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/cvs/deliantra/server/ext/login.ext
Revision: 1.98
Committed: Sun Jun 28 16:46:50 2009 UTC (14 years, 11 months ago) by root
Branch: MAIN
Changes since 1.97: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 $ns->query ($flags, $text, Coro::rouse_cb);
19 Coro::rouse_wait
20 }
21
22 sub can_cleanup {
23 my ($pl, $mtime) = @_;
24
25 my $age = time - $mtime;
26 my $level = $pl->ob->level;
27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else
32 }
33
34 sub check_playing {
35 my ($ns, $user) = @_;
36
37 return unless cf::player::find_active $user;
38
39 $ns->send_drawinfo (
40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. "
42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50
51 1
52 }
53
54 sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # return 0;#d#
65 # warn join ":", $m->at ($x, $y);#d#
66 # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67 # return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70 }
71
72 sub enter_map {
73 my ($pl) = @_;
74
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob;
77
78 my ($map, $x, $y)
79 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y);
82
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86
87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED
128 );
129 }
130 }
131
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub {
135 warn $pl->ob->name, ": enter map check\n";#d#
136 $_[0]
137 }, sub {
138 warn $pl->ob->name, ": enter map done\n";#d#
139 });
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
142 }
143
144 # delete a player directory, be non-blocking AND synchronous...
145 # (that's hard, so we crap out and fork).
146 sub nuke_playerdir {
147 my ($user) = @_;
148
149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
150
151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp;
154 };
155 }
156
157 cf::client->attach (on_addme => sub {
158 my ($ns) = @_;
159
160 $ns->pl and return $ns->destroy;
161
162 $ns->async (sub {
163 $Coro::current->{desc} = "addme init";
164
165 my ($user, $pass);
166
167 $ns->send_packet ("addme_success");
168
169 for (;;) {
170 $ns->send_drawinfo (
171 "Please enter your username now. If you are a new user, "
172 . "make one up that describes your character best. "
173 . "Only letters and digits are allowed, though.",
174 cf::NDI_BLUE
175 );
176
177 # read username
178 while () {
179 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
180
181 if ($cf::LOGIN_LOCK{$user}) {
182 $ns->send_drawinfo (
183 "That username is currently used in another login session. "
184 . "Chose another, or wait till the other session has ended.",
185 cf::NDI_RED
186 );
187 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
188 last;
189 } else {
190 $ns->send_drawinfo (
191 "Your username contains illegal characters "
192 . "(only a-z, A-Z and 0-9 are allowed), "
193 . "or is not between 3 and 20 characters in length.",
194 cf::NDI_RED
195 );
196 }
197 Coro::Timer::sleep 0.4;
198 }
199
200 check_playing $ns, $user and next;
201
202 $Coro::current->{desc} = "addme($user) pass";
203
204 $ns->send_drawinfo (
205 "Welcome $user, please enter your password now. "
206 . "New users should now choose a password. "
207 . "Anything your client lets you enter is fine.",
208 cf::NDI_BLUE
209 );
210
211 # read password
212 while () {
213 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
214 last if $pass =~ /.../;
215 $ns->send_drawinfo (
216 "Try to use at least three characters as your password please, "
217 . "that cannot be too much to ask for :)",
218 cf::NDI_RED
219 );
220 Coro::Timer::sleep 0.4;
221 }
222
223 # lock this username for the remainder of this login session
224 if ($cf::LOGIN_LOCK{$user}) {
225 $ns->send_drawinfo (
226 "That username is currently used in another login session. "
227 . "Chose another, or wait till the other session has ended.",
228 cf::NDI_RED
229 );
230 next;
231 }
232 local $cf::LOGIN_LOCK{$user} = 1;
233
234 check_playing $ns, $user and next;
235
236 $Coro::current->{desc} = "addme($user) check";
237
238 # try to read the user file and check the password
239 if (my $pl = cf::player::find $user) {
240 aio_stat $pl->path and next;
241 my $mtime = (stat _)[9];
242 my $hash = $pl->password;
243
244 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
245 nuke_str $pass;
246 # password matches, wonderful
247 my $pl = cf::player::find $user or next;
248 $pl->connect ($ns);
249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 #d# Coro::Timer::sleep 60;#d# log out here to trigger DEBUG bug
251 enter_map $pl;
252 last;
253 } elsif (can_cleanup $pl, $mtime) {
254 Coro::Timer::sleep 1;
255
256 $ns->send_drawinfo (
257 "Player exists, but password does not match. If this is your account, "
258 . "please try again. If not, you can now decide to take over this account "
259 . "because it has not been in-use for some time.",
260 cf::NDI_RED
261 );
262
263 #TODO: nuke_str
264 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
265 or next;
266
267 # check if the file hasn't changed
268 aio_stat cf::player::path $user and next;
269 $mtime == (stat _)[9] or next;
270
271 $pl->quit_character;
272
273 # fall through to creation
274 } else {
275 nuke_str $pass;
276
277 Coro::Timer::sleep 1;
278
279 $ns->send_drawinfo (
280 "Wrong username or password. Please try again "
281 . "(check for Numlock and other semi-obvious error sources).",
282 cf::NDI_RED
283 );
284 next;
285 }
286 } else {
287 # unable to load the playerfile:
288 # check wether the player dir exists, which means the file is corrupted or
289 # something very similar.
