… | |
… | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
8 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
|
|
10 | # paranoia function to overwrite a string-in-place |
|
|
11 | sub nuke_str { |
|
|
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
13 | } |
|
|
14 | |
9 | |
15 | sub query { |
10 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
11 | my ($ns, $flags, $text) = @_; |
17 | |
12 | |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
13 | $ns->query ($flags, $text, Coro::rouse_cb); |
… | |
… | |
59 | my $m = $ob->map |
54 | my $m = $ob->map |
60 | or return; |
55 | or return; |
61 | my $x = $ob->x; |
56 | my $x = $ob->x; |
62 | my $y = $ob->y; |
57 | my $y = $ob->y; |
63 | |
58 | |
|
|
59 | # never happens normally, but helps when shell users make mistakes |
|
|
60 | $m->linkable |
|
|
61 | or return 1; |
|
|
62 | |
64 | # return 0;#d# |
63 | # return 0;#d# |
65 | # warn join ":", $m->at ($x, $y);#d# |
64 | # warn join ":", $m->at ($x, $y);#d# |
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
65 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
67 | # return 0; |
66 | # return 0; |
68 | |
67 | |
… | |
… | |
87 | if ($time && $m) { |
86 | if ($time && $m) { |
88 | if ($time < $m->{instantiate_time}) { |
87 | if ($time < $m->{instantiate_time}) { |
89 | # the map was reset in the meantime |
88 | # the map was reset in the meantime |
90 | my $age = $cf::RUNTIME - $time; |
89 | my $age = $cf::RUNTIME - $time; |
91 | |
90 | |
92 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
91 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
93 | |
92 | |
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
93 | if ($age >= $MAX_DISCONNECT_TIME) { |
95 | $ob->message ( |
94 | $ob->message ( |
96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
95 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
96 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
… | |
… | |
126 | } |
125 | } |
127 | |
126 | |
128 | $ob->goto ($map, $x, $y); |
127 | $ob->goto ($map, $x, $y); |
129 | } |
128 | } |
130 | |
129 | |
131 | # delete a player directory, be non-blocking AND synchronous... |
130 | sub encode_password($) { |
132 | # (that's hard, so we crap out and fork). |
131 | "!" . unpack "H*", $_[0] |
|
|
132 | } |
|
|
133 | |
|
|
134 | sub compare_password($$) { |
|
|
135 | my ($pass, $token) = @_; |
|
|
136 | |
|
|
137 | if ($token =~ /!!(.*)/) { |
|
|
138 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
|
139 | } elsif ($token =~ /!(.*)/) { |
|
|
140 | return $pass eq pack "H*", $1; |
|
|
141 | } else { |
|
|
142 | return $token eq crypt $pass, $token; |
|
|
143 | } |
|
|
144 | } |
|
|
145 | |
|
|
146 | # delete a player directory |
133 | sub nuke_playerdir { |
147 | sub nuke_playerdir { |
134 | my ($user) = @_; |
148 | my ($user) = @_; |
135 | |
149 | |
|
|
150 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
151 | |
136 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
137 | |
|
|
138 | cf::fork_call { |
|
|
139 | rename "$PLAYERDIR/$user", $temp; |
153 | aio_rename "$PLAYERDIR/$user", $temp; |
140 | system "rm", "-rf", $temp; |
154 | IO::AIO::aio_rmtree $temp; |
|
|
155 | } |
|
|
156 | |
|
|
157 | sub login_done { |
|
|
158 | my ($pl) = @_; |
|
|
159 | |
|
|
160 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
161 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
141 | }; |
162 | } |
|
|
163 | } |
|
|
164 | |
|
|
165 | sub chargen { |
|
|
166 | my ($ns, $user, $pass) = @_; |
|
|
167 | |
|
|
168 | # the rest of this function is character creation |
|
|
169 | $Coro::current->{desc} = "addme($user) chargen"; |
|
|
170 | |
|
|
171 | # just to make sure nothing is left over |
|
|
172 | # normally, nothing is there. |
|
|
173 | nuke_playerdir $user; |
|
|
174 | |
|
|
175 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
|
176 | |
|
|
177 | if ($pass2 ne $pass) { |
|
|
178 | $ns->send_drawinfo ( |
|
|
179 | "The passwords do not match, please try again.", |
|
|
180 | cf::NDI_RED |
|
|
181 | ); |
|
|
182 | Coro::Timer::sleep 0.5; |
|
|
183 | next; |
|
|
184 | } |
|
|
185 | |
|
|
186 | my $pl = cf::player::new $user; |
|
|
187 | $pl->password (encode_password $pass); |
|
|
188 | $pl->connect ($ns); |
|
|
189 | my $ob = $pl->ob; |
|
|
190 | |
|
|
191 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
192 | |
|
|
193 | while () { |
|
|
194 | $ob->update_stats; |
|
|
195 | $pl->save_stats; |
|
|
196 | |
|
|
197 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
