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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.60 by root, Thu Jul 5 20:52:22 2007 UTC vs.
Revision 1.127 by root, Sat Nov 17 12:00:31 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
9sub nuke_str { 10
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11}
12 12
13sub query { 13sub query {
14 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
15 15
16 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 17 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 18}
22 19
23sub can_cleanup { 20sub can_cleanup {
24 my ($pl, $mtime) = @_; 21 my ($pl, $mtime) = @_;
25 22
50 ); 47 );
51 48
52 1 49 1
53} 50}
54 51
52sub safe_spot($) {
53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
55sub enter_map { 69sub enter_map {
56 my ($pl) = @_; 70 my ($pl) = @_;
57 71
72 my $ob = $pl->ob;
73
58 my ($map, $x, $y) 74 my ($map, $x, $y)
59 = $pl->ob->{_link_pos} 75 = $ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}} 76 ? @{delete $ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 77 : ($pl->maplevel, $ob->x, $ob->y);
62 78
63 $pl->ob->enter_link; 79 $ob->enter_link;
64 80
81 my $m = cf::map::find $map;
65 if (my $time = delete $pl->{unclean_save}) { 82 my $time = delete $pl->{unclean_save};
66 if (my $m = cf::map::find $map) { 83
84 if ($time && $m) {
67 if ($time < $m->{instantiate_time}) { 85 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime 86 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time; 87 my $age = $cf::RUNTIME - $time;
88
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
71 90
72 # for now, just go back to savebed 91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
73 ($map, $x, $y) = $pl->savebed; 104 ($map, $x, $y) = $pl->savebed;
74 105
75 $pl->ns->send_drawinfo ( 106 $ob->message (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...", 109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
79 cf::NDI_RED 111 cf::NDI_RED
80 ); 112 );
113 }
81 } else { 114 } else {
82 $pl->ns->send_drawinfo ( 115 $ob->message (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, " 117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.", 118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
86 cf::NDI_RED 120 cf::NDI_RED
87 ); 121 );
88 } 122 }
89 }
90 } 123 }
91 124
92 $pl->ob->goto ($map, $x, $y); 125 $ob->goto ($map, $x, $y);
93} 126}
94 127
95# delete a player directory, be non-blocking AND synchronous... 128sub encode_password($) {
96# (thats hard, so we crap out and fork). 129 unpack "H*", Deliantra::Util::hash_pw $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
97sub nuke_playerdir { 145sub nuke_playerdir {
98 my ($user) = @_; 146 my ($user) = @_;
99 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
100 aio_stat "$PLAYERDIR/$user"; 151 aio_rename "$PLAYERDIR/$user", $temp;
101 system "cd \Q$PLAYERDIR\E " 152 IO::AIO::aio_rmtree $temp;
102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 153}
103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 154
155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ob->reply (undef, "Welcome to Deliantra!");
254
255 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
256 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
257 }
258}
259
260sub chargen {
261 my ($ns, $user, $hash) = @_;
262
263 # lock again, too lazy to make this nicer
264 local $cf::LOGIN_LOCK{$user} = 1;
265
266 # just to make sure nothing is left over
267 # normally, nothing is there.
268 nuke_playerdir $user;
269
270 my $pl = cf::player::new $user;
271 $pl->password (unpack "H*", $hash);
272 $pl->connect ($ns);
273
274 $pl->{chargen} = "init";
275
276 login $pl;
104} 277}
105 278
106cf::client->attach (on_addme => sub { 279cf::client->attach (on_addme => sub {
107 my ($ns) = @_; 280 my ($ns) = @_;
108 281
109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112
113
114***
115*** WARNING:
116*** Your client does not support face/image caching,
117*** or it has been disabled. Face caching is mandatory
118*** so please enable it or use a newer client.
119***
120*** Look at your client preferences:
121***
122*** CFPlus: all known versions automatically enable the facecache.
123*** cfclient: use the -cache commandline option.
124*** cfclient: map will not redraw automatically (bug).
125*** gcfclient: use -cache commandline option, or enable
126*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127*** jcrossclient: your client is broken, use CFPlus or gcfclient.
128***
129***
130EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145***
146*** WARNING:
147*** Your client is too old. Please upgrade to a newer version.
148EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy; 282 $ns->{addme}++ and return $ns->destroy;
155 283
156 $ns->async (sub { 284 $ns->async (sub {
285 $Coro::current->{desc} = "addme init";
286
157 my ($user, $pass); 287 my ($user, $pass);
158 288
159 $ns->send_packet ("addme_success"); 289 $ns->send_packet ("addme_success");
160 290
161 for (;;) { 291 for (;;) {
166 cf::NDI_BLUE 296 cf::NDI_BLUE
167 ); 297 );
168 298
169 # read username 299 # read username
170 while () { 300 while () {
171 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
172 302
173 if ($cf::LOGIN_LOCK{$user}) { 303 if ($cf::LOGIN_LOCK{$user}) {
174 $ns->send_drawinfo ( 304 $ns->send_drawinfo (
175 "That username is currently used in another login session. " 305 "That username is currently used in another login session. "
176 . "Chose another, or wait till the other session has ended.", 306 . "Chose another, or wait till the other session has ended.",
177 cf::NDI_RED 307 cf::NDI_RED
178 ); 308 );
179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 309 } elsif ($user =~ $VALID_LOGIN) {
180 last; 310 last;
181 } else { 311 } else {
182 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
183 "Your username contains illegal characters " 313 "Your username contains illegal characters "
184 . "(only a-z, A-Z and 0-9 are allowed), " 314 . "(only a-z, A-Z and 0-9 are allowed), "
185 . "or is not between 3 and 18 characters in length.", 315 . "or is not between 3 and 20 characters in length.",
186 cf::NDI_RED 316 cf::NDI_RED
187 ); 317 );
188 } 318 }
319 Coro::Timer::sleep 0.4;
189 } 320 }
190 321
191 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
323
324 $Coro::current->{desc} = "addme($user) pass";
192 325
193 $ns->send_drawinfo ( 326 $ns->send_drawinfo (
194 "Welcome $user, please enter your password now. " 327 "Welcome $user, please enter your password now. "
195 . "New users should now choose a password. " 328 . "New users should now choose a password. "
196 . "Anything your client lets you enter is fine.", 329 . "Anything your client lets you enter is fine.",
204 $ns->send_drawinfo ( 337 $ns->send_drawinfo (
205 "Try to use at least three characters as your password please, " 338 "Try to use at least three characters as your password please, "
206 . "that cannot be too much to ask for :)", 339 . "that cannot be too much to ask for :)",
207 cf::NDI_RED 340 cf::NDI_RED
208 ); 341 );
342 Coro::Timer::sleep 0.4;
209 } 343 }
210 344
211 # lock this username for the remainder of this login session 345 # lock this username for the remainder of this login session
212 if ($cf::LOGIN_LOCK{$user}) { 346 if ($cf::LOGIN_LOCK{$user}) {
213 $ns->send_drawinfo ( 347 $ns->send_drawinfo (
219 } 353 }
220 local $cf::LOGIN_LOCK{$user} = 1; 354 local $cf::LOGIN_LOCK{$user} = 1;
221 355
222 check_playing $ns, $user and next; 356 check_playing $ns, $user and next;
223 357
358 $Coro::current->{desc} = "addme($user) check";
359
224 # try to read the user file and check the password 360 # try to read the user file and check the password
225 if (my $pl = cf::player::find $user) { 361 if (my $pl = cf::player::find $user) {
226 aio_stat $pl->path and next; 362 aio_stat $pl->path and next;
227 my $mtime = (stat _)[9]; 363 my $mtime = (stat _)[9];
228 my $hash = $pl->password; 364 my $token = $pl->password;
229 365
230 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 366 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
231 nuke_str $pass; 367 # player exists and passwords match - we can proceed
368
232 # password matches, wonderful 369 # password matches, wonderful
233 my $pl = cf::player::find $user or next; 370 my $pl = cf::player::find $user or next;
234 $pl->connect ($ns); 371 $pl->connect ($ns);
235 enter_map $pl; 372 enter_map $pl;
373 login $pl;
236 last; 374 return;
237 } elsif (can_cleanup $pl, $mtime) { 375 } elsif (can_cleanup $pl, $mtime) {
238 Coro::Timer::sleep 1; 376 Coro::Timer::sleep 1;
239 377
240 $ns->send_drawinfo ( 378 $ns->send_drawinfo (
241 "Player exists, but password does not match. If this is your account, " 379 "Player exists, but password does not match. If this is your account, "
242 . "please try again. If not, you can now decide to take over this account " 380 . "please try again. If not, you can now decide to take over this account "
