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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.70 by root, Sun Sep 2 12:37:10 2007 UTC vs.
Revision 1.125 by root, Sat Nov 17 10:40:22 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 12
15sub query { 13sub query {
16 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
17 15
18 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 17 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 18}
24 19
25sub can_cleanup { 20sub can_cleanup {
26 my ($pl, $mtime) = @_; 21 my ($pl, $mtime) = @_;
27 22
52 ); 47 );
53 48
54 1 49 1
55} 50}
56 51
52sub safe_spot($) {
53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
57sub enter_map { 69sub enter_map {
58 my ($pl) = @_; 70 my ($pl) = @_;
59 71
60 my $ob = $pl->ob; 72 my $ob = $pl->ob;
61 73
64 ? @{delete $ob->{_link_pos}} 76 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 77 : ($pl->maplevel, $ob->x, $ob->y);
66 78
67 $ob->enter_link; 79 $ob->enter_link;
68 80
81 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 82 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 83
84 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 85 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 86 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 87 my $age = $cf::RUNTIME - $time;
74 88
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 90
77 # for now, just go back to savebed 91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
78 ($map, $x, $y) = $pl->savebed; 104 ($map, $x, $y) = $pl->savebed;
79 105
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message ( 106 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... " 109 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED 111 cf::NDI_RED
99 ); 112 );
113 }
114 } else {
115 $ob->message (
116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
120 cf::NDI_RED
121 );
122 }
123 }
124
125 $ob->goto ($map, $x, $y);
126}
127
128sub encode_password($) {
129 "!" . unpack "H*", $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
145sub nuke_playerdir {
146 my ($user) = @_;
147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
151 aio_rename "$PLAYERDIR/$user", $temp;
152 IO::AIO::aio_rmtree $temp;
153}
154
155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 delete $pl->{deny_save}; # set by new
167
168 if ($pl->{chargen} eq "init") {
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 $pl->save;
173
174 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
175
176 $pl->{chargen} = "stats";
177 }
178
179 if ($pl->{chargen} eq "stats") {
180 while () {
181 $ob->update_stats;
182 $pl->save_stats;
183
184 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
185 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
186
187 if ($res =~ /^[Nn]/) {
188 last;
189 } elsif ($res > 0 && $res <= 7) {
190 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
191
192 if ($swap > 0 && $swap <= 7) {
193 $ob->swap_stats ($res - 1, $swap - 1);
100 } 194 }
101 } else { 195 } else {
102 $ob->message ( 196 $ob->roll_stats;
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 197 }
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 198
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 199 Coro::Timer::sleep 0.05;
106 . "H<Always apply a bed of reality to disconnect from the server.>", 200 }
107 cf::NDI_RED 201
202 $ob->set_animation (2);
203 $ob->add_statbonus;
204
205 $pl->{chargen} = "race";
206 }
207
208 if ($pl->{chargen} eq "race") {
209 while () {
210 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
211 my $msg = $ob->msg;
212 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
213 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
214
215 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
216 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
217
218 last if $res =~ /[dD]/;
219
220 $pl->chargen_race_next;
221 Coro::Timer::sleep 0.05;
222 }
223
224 $pl->chargen_race_done;
225 $pl->{chargen} = "gender";
226 }
227
228 if ($pl->{chargen} eq "race") {
229 while () {
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
232
233 if ($res =~ /^[fF]/) {
234 $pl->gender (1);
108 ); 235 last;
109 } 236 } elsif ($res =~ /^[mM]/) {
237 $pl->gender (0);
238 last;
110 } 239 }
240 Coro::Timer::sleep 0.05;
241 }
242 $pl->{chargen} = "done";
111 } 243 }
112 244
113 $ob->goto ($map, $x, $y); 245 $ns->state (cf::ST_PLAYING);
114}
115 246
116# delete a player directory, be non-blocking AND synchronous... 247 if ($pl->{chargen} eq "done") {
117# (thats hard, so we crap out and fork). 248 # XXX: Workaround for delayed client ext protocol handshake
118sub nuke_playerdir { 249 $pl->esrv_new_player;
119 my ($user) = @_;
120 250
121 aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~"; 251 $pl->{chargen} = "done";
122 system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &"; 252 }
253
254 $ob->reply (undef, "Welcome to Deliantra!");
255
256 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
257 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
258 }
259}
260
261sub chargen {
262 my ($ns, $user, $hasah) = @_;
263
264 # lock again, too lazy to make this nicer
265 local $cf::LOGIN_LOCK{$user} = 1;
266
267 # just to make sure nothing is left over
268 # normally, nothing is there.