198 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
199 | |
|
|
200 | if ($res =~ /^[Nn]/) { |
|
|
201 | last; |
|
|
202 | } elsif ($res > 0 && $res <= 7) { |
|
|
203 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
204 | |
|
|
205 | if ($swap > 0 && $swap <= 7) { |
|
|
206 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
207 | } |
|
|
208 | } else { |
|
|
209 | $ob->roll_stats; |
|
|
210 | } |
|
|
211 | |
|
|
212 | Coro::Timer::sleep 0.05; |
|
|
213 | } |
|
|
214 | |
|
|
215 | $ob->set_animation (2); |
|
|
216 | $ob->add_statbonus; |
|
|
217 | |
|
|
218 | while () { |
|
|
219 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
220 | my $msg = $ob->msg; |
|
|
221 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
222 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
223 | |
|
|
224 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
225 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
226 | |
|
|
227 | last if $res =~ /[dD]/; |
|
|
228 | |
|
|
229 | $pl->chargen_race_next; |
|
|
230 | Coro::Timer::sleep 0.05; |
|
|
231 | } |
|
|
232 | |
|
|
233 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
234 | # presumably because of unique maps |
|
|
235 | aio_mkdir playerdir $pl, 0770; |
|
|
236 | $pl->chargen_race_done; |
|
|
237 | |
|
|
238 | while () { |
|
|
239 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
240 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
241 | |
|
|
242 | if ($res =~ /^[fF]/) { |
|
|
243 | $pl->gender (1); |
|
|
244 | last; |
|
|
245 | } elsif ($res =~ /^[mM]/) { |
|
|
246 | $pl->gender (0); |
|
|
247 | last; |
|
|
248 | } |
|
|
249 | Coro::Timer::sleep 0.05; |
|
|
250 | } |
|
|
251 | |
|
|
252 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
253 | |
|
|
254 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
255 | $pl->esrv_new_player; |
|
|
256 | |
|
|
257 | delete $pl->{deny_save}; |
142 | } |
258 | } |
143 | |
259 | |
144 | cf::client->attach (on_addme => sub { |
260 | cf::client->attach (on_addme => sub { |
145 | my ($ns) = @_; |
261 | my ($ns) = @_; |
146 | |
262 | |
… | |
… | |
224 | |
340 | |
225 | # try to read the user file and check the password |
341 | # try to read the user file and check the password |
226 | if (my $pl = cf::player::find $user) { |
342 | if (my $pl = cf::player::find $user) { |
227 | aio_stat $pl->path and next; |
343 | aio_stat $pl->path and next; |
228 | my $mtime = (stat _)[9]; |
344 | my $mtime = (stat _)[9]; |
229 | my $hash = $pl->password; |
345 | my $token = $pl->password; |
230 | |
346 | |
231 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
347 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
232 | nuke_str $pass; |
348 | # player exists and passwords match - we can proceed |
|
|
349 | |
|
|
350 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
233 | # password matches, wonderful |
351 | # password matches, wonderful |
234 | my $pl = cf::player::find $user or next; |
352 | my $pl = cf::player::find $user or next; |
235 | $pl->connect ($ns); |
353 | $pl->connect ($ns); |
236 | enter_map $pl; |
354 | enter_map $pl; |
|
|
355 | login_done $pl; |
237 | last; |
356 | return; |
238 | } elsif (can_cleanup $pl, $mtime) { |
357 | } elsif (can_cleanup $pl, $mtime) { |
239 | Coro::Timer::sleep 1; |
358 | Coro::Timer::sleep 1; |
240 | |
359 | |
241 | $ns->send_drawinfo ( |
360 | $ns->send_drawinfo ( |
242 | "Player exists, but password does not match. If this is your account, " |
361 | "Player exists, but password does not match. If this is your account, " |
243 | . "please try again. If not, you can now decide to take over this account " |
362 | . "please try again. If not, you can now decide to take over this account " |
244 | . "because it has not been in-use for some time.", |
363 | . "because it has not been in-use for some time.", |
245 | cf::NDI_RED |
364 | cf::NDI_RED |
246 | ); |
365 | ); |
247 | |
366 | |
248 | #TODO: nuke_str |
|
|
249 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
367 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
250 | or next; |
368 | or next; |
251 | |
369 | |
252 | # check if the file hasn't changed |
370 | # check if the file hasn't changed |
253 | aio_stat cf::player::path $user and next; |
371 | aio_stat cf::player::path $user and next; |
… | |
… | |
255 | |
373 | |
256 | $pl->quit_character; |
374 | $pl->quit_character; |
257 | |
375 | |
258 | # fall through to creation |
376 | # fall through to creation |