290 if (!aio_stat cf::player::playerdir $user) {
291 $ns->send_drawinfo (
292 "Unable to retrieve this player. It might be a locked or broken account. "
293 . "If this is your account, ask a dungeon master for assistance. "
294 . "Otherwise choose a different login name.",
295 cf::NDI_RED
296 );
297 next;
298 }
299 }
300
301 # the rest of this function is character creation
302 $Coro::current->{desc} = "addme($user) chargen";
303
304 # just to make sure nothing is left over
305 nuke_playerdir $user;
306
307 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
308
309 if ($pass2 ne $pass) {
310 nuke_str $pass;
311 nuke_str $pass2;
312 $ns->send_drawinfo (
313 "The passwords do not match, please try again.",
314 cf::NDI_RED
315 );
316 Coro::Timer::sleep 0.5;
317 next;
318 }
319
320 nuke_str $pass2;
321
322 my $pl = cf::player::new $user;
323 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
324 nuke_str $pass;
325 $pl->connect ($ns);
326 my $ob = $pl->ob;
327
328 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
329
330 while () {
331 $ob->update_stats;
332 $pl->save_stats;
333
334 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
335 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
336
337 if ($res =~ /^[Nn]/) {
338 last;
339 } elsif ($res > 0 && $res <= 7) {
340 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
341
342 if ($swap > 0 && $swap <= 7) {
343 $ob->swap_stats ($res - 1, $swap - 1);
344 }
345 } else {
346 $ob->roll_stats;
347 }
348
349 Coro::Timer::sleep 0.05;
350 }
351
352 $ob->set_animation (2);
353 $ob->add_statbonus;
354
355 while () {
356 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
357 my $msg = $ob->msg;
358 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
359 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
360
361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
362 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
363
364 last if $res =~ /[dD]/;
365
366 $pl->chargen_race_next;
367 Coro::Timer::sleep 0.2;
368 }
369
370 # create the playerdir, if necessary, as chargen_race_done did it before
371 # presumably because of unique maps
372 aio_mkdir playerdir $pl, 0770;
373 $pl->chargen_race_done;
374
375 while () {
376 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
377 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
378
379 if ($res =~ /^[fF]/) {
380 $pl->gender (1);
381 last;
382 } elsif ($res =~ /^[mM]/) {
383 $pl->gender (0);
384 last;
385 }
386 Coro::Timer::sleep 0.2;
387 }
388
389 $ob->reply (undef, "Welcome to Deliantra!");
390
391 # XXX: Workaround for delayed client ext protocol handshake
392 $pl->esrv_new_player;
393
394 delete $pl->{deny_save};
395
396 last;
397 }
398 });
399 });
400
401 cf::register_command quit => sub {
402 my ($ob, $arg) = @_;
403
404 $ob->send_msg (undef,
405 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
406 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
407 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
408 };
409
410 cf::register_command quit_character => sub {
411 my ($ob, $arg) = @_;
412
413 my $pl = $ob->contr;
414
415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
416 if ($_[0] !~ /^[yY]/) {
417 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
418 } else {
419 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
420 $pl->ns->flush;
421 cf::async { $pl->quit_character };
422 }
423 });
424 };
425
426 cf::object->attach (
427 type => cf::SAVEBED,
428 on_apply => sub {
429 my ($bed, $ob) = @_;
430
431 return cf::override 0 unless $ob->type == cf::PLAYER;
432
433 my $pl = $ob->contr;
434
435 # update respawn position
436 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
437 cf::async { $pl->save };
438
439 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
440 $ob->check_score;
441
442 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
443
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) {
446 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
447 $pl->deactivate;
448 $pl->ns->destroy;
449 } else {
450 cf::async { $pl->save };
451 }
452 });
453 },
454 );
455
456 cf::player->attach (
457 on_login => sub {
458 my ($pl) = @_;
459 my $name = $pl->ob->name;
460
461 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
462 },
463 on_logout => sub {
464 my ($pl, $cleanly) = @_;
465 my $name = $pl->ob->name;
466
467 if ($cleanly) {
468 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
469 } else {
470 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
471 $pl->{unclean_save} = $cf::RUNTIME
472 unless safe_spot $pl;
473 }
474 },
475 );
476
477