1 | #! perl |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
|
|
10 | # paranoia function to overwrite a string-in-place |
|
|
11 | sub nuke_str { |
|
|
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
13 | } |
|
|
14 | |
9 | |
15 | sub query { |
10 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
11 | my ($ns, $flags, $text) = @_; |
17 | |
12 | |
18 | my $current = $Coro::current; |
13 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
14 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
15 | } |
24 | |
16 | |
25 | sub can_cleanup { |
17 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
18 | my ($pl, $mtime) = @_; |
27 | |
19 | |
… | |
… | |
40 | return unless cf::player::find_active $user; |
32 | return unless cf::player::find_active $user; |
41 | |
33 | |
42 | $ns->send_drawinfo ( |
34 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
35 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
36 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
37 | . "If you have already a registered, make sure nobody " |
46 | . "else is using your account at this time. If you lost your conenction " |
38 | . "else is using your account at this time. If you lost your connection " |
47 | . "then the server will likely timeout within a minute. If you still " |
39 | . "then the server will likely timeout within a minute. If you still " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
40 | . "cannot log-in after a minute, you are still logged in. Make sure " |
49 | . "you do not have another client running. If you use windows, reboot, " |
41 | . "you do not have another client running. If you use windows, reboot, " |
50 | . "this will fix anything.", |
42 | . "this will fix anything.", |
51 | cf::NDI_RED |
43 | cf::NDI_RED |
52 | ); |
44 | ); |
53 | |
45 | |
54 | 1 |
46 | 1 |
55 | } |
47 | } |
56 | |
48 | |
57 | sub check_clean_save { |
49 | sub safe_spot($) { |
58 | my ($pl) = @_; |
50 | my ($pl) = @_; |
59 | |
|
|
60 | unless (delete $pl->{clean_save}) { |
|
|
61 | #d#TODO |
|
|
62 | } |
51 | |
63 | } |
52 | my $ob = $pl->ob; |
64 | |
53 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
54 | my $m = $ob->map |
66 | # (thats hard, so we crap out and fork). |
55 | or return; |
|
|
56 | my $x = $ob->x; |
|
|
57 | my $y = $ob->y; |
|
|
58 | |
|
|
59 | # never happens normally, but helps when shell users make mistakes |
|
|
60 | $m->linkable |
|
|
61 | or return 1; |
|
|
62 | |
|
|
63 | # return 0;#d# |
|
|
64 | # warn join ":", $m->at ($x, $y);#d# |
|
|
65 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
66 | # return 0; |
|
|
67 | |
|
|
68 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
69 | } |
|
|
70 | |
|
|
71 | sub enter_map { |
|
|
72 | my ($pl) = @_; |
|
|
73 | |
|
|
74 | my $ob = $pl->ob; |
|
|
75 | |
|
|
76 | my ($map, $x, $y) |
|
|
77 | = $ob->{_link_pos} |
|
|
78 | ? @{delete $ob->{_link_pos}} |
|
|
79 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
80 | |
|
|
81 | $ob->enter_link; |
|
|
82 | |
|
|
83 | my $m = cf::map::find $map; |
|
|
84 | my $time = delete $pl->{unclean_save}; |
|
|
85 | |
|
|
86 | if ($time && $m) { |
|
|
87 | if ($time < $m->{instantiate_time}) { |
|
|
88 | # the map was reset in the meantime |
|
|
89 | my $age = $cf::RUNTIME - $time; |
|
|
90 | |
|
|
91 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
92 | |
|
|
93 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
94 | $ob->message ( |
|
|
95 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
96 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
97 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
98 | . "H<You disconnected too long without having used a savebed.>", |
|
|
99 | cf::NDI_RED |
|
|
100 | ); |
|
|
101 | # kill them. |
|
|
102 | # reminds me of the famous badness 10000 syndrome... |
|
|
103 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
104 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
105 | } else { |
|
|
106 | ($map, $x, $y) = $pl->savebed; |
|
|
107 | |
|
|
108 | $ob->message ( |
|
|
109 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
110 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
