1 | #! perl # MANDATORY |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
7 | use Deliantra::Util (); |
8 | |
8 | |
9 | # paranoia function to overwrite a string-in-place |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
10 | sub nuke_str { |
10 | |
11 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 | our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
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12 | our %LOGIN_LOCK; |
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13 | |
|
|
14 | # HACK: remove when done |
|
|
15 | sub cf::client::send_drawinfo { |
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|
16 | my ($self, $text, $flags) = @_; |
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17 | |
|
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18 | utf8::encode $text; |
|
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19 | $self->send_packet (sprintf "msg %d log %s", $flags || cf::NDI_BLACK, $text); |
12 | } |
20 | } |
13 | |
21 | |
14 | sub query { |
22 | sub query { |
15 | my ($ns, $flags, $text) = @_; |
23 | my ($ns, $flags, $text) = @_; |
16 | |
24 | |
17 | my $current = $Coro::current; |
25 | $ns->query ($flags, $text, Coro::rouse_cb); |
18 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
26 | Coro::rouse_wait |
19 | Coro::schedule while ref $current; |
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20 | |
|
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21 | $current |
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22 | } |
27 | } |
23 | |
28 | |
24 | sub can_cleanup { |
29 | sub can_cleanup { |
25 | my ($pl, $mtime) = @_; |
30 | my ($pl, $mtime) = @_; |
26 | |
31 | |
… | |
… | |
31 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
36 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
32 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
37 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
33 | || $age > 700 * 86400 # 2 years for everybody else |
38 | || $age > 700 * 86400 # 2 years for everybody else |
34 | } |
39 | } |
35 | |
40 | |
36 | sub check_playing { |
41 | # return a guard object for a lock on the given username, if available |
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42 | sub login_guard { |
37 | my ($ns, $user) = @_; |
43 | my ($user) = @_; |
38 | |
44 | |
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45 | exists $LOGIN_LOCK{$user} |
|
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46 | and return undef; |
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47 | |
39 | return unless cf::player::find_active $user; |
48 | cf::player::find_active $user |
|
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49 | and return undef; |
40 | |
50 | |
41 | $ns->send_drawinfo ( |
51 | undef $LOGIN_LOCK{$user}; |
42 | "That player is already logged in on this server. " |
52 | Guard::guard { delete $LOGIN_LOCK{$user} } |
43 | . "If you want to create a new player, choose another name. " |
53 | } |
44 | . "If you are already a registered player, make sure nobody " |
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45 | . "else is using your account at this time. If you lost your conenction " |
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46 | . "then the server will likely timeout within a minute. If you still " |
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47 | . "cannot log-in after a minute, you are still logged in. Make sure " |
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48 | . "you do not have another client running. If you use windows, reboot, " |
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49 | . "this will fix anything.", |
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50 | cf::NDI_RED |
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51 | ); |
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52 | |
54 | |
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55 | sub safe_spot($) { |
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56 | my ($pl) = @_; |
53 | 1 |
57 | |
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58 | my $ob = $pl->ob; |
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59 | |
|
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60 | my $m = $ob->map |
|
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61 | or return; |
|
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62 | my $x = $ob->x; |
|
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63 | my $y = $ob->y; |
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64 | |
|
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65 | # never happens normally, but helps when shell users make mistakes |
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66 | $m->linkable |
|
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67 | or return 1; |
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68 | |
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69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
54 | } |
70 | } |
55 | |
71 | |
56 | sub enter_map { |
72 | sub enter_map { |
57 | my ($pl) = @_; |
73 | my ($pl) = @_; |
58 | |
74 | |
|
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75 | my $ob = $pl->ob; |
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76 | |
59 | my ($map, $x, $y) |
77 | my ($map, $x, $y) |
60 | = $pl->ob->{_link_pos} |
78 | = $ob->{_link_pos} |
61 | ? @{delete $pl->ob->{_link_pos}} |
79 | ? @{delete $ob->{_link_pos}} |
62 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
80 | : ($pl->maplevel, $ob->x, $ob->y); |
63 | |
81 | |
64 | $pl->ob->enter_link; |
82 | $ob->enter_link; |
65 | |
83 | |
|
|
84 | my $m = cf::map::find $map; |
66 | if (my $time = delete $pl->{unclean_save}) { |
85 | my $time = delete $pl->{unclean_save}; |
67 | if (my $m = cf::map::find $map) { |
86 | |
|
|
87 | if ($time && $m) { |
68 | if ($time < $m->{instantiate_time}) { |
88 | if ($time < $m->{instantiate_time}) { |
69 | # the map was reset in the meantime |
89 | # the map was reset in the meantime |
70 | my $age = $cf::RUNTIME - $time; |
90 | my $age = $cf::RUNTIME - $time; |
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91 | |
71 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
92 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
72 | |
93 | |
73 | # for now, just go back to savebed |
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
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95 | $ob->message ( |
