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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.60 by root, Thu Jul 5 20:52:22 2007 UTC vs.
Revision 1.132 by root, Tue Nov 20 14:30:22 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
9sub nuke_str { 10
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12our %LOGIN_LOCK;
13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
11} 19}
12 20
13sub query { 21sub query {
14 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
15 23
16 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 25 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 26}
22 27
23sub can_cleanup { 28sub can_cleanup {
24 my ($pl, $mtime) = @_; 29 my ($pl, $mtime) = @_;
25 30
30 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 35 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
31 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 36 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
32 || $age > 700 * 86400 # 2 years for everybody else 37 || $age > 700 * 86400 # 2 years for everybody else
33} 38}
34 39
35sub check_playing { 40# return a guard object for a lock on the given username, if available
41sub login_guard {
36 my ($ns, $user) = @_; 42 my ($user) = @_;
37 43
44 exists $LOGIN_LOCK{$user}
45 and return undef;
46
38 return unless cf::player::find_active $user; 47 cf::player::find_active $user
48 and return undef;
39 49
40 $ns->send_drawinfo ( 50 undef $LOGIN_LOCK{$user};
41 "That player is already logged in on this server. " 51 Guard::guard { delete $LOGIN_LOCK{$user} }
42 . "If you want to create a new player, choose another name. " 52}
43 . "If you have already a registered, make sure nobody "
44 . "else is using your account at this time. If you lost your connection "
45 . "then the server will likely timeout within a minute. If you still "
46 . "cannot log-in after a minute, you are still logged in. Make sure "
47 . "you do not have another client running. If you use windows, reboot, "
48 . "this will fix anything.",
49 cf::NDI_RED
50 );
51 53
54sub safe_spot($) {
55 my ($pl) = @_;
52 1 56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
68 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
53} 69}
54 70
55sub enter_map { 71sub enter_map {
56 my ($pl) = @_; 72 my ($pl) = @_;
57 73
74 my $ob = $pl->ob;
75
58 my ($map, $x, $y) 76 my ($map, $x, $y)
59 = $pl->ob->{_link_pos} 77 = $ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}} 78 ? @{delete $ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 79 : ($pl->maplevel, $ob->x, $ob->y);
62 80
63 $pl->ob->enter_link; 81 $ob->enter_link;
64 82
83 my $m = cf::map::find $map;
65 if (my $time = delete $pl->{unclean_save}) { 84 my $time = delete $pl->{unclean_save};
66 if (my $m = cf::map::find $map) { 85
86 if ($time && $m) {
67 if ($time < $m->{instantiate_time}) { 87 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime 88 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time; 89 my $age = $cf::RUNTIME - $time;
90
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
71 92
72 # for now, just go back to savebed 93 if ($age >= $MAX_DISCONNECT_TIME) {
94 $ob->message (
95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
97 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
98 . "H<You disconnected too long without having used a savebed.>",
99 cf::NDI_RED | cf::NDI_REPLY
100 );
101 # kill them.
102 # reminds me of the famous badness 10000 syndrome...
