1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use Deliantra::Util (); |
7 | |
8 | |
8 | # paranoia function to overwrite a string-in-place |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | sub nuke_str { |
10 | |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 | our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
11 | } |
|
|
12 | |
12 | |
13 | sub query { |
13 | sub query { |
14 | my ($ns, $flags, $text) = @_; |
14 | my ($ns, $flags, $text) = @_; |
15 | |
15 | |
16 | my $current = $Coro::current; |
16 | $ns->query ($flags, $text, Coro::rouse_cb); |
17 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
17 | Coro::rouse_wait |
18 | Coro::schedule while ref $current; |
|
|
19 | |
|
|
20 | $current |
|
|
21 | } |
18 | } |
22 | |
19 | |
23 | sub can_cleanup { |
20 | sub can_cleanup { |
24 | my ($pl, $mtime) = @_; |
21 | my ($pl, $mtime) = @_; |
25 | |
22 | |
… | |
… | |
50 | ); |
47 | ); |
51 | |
48 | |
52 | 1 |
49 | 1 |
53 | } |
50 | } |
54 | |
51 | |
|
|
52 | sub safe_spot($) { |
|
|
53 | my ($pl) = @_; |
|
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54 | |
|
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55 | my $ob = $pl->ob; |
|
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56 | |
|
|
57 | my $m = $ob->map |
|
|
58 | or return; |
|
|
59 | my $x = $ob->x; |
|
|
60 | my $y = $ob->y; |
|
|
61 | |
|
|
62 | # never happens normally, but helps when shell users make mistakes |
|
|
63 | $m->linkable |
|
|
64 | or return 1; |
|
|
65 | |
|
|
66 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
67 | } |
|
|
68 | |
55 | sub enter_map { |
69 | sub enter_map { |
56 | my ($pl) = @_; |
70 | my ($pl) = @_; |
57 | |
71 | |
|
|
72 | my $ob = $pl->ob; |
|
|
73 | |
58 | my ($map, $x, $y) |
74 | my ($map, $x, $y) |
59 | = $pl->ob->{_link_pos} |
75 | = $ob->{_link_pos} |
60 | ? @{delete $pl->ob->{_link_pos}} |
76 | ? @{delete $ob->{_link_pos}} |
61 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
77 | : ($pl->maplevel, $ob->x, $ob->y); |
62 | |
78 | |
63 | $pl->ob->enter_link; |
79 | $ob->enter_link; |
64 | |
80 | |
|
|
81 | my $m = cf::map::find $map; |
65 | if (my $time = delete $pl->{unclean_save}) { |
82 | my $time = delete $pl->{unclean_save}; |
66 | if (my $m = cf::map::find $map) { |
83 | |
|
|
84 | if ($time && $m) { |
67 | if ($time < $m->{instantiate_time}) { |
85 | if ($time < $m->{instantiate_time}) { |
68 | # the map was reset in the meantime |
86 | # the map was reset in the meantime |
69 | my $age = $cf::RUNTIME - $time; |
87 | my $age = $cf::RUNTIME - $time; |
|
|
88 | |
70 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
89 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
71 | |
90 | |
72 | # for now, just go back to savebed |
91 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
92 | $ob->message ( |
|
|
93 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
94 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
95 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
96 | . "H<You disconnected too long without having used a savebed.>", |
|
|
97 | cf::NDI_RED |
|
|
98 | ); |
|
|
99 | # kill them. |
|
|
100 | # reminds me of the famous badness 10000 syndrome... |
|
|
101 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
102 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
103 | } else { |
73 | ($map, $x, $y) = $pl->savebed; |
104 | ($map, $x, $y) = $pl->savebed; |
74 | |
105 | |
75 | $pl->ns->send_drawinfo ( |
106 | $ob->message ( |
76 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
107 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
77 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
108 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
78 | . "Better use a savebed next time, much worse things could have happened...", |
109 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
110 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
79 | cf::NDI_RED |
111 | cf::NDI_RED |
80 | ); |
112 | ); |
|
|
113 | } |
81 | } else { |
114 | } else { |
82 | $pl->ns->send_drawinfo ( |
115 | $ob->message ( |
83 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
116 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
