1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
8 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
|
|
10 | # paranoia function to overwrite a string-in-place |
|
|
11 | sub nuke_str { |
|
|
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
13 | } |
|
|
14 | |
9 | |
15 | sub query { |
10 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
11 | my ($ns, $flags, $text) = @_; |
17 | |
12 | |
18 | my $current = $Coro::current; |
13 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
14 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
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21 | |
|
|
22 | $current |
|
|
23 | } |
15 | } |
24 | |
16 | |
25 | sub can_cleanup { |
17 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
18 | my ($pl, $mtime) = @_; |
27 | |
19 | |
… | |
… | |
62 | my $m = $ob->map |
54 | my $m = $ob->map |
63 | or return; |
55 | or return; |
64 | my $x = $ob->x; |
56 | my $x = $ob->x; |
65 | my $y = $ob->y; |
57 | my $y = $ob->y; |
66 | |
58 | |
|
|
59 | # never happens normally, but helps when shell users make mistakes |
|
|
60 | $m->linkable |
|
|
61 | or return 1; |
|
|
62 | |
67 | # return 0;#d# |
63 | # return 0;#d# |
68 | # warn join ":", $m->at ($x, $y);#d# |
64 | # warn join ":", $m->at ($x, $y);#d# |
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
65 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
70 | # return 0; |
66 | # return 0; |
71 | |
67 | |
… | |
… | |
90 | if ($time && $m) { |
86 | if ($time && $m) { |
91 | if ($time < $m->{instantiate_time}) { |
87 | if ($time < $m->{instantiate_time}) { |
92 | # the map was reset in the meantime |
88 | # the map was reset in the meantime |
93 | my $age = $cf::RUNTIME - $time; |
89 | my $age = $cf::RUNTIME - $time; |
94 | |
90 | |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
91 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
96 | |
|
|
97 | ($map, $x, $y) = $pl->savebed; |
|
|
98 | |
92 | |
99 | if ($age >= $MAX_DISCONNECT_TIME) { |
93 | if ($age >= $MAX_DISCONNECT_TIME) { |
100 | $ob->message ( |
94 | $ob->message ( |
101 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
95 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
102 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
96 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
… | |
… | |
105 | cf::NDI_RED |
99 | cf::NDI_RED |
106 | ); |
100 | ); |
107 | # kill them. |
101 | # kill them. |
108 | # reminds me of the famous badness 10000 syndrome... |
102 | # reminds me of the famous badness 10000 syndrome... |
109 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
103 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
110 | $pl->killer ("a cave-in"); |
104 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
111 | } else { |
105 | } else { |
|
|
106 | ($map, $x, $y) = $pl->savebed; |
|
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107 | |
112 | $ob->message ( |
108 | $ob->message ( |
113 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
109 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
114 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
110 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
115 | . "Better use a savebed next time, much worse things could have happened... " |
111 | . "Better use a savebed next time, much worse things could have happened... " |
116 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
112 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
… | |
… | |
129 | } |
125 | } |
130 | |
126 | |
131 | $ob->goto ($map, $x, $y); |
127 | $ob->goto ($map, $x, $y); |
132 | } |
128 | } |
133 | |
129 | |
134 | # delete a player directory, be non-blocking AND synchronous... |
130 | sub encode_password($) { |
135 | # (thats hard, so we crap out and fork). |
131 | "!" . unpack "H*", $_[0] |
|
|
132 | } |
|
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133 | |
|
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134 | sub compare_password($$) { |
|
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135 | my ($pass, $token) = @_; |
|
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136 | |
|
|
137 | if ($token =~ /!!(.*)/) { |
|
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138 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
|
139 | } elsif ($token =~ /!(.*)/) { |
|
|
140 | return $pass eq pack "H*", $1; |
|
|
141 | } else { |
|
|
142 | return $token eq crypt $pass, $token; |
|
|
143 | } |
|
|
144 | } |
|
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145 | |
|
|
146 | # delete a player directory |
136 | sub nuke_playerdir { |
