--- deliantra/server/ext/login.ext 2010/04/11 21:26:36 1.103 +++ deliantra/server/ext/login.ext 2010/05/09 22:51:13 1.111 @@ -89,7 +89,7 @@ # the map was reset in the meantime my $age = $cf::RUNTIME - $time; - warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# + cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# if ($age >= $MAX_DISCONNECT_TIME) { $ob->message ( @@ -128,17 +128,32 @@ $ob->goto ($map, $x, $y); } -# delete a player directory, be non-blocking AND synchronous... -# (that's hard, so we crap out and fork). +sub encode_password($) { +# crypt $_[0], +# join '', +# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] + "!" . unpack "H*", $_[0] +} + +sub compare_password($$) { + my ($pass, $token) = @_; + + if ($token =~ /\!(.*)/) { + return $pass eq pack "H*", $1; + } else { + return $token eq crypt $pass, $token; + } +} + +# delete a player directory sub nuke_playerdir { my ($user) = @_; - my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; + my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; - cf::fork_call { - rename "$PLAYERDIR/$user", $temp; - system "rm", "-rf", $temp; - }; + my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; + aio_rename "$PLAYERDIR/$user", $temp; + IO::AIO::aio_rmtree $temp; } cf::client->attach (on_addme => sub { @@ -226,9 +241,10 @@ if (my $pl = cf::player::find $user) { aio_stat $pl->path and next; my $mtime = (stat _)[9]; - my $hash = $pl->password; + my $token = $pl->password; - if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { + if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { + $pl->password (encode_password $pass); # make sure we store the new encoding #d# nuke_str $pass; # password matches, wonderful my $pl = cf::player::find $user or next; @@ -287,6 +303,7 @@ $Coro::current->{desc} = "addme($user) chargen"; # just to make sure nothing is left over + # normally, nothing is there. nuke_playerdir $user; my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; @@ -305,7 +322,7 @@ nuke_str $pass2; my $pl = cf::player::new $user; - $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); + $pl->password (encode_password $pass); nuke_str $pass; $pl->connect ($ns); my $ob = $pl->ob; @@ -387,6 +404,72 @@ }); }); +cf::register_command password => sub { + my ($pl, $arg) = @_; + + my (@args) = split /\s+/, $arg; + + my ($new_pw, $player); + + if ($pl->flag (cf::FLAG_WIZ)) { + ($player, $new_pw) = @args; + } else { + $new_pw = $args[0]; + } + + if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { + $pl->message ( + "Usage: password []", + cf::NDI_UNIQUE | cf::NDI_REPLY); + return; + } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') { + $pl->message ( + "Usage: password ", + cf::NDI_UNIQUE | cf::NDI_REPLY); + return; + } + + if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) { + unless ($new_pw ne '') { + $new_pw = + join '', + map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } + 1..9; + } + + cf::async { + my $plc = cf::player::find $player; + if ($plc) { + $plc->password (encode_password $new_pw); + $pl->message ( + "Ok, changed password of '$player' to '$new_pw'!", + cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); + } else { + $pl->message ( + "Fail! Couldn't set password for '$player', " + . "he doesn't seem to exist!", + cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); + } + }; + } else { + my $change = delete $pl->{password_change}; + + if ($change && (time - $change->[0]) < 60) { + $pl->message ( + "Ok, changed your password!", + cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); + $pl->contr->password (encode_password $new_pw); + + } else { + $pl->message ( + "Ok, please confirm your new password by sending " + . "the command again within one minute!", + cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); + $pl->{password_change} = [time, $new_pw]; + } + } +}; + cf::register_command quit => sub { my ($ob, $arg) = @_; @@ -406,8 +489,9 @@ $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); } else { $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); - $pl->ns->flush; - cf::async { $pl->quit_character }; + cf::async { + $pl->quit_character; + }; } }); }; @@ -423,22 +507,23 @@ # update respawn position $pl->savebed ($bed->map->path, $bed->x, $bed->y); - cf::async { $pl->save }; - - my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; - ext::highscore::check $ob; - $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); - - $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { - if ($_[0] !~ /^[yY]/) { - $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); - $pl->deactivate; - $pl->ns->destroy; - } else { - cf::async { $pl->save }; - } - }); + cf::async { + my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; + ext::highscore::check $ob; + + $pl->save; + + $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); + + $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { + if ($_[0] !~ /^[yY]/) { + $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); + $pl->deactivate; + $pl->ns->destroy; + } + }); + }; }, ); @@ -463,4 +548,3 @@ }, ); -