1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
… | |
… | |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
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21 | |
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22 | $current |
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23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
103 | cf::NDI_RED |
100 | cf::NDI_RED |
104 | ); |
101 | ); |
105 | # kill them. |
102 | # kill them. |
106 | # reminds me of the famous badness 10000 syndrome... |
103 | # reminds me of the famous badness 10000 syndrome... |
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
104 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
108 | my $killer = cf::arch::get "killer_login"; |
105 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
109 | $pl->killer ($killer); |
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110 | $killer->destroy; |
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111 | } else { |
106 | } else { |
112 | ($map, $x, $y) = $pl->savebed; |
107 | ($map, $x, $y) = $pl->savebed; |
113 | |
108 | |
114 | $ob->message ( |
109 | $ob->message ( |
115 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
110 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
… | |
… | |
132 | |
127 | |
133 | $ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
134 | } |
129 | } |
135 | |
130 | |
136 | # delete a player directory, be non-blocking AND synchronous... |
131 | # delete a player directory, be non-blocking AND synchronous... |
137 | # (thats hard, so we crap out and fork). |
132 | # (that's hard, so we crap out and fork). |
138 | sub nuke_playerdir { |
133 | sub nuke_playerdir { |
139 | my ($user) = @_; |
134 | my ($user) = @_; |
140 | |
135 | |
141 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
136 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
142 | |
137 | |
… | |
… | |
146 | }; |
141 | }; |
147 | } |
142 | } |
148 | |
143 | |
149 | cf::client->attach (on_addme => sub { |
144 | cf::client->attach (on_addme => sub { |
150 | my ($ns) = @_; |
145 | my ($ns) = @_; |
151 | |
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152 | if (!$ns->facecache) |
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153 | { |
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154 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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155 | |
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156 | |
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157 | *** |
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158 | *** WARNING: |
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159 | *** Your client does not support face/image caching, |
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160 | *** or it has been disabled. Face caching is mandatory |
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161 | *** so please enable it or use a newer client. |
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162 | *** |
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163 | *** Look at your client preferences: |
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164 | *** |
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165 | *** deliantra: all known versions automatically enable the facecache. |
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166 | *** cfclient: use the -cache commandline option. |
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167 | *** cfclient: map will not redraw automatically (bug). |
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168 | *** gcfclient: use -cache commandline option, or enable |
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169 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
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170 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
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171 | *** |
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172 | *** |
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173 | EOF |
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174 | if ($ns->version =~ /jcrossclient/) { |
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175 | # let them, for now |
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176 | } else { |
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177 | $ns->flush; |
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178 | return $ns->destroy; |
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179 | } |
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180 | |
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181 | # $ns->facecache = true; |
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182 | } |
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183 | |
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184 | if ($ns->mapmode < cf::Map1aCmd) { |
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185 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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186 | |
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187 | |
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188 | *** |
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189 | *** WARNING: |
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190 | *** Your client is too old. Please upgrade to a newer version. |
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191 | EOF |
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192 | |
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193 | $ns->flush; |
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194 | return $ns->destroy; |
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195 | } |
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196 | |
146 | |
197 | $ns->pl and return $ns->destroy; |
147 | $ns->pl and return $ns->destroy; |
198 | |
148 | |
199 | $ns->async (sub { |
149 | $ns->async (sub { |