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96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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98 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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99 | . "H<You disconnected too long without having used a savebed.>", |
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100 | cf::NDI_RED |
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101 | ); |
|
|
102 | # kill them. |
|
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103 | # reminds me of the famous badness 10000 syndrome... |
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104 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
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105 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
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106 | } else { |
74 | ($map, $x, $y) = $pl->savebed; |
107 | ($map, $x, $y) = $pl->savebed; |
75 | |
108 | |
76 | $pl->ns->send_drawinfo ( |
109 | $ob->message ( |
77 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
110 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
78 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
111 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
79 | . "Better use a savebed next time, much worse things could have happened...", |
112 | . "Better use a savebed next time, much worse things could have happened... " |
80 | cf::NDI_RED |
113 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
81 | ); |
|
|
82 | } else { |
|
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83 | $pl->ns->send_drawinfo ( |
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84 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
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85 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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86 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
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87 | cf::NDI_RED |
114 | cf::NDI_RED |
88 | ); |
115 | ); |
89 | } |
116 | } |
|
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117 | } else { |
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118 | $ob->message ( |
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119 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
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120 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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121 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
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122 | . "H<Always apply a bed of reality to disconnect from the server.>", |
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123 | cf::NDI_RED |
|
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124 | ); |
90 | } |
125 | } |
91 | } |
126 | } |
92 | |
127 | |
93 | $pl->ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
94 | } |
129 | } |
95 | |
130 | |
96 | # delete a player directory, be non-blocking AND synchronous... |
131 | sub encode_password($) { |
97 | # (thats hard, so we crap out and fork). |
132 | unpack "H*", Deliantra::Util::hash_pw $_[0] |
|
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133 | } |
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134 | |
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135 | sub compare_password($$) { |
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136 | my ($pass, $token) = @_; |
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137 | |
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138 | if ($token =~ /!!(.*)/) { |
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139 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
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140 | } elsif ($token =~ /!(.*)/) { |
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141 | return $pass eq pack "H*", $1; |
|
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142 | } else { |
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143 | return $token eq crypt $pass, $token; |
|
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144 | } |
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145 | } |
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146 | |
|
|
147 | # delete a player directory |
98 | sub nuke_playerdir { |
148 | sub nuke_playerdir { |
99 | my ($user) = @_; |
149 | my ($user) = @_; |
100 | |
150 | |
|
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151 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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152 | |
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153 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
101 | aio_stat "$PLAYERDIR/$user"; |
154 | aio_rename "$PLAYERDIR/$user", $temp; |
102 | system "cd \Q$PLAYERDIR\E " |
155 | IO::AIO::aio_rmtree $temp; |
103 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
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104 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
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105 | } |
156 | } |
106 | |
157 | |
107 | sub send_capabilities { |
158 | sub login { |
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159 | my ($pl) = @_; |
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160 | |
|
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161 | # handle character creation, if neccessary |
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162 | # the rest of this function is character creation |
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163 | |
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164 | my $ns = $pl->ns; |
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165 | my $ob = $pl->ob; |
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166 | |
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167 | if ($pl->{chargen} eq "init") { |
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168 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
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169 | |
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170 | # create the playerdir, if necessary, as chargen_race_done did it before |
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171 | # presumably because of unique maps |
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172 | aio_mkdir playerdir $pl, 0770; |