111 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
112 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
113 | cf::NDI_RED |
|
|
114 | ); |
|
|
115 | } |
|
|
116 | } else { |
|
|
117 | $ob->message ( |
|
|
118 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
119 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
120 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
121 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
122 | cf::NDI_RED |
|
|
123 | ); |
|
|
124 | } |
|
|
125 | } |
|
|
126 | |
|
|
127 | $ob->goto ($map, $x, $y); |
|
|
128 | } |
|
|
129 | |
|
|
130 | sub encode_password($) { |
|
|
131 | "!" . unpack "H*", $_[0] |
|
|
132 | } |
|
|
133 | |
|
|
134 | sub compare_password($$) { |
|
|
135 | my ($pass, $token) = @_; |
|
|
136 | |
|
|
137 | if ($token =~ /!!(.*)/) { |
|
|
138 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
|
139 | } elsif ($token =~ /!(.*)/) { |
|
|
140 | return $pass eq pack "H*", $1; |
|
|
141 | } else { |
|
|
142 | return $token eq crypt $pass, $token; |
|
|
143 | } |
|
|
144 | } |
|
|
145 | |
|
|
146 | # delete a player directory |
67 | sub nuke_playerdir { |
147 | sub nuke_playerdir { |
68 | my ($user) = @_; |
148 | my ($user) = @_; |
69 | |
149 | |
|
|
150 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
151 | |
|
|
152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
70 | aio_stat "$PLAYERDIR/$user"; |
153 | aio_rename "$PLAYERDIR/$user", $temp; |
71 | system "cd \Q$PLAYERDIR\E " |
154 | IO::AIO::aio_rmtree $temp; |
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
74 | } |
155 | } |
75 | |
156 | |
76 | sub addme { |
157 | sub login_done { |
|
|
158 | my ($pl) = @_; |
|
|
159 | |
|
|
160 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
161 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
162 | } |
|
|
163 | } |
|
|
164 | |
|
|
165 | sub chargen { |
|
|
166 | my ($ns, $user, $pass) = @_; |
|
|
167 | |
|
|
168 | # the rest of this function is character creation |
|
|
169 | $Coro::current->{desc} = "addme($user) chargen"; |
|
|
170 | |
|
|
171 | # just to make sure nothing is left over |
|
|
172 | # normally, nothing is there. |
|
|
173 | nuke_playerdir $user; |
|
|
174 | |
|
|
175 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
|
176 | |
|
|
177 | if ($pass2 ne $pass) { |
|
|
178 | $ns->send_drawinfo ( |
|
|
179 | "The passwords do not match, please try again.", |
|
|
180 | cf::NDI_RED |
|
|
181 | ); |
|
|
182 | Coro::Timer::sleep 0.5; |
|
|
183 | next; |
|
|
184 | } |
|
|
185 | |
|
|
186 | my $pl = cf::player::new $user; |
|
|
187 | $pl->password (encode_password $pass); |
|
|
188 | $pl->connect ($ns); |
|
|
189 | my $ob = $pl->ob; |
|
|
190 | |
|
|
191 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
192 | |
|
|
193 | while () { |
|
|
194 | $ob->update_stats; |
|
|
195 | $pl->save_stats; |
|
|
196 | |
|
|
197 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
198 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
199 | |
|
|
200 | if ($res =~ /^[Nn]/) { |
|
|
201 | last; |
|
|
202 | } elsif ($res > 0 && $res <= 7) { |
|
|
203 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
204 | |
|
|
205 | if ($swap > 0 && $swap <= 7) { |
|
|
206 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
207 | } |
|
|
208 | } else { |
|
|
209 | $ob->roll_stats; |
|
|
210 | } |
|
|
211 | |
|
|
212 | Coro::Timer::sleep 0.05; |
|
|
213 | } |
|
|
214 | |
|
|
215 | $ob->set_animation (2); |
|
|
216 | $ob->add_statbonus; |
|
|
217 | |
|
|
218 | while () { |
|
|
219 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
220 | my $msg = $ob->msg; |
|
|
221 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
222 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
223 | |
|
|
224 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
225 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
226 | |
|
|
227 | last if $res =~ /[dD]/; |
|
|
228 | |
|
|
229 | $pl->chargen_race_next; |
|
|
230 | Coro::Timer::sleep 0.05; |
|
|
231 | } |
|
|
232 | |
|
|
233 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
234 | # presumably because of unique maps |
|
|
235 | aio_mkdir playerdir $pl, 0770; |
|
|
236 | $pl->chargen_race_done; |
|
|
237 | |