269 nuke_playerdir $user;
270
271 my $pl = cf::player::new $user;
272 $pl->password (encode_password $pass);
273 $pl->connect ($ns);
274
275 $pl->{chargen} = "init";
276
277 login $pl;
123} 278}
124 279
125cf::client->attach (on_addme => sub { 280cf::client->attach (on_addme => sub {
126 my ($ns) = @_; 281 my ($ns) = @_;
127 282
128 if (!$ns->facecache)
129 {
130 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
131
132
133***
134*** WARNING:
135*** Your client does not support face/image caching,
136*** or it has been disabled. Face caching is mandatory
137*** so please enable it or use a newer client.
138***
139*** Look at your client preferences:
140***
141*** CFPlus: all known versions automatically enable the facecache.
142*** cfclient: use the -cache commandline option.
143*** cfclient: map will not redraw automatically (bug).
144*** gcfclient: use -cache commandline option, or enable
145*** gcfclient: Client => Configure => Map & Image => Cache Images.
146*** jcrossclient: your client is broken, use CFPlus or gcfclient.
147***
148***
149EOF
150 if ($ns->version =~ /jcrossclient/) {
151 # let them, for now
152 } else {
153 $ns->flush;
154 return $ns->destroy;
155 }
156
157 # $ns->facecache = true;
158 }
159
160 if ($ns->mapmode < cf::Map1aCmd) {
161 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
162
163
164***
165*** WARNING:
166*** Your client is too old. Please upgrade to a newer version.
167EOF
168
169 $ns->flush;
170 return $ns->destroy;
171 }
172
173 $ns->pl and return $ns->destroy; 283 $ns->{addme}++ and return $ns->destroy;
174 284
175 $ns->async (sub { 285 $ns->async (sub {
286 $Coro::current->{desc} = "addme init";
287
176 my ($user, $pass); 288 my ($user, $pass);
177 289
178 $ns->send_packet ("addme_success"); 290 $ns->send_packet ("addme_success");
179 291
180 for (;;) { 292 for (;;) {
185 cf::NDI_BLUE 297 cf::NDI_BLUE
186 ); 298 );
187 299
188 # read username 300 # read username
189 while () { 301 while () {
190 $user = query $ns, 0, "What is your name?\n:"; 302 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
191 303
192 if ($cf::LOGIN_LOCK{$user}) { 304 if ($cf::LOGIN_LOCK{$user}) {
193 $ns->send_drawinfo ( 305 $ns->send_drawinfo (
194 "That username is currently used in another login session. " 306 "That username is currently used in another login session. "
195 . "Chose another, or wait till the other session has ended.", 307 . "Chose another, or wait till the other session has ended.",
196 cf::NDI_RED 308 cf::NDI_RED
197 ); 309 );
198 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 310 } elsif ($user =~ $VALID_LOGIN) {
199 last; 311 last;
200 } else { 312 } else {
201 $ns->send_drawinfo ( 313 $ns->send_drawinfo (
202 "Your username contains illegal characters " 314 "Your username contains illegal characters "
203 . "(only a-z, A-Z and 0-9 are allowed), " 315 . "(only a-z, A-Z and 0-9 are allowed), "
204 . "or is not between 3 and 18 characters in length.", 316 . "or is not between 3 and 20 characters in length.",
205 cf::NDI_RED 317 cf::NDI_RED
206 ); 318 );
207 } 319 }
208 Coro::Timer::sleep 0.4; 320 Coro::Timer::sleep 0.4;
209 } 321 }
210 322
211 check_playing $ns, $user and next; 323 check_playing $ns, $user and next;
324
325 $Coro::current->{desc} = "addme($user) pass";
212 326
213 $ns->send_drawinfo ( 327 $ns->send_drawinfo (