147 | sub nuke_playerdir { |
137 | my ($user) = @_; |
148 | my ($user) = @_; |
138 | |
149 | |
|
|
150 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
151 | |
139 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
140 | |
|
|
141 | cf::fork_call { |
|
|
142 | rename "$PLAYERDIR/$user", $temp; |
153 | aio_rename "$PLAYERDIR/$user", $temp; |
143 | system "rm", "-rf", $temp; |
154 | IO::AIO::aio_rmtree $temp; |
|
|
155 | } |
|
|
156 | |
|
|
157 | sub login_done { |
|
|
158 | my ($pl) = @_; |
|
|
159 | |
|
|
160 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
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161 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
144 | }; |
162 | } |
|
|
163 | } |
|
|
164 | |
|
|
165 | sub chargen { |
|
|
166 | my ($ns, $user, $pass) = @_; |
|
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167 | |
|
|
168 | # the rest of this function is character creation |
|
|
169 | $Coro::current->{desc} = "addme($user) chargen"; |
|
|
170 | |
|
|
171 | # just to make sure nothing is left over |
|
|
172 | # normally, nothing is there. |
|
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173 | nuke_playerdir $user; |
|
|
174 | |
|
|
175 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
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176 | |
|
|
177 | if ($pass2 ne $pass) { |
|
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178 | $ns->send_drawinfo ( |
|
|
179 | "The passwords do not match, please try again.", |
|
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180 | cf::NDI_RED |
|
|
181 | ); |
|
|
182 | Coro::Timer::sleep 0.5; |
|
|
183 | next; |
|
|
184 | } |
|
|
185 | |
|
|
186 | my $pl = cf::player::new $user; |
|
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187 | $pl->password (encode_password $pass); |
|
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188 | $pl->connect ($ns); |
|
|
189 | my $ob = $pl->ob; |
|
|
190 | |
|
|
191 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
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192 | |
|
|
193 | while () { |
|
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194 | $ob->update_stats; |
|
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195 | $pl->save_stats; |
|
|
196 | |
|
|
197 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
198 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
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199 | |
|
|
200 | if ($res =~ /^[Nn]/) { |
|
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201 | last; |
|
|
202 | } elsif ($res > 0 && $res <= 7) { |
|
|
203 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
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204 | |
|
|
205 | if ($swap > 0 && $swap <= 7) { |
|
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206 | $ob->swap_stats ($res - 1, $swap - 1); |
|
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207 | } |
|
|
208 | } else { |
|
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209 | $ob->roll_stats; |
|
|
210 | } |
|
|
211 | |
|
|
212 | Coro::Timer::sleep 0.05; |
|
|
213 | } |
|
|
214 | |
|
|
215 | $ob->set_animation (2); |
|
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216 | $ob->add_statbonus; |
|
|
217 | |
|
|
218 | while () { |
|
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219 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
220 | my $msg = $ob->msg; |
|
|
221 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
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222 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
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223 | |
|
|
224 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
225 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
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226 | |
|
|
227 | last if $res =~ /[dD]/; |
|
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228 | |
|
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229 | $pl->chargen_race_next; |
|
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230 | Coro::Timer::sleep 0.05; |
|
|
231 | } |
|
|
232 | |
|
|
233 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
234 | # presumably because of unique maps |
|
|
235 | aio_mkdir playerdir $pl, 0770; |
|
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236 | $pl->chargen_race_done; |
|
|
237 | |
|
|
238 | while () { |
|
|
239 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
240 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
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241 | |