259 | } else { |
377 | } else { |
260 | nuke_str $pass; |
|
|
261 | |
|
|
262 | Coro::Timer::sleep 1; |
378 | Coro::Timer::sleep 1; |
263 | |
379 | |
264 | $ns->send_drawinfo ( |
380 | $ns->send_drawinfo ( |
265 | "Wrong username or password. Please try again " |
381 | "Wrong username or password. Please try again " |
266 | . "(check for Numlock and other semi-obvious error sources).", |
382 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
268 | ); |
384 | ); |
269 | next; |
385 | next; |
270 | } |
386 | } |
271 | } else { |
387 | } else { |
272 | # unable to load the playerfile: |
388 | # unable to load the playerfile: |
273 | # check wether the player dir exists, which means the file is corrupted or |
389 | # check whether the player dir exists, which means the file is corrupted or |
274 | # something very similar. |
390 | # something very similar. |
275 | if (!aio_stat cf::player::playerdir $user) { |
391 | if (!aio_stat cf::player::playerdir $user) { |
276 | $ns->send_drawinfo ( |
392 | $ns->send_drawinfo ( |
277 | "Unable to retrieve this player. It might be a locked or broken account. " |
393 | "Unable to retrieve this player. It might be a locked or broken account. " |
278 | . "If this is your account, ask a dungeon master for assistance. " |
394 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
281 | ); |
397 | ); |
282 | next; |
398 | next; |
283 | } |
399 | } |
284 | } |
400 | } |
285 | |
401 | |
286 | # the rest of this function is character creation |
|
|
287 | $Coro::current->{desc} = "addme($user) chargen"; |
|
|
288 | |
|
|
289 | # just to make sure nothing is left over |
|
|
290 | nuke_playerdir $user; |
|
|
291 | |
|
|
292 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
|
293 | |
|
|
294 | if ($pass2 ne $pass) { |
|
|
295 | nuke_str $pass; |
|
|
296 | nuke_str $pass2; |
|
|
297 | $ns->send_drawinfo ( |
|
|
298 | "The passwords do not match, please try again.", |
|
|
299 | cf::NDI_RED |
|
|
300 | ); |
|
|
301 | Coro::Timer::sleep 0.5; |
|
|
302 | next; |
|
|
303 | } |
|
|
304 | |
|
|
305 | nuke_str $pass2; |
|
|
306 | |
|
|
307 | my $pl = cf::player::new $user; |
|
|
308 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
309 | nuke_str $pass; |
|
|
310 | $pl->connect ($ns); |
|
|
311 | my $ob = $pl->ob; |
|
|
312 | |
|
|
313 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
314 | |
|
|
315 | while () { |
|
|
316 | $ob->update_stats; |
|
|
317 | $pl->save_stats; |
|
|
318 | |
|
|
319 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
320 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
321 | |
|
|
322 | if ($res =~ /^[Nn]/) { |
|
|
323 | last; |
|
|
324 | } elsif ($res > 0 && $res <= 7) { |
|
|
325 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
326 | |
|
|
327 | if ($swap > 0 && $swap <= 7) { |
|
|
328 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
329 | } |
|
|
330 | } else { |
|
|
331 | $ob->roll_stats; |
|
|
332 | } |
|
|
333 | |
|
|
334 | Coro::Timer::sleep 0.05; |
|
|
335 | } |
|
|
336 | |
|
|
337 | $ob->set_animation (2); |
|
|
338 | $ob->add_statbonus; |
|
|
339 | |
|
|
340 | while () { |
|
|
341 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
342 | my $msg = $ob->msg; |
|
|
343 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
344 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
345 | |
|
|
346 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
347 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
348 | |
|
|
349 | last if $res =~ /[dD]/; |
|
|
350 | |
|
|
351 | $pl->chargen_race_next; |
|
|
352 | Coro::Timer::sleep 0.05; |
|
|
353 | } |
|
|
354 | |
|
|
355 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
356 | # presumably because of unique maps |
|
|
357 | aio_mkdir playerdir $pl, 0770; |
|
|
358 | $pl->chargen_race_done; |
|
|
359 | |
|
|
360 | while () { |
|
|
361 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
362 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
363 | |
|
|
364 | if ($res =~ /^[fF]/) { |
|
|
365 | $pl->gender (1); |
|
|
366 | last; |
|
|
367 | } elsif ($res =~ /^[mM]/) { |
|
|
368 | $pl->gender (0); |
|
|
369 | last; |
|
|
370 | } |
|
|
371 | Coro::Timer::sleep 0.05; |
|
|
372 | } |
|
|
373 | |
|
|
374 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
375 | |
|
|
376 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
377 | $pl->esrv_new_player; |
|
|
378 | |
|
|
379 | delete $pl->{deny_save}; |
|
|
380 | |
|
|
381 | last; |
402 | last; |
382 | } |
403 | } |
383 | |
