1 | #! perl |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | |
9 | |
10 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
11 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
40 | return unless cf::player::find_active $user; |
37 | return unless cf::player::find_active $user; |
41 | |
38 | |
42 | $ns->send_drawinfo ( |
39 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
40 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
41 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
42 | . "If you have already a registered, make sure nobody " |
46 | . "else is using your account at this time. If you lost your conenction " |
43 | . "else is using your account at this time. If you lost your connection " |
47 | . "then the server will likely timeout within a minute. If you still " |
44 | . "then the server will likely timeout within a minute. If you still " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
49 | . "you do not have another client running. If you use windows, reboot, " |
46 | . "you do not have another client running. If you use windows, reboot, " |
50 | . "this will fix anything.", |
47 | . "this will fix anything.", |
51 | cf::NDI_RED |
48 | cf::NDI_RED |
52 | ); |
49 | ); |
53 | |
50 | |
54 | 1 |
51 | 1 |
55 | } |
52 | } |
56 | |
53 | |
57 | sub check_clean_save { |
54 | sub safe_spot($) { |
58 | my ($pl) = @_; |
55 | my ($pl) = @_; |
|
|
56 | |
|
|
57 | my $ob = $pl->ob; |
59 | |
58 | |
60 | unless (delete $pl->{clean_save}) { |
59 | my $m = $ob->map |
61 | #d#TODO |
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
|
|
63 | |
|
|
64 | # return 0;#d# |
|
|
65 | # warn join ":", $m->at ($x, $y);#d# |
|
|
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
67 | # return 0; |
|
|
68 | |
|
|
69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
70 | } |
|
|
71 | |
|
|
72 | sub enter_map { |
|
|
73 | my ($pl) = @_; |
|
|
74 | |
|
|
75 | my $ob = $pl->ob; |
|
|
76 | |
|
|
77 | my ($map, $x, $y) |
|
|
78 | = $ob->{_link_pos} |
|
|
79 | ? @{delete $ob->{_link_pos}} |
|
|
80 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
81 | |
|
|
82 | $ob->enter_link; |
|
|
83 | |
|
|
84 | my $m = cf::map::find $map; |
|
|
85 | my $time = delete $pl->{unclean_save}; |
|
|
86 | |
|
|
87 | if ($time && $m) { |
|
|
88 | if ($time < $m->{instantiate_time}) { |
|
|
89 | # the map was reset in the meantime |
|
|
90 | my $age = $cf::RUNTIME - $time; |
|
|
91 | |
|
|
92 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
93 | |
|
|
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
95 | $ob->message ( |
|
|
96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
98 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
99 | . "H<You disconnected too long without having used a savebed.>", |
|
|
100 | cf::NDI_RED |
|
|
101 | ); |
|
|
102 | # kill them. |
|
|
103 | # reminds me of the famous badness 10000 syndrome... |
|
|
104 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
105 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
106 | } else { |
|
|
107 | ($map, $x, $y) = $pl->savebed; |
|
|
108 | |
|
|
109 | $ob->message ( |
|
|
110 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
111 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
112 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
113 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
114 | cf::NDI_RED |
|
|
115 | ); |
|
|
116 | } |
|
|
117 | } else { |
|
|
118 | $ob->message ( |
|
|
119 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
120 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
121 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
122 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
123 | cf::NDI_RED |
|
|
124 | ); |
|
|
125 | } |
62 | } |
126 | } |
|
|
127 | |
|
|
128 | $ob->goto ($map, $x, $y); |
63 | } |
129 | } |
64 | |
