | for (@players) { |
|
|
336 | my $pl = $cf::PLAYER{$_} |
|
|
337 | or next; |
|
|
338 | $pl->valid or next; |
|
|
339 | |
|
|
340 | eval { |
|
|
341 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
342 | $pl->save; |
|
|
343 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
344 | } |
|
|
345 | }; |
|
|
346 | warn $@ if $@; |
|
|
347 | Coro::cede; |
|
|
348 | }; |
|
|
349 | } |
|
|
350 | }; |
|
|
351 | |
|
|
352 | $SCHEDULER->prio (1); |
|
|
353 | |
|
|