84 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
117 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
85 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
118 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
119 | . "H<Always apply a bed of reality to disconnect from the server.>", |
86 | cf::NDI_RED |
120 | cf::NDI_RED |
87 | ); |
121 | ); |
88 | } |
122 | } |
89 | } |
|
|
90 | } |
123 | } |
91 | |
124 | |
92 | $pl->ob->goto ($map, $x, $y); |
125 | $ob->goto ($map, $x, $y); |
93 | } |
126 | } |
94 | |
127 | |
95 | # delete a player directory, be non-blocking AND synchronous... |
128 | sub encode_password($) { |
96 | # (thats hard, so we crap out and fork). |
129 | "!" . unpack "H*", $_[0] |
|
|
130 | } |
|
|
131 | |
|
|
132 | sub compare_password($$) { |
|
|
133 | my ($pass, $token) = @_; |
|
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134 | |
|
|
135 | if ($token =~ /!!(.*)/) { |
|
|
136 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
|
137 | } elsif ($token =~ /!(.*)/) { |
|
|
138 | return $pass eq pack "H*", $1; |
|
|
139 | } else { |
|
|
140 | return $token eq crypt $pass, $token; |
|
|
141 | } |
|
|
142 | } |
|
|
143 | |
|
|
144 | # delete a player directory |
97 | sub nuke_playerdir { |
145 | sub nuke_playerdir { |
98 | my ($user) = @_; |
146 | my ($user) = @_; |
99 | |
147 | |
|
|
148 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
149 | |
|
|
150 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
100 | aio_stat "$PLAYERDIR/$user"; |
151 | aio_rename "$PLAYERDIR/$user", $temp; |
101 | system "cd \Q$PLAYERDIR\E " |
152 | IO::AIO::aio_rmtree $temp; |
102 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
153 | } |
103 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
154 | |
|
|
155 | sub login { |
|
|
156 | my ($pl) = @_; |
|
|
157 | |
|
|
158 | # handle character creation, if neccessary |
|
|
159 | # the rest of this function is character creation |
|
|
160 | |
|
|
161 | my $ns = $pl->ns; |
|
|
162 | my $ob = $pl->ob; |
|
|
163 | |
|
|
164 | $Coro::current->{desc} = "addme(" . $ob->name . ") login"; |
|
|
165 | |
|
|
166 | delete $pl->{deny_save}; # set by new |
|
|
167 | |
|
|
168 | if ($pl->{chargen} eq "init") { |
|
|
169 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
170 | # presumably because of unique maps |
|
|
171 | aio_mkdir playerdir $pl, 0770; |
|
|
172 | $pl->save; |
|
|
173 | |
|
|
174 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
175 | |
|
|
176 | $pl->{chargen} = "stats"; |
|
|
177 | } |
|
|
178 | |
|
|
179 | if ($pl->{chargen} eq "stats") { |
|
|
180 | while () { |
|
|
181 | $ob->update_stats; |
|
|
182 | $pl->save_stats; |
|
|
183 | |
|
|
184 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
185 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
186 | |
|
|
187 | if ($res =~ /^[Nn]/) { |
|
|
188 | last; |
|
|
189 | } elsif ($res > 0 && $res <= 7) { |
|
|
190 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
191 | |
|
|
192 | if ($swap > 0 && $swap <= 7) { |
|
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193 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
194 | } |
|
|
195 | } else { |
|
|
196 | $ob->roll_stats; |
|
|
197 | } |
|
|
198 | |
|
|
199 | Coro::Timer::sleep 0.05; |
|
|
200 | } |
|
|
201 | |
|
|
202 | $ob->set_animation (2); |
|
|
203 | $ob->add_statbonus; |
|
|
204 | |
|
|
205 | $pl->{chargen} = "race"; |
|
|
206 | } |
|
|
207 | |
|
|
208 | if ($pl->{chargen} eq "race") { |
|
|
209 | while () { |
|
|
210 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
211 | my $msg = $ob->msg; |
|
|
212 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
213 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
214 | |
|
|
215 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
216 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
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217 | |
|
|
218 | last if $res =~ /[dD]/; |
|
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219 | |
|
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220 | $pl->chargen_race_next; |
|
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221 | Coro::Timer::sleep 0.05; |
|
|
222 | } |
|
|
223 | |
|
|