|
|
242 | if ($res =~ /^[fF]/) { |
|
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243 | $pl->gender (1); |
|
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244 | last; |
|
|
245 | } elsif ($res =~ /^[mM]/) { |
|
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246 | $pl->gender (0); |
|
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247 | last; |
|
|
248 | } |
|
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249 | Coro::Timer::sleep 0.05; |
|
|
250 | } |
|
|
251 | |
|
|
252 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
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253 | |
|
|
254 | # XXX: Workaround for delayed client ext protocol handshake |
|
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255 | $pl->esrv_new_player; |
|
|
256 | |
|
|
257 | delete $pl->{deny_save}; |
145 | } |
258 | } |
146 | |
259 | |
147 | cf::client->attach (on_addme => sub { |
260 | cf::client->attach (on_addme => sub { |
148 | my ($ns) = @_; |
261 | my ($ns) = @_; |
149 | |
|
|
150 | if (!$ns->facecache) |
|
|
151 | { |
|
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152 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
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153 | |
|
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154 | |
|
|
155 | *** |
|
|
156 | *** WARNING: |
|
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157 | *** Your client does not support face/image caching, |
|
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158 | *** or it has been disabled. Face caching is mandatory |
|
|
159 | *** so please enable it or use a newer client. |
|
|
160 | *** |
|
|
161 | *** Look at your client preferences: |
|
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162 | *** |
|
|
163 | *** deliantra: all known versions automatically enable the facecache. |
|
|
164 | *** cfclient: use the -cache commandline option. |
|
|
165 | *** cfclient: map will not redraw automatically (bug). |
|
|
166 | *** gcfclient: use -cache commandline option, or enable |
|
|
167 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
|
|
168 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
|
|
169 | *** |
|
|
170 | *** |
|
|
171 | EOF |
|
|
172 | if ($ns->version =~ /jcrossclient/) { |
|
|
173 | # let them, for now |
|
|
174 | } else { |
|
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175 | $ns->flush; |
|
|
176 | return $ns->destroy; |
|
|
177 | } |
|
|
178 | |
|
|
179 | # $ns->facecache = true; |
|
|
180 | } |
|
|
181 | |
|
|
182 | if ($ns->mapmode < cf::Map1aCmd) { |
|
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183 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
184 | |
|
|
185 | |
|
|
186 | *** |
|
|
187 | *** WARNING: |
|
|
188 | *** Your client is too old. Please upgrade to a newer version. |
|
|
189 | EOF |
|
|
190 | |
|
|
191 | $ns->flush; |
|
|
192 | return $ns->destroy; |
|
|
193 | } |
|
|
194 | |
262 | |
195 | $ns->pl and return $ns->destroy; |
263 | $ns->pl and return $ns->destroy; |
196 | |
264 | |
197 | $ns->async (sub { |
265 | $ns->async (sub { |
198 | $Coro::current->{desc} = "addme init"; |
266 | $Coro::current->{desc} = "addme init"; |
… | |
… | |
209 | cf::NDI_BLUE |
277 | cf::NDI_BLUE |
210 | ); |
278 | ); |
211 | |
279 | |
212 | # read username |
280 | # read username |
213 | while () { |
281 | while () { |
214 | $user = query $ns, 0, "What is your name?\n:"; |
282 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
215 | |
283 | |
216 | if ($cf::LOGIN_LOCK{$user}) { |
284 | if ($cf::LOGIN_LOCK{$user}) { |
217 | $ns->send_drawinfo ( |
285 | $ns->send_drawinfo ( |
218 | "That username is currently used in another login session. " |
286 | "That username is currently used in another login session. " |
219 | . "Chose another, or wait till the other session has ended.", |
287 | . "Chose another, or wait till the other session has ended.", |
220 | cf::NDI_RED |
288 | cf::NDI_RED |
221 | ); |
289 | ); |
222 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
290 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
223 | last; |
291 | last; |
224 | } else { |
292 | } else { |
225 | $ns->send_drawinfo ( |
293 | $ns->send_drawinfo ( |
226 | "Your username contains illegal characters " |
294 | "Your username contains illegal characters " |
227 | . "(only a-z, A-Z and 0-9 are allowed), " |
295 | . "(only a-z, A-Z and 0-9 are allowed), " |
228 | . "or is not between 3 and 18 characters in length.", |
296 | . "or is not between 3 and 20 characters in length.", |
229 | cf::NDI_RED |
297 | cf::NDI_RED |
230 | ); |