130 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
131 | # delete a player directory, be non-blocking AND synchronous... |
66 | # (thats hard, so we crap out and fork). |
132 | # (that's hard, so we crap out and fork). |
67 | sub nuke_playerdir { |
133 | sub nuke_playerdir { |
68 | my ($user) = @_; |
134 | my ($user) = @_; |
69 | |
135 | |
70 | aio_stat "$PLAYERDIR/$user"; |
136 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
71 | system "cd \Q$PLAYERDIR\E " |
|
|
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
74 | } |
|
|
75 | |
137 | |
76 | sub addme { |
138 | cf::fork_call { |
|
|
139 | rename "$PLAYERDIR/$user", $temp; |
|
|
140 | system "rm", "-rf", $temp; |
|
|
141 | }; |
|
|
142 | } |
|
|
143 | |
|
|
144 | cf::client->attach (on_addme => sub { |
77 | my ($ns) = @_; |
145 | my ($ns) = @_; |
78 | |
146 | |
79 | $ns->destroy if $ns->pl; |
147 | $ns->pl and return $ns->destroy; |
80 | |
148 | |
81 | $ns->async (sub { |
149 | $ns->async (sub { |
|
|
150 | $Coro::current->{desc} = "addme init"; |
|
|
151 | |
82 | my ($user, $pass); |
152 | my ($user, $pass); |
83 | |
153 | |
84 | $ns->send_packet ("addme_success"); |
154 | $ns->send_packet ("addme_success"); |
85 | |
155 | |
86 | for (;;) { |
156 | for (;;) { |
… | |
… | |
91 | cf::NDI_BLUE |
161 | cf::NDI_BLUE |
92 | ); |
162 | ); |
93 | |
163 | |
94 | # read username |
164 | # read username |
95 | while () { |
165 | while () { |
96 | $user = query $ns, 0, "What is your name?\n:"; |
166 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
97 | |
167 | |
98 | if ($cf::LOGIN_LOCK{$user}) { |
168 | if ($cf::LOGIN_LOCK{$user}) { |
99 | $ns->send_drawinfo ( |
169 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
170 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
171 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
172 | cf::NDI_RED |
103 | ); |
173 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
174 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
105 | last; |
175 | last; |
106 | } else { |
176 | } else { |
107 | $ns->send_drawinfo ( |
177 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
178 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
179 | . "(only a-z, A-Z and 0-9 are allowed), " |
110 | . "or is not between 3 and 18 characters in length.", |
180 | . "or is not between 3 and 20 characters in length.", |
111 | cf::NDI_RED |
181 | cf::NDI_RED |
112 | ); |
182 | ); |
113 | } |
183 | } |
|
|
184 | Coro::Timer::sleep 0.4; |
114 | } |
185 | } |
115 | |
186 | |
116 | check_playing $ns, $user and next; |
187 | check_playing $ns, $user and next; |
|
|
188 | |
|
|
189 | $Coro::current->{desc} = "addme($user) pass"; |
117 | |
190 | |
118 | $ns->send_drawinfo ( |
191 | $ns->send_drawinfo ( |
119 | "Welcome $user, please enter your password now. " |
192 | "Welcome $user, please enter your password now. " |
120 | . "New users should now choose a password. " |
193 | . "New users should now choose a password. " |
121 | . "Anything your client lets you enter is fine.", |
194 | . "Anything your client lets you enter is fine.", |
… | |
… | |
129 | $ns->send_drawinfo ( |
202 | $ns->send_drawinfo ( |
130 | "Try to use at least three characters as your password please, " |
203 | "Try to use at least three characters as your password please, " |
131 | . "that cannot be too much to ask for :)", |
204 | . "that cannot be too much to ask for :)", |
132 | cf::NDI_RED |
205 | cf::NDI_RED |
133 | ); |
206 | ); |
|
|
207 | Coro::Timer::sleep 0.4; |
134 | } |
208 | } |
135 | |
209 | |
136 | # lock this username for the remainder of this login session |
210 | # lock this username for the remainder of this login session |
137 | if ($cf::LOGIN_LOCK{$user}) { |
211 | if ($cf::LOGIN_LOCK{$user}) { |
138 | $ns->send_drawinfo ( |
212 | $ns->send_drawinfo ( |
… | |
… | |
144 | } |
218 | } |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