224 | $pl->chargen_race_done; |
|
|
225 | $pl->{chargen} = "gender"; |
|
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226 | } |
|
|
227 | |
|
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228 | if ($pl->{chargen} eq "race") { |
|
|
229 | while () { |
|
|
230 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
231 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
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232 | |
|
|
233 | if ($res =~ /^[fF]/) { |
|
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234 | $pl->gender (1); |
|
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235 | last; |
|
|
236 | } elsif ($res =~ /^[mM]/) { |
|
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237 | $pl->gender (0); |
|
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238 | last; |
|
|
239 | } |
|
|
240 | Coro::Timer::sleep 0.05; |
|
|
241 | } |
|
|
242 | $pl->{chargen} = "done"; |
|
|
243 | } |
|
|
244 | |
|
|
245 | $ns->state (cf::ST_PLAYING); |
|
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246 | |
|
|
247 | if ($pl->{chargen} eq "done") { |
|
|
248 | # XXX: Workaround for delayed client ext protocol handshake |
|
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249 | $pl->esrv_new_player; |
|
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250 | |
|
|
251 | $pl->{chargen} = "done"; |
|
|
252 | } |
|
|
253 | |
|
|
254 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
255 | |
|
|
256 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
257 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
258 | } |
|
|
259 | } |
|
|
260 | |
|
|
261 | sub chargen { |
|
|
262 | my ($ns, $user, $hasah) = @_; |
|
|
263 | |
|
|
264 | # lock again, too lazy to make this nicer |
|
|
265 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
266 | |
|
|
267 | # just to make sure nothing is left over |
|
|
268 | # normally, nothing is there. |
|
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269 | nuke_playerdir $user; |
|
|
270 | |
|
|
271 | my $pl = cf::player::new $user; |
|
|
272 | $pl->password (encode_password $pass); |
|
|
273 | $pl->connect ($ns); |
|
|
274 | |
|
|
275 | $pl->{chargen} = "init"; |
|
|
276 | |
|
|
277 | login $pl; |
104 | } |
278 | } |
105 | |
279 | |
106 | cf::client->attach (on_addme => sub { |
280 | cf::client->attach (on_addme => sub { |
107 | my ($ns) = @_; |
281 | my ($ns) = @_; |
108 | |
282 | |
109 | if (!$ns->facecache) |
|
|
110 | { |
|
|
111 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
112 | |
|
|
113 | |
|
|
114 | *** |
|
|
115 | *** WARNING: |
|
|
116 | *** Your client does not support face/image caching, |
|
|
117 | *** or it has been disabled. Face caching is mandatory |
|
|
118 | *** so please enable it or use a newer client. |
|
|
119 | *** |
|
|
120 | *** Look at your client preferences: |
|
|
121 | *** |
|
|
122 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
123 | *** cfclient: use the -cache commandline option. |
|
|
124 | *** cfclient: map will not redraw automatically (bug). |
|
|
125 | *** gcfclient: use -cache commandline option, or enable |
|
|
126 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
127 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
128 | *** |
|
|
129 | *** |
|
|
130 | EOF |
|
|
131 | if ($ns->version =~ /jcrossclient/) { |
|
|
132 | # let them, for now |
|
|
133 | } else { |
|
|
134 | $ns->flush; |
|
|
135 | return $ns->destroy; |
|
|
136 | } |
|
|
137 | |
|
|
138 | # $ns->facecache = true; |
|
|
139 | } |
|
|
140 | |
|
|
141 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
142 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
143 | |
|
|
144 | |
|
|
145 | *** |
|
|
146 | *** WARNING: |
|
|
147 | *** Your client is too old. Please upgrade to a newer version. |
|
|
148 | EOF |
|
|
149 | |
|
|
150 | $ns->flush; |
|
|
151 | return $ns->destroy; |
|
|
152 | } |
|
|
153 | |
|
|
154 | $ns->pl and return $ns->destroy; |
283 | $ns->{addme}++ and return $ns->destroy; |
155 | |
284 | |
156 | $ns->async (sub { |
285 | $ns->async (sub { |
|
|
286 | $Coro::current->{desc} = "addme init"; |
|
|
287 | |
157 | my ($user, $pass); |
288 | my ($user, $pass); |
158 | |
289 | |