298 | ); |
231 | } |
299 | } |
232 | Coro::Timer::sleep 0.4; |
300 | Coro::Timer::sleep 0.4; |
233 | } |
301 | } |
… | |
… | |
272 | |
340 | |
273 | # try to read the user file and check the password |
341 | # try to read the user file and check the password |
274 | if (my $pl = cf::player::find $user) { |
342 | if (my $pl = cf::player::find $user) { |
275 | aio_stat $pl->path and next; |
343 | aio_stat $pl->path and next; |
276 | my $mtime = (stat _)[9]; |
344 | my $mtime = (stat _)[9]; |
277 | my $hash = $pl->password; |
345 | my $token = $pl->password; |
278 | |
346 | |
279 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
347 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
280 | nuke_str $pass; |
348 | # player exists and passwords match - we can proceed |
|
|
349 | |
|
|
350 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
281 | # password matches, wonderful |
351 | # password matches, wonderful |
282 | my $pl = cf::player::find $user or next; |
352 | my $pl = cf::player::find $user or next; |
283 | $pl->connect ($ns); |
353 | $pl->connect ($ns); |
284 | enter_map $pl; |
354 | enter_map $pl; |
|
|
355 | login_done $pl; |
285 | last; |
356 | return; |
286 | } elsif (can_cleanup $pl, $mtime) { |
357 | } elsif (can_cleanup $pl, $mtime) { |
287 | Coro::Timer::sleep 1; |
358 | Coro::Timer::sleep 1; |
288 | |
359 | |
289 | $ns->send_drawinfo ( |
360 | $ns->send_drawinfo ( |
290 | "Player exists, but password does not match. If this is your account, " |
361 | "Player exists, but password does not match. If this is your account, " |
291 | . "please try again. If not, you can now decide to take over this account " |
362 | . "please try again. If not, you can now decide to take over this account " |
292 | . "because it has not been in-use for some time.", |
363 | . "because it has not been in-use for some time.", |
293 | cf::NDI_RED |
364 | cf::NDI_RED |
294 | ); |
365 | ); |
295 | |
366 | |
296 | #TODO: nuke_str |
|
|
297 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
367 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
298 | or next; |
368 | or next; |
299 | |
369 | |
300 | # check if the file hasn't changed |
370 | # check if the file hasn't changed |
301 | aio_stat cf::player::path $user and next; |
371 | aio_stat cf::player::path $user and next; |
… | |
… | |
303 | |
373 | |
304 | $pl->quit_character; |
374 | $pl->quit_character; |
305 | |
375 | |
306 | # fall through to creation |
376 | # fall through to creation |
307 | } else { |
377 | } else { |
308 | nuke_str $pass; |
|
|
309 | |
|
|
310 | Coro::Timer::sleep 1; |
378 | Coro::Timer::sleep 1; |
311 | |
379 | |
312 | $ns->send_drawinfo ( |
380 | $ns->send_drawinfo ( |
313 | "Wrong username or password. Please try again " |
381 | "Wrong username or password. Please try again " |
314 | . "(check for Numlock and other semi-obvious error sources).", |
382 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
316 | ); |
384 | ); |
317 | next; |
385 | next; |
318 | } |
386 | } |
319 | } else { |
387 | } else { |
320 | # unable to load the playerfile: |
388 | # unable to load the playerfile: |
321 | # check wether the player dir exists, which means the file is corrupted or |
389 | # check whether the player dir exists, which means the file is corrupted or |
322 | # something very similar. |
390 | # something very similar. |
323 | if (!aio_stat cf::player::playerdir $user) { |
391 | if (!aio_stat cf::player::playerdir $user) { |
324 | $ns->send_drawinfo ( |
392 | $ns->send_drawinfo ( |
325 | "Unable to retrieve this player. It might be a locked or broken account. " |
393 | "Unable to retrieve this player. It might be a locked or broken account. " |
326 | . "If this is your account, ask a dungeon master for assistance. " |
394 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
329 | ); |
397 | ); |
330 | next; |
398 | next; |
331 | } |
399 | } |
332 | } |
400 | } |
333 | |
401 | |
334 | # the rest of this function is character creation |
|
|
335 | $Coro::current->{desc} = "addme($user) chargen"; |
|
|
336 | |
|
|
337 | # just to make sure nothing is left over |
|
|
338 | nuke_playerdir $user; |
|
|
339 | |
|
|
340 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
|
341 | |
|
|
342 | if ($pass2 ne $pass) { |
|
|
343 | nuke_str $pass; |
|
|
344 | nuke_str $pass2; |
|
|
345 | $ns->send_drawinfo ( |
|
|
346 | "The passwords do not match, please try again.", |
|
|
347 | cf::NDI_RED |
|
|
348 | ); |
|
|
349 | Coro::Timer::sleep 0.5; |
|
|
350 | next; |
|
|
351 | } |
|
|
352 | |
|
|
353 | nuke_str $pass2; |
|
|
354 | |
|