|
|
238 | while () { |
|
|
239 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
240 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
241 | |
|
|
242 | if ($res =~ /^[fF]/) { |
|
|
243 | $pl->gender (1); |
|
|
244 | last; |
|
|
245 | } elsif ($res =~ /^[mM]/) { |
|
|
246 | $pl->gender (0); |
|
|
247 | last; |
|
|
248 | } |
|
|
249 | Coro::Timer::sleep 0.05; |
|
|
250 | } |
|
|
251 | |
|
|
252 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
253 | |
|
|
254 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
255 | $pl->esrv_new_player; |
|
|
256 | |
|
|
257 | delete $pl->{deny_save}; |
|
|
258 | } |
|
|
259 | |
|
|
260 | cf::client->attach (on_addme => sub { |
77 | my ($ns) = @_; |
261 | my ($ns) = @_; |
78 | |
262 | |
79 | $ns->destroy if $ns->pl; |
263 | $ns->pl and return $ns->destroy; |
80 | |
264 | |
81 | $ns->async (sub { |
265 | $ns->async (sub { |
|
|
266 | $Coro::current->{desc} = "addme init"; |
|
|
267 | |
82 | my ($user, $pass); |
268 | my ($user, $pass); |
83 | |
269 | |
84 | $ns->send_packet ("addme_success"); |
270 | $ns->send_packet ("addme_success"); |
85 | |
271 | |
86 | for (;;) { |
272 | for (;;) { |
… | |
… | |
91 | cf::NDI_BLUE |
277 | cf::NDI_BLUE |
92 | ); |
278 | ); |
93 | |
279 | |
94 | # read username |
280 | # read username |
95 | while () { |
281 | while () { |
96 | $user = query $ns, 0, "What is your name?\n:"; |
282 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
97 | |
283 | |
98 | if ($cf::LOGIN_LOCK{$user}) { |
284 | if ($cf::LOGIN_LOCK{$user}) { |
99 | $ns->send_drawinfo ( |
285 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
286 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
287 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
288 | cf::NDI_RED |
103 | ); |
289 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
290 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
105 | last; |
291 | last; |
106 | } else { |
292 | } else { |
107 | $ns->send_drawinfo ( |
293 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
294 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
295 | . "(only a-z, A-Z and 0-9 are allowed), " |
110 | . "or is not between 3 and 18 characters in length.", |
296 | . "or is not between 3 and 20 characters in length.", |
111 | cf::NDI_RED |
297 | cf::NDI_RED |
112 | ); |
298 | ); |
113 | } |
299 | } |
|
|
300 | Coro::Timer::sleep 0.4; |
114 | } |
301 | } |
115 | |
302 | |
116 | check_playing $ns, $user and next; |
303 | check_playing $ns, $user and next; |
|
|
304 | |
|
|
305 | $Coro::current->{desc} = "addme($user) pass"; |
117 | |
306 | |
118 | $ns->send_drawinfo ( |
307 | $ns->send_drawinfo ( |
119 | "Welcome $user, please enter your password now. " |
308 | "Welcome $user, please enter your password now. " |
120 | . "New users should now choose a password. " |
309 | . "New users should now choose a password. " |
121 | . "Anything your client lets you enter is fine.", |
310 | . "Anything your client lets you enter is fine.", |
… | |
… | |
129 | $ns->send_drawinfo ( |
318 | $ns->send_drawinfo ( |
130 | "Try to use at least three characters as your password please, " |
319 | "Try to use at least three characters as your password please, " |
131 | . "that cannot be too much to ask for :)", |
320 | . "that cannot be too much to ask for :)", |
132 | cf::NDI_RED |
321 | cf::NDI_RED |
133 | ); |
322 | ); |
|
|
323 | Coro::Timer::sleep 0.4; |
134 | } |
324 | } |
135 | |
325 | |
136 | # lock this username for the remainder of this login session |
326 | # lock this username for the remainder of this login session |
137 | if ($cf::LOGIN_LOCK{$user}) { |
327 | if ($cf::LOGIN_LOCK{$user}) { |
138 | $ns->send_drawinfo ( |
328 | $ns->send_drawinfo ( |
… | |
… | |
144 | } |
334 | } |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
335 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
336 | |
147 | check_playing $ns, $user and next; |
337 | check_playing $ns, $user and next; |
148 | |
338 | |
|
|
339 | $Coro::current->{desc} = "addme($user) check"; |
|
|
340 | |
149 | # try to read the user file and check the password |
341 | # try to read the user file and check the password |