214 "Welcome $user, please enter your password now. " 328 "Welcome $user, please enter your password now. "
215 . "New users should now choose a password. " 329 . "New users should now choose a password. "
216 . "Anything your client lets you enter is fine.", 330 . "Anything your client lets you enter is fine.",
240 } 354 }
241 local $cf::LOGIN_LOCK{$user} = 1; 355 local $cf::LOGIN_LOCK{$user} = 1;
242 356
243 check_playing $ns, $user and next; 357 check_playing $ns, $user and next;
244 358
359 $Coro::current->{desc} = "addme($user) check";
360
245 # try to read the user file and check the password 361 # try to read the user file and check the password
246 if (my $pl = cf::player::find $user) { 362 if (my $pl = cf::player::find $user) {
247 aio_stat $pl->path and next; 363 aio_stat $pl->path and next;
248 my $mtime = (stat _)[9]; 364 my $mtime = (stat _)[9];
249 my $hash = $pl->password; 365 my $token = $pl->password;
250 366
251 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 367 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
252 nuke_str $pass; 368 # player exists and passwords match - we can proceed
369
253 # password matches, wonderful 370 # password matches, wonderful
254 my $pl = cf::player::find $user or next; 371 my $pl = cf::player::find $user or next;
255 $pl->connect ($ns); 372 $pl->connect ($ns);
256 enter_map $pl; 373 enter_map $pl;
374 login $pl;
257 last; 375 return;
258 } elsif (can_cleanup $pl, $mtime) { 376 } elsif (can_cleanup $pl, $mtime) {
259 Coro::Timer::sleep 1; 377 Coro::Timer::sleep 1;
260 378
261 $ns->send_drawinfo ( 379 $ns->send_drawinfo (
262 "Player exists, but password does not match. If this is your account, " 380 "Player exists, but password does not match. If this is your account, "
263 . "please try again. If not, you can now decide to take over this account " 381 . "please try again. If not, you can now decide to take over this account "
264 . "because it has not been in-use for some time.", 382 . "because it has not been in-use for some time.",
265 cf::NDI_RED 383 cf::NDI_RED
266 ); 384 );
267 385
268 #TODO: nuke_str
269 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 386 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
270 or next; 387 or next;
271 388
272 # check if the file hasn't changed 389 # check if the file hasn't changed
273 aio_stat cf::player::path $user and next; 390 aio_stat cf::player::path $user and next;
275 392
276 $pl->quit_character; 393 $pl->quit_character;
277 394
278 # fall through to creation 395 # fall through to creation
279 } else { 396 } else {
280 nuke_str $pass;
281
282 Coro::Timer::sleep 1; 397 Coro::Timer::sleep 1;
283 398
284 $ns->send_drawinfo ( 399 $ns->send_drawinfo (
285 "Wrong username or password. Please try again " 400 "Wrong username or password. Please try again "
286 . "(check for Numlock and other semi-obvious error sources).", 401 . "(check for Numlock and other semi-obvious error sources).",
288 ); 403 );
289 next; 404 next;
290 } 405 }
291 } else { 406 } else {
292 # unable to load the playerfile: 407 # unable to load the playerfile:
293 # check wether the player dir exists, which means the file is corrupted or 408 # check whether the player dir exists, which means the file is corrupted or
294 # something very similar. 409 # something very similar.