219 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
220 | |
147 | check_playing $ns, $user and next; |
221 | check_playing $ns, $user and next; |
148 | |
222 | |
|
|
223 | $Coro::current->{desc} = "addme($user) check"; |
|
|
224 | |
149 | # try to read the user file and check the password |
225 | # try to read the user file and check the password |
150 | if (my $pl = cf::player::find $user) { |
226 | if (my $pl = cf::player::find $user) { |
151 | aio_stat $pl->path and next; |
227 | aio_stat $pl->path and next; |
152 | my $mtime = (stat _)[9]; |
228 | my $mtime = (stat _)[9]; |
153 | my $hash = $pl->password; |
229 | my $hash = $pl->password; |
… | |
… | |
155 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
231 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
156 | nuke_str $pass; |
232 | nuke_str $pass; |
157 | # password matches, wonderful |
233 | # password matches, wonderful |
158 | my $pl = cf::player::find $user or next; |
234 | my $pl = cf::player::find $user or next; |
159 | $pl->connect ($ns); |
235 | $pl->connect ($ns); |
160 | check_clean_save $pl; |
236 | enter_map $pl; |
161 | $pl->{clean_save} = 1; |
|
|
162 | last; |
237 | last; |
163 | } elsif (can_cleanup $pl, $mtime) { |
238 | } elsif (can_cleanup $pl, $mtime) { |
164 | Coro::Timer::sleep 1; |
239 | Coro::Timer::sleep 1; |
165 | |
240 | |
166 | $ns->send_drawinfo ( |
241 | $ns->send_drawinfo ( |
… | |
… | |
191 | . "(check for Numlock and other semi-obvious error sources).", |
266 | . "(check for Numlock and other semi-obvious error sources).", |
192 | cf::NDI_RED |
267 | cf::NDI_RED |
193 | ); |
268 | ); |
194 | next; |
269 | next; |
195 | } |
270 | } |
|
|
271 | } else { |
|
|
272 | # unable to load the playerfile: |
|
|
273 | # check wether the player dir exists, which means the file is corrupted or |
|
|
274 | # something very similar. |
|
|
275 | if (!aio_stat cf::player::playerdir $user) { |
|
|
276 | $ns->send_drawinfo ( |
|
|
277 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
278 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
279 | . "Otherwise choose a different login name.", |
|
|
280 | cf::NDI_RED |
|
|
281 | ); |
|
|
282 | next; |
|
|
283 | } |
196 | } |
284 | } |
197 | |
285 | |
198 | # the rest of this function is character creation |
286 | # the rest of this function is character creation |
|
|
287 | $Coro::current->{desc} = "addme($user) chargen"; |
199 | |
288 | |
200 | # just to make sure nothing is left over |
289 | # just to make sure nothing is left over |
201 | nuke_playerdir $user; |
290 | nuke_playerdir $user; |
202 | |
291 | |
203 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
292 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
207 | nuke_str $pass2; |
296 | nuke_str $pass2; |
208 | $ns->send_drawinfo ( |
297 | $ns->send_drawinfo ( |
209 | "The passwords do not match, please try again.", |
298 | "The passwords do not match, please try again.", |
210 | cf::NDI_RED |
299 | cf::NDI_RED |
211 | ); |
300 | ); |
|
|
301 | Coro::Timer::sleep 0.5; |
212 | next; |
302 | next; |
213 | } |
303 | } |
214 | |
304 | |
215 | nuke_str $pass2; |
305 | nuke_str $pass2; |
216 | |
306 | |
217 | my $pl = cf::player::new $user; |
307 | my $pl = cf::player::new $user; |
218 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
308 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
219 | nuke_str $pass; |
309 | nuke_str $pass; |
220 | $pl->connect ($ns); |
310 | $pl->connect ($ns); |
221 | |
|
|
222 | my $ob = $pl->ob; |
311 | my $ob = $pl->ob; |
|
|
312 | |
|
|
313 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
223 | |
314 | |
224 | while () { |
315 | while () { |
225 | $ob->update_stats; |
316 | $ob->update_stats; |
226 | $pl->save_stats; |
317 | $pl->save_stats; |
227 | |
318 | |
… | |
… | |
237 | $ob->swap_stats ($res - 1, $swap - 1); |