150 | if (my $pl = cf::player::find $user) { |
342 | if (my $pl = cf::player::find $user) { |
151 | aio_stat $pl->path and next; |
343 | aio_stat $pl->path and next; |
152 | my $mtime = (stat _)[9]; |
344 | my $mtime = (stat _)[9]; |
153 | my $hash = $pl->password; |
345 | my $token = $pl->password; |
154 | |
346 | |
155 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
347 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
156 | nuke_str $pass; |
348 | # player exists and passwords match - we can proceed |
|
|
349 | |
|
|
350 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
157 | # password matches, wonderful |
351 | # password matches, wonderful |
158 | my $pl = cf::player::find $user or next; |
352 | my $pl = cf::player::find $user or next; |
159 | $pl->connect ($ns); |
353 | $pl->connect ($ns); |
160 | check_clean_save $pl; |
354 | enter_map $pl; |
161 | $pl->{clean_save} = 1; |
355 | login_done $pl; |
162 | last; |
356 | return; |
163 | } elsif (can_cleanup $pl, $mtime) { |
357 | } elsif (can_cleanup $pl, $mtime) { |
164 | Coro::Timer::sleep 1; |
358 | Coro::Timer::sleep 1; |
165 | |
359 | |
166 | $ns->send_drawinfo ( |
360 | $ns->send_drawinfo ( |
167 | "Player exists, but password does not match. If this is your account, " |
361 | "Player exists, but password does not match. If this is your account, " |
168 | . "please try again. If not, you can now decide to take over this account " |
362 | . "please try again. If not, you can now decide to take over this account " |
169 | . "because it has not been in-use for some time.", |
363 | . "because it has not been in-use for some time.", |
170 | cf::NDI_RED |
364 | cf::NDI_RED |
171 | ); |
365 | ); |
172 | |
366 | |
173 | #TODO: nuke_str |
|
|
174 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
367 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
175 | or next; |
368 | or next; |
176 | |
369 | |
177 | # check if the file hasn't changed |
370 | # check if the file hasn't changed |
178 | aio_stat cf::player::path $user and next; |
371 | aio_stat cf::player::path $user and next; |
… | |
… | |
180 | |
373 | |
181 | $pl->quit_character; |
374 | $pl->quit_character; |
182 | |
375 | |
183 | # fall through to creation |
376 | # fall through to creation |
184 | } else { |
377 | } else { |
185 | nuke_str $pass; |
|
|
186 | |
|
|
187 | Coro::Timer::sleep 1; |
378 | Coro::Timer::sleep 1; |
188 | |
379 | |
189 | $ns->send_drawinfo ( |
380 | $ns->send_drawinfo ( |
190 | "Wrong username or password. Please try again " |
381 | "Wrong username or password. Please try again " |
191 | . "(check for Numlock and other semi-obvious error sources).", |
382 | . "(check for Numlock and other semi-obvious error sources).", |
192 | cf::NDI_RED |
383 | cf::NDI_RED |
193 | ); |
384 | ); |
194 | next; |
385 | next; |
195 | } |
386 | } |
196 | } |
387 | } else { |
197 | |
388 | # unable to load the playerfile: |
198 | # the rest of this function is character creation |
389 | # check whether the player dir exists, which means the file is corrupted or |
199 | |
390 | # something very similar. |
200 | # just to make sure nothing is left over |
391 | if (!aio_stat cf::player::playerdir $user) { |
201 | nuke_playerdir $user; |
|
|
202 | |
|
|
203 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
|
204 | |
|
|
205 | if ($pass2 ne $pass) { |
|
|
206 | nuke_str $pass; |
|
|
207 | nuke_str $pass2; |
|
|
208 | $ns->send_drawinfo ( |
392 | $ns->send_drawinfo ( |
209 | "The passwords do not match, please try again.", |
393 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
394 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
395 | . "Otherwise choose a different login name.", |
210 | cf::NDI_RED |
396 | cf::NDI_RED |
211 | ); |
397 | ); |
212 | next; |
398 | next; |
213 | } |
|
|
214 | |
|
|
215 | nuke_str $pass2; |
|
|
216 | |
|
|
217 | my $pl = cf::player::new $user; |
|
|
218 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
219 | nuke_str $pass; |
|
|
220 | $pl->connect ($ns); |
|
|
221 | |
|
|
222 | my $ob = $pl->ob; |
|
|
223 | |
|
|
224 | while () { |
|
|
225 | $ob->update_stats; |
|
|
226 | $pl->save_stats; |
|
|
227 | |
|
|
228 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