159 | $ns->send_packet ("addme_success"); |
290 | $ns->send_packet ("addme_success"); |
160 | |
291 | |
161 | for (;;) { |
292 | for (;;) { |
… | |
… | |
166 | cf::NDI_BLUE |
297 | cf::NDI_BLUE |
167 | ); |
298 | ); |
168 | |
299 | |
169 | # read username |
300 | # read username |
170 | while () { |
301 | while () { |
171 | $user = query $ns, 0, "What is your name?\n:"; |
302 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
172 | |
303 | |
173 | if ($cf::LOGIN_LOCK{$user}) { |
304 | if ($cf::LOGIN_LOCK{$user}) { |
174 | $ns->send_drawinfo ( |
305 | $ns->send_drawinfo ( |
175 | "That username is currently used in another login session. " |
306 | "That username is currently used in another login session. " |
176 | . "Chose another, or wait till the other session has ended.", |
307 | . "Chose another, or wait till the other session has ended.", |
177 | cf::NDI_RED |
308 | cf::NDI_RED |
178 | ); |
309 | ); |
179 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
310 | } elsif ($user =~ $VALID_LOGIN) { |
180 | last; |
311 | last; |
181 | } else { |
312 | } else { |
182 | $ns->send_drawinfo ( |
313 | $ns->send_drawinfo ( |
183 | "Your username contains illegal characters " |
314 | "Your username contains illegal characters " |
184 | . "(only a-z, A-Z and 0-9 are allowed), " |
315 | . "(only a-z, A-Z and 0-9 are allowed), " |
185 | . "or is not between 3 and 18 characters in length.", |
316 | . "or is not between 3 and 20 characters in length.", |
186 | cf::NDI_RED |
317 | cf::NDI_RED |
187 | ); |
318 | ); |
188 | } |
319 | } |
189 | Coro::Timer::sleep 0.4; |
320 | Coro::Timer::sleep 0.4; |
190 | } |
321 | } |
191 | |
322 | |
192 | check_playing $ns, $user and next; |
323 | check_playing $ns, $user and next; |
|
|
324 | |
|
|
325 | $Coro::current->{desc} = "addme($user) pass"; |
193 | |
326 | |
194 | $ns->send_drawinfo ( |
327 | $ns->send_drawinfo ( |
195 | "Welcome $user, please enter your password now. " |
328 | "Welcome $user, please enter your password now. " |
196 | . "New users should now choose a password. " |
329 | . "New users should now choose a password. " |
197 | . "Anything your client lets you enter is fine.", |
330 | . "Anything your client lets you enter is fine.", |
… | |
… | |
221 | } |
354 | } |
222 | local $cf::LOGIN_LOCK{$user} = 1; |
355 | local $cf::LOGIN_LOCK{$user} = 1; |
223 | |
356 | |
224 | check_playing $ns, $user and next; |
357 | check_playing $ns, $user and next; |
225 | |
358 | |
|
|
359 | $Coro::current->{desc} = "addme($user) check"; |
|
|
360 | |
226 | # try to read the user file and check the password |
361 | # try to read the user file and check the password |
227 | if (my $pl = cf::player::find $user) { |
362 | if (my $pl = cf::player::find $user) { |
228 | aio_stat $pl->path and next; |
363 | aio_stat $pl->path and next; |
229 | my $mtime = (stat _)[9]; |
364 | my $mtime = (stat _)[9]; |
230 | my $hash = $pl->password; |
365 | my $token = $pl->password; |
231 | |
366 | |
232 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
367 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
233 | nuke_str $pass; |
368 | # player exists and passwords match - we can proceed |
|
|
369 | |
234 | # password matches, wonderful |
370 | # password matches, wonderful |
235 | my $pl = cf::player::find $user or next; |
371 | my $pl = cf::player::find $user or next; |
236 | $pl->connect ($ns); |
372 | $pl->connect ($ns); |
237 | enter_map $pl; |
373 | enter_map $pl; |
|
|
374 | login $pl; |
238 | last; |
375 | return; |
239 | } elsif (can_cleanup $pl, $mtime) { |
376 | } elsif (can_cleanup $pl, $mtime) { |
240 | Coro::Timer::sleep 1; |
377 | Coro::Timer::sleep 1; |
241 | |
378 | |
242 | $ns->send_drawinfo ( |
379 | $ns->send_drawinfo ( |
243 | "Player exists, but password does not match. If this is your account, " |
380 | "Player exists, but password does not match. If this is your account, " |
244 | . "please try again. If not, you can now decide to take over this account " |
381 | . "please try again. If not, you can now decide to take over this account " |
245 | . "because it has not been in-use for some time.", |
382 | . "because it has not been in-use for some time.", |
246 | cf::NDI_RED |
383 | cf::NDI_RED |