328 | $ob->swap_stats ($res - 1, $swap - 1); |
238 | } |
329 | } |
239 | } else { |
330 | } else { |
240 | $ob->roll_stats; |
331 | $ob->roll_stats; |
241 | } |
332 | } |
|
|
333 | |
|
|
334 | Coro::Timer::sleep 0.05; |
242 | } |
335 | } |
243 | |
336 | |
244 | $ob->set_animation (2); |
337 | $ob->set_animation (2); |
245 | $ob->add_statbonus; |
338 | $ob->add_statbonus; |
246 | |
339 | |
247 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
340 | while () { |
248 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
341 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
342 | my $msg = $ob->msg; |
|
|
343 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
344 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
345 | |
|
|
346 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
249 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
347 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
250 | |
348 | |
251 | $ns->state (cf::ST_CHANGE_CLASS); |
349 | last if $res =~ /[dD]/; |
|
|
350 | |
|
|
351 | $pl->chargen_race_next; |
|
|
352 | Coro::Timer::sleep 0.05; |
|
|
353 | } |
|
|
354 | |
|
|
355 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
356 | # presumably because of unique maps |
|
|
357 | aio_mkdir playerdir $pl, 0770; |
|
|
358 | $pl->chargen_race_done; |
|
|
359 | |
|
|
360 | while () { |
|
|
361 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
362 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
363 | |
|
|
364 | if ($res =~ /^[fF]/) { |
|
|
365 | $pl->gender (1); |
|
|
366 | last; |
|
|
367 | } elsif ($res =~ /^[mM]/) { |
|
|
368 | $pl->gender (0); |
|
|
369 | last; |
|
|
370 | } |
|
|
371 | Coro::Timer::sleep 0.05; |
|
|
372 | } |
|
|
373 | |
|
|
374 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
375 | |
|
|
376 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
377 | $pl->esrv_new_player; |
|
|
378 | |
252 | delete $pl->{deny_save};#d# too early |
379 | delete $pl->{deny_save}; |
253 | |
380 | |
254 | last; |
381 | last; |
255 | } |
382 | } |
|
|
383 | |
|
|
384 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
385 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
386 | } |
256 | }); |
387 | }); |
257 | } |
388 | }); |
258 | |
389 | |
259 | cf::register_command quit => sub { |
390 | cf::register_command quit => sub { |
260 | my ($ob, $arg) = @_; |
391 | my ($ob, $arg) = @_; |
261 | |
392 | |
262 | $ob->reply (undef, |
393 | $ob->send_msg (undef, |
263 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
394 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
264 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
395 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
265 | cf::NDI_UNIQUE | cf::NDI_RED); |
396 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
266 | }; |
397 | }; |
267 | |
398 | |
268 | cf::register_command quit_character => sub { |
399 | cf::register_command quit_character => sub { |
269 | my ($ob, $arg) = @_; |
400 | my ($ob, $arg) = @_; |
270 | |
401 | |
271 | my $pl = $ob->contr; |
402 | my $pl = $ob->contr; |
272 | |
403 | |
273 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
404 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
274 | if ($_[0] !~ /^[yY]/) { |
405 | if ($_[0] !~ /^[yY]/) { |
275 | $ob->reply (undef, |
406 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
276 | "Ok, not not quitting then.", |
|
|
277 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
278 | } else { |
407 | } else { |
279 | $ob->reply (undef, |
408 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
280 | "Ok, quitting, hope to see you again.", |
|
|
281 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
282 | $pl->ns->flush; |
409 | $pl->ns->flush; |
283 | $pl->quit_character; |
410 | cf::async { $pl->quit_character }; |
284 | } |
411 | } |
285 | }); |
412 | }); |
286 | }; |