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173 | delete $pl->{deny_save}; # set by new |
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174 | $pl->save; |
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175 | |
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176 | $pl->{chargen} = "stats"; |
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177 | } |
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178 | |
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179 | if ($pl->{chargen} eq "stats") { |
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180 | while () { |
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181 | $ob->update_stats; |
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182 | $pl->save_stats; |
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183 | |
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184 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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185 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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186 | |
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187 | if ($res =~ /^[Nn]/) { |
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188 | last; |
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189 | } elsif ($res > 0 && $res <= 7) { |
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190 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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191 | |
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192 | if ($swap > 0 && $swap <= 7) { |
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193 | $ob->swap_stats ($res - 1, $swap - 1); |
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194 | } |
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195 | } else { |
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196 | $ob->roll_stats; |
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197 | } |
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198 | |
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199 | Coro::Timer::sleep 0.05; |
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200 | } |
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201 | |
|
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202 | $ob->set_animation (2); |
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203 | $ob->add_statbonus; |
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204 | |
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205 | $pl->{chargen} = "race"; |
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206 | } |
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207 | |
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208 | if ($pl->{chargen} eq "race") { |
|
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209 | while () { |
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210 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
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211 | my $msg = $ob->msg; |
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212 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
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213 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
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214 | |
|
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215 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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216 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
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217 | |
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218 | last if $res =~ /[dD]/; |
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219 | |
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220 | $pl->chargen_race_next; |
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221 | Coro::Timer::sleep 0.05; |
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222 | } |
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223 | |
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224 | $pl->chargen_race_done; |
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225 | $pl->{chargen} = "gender"; |
|
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226 | } |
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227 | |
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228 | if ($pl->{chargen} eq "race") { |
|
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229 | while () { |
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230 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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231 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
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232 | |
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233 | if ($res =~ /^[fF]/) { |
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234 | $pl->gender (1); |
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235 | last; |
|
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236 | } elsif ($res =~ /^[mM]/) { |
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237 | $pl->gender (0); |
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238 | last; |
|
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239 | } |
|
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240 | Coro::Timer::sleep 0.05; |
|
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241 | } |
|
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242 | $pl->{chargen} = "done"; |
|
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243 | } |
|
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244 | |
|
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245 | $ns->state (cf::ST_PLAYING); |
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246 | |
|
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247 | if ($pl->{chargen} eq "done") { |
|
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248 | # XXX: Workaround for delayed client ext protocol handshake |
|
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249 | $pl->esrv_new_player; |
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250 | |
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251 | $pl->{chargen} = "done"; |
|
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252 | } |
|
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253 | |
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254 | $ob->reply (undef, "Welcome to Deliantra!"); |