247 | ); |
384 | ); |
248 | |
385 | |
249 | #TODO: nuke_str |
|
|
250 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
386 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
251 | or next; |
387 | or next; |
252 | |
388 | |
253 | # check if the file hasn't changed |
389 | # check if the file hasn't changed |
254 | aio_stat cf::player::path $user and next; |
390 | aio_stat cf::player::path $user and next; |
… | |
… | |
256 | |
392 | |
257 | $pl->quit_character; |
393 | $pl->quit_character; |
258 | |
394 | |
259 | # fall through to creation |
395 | # fall through to creation |
260 | } else { |
396 | } else { |
261 | nuke_str $pass; |
|
|
262 | |
|
|
263 | Coro::Timer::sleep 1; |
397 | Coro::Timer::sleep 1; |
264 | |
398 | |
265 | $ns->send_drawinfo ( |
399 | $ns->send_drawinfo ( |
266 | "Wrong username or password. Please try again " |
400 | "Wrong username or password. Please try again " |
267 | . "(check for Numlock and other semi-obvious error sources).", |
401 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
269 | ); |
403 | ); |
270 | next; |
404 | next; |
271 | } |
405 | } |
272 | } else { |
406 | } else { |
273 | # unable to load the playerfile: |
407 | # unable to load the playerfile: |
274 | # check wether the player dir exists, which means the file is corrupted or |
408 | # check whether the player dir exists, which means the file is corrupted or |
275 | # something very similar. |
409 | # something very similar. |
276 | if (!aio_stat cf::player::playerdir $user) { |
410 | if (!aio_stat cf::player::playerdir $user) { |
277 | $ns->send_drawinfo ( |
411 | $ns->send_drawinfo ( |
278 | "Unable to retrieve this player. It might be a locked or broken account. " |
412 | "Unable to retrieve this player. It might be a locked or broken account. " |
279 | . "If this is your account, ask a dungeon master for assistance. " |
413 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
282 | ); |
416 | ); |
283 | next; |
417 | next; |
284 | } |
418 | } |
285 | } |
419 | } |
286 | |
420 | |
287 | # the rest of this function is character creation |
|
|
288 | |
|
|
289 | # just to make sure nothing is left over |
|
|
290 | nuke_playerdir $user; |
|
|
291 | |
|
|
292 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
421 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
293 | |
422 | |
294 | if ($pass2 ne $pass) { |
423 | if ($pass2 ne $pass) { |
295 | nuke_str $pass; |
|
|
296 | nuke_str $pass2; |
|
|
297 | $ns->send_drawinfo ( |
424 | $ns->send_drawinfo ( |
298 | "The passwords do not match, please try again.", |
425 | "The passwords do not match, please try again.", |
299 | cf::NDI_RED |
426 | cf::NDI_RED |
300 | ); |
427 | ); |
301 | Coro::Timer::sleep 0.5; |
428 | Coro::Timer::sleep 0.5; |
302 | next; |
429 | next; |
303 | } |
430 | } |
304 | |
431 | |
305 | nuke_str $pass2; |
|
|
306 | |
|
|
307 | my $pl = cf::player::new $user; |
|
|
308 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
309 | nuke_str $pass; |
|
|
310 | $pl->connect ($ns); |
|
|
311 | my $ob = $pl->ob; |
|
|
312 | |
|
|
313 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
314 | |
|
|
315 | while () { |
|
|
316 | $ob->update_stats; |
|
|
317 | $pl->save_stats; |
|
|
318 | |
|
|
319 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
320 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
321 | |
|
|
322 | if ($res =~ /^[Nn]/) { |
|
|
323 | last; |
|
|
324 | } elsif ($res > 0 && $res <= 7) { |
|
|
325 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
326 | |
|
|
327 | if ($swap > 0 && $swap <= 7) { |
|
|
328 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
329 | } |
|
|
330 | } else { |
|
|
331 | $ob->roll_stats; |
|
|
332 | } |
|
|
333 | |
|
|
334 | Coro::Timer::sleep 0.2; |
|
|
335 | } |
|
|
336 | |
|
|
337 | $ob->set_animation (2); |
|
|
338 | $ob->add_statbonus; |
|
|
339 | |
|
|
340 | while () { |
|
|
341 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
342 | my $msg = $ob->msg; |
|
|
343 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
344 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
345 | |
|
|
346 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