103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
105 } else {
73 ($map, $x, $y) = $pl->savebed; 106 ($map, $x, $y) = $pl->savebed;
74 107
75 $pl->ns->send_drawinfo ( 108 $ob->message (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 110 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...", 111 . "Better use a savebed next time, much worse things could have happened... "
112 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
79 cf::NDI_RED 113 cf::NDI_RED | cf::NDI_REPLY
80 );
81 } else {
82 $pl->ns->send_drawinfo (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.",
86 cf::NDI_RED
87 ); 114 );
88 } 115 }
116 } else {
117 $ob->message (
118 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
119 . "as lots of things could happen when you leave by other means, such as cave-ins, "
120 . "or monsters suddenly snapping your body. Better use a savebed next time. "
121 . "H<Always apply a bed of reality to disconnect from the server.>",
122 cf::NDI_RED | cf::NDI_REPLY
123 );
89 } 124 }
90 } 125 }
91 126
92 $pl->ob->goto ($map, $x, $y); 127 $ob->goto ($map, $x, $y);
93} 128}
94 129
95# delete a player directory, be non-blocking AND synchronous... 130sub encode_password($) {
96# (thats hard, so we crap out and fork). 131 unpack "H*", Deliantra::Util::hash_pw $_[0]
132}
133
134sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
143 }
144}
145
146# delete a player directory
97sub nuke_playerdir { 147sub nuke_playerdir {
98 my ($user) = @_; 148 my ($user) = @_;
99 149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
100 aio_stat "$PLAYERDIR/$user"; 153 aio_rename "$PLAYERDIR/$user", $temp;
101 system "cd \Q$PLAYERDIR\E " 154 IO::AIO::aio_rmtree $temp;
102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 155}
103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 156
157sub login {
158 my ($pl) = @_;
159
160 # handle character creation, if neccessary
161 # the rest of this function is character creation
162
163 my $ns = $pl->ns;
164 my $ob = $pl->ob;
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ns->update_command_faces;
254
255 $ob->reply (undef, "Welcome to Deliantra!");
256
257 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
258 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
259 }
260}
261
262sub chargen {
263 my ($ns, $user, $hash) = @_;
264
265 # just to make sure nothing is left over
266 # normally, nothing is there.
267 nuke_playerdir $user;
268
269 my $pl = cf::player::new $user;
270 $pl->password (unpack "H*", $hash);
271 $pl->connect ($ns);
272
273 $pl->{chargen} = "init";
274
275 login $pl;
104} 276}
105 277
106cf::client->attach (on_addme => sub { 278cf::client->attach (on_addme => sub {
107 my ($ns) = @_; 279 my ($ns) = @_;
108 280
109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112
113
114***
115*** WARNING:
116*** Your client does not support face/image caching,
117*** or it has been disabled. Face caching is mandatory
118*** so please enable it or use a newer client.
119***
120*** Look at your client preferences:
121***
122*** CFPlus: all known versions automatically enable the facecache.
123*** cfclient: use the -cache commandline option.
124*** cfclient: map will not redraw automatically (bug).
125*** gcfclient: use -cache commandline option, or enable
126*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127*** jcrossclient: your client is broken, use CFPlus or gcfclient.
128***
129***
130EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145***
146*** WARNING:
147*** Your client is too old. Please upgrade to a newer version.
148EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy; 281 $ns->{addme}++ and return $ns->destroy;
155 282
156 $ns->async (sub { 283 $ns->async (sub {
284 $Coro::current->{desc} = "addme init";
285
157 my ($user, $pass); 286 my ($user, $pass);
158 287
159 $ns->send_packet ("addme_success"); 288 $ns->send_packet ("addme_success");
160 289
161 for (;;) { 290 for (;;) {
162 $ns->send_drawinfo ( 291 delete $ns->{login_guard};
292
293 send_log $ns,
163 "Please enter your username now. If you are a new user, " 294 "Please enter your username now. If you are a new user, "
164 . "make one up that describes your character best. " 295 . "make one up that describes your character best. "
165 . "Only letters and digits are allowed, though.", 296 . "Only letters and digits are allowed, though.",
166 cf::NDI_BLUE 297 cf::NDI_BLUE | cf::NDI_REPLY
167 ); 298 ;
168 299
169 # read username 300 # read username
170 while () { 301 while () {
171 $user = query $ns, 0, "What is your name?\n:"; 302 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
172 303
173 if ($cf::LOGIN_LOCK{$user}) { 304 if ($user =~ $VALID_LOGIN) {
174 $ns->send_drawinfo (
175 "That username is currently used in another login session. "
176 . "Chose another, or wait till the other session has ended.",
177 cf::NDI_RED
178 );
179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
180 last; 305 last;
181 } else { 306 } else {
182 $ns->send_drawinfo ( 307 send_log $ns,