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255 | |
|
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256 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
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257 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
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258 | } |
|
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259 | } |
|
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260 | |
|
|
261 | sub chargen { |
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262 | my ($ns, $user, $hash) = @_; |
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263 | |
|
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264 | # just to make sure nothing is left over |
|
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265 | # normally, nothing is there. |
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266 | nuke_playerdir $user; |
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267 | |
|
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268 | my $pl = cf::player::new $user; |
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269 | $pl->password (unpack "H*", $hash); |
|
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270 | $pl->connect ($ns); |
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271 | |
|
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272 | $pl->{chargen} = "init"; |
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273 | |
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274 | login $pl; |
|
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275 | } |
|
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276 | |
|
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277 | cf::client->attach (on_addme => sub { |
108 | my ($ns) = @_; |
278 | my ($ns) = @_; |
109 | |
279 | |
110 | return unless $ns->extcmd; |
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111 | |
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112 | $ns->ext_event (capabilities => |
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113 | # id, name, flags (1 == 2d), edge length |
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114 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
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115 | ); |
|
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116 | } |
|
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117 | |
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118 | sub setup { |
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119 | my ($ns, $args) = @_; |
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120 | |
|
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121 | # run through the cmds of setup |
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122 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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123 | # |
|
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124 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
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125 | # The client then must sort this out |
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126 | |
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127 | my %setup = split / +/, $args; |
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128 | while (my ($k, $v) = each %setup) { |
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129 | if ($k eq "sound") { |
|
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130 | $ns->sound ($v); |
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131 | |
|
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132 | } elsif ($k eq "exp64") { |
|
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133 | $setup{$k} = 1; |
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134 | |
|
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135 | } elsif ($k eq "spellmon") { |
|
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136 | $ns->monitor_spells ($v); |
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137 | |
|
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138 | } elsif ($k eq "darkness") { |
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139 | $ns->darkness ($v); |
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140 | |
|
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141 | } elsif ($k eq "map1cmd") { |
|
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142 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
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143 | |
|
|
144 | } elsif ($k eq "map1acmd") { |
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145 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
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146 | |
|
|
147 | } elsif ($k eq "map2cmd") { |
|
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148 | # gcfclient bug, map1acmd is sent too late |
|
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149 | $ns->mapmode (cf::Map1aCmd); |
|
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150 | $setup{$k} = "FALSE"; |
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151 | |
|
|
152 | } elsif ($k eq "newmapcmd") { |
|
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153 | $ns->newmapcmd ($v); |
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154 | |
|
|
155 | } elsif ($k eq "mapinfocmd") { |
|
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156 | $ns->mapinfocmd ($v); |
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157 | |
|
|
158 | } elsif ($k eq "extcmd") { |
|
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159 | $ns->extcmd ($v > 0); |
|
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160 | send_capabilities $ns; |
|
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161 | |
|
|
162 | } elsif ($k eq "extmap") { |
|
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163 | $ns->extmap ($v); |
|
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164 | |
|
|
165 | } elsif ($k eq "facecache") { |
|
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166 | if (!$v) { |
|
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167 | $v = 1; |
|
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168 | $setup{$k} = $v; |
|
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169 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
|
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170 | } |