404 | |
384 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
405 | # lock again, too layz to make this nicer |
385 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
406 | local $cf::LOGIN_LOCK{$user} = 1; |
386 | } |
407 | chargen $ns, $user, $pass; |
|
|
408 | login_done $ns->pl; |
387 | }); |
409 | }); |
388 | }); |
410 | }); |
|
|
411 | |
|
|
412 | cf::register_command password => sub { |
|
|
413 | my ($pl, $arg) = @_; |
|
|
414 | |
|
|
415 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
416 | $pl->message ( |
|
|
417 | "The password can currently only changed by a DM.", |
|
|
418 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
419 | return; |
|
|
420 | } |
|
|
421 | |
|
|
422 | my (@args) = split /\s+/, $arg; |
|
|
423 | my ($player, $new_pw) = @args; |
|
|
424 | |
|
|
425 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
426 | $pl->message ( |
|
|
427 | "Usage: password <player> [<new password>]", |
|
|
428 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
429 | return; |
|
|
430 | } |
|
|
431 | |
|
|
432 | if ($new_pw eq '') { |
|
|
433 | $new_pw = |
|
|
434 | join '', |
|
|
435 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
436 | 1..9; |
|
|
437 | } |
|
|
438 | |
|
|
439 | cf::async { |
|
|
440 | my $plc = cf::player::find $player; |
|
|
441 | if ($plc) { |
|
|
442 | $plc->password (encode_password $new_pw); |
|
|
443 | $pl->message ( |
|
|
444 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
445 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
446 | } else { |
|
|
447 | $pl->message ( |
|
|
448 | "Fail! Couldn't set password for '$player', " |
|
|
449 | . "he doesn't seem to exist!", |
|
|
450 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
451 | } |
|
|
452 | }; |
|
|
453 | }; |
389 | |
454 | |
390 | cf::register_command quit => sub { |
455 | cf::register_command quit => sub { |
391 | my ($ob, $arg) = @_; |
456 | my ($ob, $arg) = @_; |
392 | |
457 | |
393 | $ob->send_msg (undef, |
458 | $ob->send_msg (undef, |
… | |
… | |
404 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
469 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
405 | if ($_[0] !~ /^[yY]/) { |
470 | if ($_[0] !~ /^[yY]/) { |
406 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
471 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
407 | } else { |
472 | } else { |
408 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
473 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
409 | $pl->ns->flush; |
474 | cf::async { |
410 | cf::async { $pl->quit_character }; |
475 | $pl->quit_character; |
|
|
476 | }; |
411 | } |
477 | } |
412 | }); |
478 | }); |
413 | }; |
479 | }; |
414 | |
480 | |
415 | cf::object->attach ( |
481 | cf::object->attach ( |
… | |
… | |
421 | |
487 | |
422 | my $pl = $ob->contr; |
488 | my $pl = $ob->contr; |
423 | |
489 | |
424 | # update respawn position |
490 | # update respawn position |
425 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
491 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
426 | cf::async { $pl->save }; |
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|
427 | |
492 | |
|
|
493 | cf::async { |
428 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
494 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
429 | ext::highscore::check $ob; |
495 | ext::highscore::check $ob; |
430 | |
496 | |
|
|
497 | $pl->save; |
|
|
498 | |
431 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
499 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
432 | |
500 | |
|
|
501 | my $ns = $pl->ns |
|
|
502 | or return; |
|
|
503 | |
433 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
504 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
434 | if ($_[0] !~ /^[yY]/) { |
505 | if ($_[0] !~ /^[yY]/) { |
435 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
506 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
436 | $pl->deactivate; |
507 | $pl->deactivate; |
437 | $pl->ns->destroy; |
508 | $pl->ns->destroy; |
438 | } else { |
509 | } |
439 | cf::async { $pl->save }; |
|
|
440 | } |
510 | }); |
441 | }); |
511 | }; |
442 | }, |
512 | }, |
443 | ); |
513 | ); |
444 | |
514 | |
445 | cf::player->attach ( |
515 | cf::player->attach ( |
446 | on_login => sub { |
516 | on_login => sub { |
… | |
… | |
461 | unless safe_spot $pl; |
531 | unless safe_spot $pl; |
462 | } |
532 | } |
463 | }, |
533 | }, |
464 | ); |
534 | ); |
465 | |
535 | |
466 | |
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|