295 if (!aio_stat cf::player::playerdir $user) { 410 if (!aio_stat cf::player::playerdir $user) {
296 $ns->send_drawinfo ( 411 $ns->send_drawinfo (
297 "Unable to retrieve this player. It might be a locked or broken account. " 412 "Unable to retrieve this player. It might be a locked or broken account. "
298 . "If this is your account, ask a dungeon master for assistance. " 413 . "If this is your account, ask a dungeon master for assistance. "
301 ); 416 );
302 next; 417 next;
303 } 418 }
304 } 419 }
305 420
306 # the rest of this function is character creation
307
308 # just to make sure nothing is left over
309 nuke_playerdir $user;
310
311 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 421 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
312 422
313 if ($pass2 ne $pass) { 423 if ($pass2 ne $pass) {
314 nuke_str $pass;
315 nuke_str $pass2;
316 $ns->send_drawinfo ( 424 $ns->send_drawinfo (
317 "The passwords do not match, please try again.", 425 "The passwords do not match, please try again.",
318 cf::NDI_RED 426 cf::NDI_RED
319 ); 427 );
320 Coro::Timer::sleep 0.5; 428 Coro::Timer::sleep 0.5;
321 next; 429 next;
322 } 430 }
323 431
324 nuke_str $pass2;
325
326 my $pl = cf::player::new $user;
327 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
328 nuke_str $pass;
329 $pl->connect ($ns);
330 my $ob = $pl->ob;
331
332 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
333
334 while () {
335 $ob->update_stats;
336 $pl->save_stats;
337
338 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
339 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
340
341 if ($res =~ /^[Nn]/) {
342 last;
343 } elsif ($res > 0 && $res <= 7) {
344 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
345
346 if ($swap > 0 && $swap <= 7) {
347 $ob->swap_stats ($res - 1, $swap - 1);
348 }
349 } else {
350 $ob->roll_stats;
351 }
352
353 Coro::Timer::sleep 0.2;
354 }
355
356 $ob->set_animation (2);
357 $ob->add_statbonus;
358
359 while () {
360 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
361 my $msg = $ob->msg;
362 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
363 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
364
365 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
366 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
367
368 last if $res =~ /[dD]/;
369
370 $pl->chargen_race_next;
371 Coro::Timer::sleep 0.2;
372 }
373
374 $pl->chargen_race_done;
375
376 while () {
377 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
379
380 if ($res =~ /^[fF]/) {
381 $pl->gender (1);
382 last;
383 } elsif ($res =~ /^[mM]/) {
384 $pl->gender (0);
385 last;
386 }
387 Coro::Timer::sleep 0.2;
388 }
389
390 $ob->reply (undef, "Welcome to Crossfire!");
391
392 delete $pl->{deny_save};
393
394 last; 432 last;
395 } 433 }
434
435 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
396 }); 436 });
397}); 437});
398 438
439cf::client->attach (
440 on_version => sub {
441 my ($ns, $arg) = @_;
442
443 # perl probably uses lrand48, which is not secure at all
444 # maybe require linux and use /dev/urandom.
445 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
446 $ns->ext_msg (nonces => @{ $ns->{nonces} });
447 },
448);
449
450cf::register_async_exticmd create_login => sub {
451 my ($ns, $reply, $user, $pass) = @_;
452
453 $ns->{addme}++ and return $ns->destroy;
454
455 $ns->async (sub {
456 my $fail = sub {
457 $reply->(0, $_[0]);
458 $ns->flush; # does not ensure that the data reaches the client - TODO
459 # need to do this in another thread, as this one gets canceled
460 Coro::async_pool {
461 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
462 $ns->destroy;
463 };
464 Coro::schedule; # do the destroy, should not return
465 };
466
467 $user =~ $VALID_LOGIN
468 or return $fail (
469 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
470 . "or is not between 3 and 20 characters in length."
471 );
472
473 cf::player::find $user
474 and return $fail->("User '$user' already exists - choose another login name.");
475
476 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
477 });
478};
479
480cf::register_async_exticmd login => sub {
481 my ($ns, $reply, $user, $hash) = @_;
482
483 $ns->{addme}++ and return $ns->destroy;
484
485 $ns->async (sub {
486 local $cf::LOGIN_LOCK{$user} = 1;
487
488 $Coro::current->{desc} = "login($user) check";
489
490 my $fail = sub {
491 $reply->(0, $_[0]);
492 $ns->flush; # does not ensure that the data reaches the client - TODO
493 # need to do this in another thread, as this one gets canceled
494 Coro::async_pool {
495 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
496 $ns->destroy;
497 };
498 Coro::schedule; # do the destroy, should not return
499 };
500
501 # try to read the user file and check the password
502 my $pl = cf::player::find $user
503 or return $fail->("User '$user' does not exist - wrong spelling?");
504
505 aio_stat $pl->path
506 and return $ns->destroy;
507
508 my $mtime = (stat _)[9];
509 my $token = $pl->password;
510
511 $token = $token =~ /^!/
512 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
513 : pack "H*", $token;
514
515 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