|
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171 | |
|
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172 | $ns->facecache ($v); |
|
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173 | |
|
|
174 | } elsif ($k eq "faceset") { |
|
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175 | $ns->faceset (0); |
|
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176 | $setup{$k} = 0; |
|
|
177 | # $ns->image2 (1) |
|
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178 | |
|
|
179 | } elsif ($k eq "tileset") { |
|
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180 | $setup{$k} = $ns->faceset ($v & 1); |
|
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181 | |
|
|
182 | } elsif ($k eq "itemcmd") { |
|
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183 | # Version of the item protocol command to use. Currently, |
|
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184 | # only supported versions are 1 and 2. Using a numeric |
|
|
185 | # value will make it very easy to extend this in the future. |
|
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186 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
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187 | |
|
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188 | $setup{$k} = $ns->itemcmd; |
|
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189 | |
|
|
190 | } elsif ($k eq "mapsize") { |
|
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191 | my ($x, $y) = split /x/, $v; |
|
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192 | |
|
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193 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
|
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194 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
|
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195 | |
|
|
196 | $setup{$k} = "${x}x${y}"; |
|
|
197 | |
|
|
198 | } elsif ($k eq "extendedMapInfos") { |
|
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199 | $ns->ext_mapinfos ($v); |
|
|
200 | |
|
|
201 | } elsif ($k eq "extendedTextInfos") { |
|
|
202 | $ns->has_readable_type ($v); |
|
|
203 | |
|
|
204 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
|
205 | $ns->smoothing ($v); |
|
|
206 | |
|
|
207 | } elsif ($k eq "fxix") { |
|
|
208 | $ns->fxix ($v); |
|
|
209 | |
|
|
210 | } elsif ($k eq "msg") { |
|
|
211 | $ns->can_msg ($v); |
|
|
212 | |
|
|
213 | } elsif ($k eq "excmd") { |
|
|
214 | # we support it |
|
|
215 | |
|
|
216 | } else { |
|
|
217 | # other commands: |
|
|
218 | # sexp: no idea, probably for oudated servers |
|
|
219 | # tick: more stupidity, server should send a tick per tick |
|
|
220 | |
|
|
221 | $setup{$k} = "FALSE"; |
|
|
222 | } |
|
|
223 | } |
|
|
224 | |
|
|
225 | $ns->send_packet (join " ", setup => %setup); |
|
|
226 | |
|
|
227 | cf::datalog setup => |
|
|
228 | request => $args, |
|
|
229 | reply => \%setup, |
|
|
230 | client => $ns->version, |
|
|
231 | ; |
|
|
232 | } |
|
|
233 | |
|
|
234 | sub addme { |
|
|
235 | my ($ns) = @_; |
|
|
236 | |
|
|
237 | if (!$ns->facecache) |
|
|
238 | { |
|
|
239 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
240 | |
|
|
241 | |
|
|
242 | *** |
|
|
243 | *** WARNING: |
|
|
244 | *** Your client does not support face/image caching, |
|
|
245 | *** or it has been disabled. Face caching is mandatory |
|
|
246 | *** so please enable it or use a newer client. |
|
|
247 | *** |
|
|
248 | *** Look at your client preferences: |
|
|
249 | *** |
|
|
250 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
251 | *** cfclient: use the -cache commandline option. |
|
|
252 | *** cfclient: map will not redraw automatically (bug). |
|
|
253 | *** gcfclient: use -cache commandline option, or enable |
|
|
254 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
255 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
256 | *** |
|
|
257 | *** |
|
|
258 | EOF |
|
|
259 | if ($ns->version =~ /jcrossclient/) { |
|
|
260 | # let them, for now |
|
|
261 | } else { |
|
|
262 | $ns->flush; |
|
|
263 | return $ns->destroy; |
|
|
264 | } |
|
|
265 | |
|
|
266 | # $ns->facecache = true; |
|
|
267 | } |
|
|
268 | |
|
|
269 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
270 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
271 | |
|
|
272 | |
|
|
273 | *** |
|
|
274 | *** WARNING: |
|
|
275 | *** Your client is too old. Please upgrade to a newer version. |
|
|
276 | EOF |
|
|
277 | |
|
|
278 | $ns->flush; |
|
|
279 | return $ns->destroy; |
|
|
280 | } |
|
|
281 | |
|
|
282 | $ns->pl and return $ns->destroy; |
280 | $ns->{addme}++ and return $ns->destroy; |
283 | |
281 | |
284 | $ns->async (sub { |
282 | $ns->async (sub { |
|
|
283 | $Coro::current->{desc} = "addme init"; |
|
|
284 | |
285 | my ($user, $pass); |
285 | my ($user, $pass); |
286 | |
286 | |
287 | $ns->send_packet ("addme_success"); |
287 | $ns->send_packet ("addme_success"); |
288 | |
288 | |
289 | for (;;) { |
289 | for (;;) { |
|
|
290 | delete $ns->{login_guard}; |
|
|
291 | |
290 | $ns->send_drawinfo ( |
292 | $ns->send_drawinfo ( |
291 | "Please enter your username now. If you are a new user, " |
293 | "Please enter your username now. If you are a new user, " |
292 | . "make one up that describes your character best. " |
294 | . "make one up that describes your character best. " |
293 | . "Only letters and digits are allowed, though.", |
295 | . "Only letters and digits are allowed, though.", |
294 | cf::NDI_BLUE |
296 | cf::NDI_BLUE |
295 | ); |
297 | ); |
296 | |
298 | |
297 | # read username |
299 | # read username |
298 | while () { |
300 | while () { |
299 | $user = query $ns, 0, "What is your name?\n:"; |
301 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
300 | |
302 | |
301 | if ($cf::LOGIN_LOCK{$user}) { |
303 | if ($user =~ $VALID_LOGIN) { |
302 | $ns->send_drawinfo ( |
|
|
303 | "That username is currently used in another login session. " |
|
|
304 | . "Chose another, or wait till the other session has ended.", |
|
|
305 | cf::NDI_RED |
|
|
306 | ); |
|
|
307 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
|
|
308 | last; |
304 | last; |
309 | } else { |
305 | } else { |
310 | $ns->send_drawinfo ( |
306 | $ns->send_drawinfo ( |
311 | "Your username contains illegal characters " |
307 | "Your username contains illegal characters " |
312 | . "(only a-z, A-Z and 0-9 are allowed), " |
308 | . "(only a-z, A-Z and 0-9 are allowed), " |
