1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
… | |
… | |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
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21 | |
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22 | $current |
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23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
52 | ); |
49 | ); |
53 | |
50 | |
54 | 1 |
51 | 1 |
55 | } |
52 | } |
56 | |
53 | |
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54 | sub safe_spot($) { |
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55 | my ($pl) = @_; |
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56 | |
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57 | my $ob = $pl->ob; |
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58 | |
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59 | my $m = $ob->map |
|
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60 | or return; |
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61 | my $x = $ob->x; |
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62 | my $y = $ob->y; |
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63 | |
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64 | # return 0;#d# |
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65 | # warn join ":", $m->at ($x, $y);#d# |
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66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
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67 | # return 0; |
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68 | |
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69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
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70 | } |
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71 | |
57 | sub enter_map { |
72 | sub enter_map { |
58 | my ($pl) = @_; |
73 | my ($pl) = @_; |
59 | |
74 | |
60 | my $ob = $pl->ob; |
75 | my $ob = $pl->ob; |
61 | |
76 | |
… | |
… | |
64 | ? @{delete $ob->{_link_pos}} |
79 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
80 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
81 | |
67 | $ob->enter_link; |
82 | $ob->enter_link; |
68 | |
83 | |
|
|
84 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
85 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
86 | |
|
|
87 | if ($time && $m) { |
71 | if ($time < $m->{instantiate_time}) { |
88 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
89 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
90 | my $age = $cf::RUNTIME - $time; |
74 | |
91 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
92 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
93 | |
77 | # for now, just go back to savebed |
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|
78 | ($map, $x, $y) = $pl->savebed; |
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79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
81 | $ob->message ( |
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82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
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85 | . "H<You disconnected too long without having used a savebed.>", |
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86 | cf::NDI_RED |
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87 | ); |
|
|
88 | # kill them. |
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89 | # reminds me of the famous badness 10000 syndrome... |
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90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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91 | } else { |
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92 | $ob->message ( |
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93 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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94 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
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95 | . "Better use a savebed next time, much worse things could have happened... " |
|
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96 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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97 | cf::NDI_RED |
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98 | ); |
|
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99 | } |
|
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100 | } else { |
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101 | $ob->message ( |
95 | $ob->message ( |
102 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
103 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
104 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
98 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
105 | . "H<Always apply a bed of reality to disconnect from the server.>", |
99 | . "H<You disconnected too long without having used a savebed.>", |
106 | cf::NDI_RED |
100 | cf::NDI_RED |
107 | ); |
101 | ); |
|
|
102 | # kill them. |
|
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103 | # reminds me of the famous badness 10000 syndrome... |
|
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104 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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105 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
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106 | } else { |
|
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107 | ($map, $x, $y) = $pl->savebed; |
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108 | |
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109 | $ob->message ( |
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110 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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111 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