200 | $Coro::current->{desc} = "addme init"; |
150 | $Coro::current->{desc} = "addme init"; |
… | |
… | |
211 | cf::NDI_BLUE |
161 | cf::NDI_BLUE |
212 | ); |
162 | ); |
213 | |
163 | |
214 | # read username |
164 | # read username |
215 | while () { |
165 | while () { |
216 | $user = query $ns, 0, "What is your name?\n:"; |
166 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
217 | |
167 | |
218 | if ($cf::LOGIN_LOCK{$user}) { |
168 | if ($cf::LOGIN_LOCK{$user}) { |
219 | $ns->send_drawinfo ( |
169 | $ns->send_drawinfo ( |
220 | "That username is currently used in another login session. " |
170 | "That username is currently used in another login session. " |
221 | . "Chose another, or wait till the other session has ended.", |
171 | . "Chose another, or wait till the other session has ended.", |
222 | cf::NDI_RED |
172 | cf::NDI_RED |
223 | ); |
173 | ); |
224 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
174 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
225 | last; |
175 | last; |
226 | } else { |
176 | } else { |
227 | $ns->send_drawinfo ( |
177 | $ns->send_drawinfo ( |
228 | "Your username contains illegal characters " |
178 | "Your username contains illegal characters " |
229 | . "(only a-z, A-Z and 0-9 are allowed), " |
179 | . "(only a-z, A-Z and 0-9 are allowed), " |
230 | . "or is not between 3 and 18 characters in length.", |
180 | . "or is not between 3 and 20 characters in length.", |
231 | cf::NDI_RED |
181 | cf::NDI_RED |
232 | ); |
182 | ); |
233 | } |
183 | } |
234 | Coro::Timer::sleep 0.4; |
184 | Coro::Timer::sleep 0.4; |
235 | } |
185 | } |
… | |
… | |
379 | } |
329 | } |
380 | } else { |
330 | } else { |
381 | $ob->roll_stats; |
331 | $ob->roll_stats; |
382 | } |
332 | } |
383 | |
333 | |
384 | Coro::Timer::sleep 0.2; |
334 | Coro::Timer::sleep 0.05; |
385 | } |
335 | } |
386 | |
336 | |
387 | $ob->set_animation (2); |
337 | $ob->set_animation (2); |
388 | $ob->add_statbonus; |
338 | $ob->add_statbonus; |
389 | |
339 | |
… | |
… | |
397 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
347 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
398 | |
348 | |
399 | last if $res =~ /[dD]/; |
349 | last if $res =~ /[dD]/; |
400 | |
350 | |
401 | $pl->chargen_race_next; |
351 | $pl->chargen_race_next; |
402 | Coro::Timer::sleep 0.2; |
352 | Coro::Timer::sleep 0.05; |
403 | } |
353 | } |
404 | |
354 | |
405 | # create the playerdir, if necessary, as chargen_race_done did it before |
355 | # create the playerdir, if necessary, as chargen_race_done did it before |
406 | # presumably because of unique maps |
356 | # presumably because of unique maps |
407 | aio_mkdir playerdir $pl, 0770; |
357 | aio_mkdir playerdir $pl, 0770; |
… | |
… | |
416 | last; |
366 | last; |
417 | } elsif ($res =~ /^[mM]/) { |
367 | } elsif ($res =~ /^[mM]/) { |
418 | $pl->gender (0); |
368 | $pl->gender (0); |
419 | last; |
369 | last; |
420 | } |
370 | } |
421 | Coro::Timer::sleep 0.2; |
371 | Coro::Timer::sleep 0.05; |
422 | } |
372 | } |
423 | |
373 | |
424 | $ob->reply (undef, "Welcome to Deliantra!"); |
374 | $ob->reply (undef, "Welcome to Deliantra!"); |
425 | |
375 | |
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376 | # XXX: Workaround for delayed client ext protocol handshake |
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377 | $pl->esrv_new_player; |
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378 | |
426 | delete $pl->{deny_save}; |
379 | delete $pl->{deny_save}; |
427 | |
380 | |
428 | last; |
381 | last; |
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382 | } |
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383 | |
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384 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
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385 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
429 | } |
386 | } |
430 | }); |
387 | }); |
431 | }); |
388 | }); |
432 | |
389 | |
433 | cf::register_command quit => sub { |
390 | cf::register_command quit => sub { |
434 | my ($ob, $arg) = @_; |
391 | my ($ob, $arg) = @_; |
435 | |
392 | |
436 | $ob->reply (undef, |
393 | $ob->send_msg (undef, |
437 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
394 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
438 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
395 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
439 | cf::NDI_UNIQUE | cf::NDI_RED); |
396 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
440 | }; |
397 | }; |
441 | |
398 | |
442 | cf::register_command quit_character => sub { |
399 | cf::register_command quit_character => sub { |
443 | my ($ob, $arg) = @_; |
400 | my ($ob, $arg) = @_; |
444 | |
401 | |
445 | my $pl = $ob->contr; |
402 | my $pl = $ob->contr; |
446 | |
403 | |
447 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
404 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
448 | if ($_[0] !~ /^[yY]/) { |
405 | if ($_[0] !~ /^[yY]/) { |
449 | $ob->reply (undef, |
406 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
450 | "Ok, not not quitting then.", |
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451 | cf::NDI_UNIQUE | cf::NDI_RED); |
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452 | } else { |
407 | } else { |
453 | $ob->reply (undef, |
408 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
454 | "Ok, quitting, hope to see you again.", |
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455 | cf::NDI_UNIQUE | cf::NDI_RED); |
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456 | $pl->ns->flush; |
409 | $pl->ns->flush; |
457 | cf::async { $pl->quit_character }; |
410 | cf::async { $pl->quit_character }; |
458 | } |
411 | } |
459 | }); |
412 | }); |
460 | }; |
413 | }; |
… | |
… | |
470 | |
423 | |
471 | # update respawn position |
424 | # update respawn position |
472 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
425 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
473 | cf::async { $pl->save }; |