347 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
348 | |
|
|
349 | last if $res =~ /[dD]/; |
|
|
350 | |
|
|
351 | $pl->chargen_race_next; |
|
|
352 | Coro::Timer::sleep 0.2; |
|
|
353 | } |
|
|
354 | |
|
|
355 | $pl->chargen_race_done; |
|
|
356 | |
|
|
357 | while () { |
|
|
358 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
359 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
360 | |
|
|
361 | if ($res =~ /^[fF]/) { |
|
|
362 | $pl->gender (1); |
|
|
363 | last; |
|
|
364 | } elsif ($res =~ /^[mM]/) { |
|
|
365 | $pl->gender (0); |
|
|
366 | last; |
|
|
367 | } |
|
|
368 | Coro::Timer::sleep 0.2; |
|
|
369 | } |
|
|
370 | |
|
|
371 | $ob->reply (undef, "Welcome to Crossfire!"); |
|
|
372 | |
|
|
373 | delete $pl->{deny_save}; |
|
|
374 | |
|
|
375 | last; |
432 | last; |
376 | } |
433 | } |
|
|
434 | |
|
|
435 | chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
377 | }); |
436 | }); |
378 | }); |
437 | }); |
379 | |
438 | |
|
|
439 | cf::client->attach ( |
|
|
440 | on_version => sub { |
|
|
441 | my ($ns, $arg) = @_; |
|
|
442 | |
|
|
443 | # perl probably uses lrand48, which is not secure at all |
|
|
444 | # maybe require linux and use /dev/urandom. |
|
|
445 | $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
|
|
446 | $ns->ext_msg (nonces => @{ $ns->{nonces} }); |
|
|
447 | }, |
|
|
448 | ); |
|
|
449 | |
|
|
450 | cf::register_async_exticmd create_login => sub { |
|
|
451 | my ($ns, $reply, $user, $pass) = @_; |
|
|
452 | |
|
|
453 | $ns->{addme}++ and return $ns->destroy; |
|
|
454 | |
|
|
455 | $ns->async (sub { |
|
|
456 | my $fail = sub { |
|
|
457 | $reply->(0, $_[0]); |
|
|
458 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
459 | # need to do this in another thread, as this one gets canceled |
|
|
460 | Coro::async_pool { |
|
|
461 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
462 | $ns->destroy if $ns->valid; |
|
|
463 | }; |
|
|
464 | Coro::schedule; # do the destroy, should not return |
|
|
465 | }; |
|
|
466 | |
|
|
467 | $user =~ $VALID_LOGIN |
|
|
468 | or return $fail ( |
|
|
469 | "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
|
|
470 | . "or is not between 3 and 20 characters in length." |
|
|
471 | ); |
|
|
472 | |
|
|
473 | cf::player::find $user |
|
|
474 | and return $fail->("User '$user' already exists - choose another login name."); |
|
|
475 | |
|
|
476 | chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
|
|
477 | }); |
|
|
478 | }; |
|
|
479 | |
|
|
480 | cf::register_async_exticmd login => sub { |
|
|
481 | my ($ns, $reply, $user, $hash) = @_; |
|
|
482 | |
|
|
483 | $ns->{addme}++ and return $ns->destroy; |
|
|
484 | |
|
|
485 | $ns->async (sub { |
|
|
486 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
487 | |
|
|
488 | $Coro::current->{desc} = "login($user) check"; |
|
|
489 | |
|
|
490 | my $fail = sub { |
|
|
491 | $reply->(0, $_[0]); |
|
|
492 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
493 | # need to do this in another thread, as this one gets canceled |
|
|
494 | Coro::async_pool { |
|
|
495 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
496 | $ns->destroy if $ns->valid; |
|
|
497 | }; |
|
|
498 | Coro::schedule; # do the destroy, should not return |
|
|
499 | }; |
|
|
500 | |
|
|
501 | # try to read the user file and check the password |
|
|
502 | my $pl = cf::player::find $user |
|
|
503 | or return $fail->("User '$user' does not exist - wrong spelling?"); |
|
|
504 | |
|
|
505 | aio_stat $pl->path |
|
|
506 | and return $ns->destroy; |
|
|
507 | |
|
|
508 | my $mtime = (stat _)[9]; |
|
|
509 | my $token = $pl->password; |
|
|
510 | |
|
|
511 | $token = $token =~ /^!/ |
|
|
512 | ? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
|
|
513 | : pack "H*", $token; |
|
|
514 | |
|
|
515 | $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
|
|
516 | |
|
|
517 | $token eq $hash |
|
|
518 | or $cf::CFG{ext_login_nocheck} |
|
|
519 | or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
|
|
520 | |
|
|
521 | # player exists and passwords match - we can proceed |
|
|
522 | |
|
|
523 | $reply->(1, "Success"); |
|
|
524 | |
|
|
525 | $pl->connect ($ns); |
|
|
526 | enter_map $pl; |
|
|
527 | login $pl; |
|
|