313 | . "or is not between 3 and 18 characters in length.", |
309 | . "or is not between 3 and 20 characters in length.", |
314 | cf::NDI_RED |
310 | cf::NDI_RED |
315 | ); |
311 | ); |
316 | } |
312 | } |
|
|
313 | Coro::Timer::sleep 0.4; |
317 | } |
314 | } |
318 | |
315 | |
319 | check_playing $ns, $user and next; |
316 | $Coro::current->{desc} = "addme($user)"; |
320 | |
317 | |
321 | $ns->send_drawinfo ( |
318 | $ns->send_drawinfo ( |
322 | "Welcome $user, please enter your password now. " |
319 | "Welcome $user, please enter your password now. " |
323 | . "New users should now choose a password. " |
320 | . "New users should now choose a password. " |
324 | . "Anything your client lets you enter is fine.", |
321 | . "Anything your client lets you enter is fine.", |
… | |
… | |
332 | $ns->send_drawinfo ( |
329 | $ns->send_drawinfo ( |
333 | "Try to use at least three characters as your password please, " |
330 | "Try to use at least three characters as your password please, " |
334 | . "that cannot be too much to ask for :)", |
331 | . "that cannot be too much to ask for :)", |
335 | cf::NDI_RED |
332 | cf::NDI_RED |
336 | ); |
333 | ); |
|
|
334 | Coro::Timer::sleep 0.4; |
337 | } |
335 | } |
338 | |
336 | |
339 | # lock this username for the remainder of this login session |
337 | $ns->{login_guard} = login_guard $user |
340 | if ($cf::LOGIN_LOCK{$user}) { |
338 | or do { |
341 | $ns->send_drawinfo ( |
339 | $ns->send_drawinfo ( |
342 | "That username is currently used in another login session. " |
340 | "That user is already logged in (or is logging in)." |
343 | . "Chose another, or wait till the other session has ended.", |
341 | . "Chose another, or wait till the other session has ended.", |
344 | cf::NDI_RED |
342 | cf::NDI_RED |
|
|
343 | ); |
|
|
344 | next; |
345 | ); |
345 | }; |
346 | next; |
|
|
347 | } |
|
|
348 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
349 | |
|
|
350 | check_playing $ns, $user and next; |
|
|
351 | |
346 | |
352 | # try to read the user file and check the password |
347 | # try to read the user file and check the password |
353 | if (my $pl = cf::player::find $user) { |
348 | if (my $pl = cf::player::find $user) { |
354 | aio_stat $pl->path and next; |
349 | aio_stat $pl->path and next; |
355 | my $mtime = (stat _)[9]; |
350 | my $mtime = (stat _)[9]; |
356 | my $hash = $pl->password; |
351 | my $token = $pl->password; |
357 | |
352 | |
358 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
353 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
359 | nuke_str $pass; |
354 | # player exists and passwords match - we can proceed |
|
|
355 | |
360 | # password matches, wonderful |
356 | # password matches, wonderful |
361 | my $pl = cf::player::find $user or next; |
357 | my $pl = cf::player::find $user or next; |
362 | $pl->connect ($ns); |
358 | $pl->connect ($ns); |
363 | enter_map $pl; |
359 | enter_map $pl; |
|
|
360 | login $pl; |
364 | last; |
361 | return; |
365 | } elsif (can_cleanup $pl, $mtime) { |
362 | } elsif (can_cleanup $pl, $mtime) { |
366 | Coro::Timer::sleep 1; |
363 | Coro::Timer::sleep 1; |
367 | |
364 | |
368 | $ns->send_drawinfo ( |
365 | $ns->send_drawinfo ( |
369 | "Player exists, but password does not match. If this is your account, " |
366 | "Player exists, but password does not match. If this is your account, " |
370 | . "please try again. If not, you can now decide to take over this account " |
367 | . "please try again. If not, you can now decide to take over this account " |
371 | . "because it has not been in-use for some time.", |
368 | . "because it has not been in-use for some time.", |
372 | cf::NDI_RED |
369 | cf::NDI_RED |
373 | ); |
370 | ); |
374 | |
371 | |
375 | #TODO: nuke_str |
|
|
376 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
372 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
377 | or next; |
373 | or next; |
378 | |
374 | |
379 | # check if the file hasn't changed |
375 | # check if the file hasn't changed |
380 | aio_stat cf::player::path $user and next; |
376 | aio_stat cf::player::path $user and next; |
… | |
… | |
382 | |
378 | |
383 | $pl->quit_character; |
379 | $pl->quit_character; |
384 | |
380 | |
385 | # fall through to creation |
381 | # fall through to creation |
386 | } else { |
382 | } else { |
387 | nuke_str $pass; |
|
|
388 | |
|
|
389 | Coro::Timer::sleep 1; |
383 | Coro::Timer::sleep 1; |
390 | |
384 | |
391 | $ns->send_drawinfo ( |
385 | $ns->send_drawinfo ( |
392 | "Wrong username or password. Please try again " |
386 | "Wrong username or password. Please try again " |
393 | . "(check for Numlock and other semi-obvious error sources).", |
387 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
395 | ); |
389 | ); |
396 | next; |
390 | next; |
397 | } |
391 | } |
398 | } else { |
392 | } else { |
399 | # unable to load the playerfile: |
393 | # unable to load the playerfile: |
400 | # check wether the player dir exists, which means the file is corrupted or |
394 | # check whether the player dir exists, which means the file is corrupted or |
401 | # something very similar. |
395 | # something very similar. |
402 | if (!aio_stat cf::player::playerdir $user) { |
396 | if (!aio_stat cf::player::playerdir $user) { |
403 | $ns->send_drawinfo ( |
397 | $ns->send_drawinfo ( |
404 | "Unable to retrieve this player. It might be a locked or broken account. " |
398 | "Unable to retrieve this player. It might be a locked or broken account. " |
405 | . "If this is your account, ask a dungeon master for assistance. " |
399 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
408 | ); |
402 | ); |
409 | next; |
403 | next; |
410 | } |
404 | } |
411 | } |
405 | } |
412 | |
406 | |
413 | # the rest of this function is character creation |
|
|
414 | |
|
|
415 | # just to make sure nothing is left over |
|
|
416 | nuke_playerdir $user; |
|
|
417 | |
|
|
418 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
407 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
419 | |
408 | |
420 | if ($pass2 ne $pass) { |
409 | if ($pass2 ne $pass) { |
421 | nuke_str $pass; |
|
|
422 | nuke_str $pass2; |
|
|
423 | $ns->send_drawinfo ( |
410 | $ns->send_drawinfo ( |
424 | "The passwords do not match, please try again.", |
411 | "The passwords do not match, please try again.", |
425 | cf::NDI_RED |
412 | cf::NDI_RED |
426 | ); |
413 | ); |
|
|
414 | Coro::Timer::sleep 0.5; |
427 | next; |
415 | next; |
428 | } |
416 | } |
429 | |
417 | |