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112 | . "Better use a savebed next time, much worse things could have happened... " |
|
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113 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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114 | cf::NDI_RED |
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115 | ); |
|
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116 | } |
|
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117 | } else { |
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118 | $ob->message ( |
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119 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
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120 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
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121 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
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122 | . "H<Always apply a bed of reality to disconnect from the server.>", |
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123 | cf::NDI_RED |
108 | } |
124 | ); |
109 | } |
125 | } |
110 | } |
126 | } |
111 | |
127 | |
112 | $ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
113 | } |
129 | } |
114 | |
130 | |
115 | # delete a player directory, be non-blocking AND synchronous... |
131 | # delete a player directory, be non-blocking AND synchronous... |
116 | # (thats hard, so we crap out and fork). |
132 | # (that's hard, so we crap out and fork). |
117 | sub nuke_playerdir { |
133 | sub nuke_playerdir { |
118 | my ($user) = @_; |
134 | my ($user) = @_; |
119 | |
135 | |
120 | aio_stat "$PLAYERDIR/$user"; |
136 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
121 | system "cd \Q$PLAYERDIR\E " |
137 | |
122 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
138 | cf::fork_call { |
123 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
139 | rename "$PLAYERDIR/$user", $temp; |
|
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140 | system "rm", "-rf", $temp; |
|
|
141 | }; |
124 | } |
142 | } |
125 | |
143 | |
126 | cf::client->attach (on_addme => sub { |
144 | cf::client->attach (on_addme => sub { |
127 | my ($ns) = @_; |
145 | my ($ns) = @_; |
128 | |
146 | |
129 | if (!$ns->facecache) |
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130 | { |
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131 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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132 | |
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133 | |
|
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134 | *** |
|
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135 | *** WARNING: |
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136 | *** Your client does not support face/image caching, |
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137 | *** or it has been disabled. Face caching is mandatory |
|
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138 | *** so please enable it or use a newer client. |
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139 | *** |
|
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140 | *** Look at your client preferences: |
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141 | *** |
|
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142 | *** CFPlus: all known versions automatically enable the facecache. |
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143 | *** cfclient: use the -cache commandline option. |
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144 | *** cfclient: map will not redraw automatically (bug). |
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145 | *** gcfclient: use -cache commandline option, or enable |
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146 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
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147 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
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148 | *** |
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149 | *** |
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150 | EOF |
|
|
151 | if ($ns->version =~ /jcrossclient/) { |
|
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152 | # let them, for now |
|
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153 | } else { |
|
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154 | $ns->flush; |
|
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155 | return $ns->destroy; |
|
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156 | } |
|
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157 | |
|
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158 | # $ns->facecache = true; |
|
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159 | } |
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160 | |
|
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161 | if ($ns->mapmode < cf::Map1aCmd) { |
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162 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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163 | |
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164 | |
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165 | *** |
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166 | *** WARNING: |
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167 | *** Your client is too old. Please upgrade to a newer version. |
|
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168 | EOF |
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169 | |
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170 | $ns->flush; |
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171 | return $ns->destroy; |
|
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172 | } |
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173 | |