243 . "because it has not been in-use for some time.", 381 . "because it has not been in-use for some time.",
244 cf::NDI_RED 382 cf::NDI_RED
245 ); 383 );
246 384
247 #TODO: nuke_str
248 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 385 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
249 or next; 386 or next;
250 387
251 # check if the file hasn't changed 388 # check if the file hasn't changed
252 aio_stat cf::player::path $user and next; 389 aio_stat cf::player::path $user and next;
254 391
255 $pl->quit_character; 392 $pl->quit_character;
256 393
257 # fall through to creation 394 # fall through to creation
258 } else { 395 } else {
259 nuke_str $pass;
260
261 Coro::Timer::sleep 1; 396 Coro::Timer::sleep 1;
262 397
263 $ns->send_drawinfo ( 398 $ns->send_drawinfo (
264 "Wrong username or password. Please try again " 399 "Wrong username or password. Please try again "
265 . "(check for Numlock and other semi-obvious error sources).", 400 . "(check for Numlock and other semi-obvious error sources).",
267 ); 402 );
268 next; 403 next;
269 } 404 }
270 } else { 405 } else {
271 # unable to load the playerfile: 406 # unable to load the playerfile:
272 # check wether the player dir exists, which means the file is corrupted or 407 # check whether the player dir exists, which means the file is corrupted or
273 # something very similar. 408 # something very similar.
274 if (!aio_stat cf::player::playerdir $user) { 409 if (!aio_stat cf::player::playerdir $user) {
275 $ns->send_drawinfo ( 410 $ns->send_drawinfo (
276 "Unable to retrieve this player. It might be a locked or broken account. " 411 "Unable to retrieve this player. It might be a locked or broken account. "
277 . "If this is your account, ask a dungeon master for assistance. " 412 . "If this is your account, ask a dungeon master for assistance. "
280 ); 415 );
281 next; 416 next;
282 } 417 }
283 } 418 }
284 419
285 # the rest of this function is character creation
286
287 # just to make sure nothing is left over
288 nuke_playerdir $user;
289
290 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
291 421
292 if ($pass2 ne $pass) { 422 if ($pass2 ne $pass) {
293 nuke_str $pass;
294 nuke_str $pass2;
295 $ns->send_drawinfo ( 423 $ns->send_drawinfo (
296 "The passwords do not match, please try again.", 424 "The passwords do not match, please try again.",
297 cf::NDI_RED 425 cf::NDI_RED
298 ); 426 );
427 Coro::Timer::sleep 0.5;
299 next; 428 next;
300 } 429 }
301 430
302 nuke_str $pass2;
303
304 my $pl = cf::player::new $user;
305 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
306 nuke_str $pass;
307 $pl->connect ($ns);
308 my $ob = $pl->ob;
309
310 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
311
312 while () {
313 $ob->update_stats;
314 $pl->save_stats;
315
316 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
317 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
318
319 if ($res =~ /^[Nn]/) {
320 last;
321 } elsif ($res > 0 && $res <= 7) {
322 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
323
324 if ($swap > 0 && $swap <= 7) {
325 $ob->swap_stats ($res - 1, $swap - 1);
326 }
327 } else {
328 $ob->roll_stats;
329 }
330 }
331
332 $ob->set_animation (2);
333 $ob->add_statbonus;
334
335 while () {
336 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
337 my $msg = $ob->msg;
338 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
339 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
340
341 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
342 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
343
344 last if $res =~ /[dD]/;
345
346 $pl->chargen_race_next;
347 }
348
349 $pl->chargen_race_done;
350
351 while () {
352 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
353 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
354
355 if ($res =~ /^[fF]/) {
356 $pl->gender (1);
357 last;
358 } elsif ($res =~ /^[mM]/) {
359 $pl->gender (0);
360 last;
361 }
362 }
363
364 $ob->reply (undef, "Welcome to Crossfire!");
365
366 delete $pl->{deny_save};
367
368 last; 431 last;
369 } 432 }
433
434 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
370 }); 435 });
371}); 436});
372 437
438cf::client->attach (
439 on_version => sub {
440 my ($ns, $arg) = @_;
441
442 # perl probably uses lrand48, which is not secure at all
443 # maybe require linux and use /dev/urandom.