528 | }); |
|
|
529 | }; |
|
|
530 | |
|
|
531 | cf::register_command password => sub { |
|
|
532 | my ($pl, $arg) = @_; |
|
|
533 | |
|
|
534 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
535 | $pl->message ( |
|
|
536 | "The password can currently only changed by a DM.", |
|
|
537 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
538 | return; |
|
|
539 | } |
|
|
540 | |
|
|
541 | $pl->message (#d# |
|
|
542 | "Passwords cannot currently be changed.",#d# |
|
|
543 | cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
|
|
544 | return;#d# |
|
|
545 | |
|
|
546 | my (@args) = split /\s+/, $arg; |
|
|
547 | my ($player, $new_pw) = @args; |
|
|
548 | |
|
|
549 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
550 | $pl->message ( |
|
|
551 | "Usage: password <player> [<new password>]", |
|
|
552 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
553 | return; |
|
|
554 | } |
|
|
555 | |
|
|
556 | if ($new_pw eq '') { |
|
|
557 | $new_pw = |
|
|
558 | join '', |
|
|
559 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
560 | 1..9; |
|
|
561 | } |
|
|
562 | |
|
|
563 | cf::async { |
|
|
564 | my $plc = cf::player::find $player; |
|
|
565 | if ($plc) { |
|
|
566 | $plc->password (encode_password $new_pw); |
|
|
567 | $pl->message ( |
|
|
568 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
569 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
570 | } else { |
|
|
571 | $pl->message ( |
|
|
572 | "Fail! Couldn't set password for '$player', " |
|
|
573 | . "he doesn't seem to exist!", |
|
|
574 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
575 | } |
|
|
576 | }; |
|
|
577 | }; |
|
|
578 | |
380 | cf::register_command quit => sub { |
579 | cf::register_command quit => sub { |
381 | my ($ob, $arg) = @_; |
580 | my ($ob, $arg) = @_; |
382 | |
581 | |
383 | $ob->reply (undef, |
582 | $ob->send_msg (undef, |
384 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
583 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
385 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
584 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
386 | cf::NDI_UNIQUE | cf::NDI_RED); |
585 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
387 | }; |
586 | }; |
388 | |
587 | |
389 | cf::register_command quit_character => sub { |
588 | cf::register_command quit_character => sub { |
390 | my ($ob, $arg) = @_; |
589 | my ($ob, $arg) = @_; |
391 | |
590 | |
392 | my $pl = $ob->contr; |
591 | my $pl = $ob->contr; |
393 | |
592 | |
394 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
593 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
395 | if ($_[0] !~ /^[yY]/) { |
594 | if ($_[0] !~ /^[yY]/) { |
396 | $ob->reply (undef, |
595 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
397 | "Ok, not not quitting then.", |
|
|
398 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
399 | } else { |
596 | } else { |
400 | $ob->reply (undef, |
597 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
401 | "Ok, quitting, hope to see you again.", |
598 | cf::async { |
402 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
403 | $pl->ns->flush; |
|
|
404 | cf::async { $pl->quit_character }; |
599 | $pl->quit_character; |
|
|
600 | }; |
405 | } |
601 | } |
406 | }); |
602 | }); |
407 | }; |
603 | }; |
408 | |
604 | |
409 | cf::object->attach ( |
605 | cf::object->attach ( |
… | |
… | |
415 | |
611 | |
416 | my $pl = $ob->contr; |
612 | my $pl = $ob->contr; |
417 | |
613 | |
418 | # update respawn position |
614 | # update respawn position |
419 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
615 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
420 | cf::async { $pl->save }; |
|
|
421 | |
616 | |
422 | $pl->killer ("left"); |
617 | cf::async { |
423 | $ob->check_score; |
618 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
619 | ext::highscore::check $ob; |
424 | |
620 | |
425 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
621 | $pl->save; |
426 | |
622 | |
|
|
623 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
624 | |
|
|
625 | my $ns = $pl->ns |
|
|
626 | or return; |
|
|
627 | |
427 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