183 "Your username contains illegal characters " 308 "Your username contains illegal characters "
184 . "(only a-z, A-Z and 0-9 are allowed), " 309 . "(only a-z, A-Z and 0-9 are allowed), "
185 . "or is not between 3 and 18 characters in length.", 310 . "or is not between 3 and 20 characters in length.",
186 cf::NDI_RED 311 cf::NDI_RED | cf::NDI_REPLY
187 ); 312 ;
188 } 313 }
314 Coro::Timer::sleep 0.4;
189 } 315 }
190 316
191 check_playing $ns, $user and next; 317 $Coro::current->{desc} = "addme($user)";
192 318
193 $ns->send_drawinfo ( 319 send_log $ns,
194 "Welcome $user, please enter your password now. " 320 "Welcome $user, please enter your password now. "
195 . "New users should now choose a password. " 321 . "New users should now choose a password. "
196 . "Anything your client lets you enter is fine.", 322 . "Anything your client lets you enter is fine.",
197 cf::NDI_BLUE 323 cf::NDI_BLUE | cf::NDI_REPLY
198 ); 324 ;
199 325
200 # read password 326 # read password
201 while () { 327 while () {
202 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 328 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
203 last if $pass =~ /.../; 329 last if $pass =~ /.../;
204 $ns->send_drawinfo ( 330 send_log $ns,
205 "Try to use at least three characters as your password please, " 331 "Try to use at least three characters as your password please, "
206 . "that cannot be too much to ask for :)", 332 . "that cannot be too much to ask for :)",
207 cf::NDI_RED 333 cf::NDI_RED | cf::NDI_REPLY
208 ); 334 ;
335 Coro::Timer::sleep 0.4;
209 } 336 }
210 337
211 # lock this username for the remainder of this login session 338 $ns->{login_guard} = login_guard $user
212 if ($cf::LOGIN_LOCK{$user}) { 339 or do {
213 $ns->send_drawinfo ( 340 send_log $ns,
214 "That username is currently used in another login session. " 341 "That user is already logged in (or is logging in)."
215 . "Chose another, or wait till the other session has ended.", 342 . "Chose another, or wait till the other session has ended.",
216 cf::NDI_RED 343 cf::NDI_RED | cf::NDI_REPLY
344 ;
345 next;
217 ); 346 };
218 next;
219 }
220 local $cf::LOGIN_LOCK{$user} = 1;
221
222 check_playing $ns, $user and next;
223 347
224 # try to read the user file and check the password 348 # try to read the user file and check the password
225 if (my $pl = cf::player::find $user) { 349 if (my $pl = cf::player::find $user) {
226 aio_stat $pl->path and next; 350 aio_stat $pl->path and next;
227 my $mtime = (stat _)[9]; 351 my $mtime = (stat _)[9];
228 my $hash = $pl->password; 352 my $token = $pl->password;
229 353
230 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 354 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
231 nuke_str $pass; 355 # player exists and passwords match - we can proceed
356
232 # password matches, wonderful 357 # password matches, wonderful
233 my $pl = cf::player::find $user or next; 358 my $pl = cf::player::find $user or next;
234 $pl->connect ($ns); 359 $pl->connect ($ns);
235 enter_map $pl; 360 enter_map $pl;
361 login $pl;
236 last; 362 return;
237 } elsif (can_cleanup $pl, $mtime) { 363 } elsif (can_cleanup $pl, $mtime) {
238 Coro::Timer::sleep 1; 364 Coro::Timer::sleep 1;
239 365
240 $ns->send_drawinfo ( 366 send_log $ns,
241 "Player exists, but password does not match. If this is your account, " 367 "Player exists, but password does not match. If this is your account, "
242 . "please try again. If not, you can now decide to take over this account " 368 . "please try again. If not, you can now decide to take over this account "
243 . "because it has not been in-use for some time.", 369 . "because it has not been in-use for some time.",
244 cf::NDI_RED 370 cf::NDI_RED | cf::NDI_REPLY
245 ); 371 ;
246 372
247 #TODO: nuke_str
248 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 373 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
249 or next; 374 or next;
250 375
251 # check if the file hasn't changed 376 # check if the file hasn't changed
252 aio_stat cf::player::path $user and next; 377 aio_stat cf::player::path $user and next;
254 379
255 $pl->quit_character; 380 $pl->quit_character;
256 381
257 # fall through to creation 382 # fall through to creation
258 } else { 383 } else {
259 nuke_str $pass;
260
261 Coro::Timer::sleep 1; 384 Coro::Timer::sleep 1;
262 385
263 $ns->send_drawinfo ( 386 send_log $ns,
264 "Wrong username or password. Please try again " 387 "Wrong username or password. Please try again "
265 . "(check for Numlock and other semi-obvious error sources).", 388 . "(check for Numlock and other semi-obvious error sources).",
266 cf::NDI_RED 389 cf::NDI_RED | cf::NDI_REPLY
267 ); 390 ;
268 next; 391 next;
269 } 392 }
270 } else { 393 } else {
271 # unable to load the playerfile: 394 # unable to load the playerfile:
272 # check wether the player dir exists, which means the file is corrupted or 395 # check whether the player dir exists, which means the file is corrupted or
273 # something very similar. 396 # something very similar.