229 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
230 | |
|
|
231 | if ($res =~ /^[Nn]/) { |
|
|
232 | last; |
|
|
233 | } elsif ($res > 0 && $res <= 7) { |
|
|
234 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
235 | |
|
|
236 | if ($swap > 0 && $swap <= 7) { |
|
|
237 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
238 | } |
|
|
239 | } else { |
|
|
240 | $ob->roll_stats; |
|
|
241 | } |
399 | } |
242 | } |
400 | } |
243 | |
401 | |
244 | $ob->set_animation (2); |
|
|
245 | $ob->add_statbonus; |
|
|
246 | |
|
|
247 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
|
|
248 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
|
|
249 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
|
|
250 | |
|
|
251 | $ns->state (cf::ST_CHANGE_CLASS); |
|
|
252 | delete $pl->{deny_save};#d# too early |
|
|
253 | |
|
|
254 | last; |
402 | last; |
255 | } |
403 | } |
|
|
404 | |
|
|
405 | # lock again, too layz to make this nicer |
|
|
406 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
407 | chargen $ns, $user, $pass; |
|
|
408 | login_done $ns->pl; |
256 | }); |
409 | }); |
257 | } |
410 | }); |
|
|
411 | |
|
|
412 | cf::register_command password => sub { |
|
|
413 | my ($pl, $arg) = @_; |
|
|
414 | |
|
|
415 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
416 | $pl->message ( |
|
|
417 | "The password can currently only changed by a DM.", |
|
|
418 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
419 | return; |
|
|
420 | } |
|
|
421 | |
|
|
422 | my (@args) = split /\s+/, $arg; |
|
|
423 | my ($player, $new_pw) = @args; |
|
|
424 | |
|
|
425 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
426 | $pl->message ( |
|
|
427 | "Usage: password <player> [<new password>]", |
|
|
428 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
429 | return; |
|
|
430 | } |
|
|
431 | |
|
|
432 | if ($new_pw eq '') { |
|
|
433 | $new_pw = |
|
|
434 | join '', |
|
|
435 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
436 | 1..9; |
|
|
437 | } |
|
|
438 | |
|
|
439 | cf::async { |
|
|
440 | my $plc = cf::player::find $player; |
|
|
441 | if ($plc) { |
|
|
442 | $plc->password (encode_password $new_pw); |
|
|
443 | $pl->message ( |
|
|
444 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
445 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
446 | } else { |
|
|
447 | $pl->message ( |
|
|
448 | "Fail! Couldn't set password for '$player', " |
|
|
449 | . "he doesn't seem to exist!", |
|
|
450 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
451 | } |
|
|
452 | }; |
|
|
453 | }; |
258 | |
454 | |
259 | cf::register_command quit => sub { |
455 | cf::register_command quit => sub { |
260 | my ($ob, $arg) = @_; |
456 | my ($ob, $arg) = @_; |
261 | |
457 | |
262 | $ob->reply (undef, |
458 | $ob->send_msg (undef, |
263 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
459 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
264 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
460 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
265 | cf::NDI_UNIQUE | cf::NDI_RED); |
461 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
266 | }; |
462 | }; |
267 | |
463 | |
268 | cf::register_command quit_character => sub { |
464 | cf::register_command quit_character => sub { |
269 | my ($ob, $arg) = @_; |
465 | my ($ob, $arg) = @_; |
270 | |
466 | |
271 | my $pl = $ob->contr; |
467 | my $pl = $ob->contr; |
272 | |
468 | |
273 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
469 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
274 | if ($_[0] !~ /^[yY]/) { |
470 | if ($_[0] !~ /^[yY]/) { |
275 | $ob->reply (undef, |
471 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
276 | "Ok, not not quitting then.", |
|
|
277 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
278 | } else { |
472 | } else { |
279 | $ob->reply (undef, |
473 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
280 | "Ok, quitting, hope to see you again.", |
474 | cf::async { |
281 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
282 | $pl->ns->flush; |
|
|
283 | $pl->quit_character; |
475 | $pl->quit_character; |
|
|
476 | }; |
284 | } |
477 | } |