430 | nuke_str $pass2; |
|
|
431 | |
|
|
432 | my $pl = cf::player::new $user; |
|
|
433 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
434 | nuke_str $pass; |
|
|
435 | $pl->connect ($ns); |
|
|
436 | my $ob = $pl->ob; |
|
|
437 | |
|
|
438 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
439 | |
|
|
440 | while () { |
|
|
441 | $ob->update_stats; |
|
|
442 | $pl->save_stats; |
|
|
443 | |
|
|
444 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
445 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
446 | |
|
|
447 | if ($res =~ /^[Nn]/) { |
|
|
448 | last; |
|
|
449 | } elsif ($res > 0 && $res <= 7) { |
|
|
450 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
451 | |
|
|
452 | if ($swap > 0 && $swap <= 7) { |
|
|
453 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
454 | } |
|
|
455 | } else { |
|
|
456 | $ob->roll_stats; |
|
|
457 | } |
|
|
458 | } |
|
|
459 | |
|
|
460 | $ob->set_animation (2); |
|
|
461 | $ob->add_statbonus; |
|
|
462 | |
|
|
463 | while () { |
|
|
464 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
465 | my $msg = $ob->msg; |
|
|
466 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
467 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
468 | |
|
|
469 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
470 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
471 | |
|
|
472 | last if $res =~ /[dD]/; |
|
|
473 | |
|
|
474 | $pl->chargen_race_next; |
|
|
475 | } |
|
|
476 | |
|
|
477 | $pl->chargen_race_done; |
|
|
478 | |
|
|
479 | delete $pl->{deny_save}; |
|
|
480 | |
|
|
481 | last; |
418 | last; |
482 | } |
419 | } |
|
|
420 | |
|
|
421 | chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
483 | }); |
422 | }); |
484 | } |
423 | }); |
|
|
424 | |
|
|
425 | cf::client->attach ( |
|
|
426 | on_version => sub { |
|
|
427 | my ($ns, $arg) = @_; |
|
|
428 | |
|
|
429 | # perl probably uses lrand48, which is not secure at all |
|
|
430 | # maybe require linux and use /dev/urandom. |
|
|
431 | $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
|
|
432 | $ns->ext_msg (nonces => @{ $ns->{nonces} }); |
|
|
433 | }, |
|
|
434 | ); |
|
|
435 | |
|
|
436 | cf::register_async_exticmd create_login => sub { |
|
|
437 | my ($ns, $reply, $user, $pass) = @_; |
|
|
438 | |
|
|
439 | $ns->{addme}++ and return $ns->destroy; |
|
|
440 | |
|
|
441 | $ns->async (sub { |
|
|
442 | my $fail = sub { |
|
|
443 | $reply->(0, $_[0]); |
|
|
444 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
445 | # need to do this in another thread, as this one gets canceled |
|
|
446 | Coro::async_pool { |
|
|
447 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
448 | $ns->destroy if $ns->valid; |
|
|
449 | }; |
|
|
450 | Coro::schedule; # do the destroy, should not return |
|
|
451 | }; |
|
|
452 | |
|
|
453 | $user =~ $VALID_LOGIN |
|
|
454 | or return $fail ( |
|
|
455 | "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
|
|
456 | . "or is not between 3 and 20 characters in length." |
|
|
457 | ); |
|
|
458 | |
|
|
459 | $ns->{login_guard} = login_guard $user |
|
|
460 | or return $fail->("User name '$user' is in use - try another login name."); |
|
|
461 | |
|
|
462 | cf::player::find $user |
|
|
463 | and return $fail->("User name '$user' is already registered - choose another login name."); |
|
|
464 | |
|
|
465 | $reply->(1, "Account Created"); |
|
|
466 | |
|
|
467 | chargen $ns, $user, $pass; |
|
|
468 | }); |
|
|
469 | }; |
|
|
470 | |
|
|
471 | cf::register_async_exticmd login => sub { |
|
|
472 | my ($ns, $reply, $user, $hash) = @_; |
|
|
473 | |
|
|
474 | $ns->{addme}++ and return $ns->destroy; |
|
|
475 | |
|
|
476 | $ns->async (sub { |
|
|
477 | $Coro::current->{desc} = "login($user)"; |
|
|
478 | |
|
|
479 | my $fail = sub { |
|
|
480 | $reply->(0, $_[0]); |
|
|
481 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
482 | # need to do this in another thread, as this one gets canceled |
|
|
483 | Coro::async_pool { |
|
|
484 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
485 | $ns->destroy if $ns->valid; |
|
|
486 | }; |
|
|
487 | Coro::schedule; # do the destroy, should not return |
|
|
488 | }; |
|
|
489 | |
|
|
490 | $ns->{login_guard} = login_guard $user |
|
|
491 | or return $fail->("User '$user' is currently playing or logging in in another session. If that is your " |
|
|
492 | . "user name, make sure you are not running two clients. When in doubt, reboot."); |
|
|
493 | |
|
|
494 | # try to read the user file and check the password |
|
|
495 | my $pl = cf::player::find $user |
|
|
496 | or return $fail->("User '$user' does not exist - wrong spelling?"); |
|
|
497 | |
|
|
498 | aio_stat $pl->path |
|
|
499 | and return $ns->destroy; |
|
|
500 | |
|
|
501 | my $mtime = (stat _)[9]; |
|
|
502 | my $token = $pl->password; |
|
|
503 | |
|
|
504 | $token = $token =~ /^!/ |
|
|
505 | ? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
|
|
506 | : pack "H*", $token; |
|
|
507 | |
|
|
508 | $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
|
|
509 | |
|
|
510 | $token eq $hash |
|
|
511 | or $cf::CFG{ext_login_nocheck} |
|
|
512 | or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
|
|
513 | |
|
|
514 | # player exists and passwords match - we can proceed |
|
|
515 | |
|
|
516 | $reply->(1, "Success"); |
|
|
517 | |
|
|
518 | $pl->connect ($ns); |
|
|
519 | enter_map $pl; |
|
|
520 | login $pl; |
|
|
521 | }); |
|
|
522 | }; |
|
|
523 | |
|
|
524 | cf::register_command password => sub { |
|
|
525 | my ($pl, $arg) = @_; |
|
|
526 | |
|
|
527 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
528 | $pl->message ( |
|
|
529 | "The password can currently only changed by a DM.", |
|
|
530 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
531 | return; |
|
|
532 | } |
|
|
533 | |
|
|
534 | $pl->message (#d# |
|
|
535 | "Passwords cannot currently be changed.",#d# |
|
|
536 | cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
|
|
537 | return;#d# |
|
|
538 | |
|
|
539 | my (@args) = split /\s+/, $arg; |
|
|
540 | my ($player, $new_pw) = @args; |
|
|
541 | |
|
|
542 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
543 | $pl->message ( |
|
|
544 | "Usage: password <player> [<new password>]", |
|
|
545 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
546 | return; |
|
|
547 | } |
|
|
548 | |
|
|
549 | if ($new_pw eq '') { |
|
|
550 | $new_pw = |
|
|
551 | join '', |
|
|
552 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
553 | 1..9; |
|
|
554 | } |
|
|
555 | |