|
355 | my $pl = cf::player::new $user; |
|
|
356 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
357 | nuke_str $pass; |
|
|
358 | $pl->connect ($ns); |
|
|
359 | my $ob = $pl->ob; |
|
|
360 | |
|
|
361 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
362 | |
|
|
363 | while () { |
|
|
364 | $ob->update_stats; |
|
|
365 | $pl->save_stats; |
|
|
366 | |
|
|
367 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
368 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
369 | |
|
|
370 | if ($res =~ /^[Nn]/) { |
|
|
371 | last; |
|
|
372 | } elsif ($res > 0 && $res <= 7) { |
|
|
373 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
374 | |
|
|
375 | if ($swap > 0 && $swap <= 7) { |
|
|
376 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
377 | } |
|
|
378 | } else { |
|
|
379 | $ob->roll_stats; |
|
|
380 | } |
|
|
381 | |
|
|
382 | Coro::Timer::sleep 0.2; |
|
|
383 | } |
|
|
384 | |
|
|
385 | $ob->set_animation (2); |
|
|
386 | $ob->add_statbonus; |
|
|
387 | |
|
|
388 | while () { |
|
|
389 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
390 | my $msg = $ob->msg; |
|
|
391 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
392 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
393 | |
|
|
394 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
395 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
396 | |
|
|
397 | last if $res =~ /[dD]/; |
|
|
398 | |
|
|
399 | $pl->chargen_race_next; |
|
|
400 | Coro::Timer::sleep 0.2; |
|
|
401 | } |
|
|
402 | |
|
|
403 | $pl->chargen_race_done; |
|
|
404 | |
|
|
405 | while () { |
|
|
406 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
407 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
408 | |
|
|
409 | if ($res =~ /^[fF]/) { |
|
|
410 | $pl->gender (1); |
|
|
411 | last; |
|
|
412 | } elsif ($res =~ /^[mM]/) { |
|
|
413 | $pl->gender (0); |
|
|
414 | last; |
|
|
415 | } |
|
|
416 | Coro::Timer::sleep 0.2; |
|
|
417 | } |
|
|
418 | |
|
|
419 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
420 | |
|
|
421 | delete $pl->{deny_save}; |
|
|
422 | |
|
|
423 | last; |
402 | last; |
424 | } |
403 | } |
|
|
404 | |
|
|
405 | # lock again, too layz to make this nicer |
|
|
406 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
407 | chargen $ns, $user, $pass; |
|
|
408 | login_done $ns->pl; |
425 | }); |
409 | }); |
426 | }); |
410 | }); |
427 | |
411 | |
|
|
412 | cf::register_command password => sub { |
|
|
413 | my ($pl, $arg) = @_; |
|
|
414 | |
|
|
415 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
416 | $pl->message ( |
|
|
417 | "The password can currently only changed by a DM.", |
|
|
418 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
419 | return; |
|
|
420 | } |
|
|
421 | |
|
|
422 | my (@args) = split /\s+/, $arg; |
|
|
423 | my ($player, $new_pw) = @args; |
|
|
424 | |
|
|
425 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
426 | $pl->message ( |
|
|
427 | "Usage: password <player> [<new password>]", |
|
|
428 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
429 | return; |
|
|
430 | } |
|
|
431 | |
|
|
432 | if ($new_pw eq '') { |
|
|
433 | $new_pw = |
|
|
434 | join '', |
|
|
435 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
436 | 1..9; |
|
|
437 | } |
|
|
438 | |
|
|
439 | cf::async { |
|
|
440 | my $plc = cf::player::find $player; |
|
|
441 | if ($plc) { |
|
|
442 | $plc->password (encode_password $new_pw); |
|
|
443 | $pl->message ( |
|
|
444 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
445 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
446 | } else { |
|
|
447 | $pl->message ( |
|
|
448 | "Fail! Couldn't set password for '$player', " |
|
|
449 | . "he doesn't seem to exist!", |
|
|
450 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
451 | } |
|
|
452 | }; |
|
|
453 | }; |
|
|
454 | |
428 | cf::register_command quit => sub { |
455 | cf::register_command quit => sub { |
429 | my ($ob, $arg) = @_; |
456 | my ($ob, $arg) = @_; |
430 | |
457 | |
431 | $ob->reply (undef, |
458 | $ob->send_msg (undef, |
432 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
459 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
433 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
460 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
434 | cf::NDI_UNIQUE | cf::NDI_RED); |
461 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
435 | }; |
462 | }; |
436 | |
463 | |
437 | cf::register_command quit_character => sub { |
464 | cf::register_command quit_character => sub { |
438 | my ($ob, $arg) = @_; |
465 | my ($ob, $arg) = @_; |
439 | |
466 | |