|
|
174 | $ns->pl and return $ns->destroy; |
147 | $ns->pl and return $ns->destroy; |
175 | |
148 | |
176 | $ns->async (sub { |
149 | $ns->async (sub { |
|
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150 | $Coro::current->{desc} = "addme init"; |
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151 | |
177 | my ($user, $pass); |
152 | my ($user, $pass); |
178 | |
153 | |
179 | $ns->send_packet ("addme_success"); |
154 | $ns->send_packet ("addme_success"); |
180 | |
155 | |
181 | for (;;) { |
156 | for (;;) { |
… | |
… | |
186 | cf::NDI_BLUE |
161 | cf::NDI_BLUE |
187 | ); |
162 | ); |
188 | |
163 | |
189 | # read username |
164 | # read username |
190 | while () { |
165 | while () { |
191 | $user = query $ns, 0, "What is your name?\n:"; |
166 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
192 | |
167 | |
193 | if ($cf::LOGIN_LOCK{$user}) { |
168 | if ($cf::LOGIN_LOCK{$user}) { |
194 | $ns->send_drawinfo ( |
169 | $ns->send_drawinfo ( |
195 | "That username is currently used in another login session. " |
170 | "That username is currently used in another login session. " |
196 | . "Chose another, or wait till the other session has ended.", |
171 | . "Chose another, or wait till the other session has ended.", |
197 | cf::NDI_RED |
172 | cf::NDI_RED |
198 | ); |
173 | ); |
199 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
174 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
200 | last; |
175 | last; |
201 | } else { |
176 | } else { |
202 | $ns->send_drawinfo ( |
177 | $ns->send_drawinfo ( |
203 | "Your username contains illegal characters " |
178 | "Your username contains illegal characters " |
204 | . "(only a-z, A-Z and 0-9 are allowed), " |
179 | . "(only a-z, A-Z and 0-9 are allowed), " |
205 | . "or is not between 3 and 18 characters in length.", |
180 | . "or is not between 3 and 20 characters in length.", |
206 | cf::NDI_RED |
181 | cf::NDI_RED |
207 | ); |
182 | ); |
208 | } |
183 | } |
209 | Coro::Timer::sleep 0.4; |
184 | Coro::Timer::sleep 0.4; |
210 | } |
185 | } |
211 | |
186 | |
212 | check_playing $ns, $user and next; |
187 | check_playing $ns, $user and next; |
|
|
188 | |
|
|
189 | $Coro::current->{desc} = "addme($user) pass"; |
213 | |
190 | |
214 | $ns->send_drawinfo ( |
191 | $ns->send_drawinfo ( |
215 | "Welcome $user, please enter your password now. " |
192 | "Welcome $user, please enter your password now. " |
216 | . "New users should now choose a password. " |
193 | . "New users should now choose a password. " |
217 | . "Anything your client lets you enter is fine.", |
194 | . "Anything your client lets you enter is fine.", |
… | |
… | |
240 | next; |
217 | next; |
241 | } |
218 | } |
242 | local $cf::LOGIN_LOCK{$user} = 1; |
219 | local $cf::LOGIN_LOCK{$user} = 1; |
243 | |
220 | |
244 | check_playing $ns, $user and next; |
221 | check_playing $ns, $user and next; |
|
|
222 | |
|
|
223 | $Coro::current->{desc} = "addme($user) check"; |
245 | |
224 | |
246 | # try to read the user file and check the password |
225 | # try to read the user file and check the password |
247 | if (my $pl = cf::player::find $user) { |
226 | if (my $pl = cf::player::find $user) { |
248 | aio_stat $pl->path and next; |
227 | aio_stat $pl->path and next; |
249 | my $mtime = (stat _)[9]; |
228 | my $mtime = (stat _)[9]; |
… | |
… | |
303 | next; |
282 | next; |
304 | } |
283 | } |
305 | } |
284 | } |
306 | |
285 | |
307 | # the rest of this function is character creation |
286 | # the rest of this function is character creation |
|
|
287 | $Coro::current->{desc} = "addme($user) chargen"; |
308 | |
288 | |
309 | # just to make sure nothing is left over |
289 | # just to make sure nothing is left over |
310 | nuke_playerdir $user; |
290 | nuke_playerdir $user; |
311 | |
291 | |
312 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
292 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
349 | } |
329 | } |
350 | } else { |
330 | } else { |
351 | $ob->roll_stats; |
331 | $ob->roll_stats; |
352 | } |
332 | } |
353 | |
333 | |
354 | Coro::Timer::sleep 0.2; |
334 | Coro::Timer::sleep 0.05; |
355 | } |
335 | } |
356 | |
336 | |
357 | $ob->set_animation (2); |
337 | $ob->set_animation (2); |
358 | $ob->add_statbonus; |
338 | $ob->add_statbonus; |
359 | |
339 | |
360 | while () { |
340 | while () { |
361 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
341 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
362 | my $msg = $ob->msg; |
342 | my $msg = $ob->msg; |
363 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
343 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
364 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
344 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
365 | |
345 | |
366 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
346 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
367 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
347 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
368 | |
348 | |
369 | last if $res =~ /[dD]/; |
349 | last if $res =~ /[dD]/; |
370 | |
350 | |
371 | $pl->chargen_race_next; |
351 | $pl->chargen_race_next; |
372 | Coro::Timer::sleep 0.2; |
352 | Coro::Timer::sleep 0.05; |
373 | } |
353 | } |
374 | |
354 | |
|
|
355 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
356 | # presumably because of unique maps |
|
|
357 | aio_mkdir playerdir $pl, 0770; |
375 | $pl->chargen_race_done; |
358 | $pl->chargen_race_done; |
376 | |
359 | |
377 | while () { |
360 | while () { |
378 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
361 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
379 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
362 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
383 | last; |
366 | last; |
384 | } elsif ($res =~ /^[mM]/) { |
367 | } elsif ($res =~ /^[mM]/) { |
385 | $pl->gender (0); |
368 | $pl->gender (0); |