413 | }; |
287 | |
414 | |
288 | cf::object->attach ( |
415 | cf::object->attach ( |
… | |
… | |
296 | |
423 | |
297 | # update respawn position |
424 | # update respawn position |
298 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
425 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
299 | cf::async { $pl->save }; |
426 | cf::async { $pl->save }; |
300 | |
427 | |
301 | $pl->killer ("left"); |
428 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
302 | $ob->check_score; |
429 | ext::highscore::check $ob; |
303 | |
430 | |
304 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
431 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
305 | |
432 | |
306 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
433 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
307 | if ($_[0] !~ /^[yY]/) { |
434 | if ($_[0] !~ /^[yY]/) { |
308 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
435 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
309 | $pl->deactivate; |
436 | $pl->deactivate; |
… | |
… | |
328 | |
455 | |
329 | if ($cleanly) { |
456 | if ($cleanly) { |
330 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
457 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
331 | } else { |
458 | } else { |
332 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
459 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
333 | delete $pl->{clean_save}; |
460 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
461 | unless safe_spot $pl; |
334 | } |
462 | } |
335 | }, |
463 | }, |
336 | ); |
464 | ); |
337 | |
465 | |
338 | cf::client->attach ( |
|
|
339 | on_addme => \&addme, |
|
|
340 | ); |
|
|
341 | |
466 | |
342 | ############################################################################# |
|
|
343 | |
|
|
344 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
345 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
346 | our $SAVE_INTERVAL = 0.5; # save at max. one player every $SAVE_INTERVAL |
|
|
347 | |
|
|
348 | our $SCHEDULER = cf::async_ext { |
|
|
349 | while () { |
|
|
350 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
|
|
351 | |
|
|
352 | # this weird form of iteration over values is used because |
|
|
353 | # the hash changes underneath us frequently, and for |
|
|
354 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
355 | # keeping a reference, so this is prone to crashes or worse. |
|
|
356 | my @players = keys %cf::PLAYER; |
|
|
357 | for (@players) { |
|
|
358 | my $pl = $cf::PLAYER{$_} |
|
|
359 | or next; |
|
|
360 | $pl->valid or next; |
|
|
361 | |
|
|
362 | eval { |
|
|
363 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
364 | $pl->save; |
|
|
365 | |
|
|
366 | unless ($pl->active) { |
|
|
367 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
368 | my $ob = $pl->ob; |
|
|
369 | Scalar::Util::weaken $pl; |
|
|
370 | Scalar::Util::weaken $ob; |
|
|
371 | my $a_ = $pl->refcnt;#d# |
|
|
372 | my $b_ = $ob->refcnt;#d# |
|
|
373 | my $pl_ref = $pl->refcnt_cnt; |
|
|
374 | my $ob_ref = $ob->refcnt_cnt; |
|
|
375 | |
|
|
376 | ## pl_ref == one from object + one from cf::PLAYER |
|
|
377 | ## ob_ref == one from simply being an object |
|
|
378 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
379 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
380 | |
|
|
381 | # remove from sight and get fresh "copies" |
|
|
382 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
383 | $ob = $pl->ob; |
|
|
384 | |
|
|
385 | $ob->destroy; |
|
|
386 | $pl->destroy; |
|
|
387 | } else { |
|
|
388 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
389 | } |
|
|
390 | } |
|
|
391 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
392 | } |
|
|
393 | }; |
|
|
394 | warn $@ if $@; |
|
|
395 | Coro::cede; |
|
|
396 | }; |
|
|
397 | } |
|
|
398 | }; |
|
|
399 | |
|
|
400 | $SCHEDULER->prio (1); |
|
|
401 | |
|
|