440 | my $pl = $ob->contr; |
467 | my $pl = $ob->contr; |
441 | |
468 | |
442 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
469 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
443 | if ($_[0] !~ /^[yY]/) { |
470 | if ($_[0] !~ /^[yY]/) { |
444 | $ob->reply (undef, |
471 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
445 | "Ok, not not quitting then.", |
|
|
446 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
447 | } else { |
472 | } else { |
448 | $ob->reply (undef, |
473 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
449 | "Ok, quitting, hope to see you again.", |
474 | cf::async { |
450 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
451 | $pl->ns->flush; |
|
|
452 | cf::async { $pl->quit_character }; |
475 | $pl->quit_character; |
|
|
476 | }; |
453 | } |
477 | } |
454 | }); |
478 | }); |
455 | }; |
479 | }; |
456 | |
480 | |
457 | cf::object->attach ( |
481 | cf::object->attach ( |
… | |
… | |
463 | |
487 | |
464 | my $pl = $ob->contr; |
488 | my $pl = $ob->contr; |
465 | |
489 | |
466 | # update respawn position |
490 | # update respawn position |
467 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
491 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
468 | cf::async { $pl->save }; |
|
|
469 | |
492 | |
470 | $pl->killer ("left"); |
493 | cf::async { |
471 | $ob->check_score; |
494 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
495 | ext::highscore::check $ob; |
472 | |
496 | |
473 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
497 | $pl->save; |
474 | |
498 | |
|
|
499 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
500 | |
|
|
501 | my $ns = $pl->ns |
|
|
502 | or return; |
|
|
503 | |
475 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
504 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
476 | if ($_[0] !~ /^[yY]/) { |
505 | if ($_[0] !~ /^[yY]/) { |
477 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
506 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
478 | $pl->deactivate; |
507 | $pl->deactivate; |
479 | $pl->ns->destroy; |
508 | $pl->ns->destroy; |
480 | } else { |
509 | } |
481 | cf::async { $pl->save }; |
|
|
482 | } |
510 | }); |
483 | }); |
511 | }; |
484 | }, |
512 | }, |
485 | ); |
513 | ); |
486 | |
514 | |
487 | cf::player->attach ( |
515 | cf::player->attach ( |
488 | on_login => sub { |
516 | on_login => sub { |
… | |
… | |
503 | unless safe_spot $pl; |
531 | unless safe_spot $pl; |
504 | } |
532 | } |
505 | }, |
533 | }, |
506 | ); |
534 | ); |
507 | |
535 | |
508 | ############################################################################# |
|
|
509 | |
|
|
510 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
|
|
511 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
512 | |
|
|
513 | our $SCHEDULER = cf::async_ext { |
|
|
514 | $Coro::current->{desc} = "player scheduler"; |
|
|
515 | |
|
|
516 | while () { |
|
|
517 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
|
|
518 | |
|
|
519 | # this weird form of iteration over values is used because |
|
|
520 | # the hash changes underneath us frequently, and for |
|
|
521 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
522 | # keeping a reference, so this is prone to crashes or worse. |
|
|
523 | my @players = keys %cf::PLAYER; |
|
|
524 | for (@players) { |
|
|
525 | my $pl = $cf::PLAYER{$_} |
|
|
526 | or next; |
|
|
527 | $pl->valid or next; |
|
|
528 | |
|
|
529 | eval { |
|
|
530 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
531 | $pl->save; |
|
|
532 | |
|
|
533 | unless ($pl->active || $pl->ns) { |
|
|
534 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
535 | my $ob = $pl->ob; |
|
|
536 | |
|
|
537 | my $pl_ref = $pl->refcnt_cnt; |
|
|
538 | my $ob_ref = $ob->refcnt_cnt; |
|
|
539 | |
|
|
540 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
541 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
542 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
543 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
544 | |
|
|
545 | # remove from sight and get fresh "copies" |
|
|
546 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
547 | $ob = $pl->ob; |
|
|
548 | |
|
|
549 | $pl->destroy; # destroys $ob |
|
|
550 | } else { |
|
|
551 | my $a_ = $pl->refcnt;#d# |
|
|
552 | my $b_ = $ob->refcnt;#d# |
|
|
553 | |
|
|
554 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
555 | } |
|
|
556 | } |
|
|
557 | } |
|
|
558 | }; |
|
|
559 | warn $@ if $@; |
|
|
560 | Coro::cede; |
|
|
561 | }; |
|
|
562 | } |
|
|
563 | }; |
|
|
564 | |
|
|
565 | $SCHEDULER->prio (1); |
|
|
566 | |
|
|