386 | last; |
369 | last; |
387 | } |
370 | } |
388 | Coro::Timer::sleep 0.2; |
371 | Coro::Timer::sleep 0.05; |
389 | } |
372 | } |
390 | |
373 | |
391 | $ob->reply (undef, "Welcome to Crossfire!"); |
374 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
375 | |
|
|
376 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
377 | $pl->esrv_new_player; |
392 | |
378 | |
393 | delete $pl->{deny_save}; |
379 | delete $pl->{deny_save}; |
394 | |
380 | |
395 | last; |
381 | last; |
|
|
382 | } |
|
|
383 | |
|
|
384 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
385 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
396 | } |
386 | } |
397 | }); |
387 | }); |
398 | }); |
388 | }); |
399 | |
389 | |
400 | cf::register_command quit => sub { |
390 | cf::register_command quit => sub { |
401 | my ($ob, $arg) = @_; |
391 | my ($ob, $arg) = @_; |
402 | |
392 | |
403 | $ob->reply (undef, |
393 | $ob->send_msg (undef, |
404 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
394 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
405 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
395 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
406 | cf::NDI_UNIQUE | cf::NDI_RED); |
396 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
407 | }; |
397 | }; |
408 | |
398 | |
409 | cf::register_command quit_character => sub { |
399 | cf::register_command quit_character => sub { |
410 | my ($ob, $arg) = @_; |
400 | my ($ob, $arg) = @_; |
411 | |
401 | |
412 | my $pl = $ob->contr; |
402 | my $pl = $ob->contr; |
413 | |
403 | |
414 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
404 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
415 | if ($_[0] !~ /^[yY]/) { |
405 | if ($_[0] !~ /^[yY]/) { |
416 | $ob->reply (undef, |
406 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
417 | "Ok, not not quitting then.", |
|
|
418 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
419 | } else { |
407 | } else { |
420 | $ob->reply (undef, |
408 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
421 | "Ok, quitting, hope to see you again.", |
|
|
422 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
423 | $pl->ns->flush; |
409 | $pl->ns->flush; |
424 | cf::async { $pl->quit_character }; |
410 | cf::async { $pl->quit_character }; |
425 | } |
411 | } |
426 | }); |
412 | }); |
427 | }; |
413 | }; |
… | |
… | |
437 | |
423 | |
438 | # update respawn position |
424 | # update respawn position |
439 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
425 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
440 | cf::async { $pl->save }; |
426 | cf::async { $pl->save }; |
441 | |
427 | |
442 | $pl->killer ("left"); |
428 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
443 | $ob->check_score; |
429 | ext::highscore::check $ob; |
444 | |
430 | |
445 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
431 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
446 | |
432 | |
447 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
433 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
448 | if ($_[0] !~ /^[yY]/) { |
434 | if ($_[0] !~ /^[yY]/) { |
449 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
435 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
450 | $pl->deactivate; |
436 | $pl->deactivate; |
… | |
… | |
469 | |
455 | |
470 | if ($cleanly) { |
456 | if ($cleanly) { |
471 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
457 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
472 | } else { |
458 | } else { |
473 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
459 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
474 | $pl->{unclean_save} = $cf::RUNTIME; |
460 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
461 | unless safe_spot $pl; |
475 | } |
462 | } |
476 | }, |
463 | }, |
477 | ); |
464 | ); |
478 | |
465 | |
479 | ############################################################################# |
|
|
480 | |
466 | |
481 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
482 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
483 | |
|
|
484 | our $SCHEDULER = cf::async_ext { |
|
|
485 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
486 | while () { |
|
|
487 | $schedule_interval->next; |
|
|
488 | |
|
|
489 | # this weird form of iteration over values is used because |
|
|
490 | # the hash changes underneath us frequently, and for |
|
|
491 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
492 | # keeping a reference, so this is prone to crashes or worse. |
|
|
493 | my @players = keys %cf::PLAYER; |
|
|
494 | for (@players) { |
|
|
495 | my $pl = $cf::PLAYER{$_} |
|
|
496 | or next; |
|
|
497 | $pl->valid or next; |
|
|
498 | |
|
|
499 | eval { |
|
|
500 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
501 | cf::wait_for_tick_begin; |
|
|
502 | $pl->save; |
|
|
503 | |
|
|
504 | unless ($pl->active || $pl->ns) { |
|
|
505 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
506 | my $ob = $pl->ob; |
|
|
507 | |
|
|
508 | my $pl_ref = $pl->refcnt_cnt; |
|
|
509 | my $ob_ref = $ob->refcnt_cnt; |
|
|
510 | |
|
|
511 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
512 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
513 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
514 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
515 | |
|
|
516 | # remove from sight and get fresh "copies" |
|
|
517 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
518 | $ob = $pl->ob; |
|
|
519 | |
|
|
520 | $pl->destroy; # destroys $ob |
|
|
521 | } else { |
|
|
522 | my $a_ = $pl->refcnt;#d# |
|
|
523 | my $b_ = $ob->refcnt;#d# |
|
|
524 | |
|
|
525 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
526 | } |
|
|
527 | } |
|
|
528 | } |
|
|
529 | }; |
|
|
530 | warn $@ if $@; |
|
|
531 | Coro::cede; |
|
|
532 | }; |
|
|
533 | } |
|
|
534 | }; |
|
|
535 | |
|
|
536 | $SCHEDULER->prio (1); |
|
|
537 | |
|
|