426 | cf::async { $pl->save }; |
474 | |
427 | |
475 | my $killer = cf::arch::get "killer_logout"; |
428 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
476 | $pl->killer ($killer); |
429 | ext::highscore::check $ob; |
477 | $killer->destroy; |
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478 | $ob->check_score; |
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479 | |
430 | |
480 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
431 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
481 | |
432 | |
482 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
433 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
483 | if ($_[0] !~ /^[yY]/) { |
434 | if ($_[0] !~ /^[yY]/) { |
484 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
435 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
485 | $pl->deactivate; |
436 | $pl->deactivate; |
… | |
… | |
510 | unless safe_spot $pl; |
461 | unless safe_spot $pl; |
511 | } |
462 | } |
512 | }, |
463 | }, |
513 | ); |
464 | ); |
514 | |
465 | |
515 | ############################################################################# |
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516 | |
466 | |
517 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
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518 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
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519 | |
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520 | our $SCHEDULER = cf::async_ext { |
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521 | $Coro::current->{desc} = "player scheduler"; |
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522 | |
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523 | while () { |
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524 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
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525 | |
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526 | # this weird form of iteration over values is used because |
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527 | # the hash changes underneath us frequently, and for |
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528 | # keeps a direct reference to the value without (in 5.8 perls) |
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529 | # keeping a reference, so this is prone to crashes or worse. |
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530 | my @players = keys %cf::PLAYER; |
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531 | for (@players) { |
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532 | my $pl = $cf::PLAYER{$_} |
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533 | or next; |
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534 | $pl->valid or next; |
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535 | |
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536 | eval { |
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537 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
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538 | $pl->save; |
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539 | |
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540 | unless ($pl->active || $pl->ns) { |
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541 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
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542 | my $ob = $pl->ob; |
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543 | |
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544 | my $pl_ref = $pl->refcnt_cnt; |
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545 | my $ob_ref = $ob->refcnt_cnt; |
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546 | |
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547 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
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548 | ## ob_ref == $ob + pl->observe + simply being an object |
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549 | if ($pl_ref == 3 && $ob_ref == 3) { |
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550 | warn "player-scheduler destroy ", $ob->name;#d# |
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551 | |
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552 | # remove from sight and get fresh "copies" |
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553 | $pl = delete $cf::PLAYER{$ob->name}; |
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554 | $ob = $pl->ob; |
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555 | |
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556 | $pl->destroy; # destroys $ob |
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557 | } else { |
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558 | my $a_ = $pl->refcnt;#d# |
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559 | my $b_ = $ob->refcnt;#d# |
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560 | |
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561 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
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562 | } |
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563 | } |
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564 | } |
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565 | }; |
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566 | warn $@ if $@; |
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567 | cf::cede_to_tick; |
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568 | }; |
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569 | } |
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570 | }; |
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571 | |
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572 | $SCHEDULER->prio (1); |
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573 | |
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