444 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
445 $ns->ext_msg (nonces => @{ $ns->{nonces} });
446 },
447);
448
449cf::register_async_exticmd create_login => sub {
450 my ($ns, $reply, $user, $pass) = @_;
451
452 $ns->{addme}++ and return $ns->destroy;
453
454 $ns->async (sub {
455 my $fail = sub {
456 $reply->(0, $_[0]);
457 $ns->flush; # does not ensure that the data reaches the client - TODO
458 # need to do this in another thread, as this one gets canceled
459 Coro::async_pool {
460 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
461 $ns->destroy if $ns->valid;
462 };
463 Coro::schedule; # do the destroy, should not return
464 };
465
466 $user =~ $VALID_LOGIN
467 or return $fail (
468 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
469 . "or is not between 3 and 20 characters in length."
470 );
471
472 cf::player::find $user
473 and return $fail->("User '$user' already exists - choose another login name.");
474
475 chargen $ns, $user, $pass;
476 });
477};
478
479cf::register_async_exticmd login => sub {
480 my ($ns, $reply, $user, $hash) = @_;
481
482 $ns->{addme}++ and return $ns->destroy;
483
484 $ns->async (sub {
485 local $cf::LOGIN_LOCK{$user} = 1;
486
487 $Coro::current->{desc} = "login($user) check";
488
489 my $fail = sub {
490 $reply->(0, $_[0]);
491 $ns->flush; # does not ensure that the data reaches the client - TODO
492 # need to do this in another thread, as this one gets canceled
493 Coro::async_pool {
494 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
495 $ns->destroy if $ns->valid;
496 };
497 Coro::schedule; # do the destroy, should not return
498 };
499
500 # try to read the user file and check the password
501 my $pl = cf::player::find $user
502 or return $fail->("User '$user' does not exist - wrong spelling?");
503
504 aio_stat $pl->path
505 and return $ns->destroy;
506
507 my $mtime = (stat _)[9];
508 my $token = $pl->password;
509
510 $token = $token =~ /^!/
511 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
512 : pack "H*", $token;
513
514 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
515
516 $token eq $hash
517 or $cf::CFG{ext_login_nocheck}
518 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
519
520 # player exists and passwords match - we can proceed
521
522 $reply->(1, "Success");
523
524 $pl->connect ($ns);
525 enter_map $pl;
526 login $pl;
527 });
528};
529
530cf::register_command password => sub {
531 my ($pl, $arg) = @_;
532
533 unless ($pl->flag (cf::FLAG_WIZ)) {
534 $pl->message (
535 "The password can currently only changed by a DM.",
536 cf::NDI_UNIQUE | cf::NDI_REPLY);
537 return;
538 }
539
540 $pl->message (#d#
541 "Passwords cannot currently be changed.",#d#
542 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
543 return;#d#
544
545 my (@args) = split /\s+/, $arg;
546 my ($player, $new_pw) = @args;
547
548 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
549 $pl->message (
550 "Usage: password <player> [<new password>]",
551 cf::NDI_UNIQUE | cf::NDI_REPLY);
552 return;
553 }
554
555 if ($new_pw eq '') {
556 $new_pw =
557 join '',
558 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
559 1..9;
560 }
561
562 cf::async {
563 my $plc = cf::player::find $player;
564 if ($plc) {
565 $plc->password (encode_password $new_pw);
566 $pl->message (
567 "Ok, changed password of '$player' to '$new_pw'!",
568 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
569 } else {
570 $pl->message (
571 "Fail! Couldn't set password for '$player', "
572 . "he doesn't seem to exist!",
573 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
574 }
575 };
576};
577
373cf::register_command quit => sub { 578cf::register_command quit => sub {
374 my ($ob, $arg) = @_; 579 my ($ob, $arg) = @_;
375 580
376 $ob->reply (undef, 581 $ob->send_msg (undef,
377 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 582 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
378 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 583 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
379 cf::NDI_UNIQUE | cf::NDI_RED); 584 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
380}; 585};
381 586
382cf::register_command quit_character => sub { 587cf::register_command quit_character => sub {