274 if (!aio_stat cf::player::playerdir $user) { 397 if (!aio_stat cf::player::playerdir $user) {
275 $ns->send_drawinfo ( 398 send_log $ns,
276 "Unable to retrieve this player. It might be a locked or broken account. " 399 "Unable to retrieve this player. It might be a locked or broken account. "
277 . "If this is your account, ask a dungeon master for assistance. " 400 . "If this is your account, ask a dungeon master for assistance. "
278 . "Otherwise choose a different login name.", 401 . "Otherwise choose a different login name.",
279 cf::NDI_RED 402 cf::NDI_RED | cf::NDI_REPLY
280 ); 403 ;
281 next; 404 next;
282 } 405 }
283 } 406 }
284 407
285 # the rest of this function is character creation
286
287 # just to make sure nothing is left over
288 nuke_playerdir $user;
289
290 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 408 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
291 409
292 if ($pass2 ne $pass) { 410 if ($pass2 ne $pass) {
293 nuke_str $pass; 411 send_log $ns,
294 nuke_str $pass2;
295 $ns->send_drawinfo (
296 "The passwords do not match, please try again.", 412 "The passwords do not match, please try again.",
297 cf::NDI_RED 413 cf::NDI_RED | cf::NDI_REPLY
298 ); 414 ;
415 Coro::Timer::sleep 0.5;
299 next; 416 next;
300 } 417 }
301 418
302 nuke_str $pass2;
303
304 my $pl = cf::player::new $user;
305 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
306 nuke_str $pass;
307 $pl->connect ($ns);
308 my $ob = $pl->ob;
309
310 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
311
312 while () {
313 $ob->update_stats;
314 $pl->save_stats;
315
316 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
317 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
318
319 if ($res =~ /^[Nn]/) {
320 last;
321 } elsif ($res > 0 && $res <= 7) {
322 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
323
324 if ($swap > 0 && $swap <= 7) {
325 $ob->swap_stats ($res - 1, $swap - 1);
326 }
327 } else {
328 $ob->roll_stats;
329 }
330 }
331
332 $ob->set_animation (2);
333 $ob->add_statbonus;
334
335 while () {
336 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
337 my $msg = $ob->msg;
338 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
339 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
340
341 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
342 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
343
344 last if $res =~ /[dD]/;
345
346 $pl->chargen_race_next;
347 }
348
349 $pl->chargen_race_done;
350
351 while () {
352 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
353 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
354
355 if ($res =~ /^[fF]/) {
356 $pl->gender (1);
357 last;
358 } elsif ($res =~ /^[mM]/) {
359 $pl->gender (0);
360 last;
361 }
362 }
363
364 $ob->reply (undef, "Welcome to Crossfire!");
365
366 delete $pl->{deny_save};
367
368 last; 419 last;
369 } 420 }
421
422 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
370 }); 423 });
371}); 424});
372 425
426cf::client->attach (
427 on_version => sub {
428 my ($ns, $arg) = @_;
429
430 # perl probably uses lrand48, which is not secure at all
431 # maybe require linux and use /dev/urandom.