628 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
428 | if ($_[0] !~ /^[yY]/) { |
629 | if ($_[0] !~ /^[yY]/) { |
429 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
630 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
430 | $pl->deactivate; |
631 | $pl->deactivate; |
431 | $pl->ns->destroy; |
632 | $pl->ns->destroy; |
432 | } else { |
633 | } |
433 | cf::async { $pl->save }; |
|
|
434 | } |
634 | }); |
435 | }); |
635 | }; |
436 | }, |
636 | }, |
437 | ); |
637 | ); |
438 | |
638 | |
439 | cf::player->attach ( |
639 | cf::player->attach ( |
440 | on_login => sub { |
640 | on_login => sub { |
… | |
… | |
449 | |
649 | |
450 | if ($cleanly) { |
650 | if ($cleanly) { |
451 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
651 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
452 | } else { |
652 | } else { |
453 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
653 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
454 | $pl->{unclean_save} = $cf::RUNTIME; |
654 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
655 | unless safe_spot $pl; |
455 | } |
656 | } |
456 | }, |
657 | }, |
457 | ); |
658 | ); |
458 | |
659 | |
459 | ############################################################################# |
|
|
460 | |
|
|
461 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
462 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
463 | |
|
|
464 | our $SCHEDULER = cf::async_ext { |
|
|
465 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
466 | while () { |
|
|
467 | $schedule_interval->next; |
|
|
468 | |
|
|
469 | # this weird form of iteration over values is used because |
|
|
470 | # the hash changes underneath us frequently, and for |
|
|
471 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
472 | # keeping a reference, so this is prone to crashes or worse. |
|
|
473 | my @players = keys %cf::PLAYER; |
|
|
474 | for (@players) { |
|
|
475 | my $pl = $cf::PLAYER{$_} |
|
|
476 | or next; |
|
|
477 | $pl->valid or next; |
|
|
478 | |
|
|
479 | eval { |
|
|
480 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
481 | cf::wait_for_tick_begin; |
|
|
482 | $pl->save; |
|
|
483 | |
|
|
484 | unless ($pl->active || $pl->ns) { |
|
|
485 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
486 | my $ob = $pl->ob; |
|
|
487 | |
|
|
488 | my $pl_ref = $pl->refcnt_cnt; |
|
|
489 | my $ob_ref = $ob->refcnt_cnt; |
|
|
490 | |
|
|
491 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
492 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
493 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
494 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
495 | |
|
|
496 | # remove from sight and get fresh "copies" |
|
|
497 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
498 | $ob = $pl->ob; |
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499 | |
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500 | $pl->destroy; # destroys $ob |
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501 | } else { |
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502 | my $a_ = $pl->refcnt;#d# |
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503 | my $b_ = $ob->refcnt;#d# |
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504 | |
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505 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
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506 | } |
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507 | } |
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508 | } |
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509 | }; |
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510 | warn $@ if $@; |
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511 | Coro::cede; |
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512 | }; |
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513 | } |
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514 | }; |
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515 | |
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516 | $SCHEDULER->prio (1); |
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517 | |
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