383 my ($ob, $arg) = @_; 588 my ($ob, $arg) = @_;
384 589
385 my $pl = $ob->contr; 590 my $pl = $ob->contr;
386 591
387 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 592 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
388 if ($_[0] !~ /^[yY]/) { 593 if ($_[0] !~ /^[yY]/) {
389 $ob->reply (undef, 594 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
390 "Ok, not not quitting then.",
391 cf::NDI_UNIQUE | cf::NDI_RED);
392 } else { 595 } else {
393 $ob->reply (undef, 596 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
394 "Ok, quitting, hope to see you again.", 597 cf::async {
395 cf::NDI_UNIQUE | cf::NDI_RED);
396 $pl->ns->flush;
397 cf::async { $pl->quit_character }; 598 $pl->quit_character;
599 };
398 } 600 }
399 }); 601 });
400}; 602};
401 603
402cf::object->attach ( 604cf::object->attach (
408 610
409 my $pl = $ob->contr; 611 my $pl = $ob->contr;
410 612
411 # update respawn position 613 # update respawn position
412 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 614 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
413 cf::async { $pl->save };
414 615
415 $pl->killer ("left"); 616 cf::async {
416 $ob->check_score; 617 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
618 ext::highscore::check $ob;
417 619
418 $ob->reply (undef, "In the future, you will wake up here when you die."); 620 $pl->save;
419 621
622 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
623
624 my $ns = $pl->ns
625 or return;
626
420 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 627 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
421 if ($_[0] !~ /^[yY]/) { 628 if ($_[0] !~ /^[yY]/) {
422 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 629 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
423 $pl->deactivate; 630 $pl->deactivate;
424 $pl->ns->destroy; 631 $pl->ns->destroy;
425 } else { 632 }
426 cf::async { $pl->save };
427 } 633 });
428 }); 634 };
429 }, 635 },
430); 636);
431 637
432cf::player->attach ( 638cf::player->attach (
433 on_login => sub { 639 on_login => sub {
442 648
443 if ($cleanly) { 649 if ($cleanly) {
444 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 650 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
445 } else { 651 } else {
446 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 652 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447 $pl->{unclean_save} = $cf::RUNTIME; 653 $pl->{unclean_save} = $cf::RUNTIME
654 unless safe_spot $pl;
448 } 655 }
449 }, 656 },
450); 657);
451 658
452#############################################################################
453
454our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
455our $SAVE_TIMEOUT = 20; # save players every n seconds
456
457our $SCHEDULER = cf::async_ext {
458 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
459 while () {
460 $schedule_interval->next;
461
462 # this weird form of iteration over values is used because
463 # the hash changes underneath us frequently, and for
464 # keeps a direct reference to the value without (in 5.8 perls)
465 # keeping a reference, so this is prone to crashes or worse.
466 my @players = keys %cf::PLAYER;
467 for (@players) {
468 my $pl = $cf::PLAYER{$_}
469 or next;
470 $pl->valid or next;
471
472 eval {
473 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
474 cf::wait_for_tick_begin;
475 $pl->save;
476
477 unless ($pl->active || $pl->ns) {
478 # check refcounts, this is tricky and needs to be adjusted to fit server internals
479 my $ob = $pl->ob;
480
481 my $pl_ref = $pl->refcnt_cnt;
482 my $ob_ref = $ob->refcnt_cnt;
483
484 ## pl_ref == $pl + ob->contr + %cf::PLAYER
485 ## ob_ref == $ob + pl->observe + simply being an object
486 if ($pl_ref == 3 && $ob_ref == 3) {
487 warn "player-scheduler destroy ", $ob->name;#d#
488
489 # remove from sight and get fresh "copies"
490 $pl = delete $cf::PLAYER{$ob->name};
491 $ob = $pl->ob;
492
493 $pl->destroy; # destroys $ob
494 } else {
495 my $a_ = $pl->refcnt;#d#
496 my $b_ = $ob->refcnt;#d#
497
498 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
499 }
500 }
501 }
502 };
503 warn $@ if $@;
504 Coro::cede;
505 };
506 }
507};
508
509$SCHEDULER->prio (1);
510

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