432 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
433 $ns->ext_msg (nonces => @{ $ns->{nonces} });
434 },
435);
436
437cf::register_async_exticmd create_login => sub {
438 my ($ns, $reply, $user, $pass) = @_;
439
440 $ns->{addme}++ and return $ns->destroy;
441
442 $ns->async (sub {
443 my $fail = sub {
444 $reply->(0, $_[0]);
445 $ns->flush; # does not ensure that the data reaches the client - TODO
446 # need to do this in another thread, as this one gets canceled
447 Coro::async_pool {
448 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
449 $ns->destroy if $ns->valid;
450 };
451 Coro::schedule; # do the destroy, should not return
452 };
453
454 $user =~ $VALID_LOGIN
455 or return $fail (
456 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
457 . "or is not between 3 and 20 characters in length."
458 );
459
460 $ns->{login_guard} = login_guard $user
461 or return $fail->("User name '$user' is in use - try another login name.");
462
463 cf::player::find $user
464 and return $fail->("User name '$user' is already registered - choose another login name.");
465
466 $reply->(1, "Account Created");
467
468 chargen $ns, $user, $pass;
469 });
470};
471
472cf::register_async_exticmd login => sub {
473 my ($ns, $reply, $user, $hash) = @_;
474
475 $ns->{addme}++ and return $ns->destroy;
476
477 $ns->async (sub {
478 $Coro::current->{desc} = "login($user)";
479
480 my $fail = sub {
481 $reply->(0, $_[0]);
482 $ns->flush; # does not ensure that the data reaches the client - TODO
483 # need to do this in another thread, as this one gets canceled
484 Coro::async_pool {
485 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
486 $ns->destroy if $ns->valid;
487 };
488 Coro::schedule; # do the destroy, should not return
489 };
490
491 $ns->{login_guard} = login_guard $user
492 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
493 . "user name, make sure you are not running two clients. When in doubt, reboot.");
494
495 # try to read the user file and check the password
496 my $pl = cf::player::find $user
497 or return $fail->("User '$user' does not exist - wrong spelling?");
498
499 aio_stat $pl->path
500 and return $ns->destroy;
501
502 my $mtime = (stat _)[9];
503 my $token = $pl->password;
504
505 $token = $token =~ /^!/
506 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
507 : pack "H*", $token;
508
509 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
510
511 $token eq $hash
512 or $cf::CFG{ext_login_nocheck}
513 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
514
515 # player exists and passwords match - we can proceed
516
517 $reply->(1, "Success");
518
519 $pl->connect ($ns);
520 enter_map $pl;
521 login $pl;
522 });
523};
524
525cf::register_command password => sub {
526 my ($pl, $arg) = @_;
527
528 unless ($pl->flag (cf::FLAG_WIZ)) {
529 $pl->message (
530 "The password can currently only changed by a DM.",
531 cf::NDI_UNIQUE | cf::NDI_REPLY);
532 return;
533 }
534
535 $pl->message (#d#
536 "Passwords cannot currently be changed.",#d#
537 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
538 return;#d#
539
540 my (@args) = split /\s+/, $arg;
541 my ($player, $new_pw) = @args;
542
543 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
544 $pl->message (
545 "Usage: password <player> [<new password>]",
546 cf::NDI_UNIQUE | cf::NDI_REPLY);
547 return;
548 }
549
550 if ($new_pw eq '') {
551 $new_pw =
552 join '',
553 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
554 1..9;
555 }
556
557 cf::async {
558 my $plc = cf::player::find $player;
559 if ($plc) {
560 $plc->password (encode_password $new_pw);
561 $pl->message (
562 "Ok, changed password of '$player' to '$new_pw'!",
563 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
564 } else {
565 $pl->message (
566 "Fail! Couldn't set password for '$player', "
567 . "he doesn't seem to exist!",
568 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
569 }
570 };
571};
572
373cf::register_command quit => sub { 573cf::register_command quit => sub {
374 my ($ob, $arg) = @_; 574 my ($ob, $arg) = @_;
375 575
376 $ob->reply (undef, 576 $ob->send_msg (undef,
377 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 577 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
378 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 578 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