|
|
556 | cf::async { |
|
|
557 | my $plc = cf::player::find $player; |
|
|
558 | if ($plc) { |
|
|
559 | $plc->password (encode_password $new_pw); |
|
|
560 | $pl->message ( |
|
|
561 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
562 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
563 | } else { |
|
|
564 | $pl->message ( |
|
|
565 | "Fail! Couldn't set password for '$player', " |
|
|
566 | . "he doesn't seem to exist!", |
|
|
567 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
568 | } |
|
|
569 | }; |
|
|
570 | }; |
485 | |
571 | |
486 | cf::register_command quit => sub { |
572 | cf::register_command quit => sub { |
487 | my ($ob, $arg) = @_; |
573 | my ($ob, $arg) = @_; |
488 | |
574 | |
489 | $ob->reply (undef, |
575 | $ob->send_msg (undef, |
490 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
576 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
491 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
577 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
492 | cf::NDI_UNIQUE | cf::NDI_RED); |
578 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
493 | }; |
579 | }; |
494 | |
580 | |
495 | cf::register_command quit_character => sub { |
581 | cf::register_command quit_character => sub { |
496 | my ($ob, $arg) = @_; |
582 | my ($ob, $arg) = @_; |
497 | |
583 | |
498 | my $pl = $ob->contr; |
584 | my $pl = $ob->contr; |
499 | |
585 | |
500 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
586 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
501 | if ($_[0] !~ /^[yY]/) { |
587 | if ($_[0] !~ /^[yY]/) { |
502 | $ob->reply (undef, |
588 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
503 | "Ok, not not quitting then.", |
|
|
504 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
505 | } else { |
589 | } else { |
506 | $ob->reply (undef, |
590 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
507 | "Ok, quitting, hope to see you again.", |
591 | cf::async { |
508 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
509 | $pl->ns->flush; |
|
|
510 | cf::async { $pl->quit_character }; |
592 | $pl->quit_character; |
|
|
593 | }; |
511 | } |
594 | } |
512 | }); |
595 | }); |
513 | }; |
596 | }; |
514 | |
597 | |
515 | cf::object->attach ( |
598 | cf::object->attach ( |
… | |
… | |
521 | |
604 | |
522 | my $pl = $ob->contr; |
605 | my $pl = $ob->contr; |
523 | |
606 | |
524 | # update respawn position |
607 | # update respawn position |
525 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
608 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
526 | cf::async { $pl->save }; |
|
|
527 | |
609 | |
528 | $pl->killer ("left"); |
610 | cf::async { |
529 | $ob->check_score; |
611 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
612 | ext::highscore::check $ob; |
530 | |
613 | |
531 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
614 | $pl->save; |
532 | |
615 | |
|
|
616 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
617 | |
|
|
618 | my $ns = $pl->ns |
|
|
619 | or return; |
|
|
620 | |
533 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
621 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
534 | if ($_[0] !~ /^[yY]/) { |
622 | if ($_[0] !~ /^[yY]/) { |
535 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
623 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
536 | $pl->deactivate; |
624 | $pl->deactivate; |
537 | $pl->ns->destroy; |
625 | $pl->ns->destroy; |
538 | } else { |
626 | } |
539 | cf::async { $pl->save }; |
|
|
540 | } |
627 | }); |
541 | }); |
628 | }; |
542 | }, |
629 | }, |
543 | ); |
630 | ); |
544 | |
631 | |
545 | cf::player->attach ( |
632 | cf::player->attach ( |
546 | on_login => sub { |
633 | on_login => sub { |
… | |
… | |
555 | |
642 | |
556 | if ($cleanly) { |
643 | if ($cleanly) { |
557 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
644 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
558 | } else { |
645 | } else { |
559 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
646 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
560 | $pl->{unclean_save} = $cf::RUNTIME; |
647 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
648 | unless safe_spot $pl; |
561 | } |
649 | } |
562 | }, |
650 | }, |
563 | ); |
651 | ); |
564 | |
652 | |
565 | cf::client->attach ( |
|
|
566 | on_addme => \&addme, |
|
|
567 | on_setup => \&setup, |
|
|
568 | ); |
|
|
569 | |
|
|
570 | ############################################################################# |
|
|
571 | |
|
|
572 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
573 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
574 | |
|
|
575 | our $SCHEDULER = cf::async_ext { |
|
|
576 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
577 | while () { |
|
|
578 | $schedule_interval->next; |
|
|
579 | |
|
|
580 | # this weird form of iteration over values is used because |
|
|
581 | # the hash changes underneath us frequently, and for |
|
|
582 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
583 | # keeping a reference, so this is prone to crashes or worse. |
|
|
584 | my @players = keys %cf::PLAYER; |
|
|
585 | for (@players) { |
|
|
586 | my $pl = $cf::PLAYER{$_} |
|
|
587 | or next; |
|
|
588 | $pl->valid or next; |
|
|
589 | |
|
|
590 | eval { |
|
|
591 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
592 | cf::wait_for_tick_begin; |
|
|
593 | $pl->save; |
|
|
594 | |
|
|
595 | unless ($pl->active || $pl->ns) { |
|
|
596 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
597 | my $ob = $pl->ob; |
|
|
598 | |
|
|
599 | my $pl_ref = $pl->refcnt_cnt; |
|
|
600 | my $ob_ref = $ob->refcnt_cnt; |
|
|
601 | |
|
|
602 | ## pl_ref == object + cf::PLAYER + $pl |
|
|
603 | ## ob_ref == being an object + pl->observe + $ob |
|
|
604 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
605 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
606 | |
|
|
607 | # remove from sight and get fresh "copies" |
|
|
608 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
609 | $ob = $pl->ob; |
|
|
610 | |
|
|
611 | $ob->destroy; |
|
|
612 | $pl->destroy; |
|
|
613 | } else { |
|
|
614 | my $a_ = $pl->refcnt;#d# |
|
|
615 | my $b_ = $ob->refcnt;#d# |
|
|
616 | |
|
|
617 | warn "player-scheduler refcnt ", $ob->name, " pp$pl_ref,pc$a_ op$ob_ref,oc$b_\n";#d# |
|
|
618 | } |
|
|
619 | } |
|
|
620 | } |
|
|
621 | }; |
|
|
622 | warn $@ if $@; |
|
|
623 | Coro::cede; |
|
|
624 | }; |
|
|
625 | } |
|
|
626 | }; |
|
|
627 | |
|
|
628 | $SCHEDULER->prio (1); |
|
|
629 | |
|
|