285 | }); |
478 | }); |
286 | }; |
479 | }; |
287 | |
480 | |
288 | cf::object->attach ( |
481 | cf::object->attach ( |
… | |
… | |
295 | my $pl = $ob->contr; |
488 | my $pl = $ob->contr; |
296 | |
489 | |
297 | # update respawn position |
490 | # update respawn position |
298 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
491 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
299 | |
492 | |
300 | $pl->killer ("left"); |
493 | cf::async { |
301 | $ob->check_score; |
494 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
495 | ext::highscore::check $ob; |
302 | |
496 | |
303 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
497 | $pl->save; |
304 | |
498 | |
|
|
499 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
500 | |
|
|
501 | my $ns = $pl->ns |
|
|
502 | or return; |
|
|
503 | |
305 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
504 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
306 | if ($_[0] !~ /^[yY]/) { |
505 | if ($_[0] !~ /^[yY]/) { |
307 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
506 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
308 | $pl->deactivate; |
507 | $pl->deactivate; |
309 | $pl->ns->destroy; |
508 | $pl->ns->destroy; |
310 | } else { |
509 | } |
311 | cf::async { $pl->save }; |
|
|
312 | } |
510 | }); |
313 | }); |
511 | }; |
314 | }, |
512 | }, |
315 | ); |
513 | ); |
316 | |
514 | |
317 | cf::player->attach ( |
515 | cf::player->attach ( |
318 | on_login => sub { |
516 | on_login => sub { |
… | |
… | |
327 | |
525 | |
328 | if ($cleanly) { |
526 | if ($cleanly) { |
329 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
527 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
330 | } else { |
528 | } else { |
331 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
529 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
332 | delete $pl->{clean_save}; |
530 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
531 | unless safe_spot $pl; |
333 | } |
532 | } |
334 | }, |
533 | }, |
335 | ); |
534 | ); |
336 | |
535 | |
337 | cf::client->attach ( |
|
|
338 | on_addme => \&addme, |
|
|
339 | ); |
|
|
340 | |
|
|
341 | ############################################################################# |
|
|
342 | |
|
|
343 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
344 | our $SAVE_TIMEOUT = 200; # save players every n seconds |
|
|
345 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
346 | |
|
|
347 | our $SCHEDULER = cf::async_ext { |
|
|
348 | while () { |
|
|
349 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
|
|
350 | |
|
|
351 | # this weird form of iteration over values is used because |
|
|
352 | # the hash changes underneath us frequently, and for |
|
|
353 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
354 | # keeping a reference, so this is prone to crashes or worse. |
|
|
355 | my @players = keys %cf::PLAYER; |
|
|
356 | for (@players) { |
|
|
357 | my $pl = $cf::PLAYER{$_} |
|
|
358 | or next; |
|
|
359 | $pl->valid or next; |
|
|
360 | |
|
|
361 | eval { |
|
|
362 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
363 | $pl->save; |
|
|
364 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
365 | } |
|
|
366 | |
|
|
367 | unless ($pl->active) { |
|
|
368 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
369 | my $ob = $pl->ob; |
|
|
370 | Scalar::Util::weaken $pl; |
|
|
371 | Scalar::Util::weaken $ob; |
|
|
372 | my $a_ = $pl->refcnt; |
|
|
373 | my $b_ = $ob->refcnt; |
|
|
374 | my $pl_ref = $pl->refcnt_cnt; |
|
|
375 | my $ob_ref = $ob->refcnt_cnt; |
|
|
376 | |
|
|
377 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
378 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
379 | delete $cf::PLAYER{$ob->name}; |
|
|
380 | # pl_ref == one from object + one from cf::PLAYER |
|
|
381 | # ob_ref == one from simply being an object |
|
|
382 | $ob->destroy; |
|
|
383 | $pl->destroy; |
|
|
384 | } else { |
|
|
385 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
386 | } |
|
|
387 | } |
|
|
388 | }; |
|
|
389 | warn $@ if $@; |
|
|
390 | Coro::cede; |
|
|
391 | }; |
|
|
392 | } |
|
|
393 | }; |
|
|
394 | |
|
|
395 | $SCHEDULER->prio (1); |
|
|
396 | |
|
|