379 cf::NDI_UNIQUE | cf::NDI_RED); 579 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
380}; 580};
381 581
382cf::register_command quit_character => sub { 582cf::register_command quit_character => sub {
383 my ($ob, $arg) = @_; 583 my ($ob, $arg) = @_;
384 584
385 my $pl = $ob->contr; 585 my $pl = $ob->contr;
386 586
387 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 587 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
388 if ($_[0] !~ /^[yY]/) { 588 if ($_[0] !~ /^[yY]/) {
389 $ob->reply (undef, 589 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
390 "Ok, not not quitting then.",
391 cf::NDI_UNIQUE | cf::NDI_RED);
392 } else { 590 } else {
393 $ob->reply (undef, 591 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
394 "Ok, quitting, hope to see you again.", 592 cf::async {
395 cf::NDI_UNIQUE | cf::NDI_RED);
396 $pl->ns->flush;
397 cf::async { $pl->quit_character }; 593 $pl->quit_character;
594 };
398 } 595 }
399 }); 596 });
400}; 597};
401 598
402cf::object->attach ( 599cf::object->attach (
408 605
409 my $pl = $ob->contr; 606 my $pl = $ob->contr;
410 607
411 # update respawn position 608 # update respawn position
412 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 609 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
413 cf::async { $pl->save };
414 610
415 $pl->killer ("left"); 611 cf::async {
416 $ob->check_score; 612 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
613 ext::highscore::check $ob;
417 614
418 $ob->reply (undef, "In the future, you will wake up here when you die."); 615 $pl->save;
419 616
617 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
618
619 my $ns = $pl->ns
620 or return;
621
420 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 622 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
421 if ($_[0] !~ /^[yY]/) { 623 if ($_[0] !~ /^[yY]/) {
422 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 624 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
423 $pl->deactivate; 625 $pl->deactivate;
424 $pl->ns->destroy; 626 $pl->ns->destroy;
425 } else { 627 }
426 cf::async { $pl->save };
427 } 628 });
428 }); 629 };
429 }, 630 },
430); 631);
431 632
432cf::player->attach ( 633cf::player->attach (
433 on_login => sub { 634 on_login => sub {
442 643
443 if ($cleanly) { 644 if ($cleanly) {
444 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 645 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
445 } else { 646 } else {
446 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 647 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447 $pl->{unclean_save} = $cf::RUNTIME; 648 $pl->{unclean_save} = $cf::RUNTIME
649 unless safe_spot $pl;
448 } 650 }
449 }, 651 },
450); 652);
451 653
452#############################################################################
453
454our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
455our $SAVE_TIMEOUT = 20; # save players every n seconds
456
457our $SCHEDULER = cf::async_ext {
458 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
459 while () {
460 $schedule_interval->next;
461
462 # this weird form of iteration over values is used because
463 # the hash changes underneath us frequently, and for
464 # keeps a direct reference to the value without (in 5.8 perls)
465 # keeping a reference, so this is prone to crashes or worse.
466 my @players = keys %cf::PLAYER;
467 for (@players) {
468 my $pl = $cf::PLAYER{$_}
469 or next;
470 $pl->valid or next;
471
472 eval {
473 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
474 cf::wait_for_tick_begin;
475 $pl->save;
476
477 unless ($pl->active || $pl->ns) {
478 # check refcounts, this is tricky and needs to be adjusted to fit server internals
479 my $ob = $pl->ob;
480
481 my $pl_ref = $pl->refcnt_cnt;
482 my $ob_ref = $ob->refcnt_cnt;
483
484 ## pl_ref == $pl + ob->contr + %cf::PLAYER
485 ## ob_ref == $ob + pl->observe + simply being an object
486 if ($pl_ref == 3 && $ob_ref == 3) {
487 warn "player-scheduler destroy ", $ob->name;#d#
488
489 # remove from sight and get fresh "copies"
490 $pl = delete $cf::PLAYER{$ob->name};
491 $ob = $pl->ob;
492
493 $pl->destroy; # destroys $ob
494 } else {
495 my $a_ = $pl->refcnt;#d#
496 my $b_ = $ob->refcnt;#d#
497
498 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
499 }
500 }
501 }
502 };
503 warn $@ if $@;
504 Coro::cede;
505 };
506 }
507};
508
509$SCHEDULER->prio (1);
510

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