516
517 $token eq $hash
518 or $cf::CFG{ext_login_nocheck}
519 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
520
521 # player exists and passwords match - we can proceed
522
523 $reply->(1, "Success");
524
525 $pl->connect ($ns);
526 enter_map $pl;
527 login $pl;
528 });
529};
530
531cf::register_command password => sub {
532 my ($pl, $arg) = @_;
533
534 unless ($pl->flag (cf::FLAG_WIZ)) {
535 $pl->message (
536 "The password can currently only changed by a DM.",
537 cf::NDI_UNIQUE | cf::NDI_REPLY);
538 return;
539 }
540
541 $pl->message (#d#
542 "Passwords cannot currently be changed.",#d#
543 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
544 return;#d#
545
546 my (@args) = split /\s+/, $arg;
547 my ($player, $new_pw) = @args;
548
549 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
550 $pl->message (
551 "Usage: password <player> [<new password>]",
552 cf::NDI_UNIQUE | cf::NDI_REPLY);
553 return;
554 }
555
556 if ($new_pw eq '') {
557 $new_pw =
558 join '',
559 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
560 1..9;
561 }
562
563 cf::async {
564 my $plc = cf::player::find $player;
565 if ($plc) {
566 $plc->password (encode_password $new_pw);
567 $pl->message (
568 "Ok, changed password of '$player' to '$new_pw'!",
569 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
570 } else {
571 $pl->message (
572 "Fail! Couldn't set password for '$player', "
573 . "he doesn't seem to exist!",
574 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
575 }
576 };
577};
578
399cf::register_command quit => sub { 579cf::register_command quit => sub {
400 my ($ob, $arg) = @_; 580 my ($ob, $arg) = @_;
401 581
402 $ob->reply (undef, 582 $ob->send_msg (undef,
403 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 583 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
404 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 584 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
405 cf::NDI_UNIQUE | cf::NDI_RED); 585 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
406}; 586};
407 587
408cf::register_command quit_character => sub { 588cf::register_command quit_character => sub {
409 my ($ob, $arg) = @_; 589 my ($ob, $arg) = @_;
410 590
411 my $pl = $ob->contr; 591 my $pl = $ob->contr;
412 592
413 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 593 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
414 if ($_[0] !~ /^[yY]/) { 594 if ($_[0] !~ /^[yY]/) {
415 $ob->reply (undef, 595 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
416 "Ok, not not quitting then.",
417 cf::NDI_UNIQUE | cf::NDI_RED);
418 } else { 596 } else {
419 $ob->reply (undef, 597 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
420 "Ok, quitting, hope to see you again.", 598 cf::async {
421 cf::NDI_UNIQUE | cf::NDI_RED);
422 $pl->ns->flush;
423 cf::async { $pl->quit_character }; 599 $pl->quit_character;
600 };
424 } 601 }
425 }); 602 });
426}; 603};
427 604
428cf::object->attach ( 605cf::object->attach (
434 611
435 my $pl = $ob->contr; 612 my $pl = $ob->contr;
436 613
437 # update respawn position 614 # update respawn position
438 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 615 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
439 cf::async { $pl->save };
440 616
441 $pl->killer ("left"); 617 cf::async {
442 $ob->check_score; 618 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
619 ext::highscore::check $ob;
443 620
444 $ob->reply (undef, "In the future, you will wake up here when you die."); 621 $pl->save;
445 622
623 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
624
625 my $ns = $pl->ns
626 or return;
627
446 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 628 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
447 if ($_[0] !~ /^[yY]/) { 629 if ($_[0] !~ /^[yY]/) {
448 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 630 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
449 $pl->deactivate; 631 $pl->deactivate;
450 $pl->ns->destroy; 632 $pl->ns->destroy;
451 } else { 633 }
452 cf::async { $pl->save };
453 } 634 });
454 }); 635 };
455 }, 636 },
456); 637);
457 638
458cf::player->attach ( 639cf::player->attach (
459 on_login => sub { 640 on_login => sub {
468 649
469 if ($cleanly) { 650 if ($cleanly) {
470 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 651 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
471 } else { 652 } else {
472 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 653 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 $pl->{unclean_save} = $cf::RUNTIME; 654 $pl->{unclean_save} = $cf::RUNTIME
655 unless safe_spot $pl;
474 } 656 }
475 }, 657 },
476); 658);
477 659
478#############################################################################
479
480our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
481our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
482
483our $SCHEDULER = cf::async_ext {
484 my $schedule_interval = Coro::Event->timer (after => 1);
485 while () {
486 $schedule_interval->interval ($SCHEDULE_INTERVAL);
487 $schedule_interval->next;
488
489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls)
492 # keeping a reference, so this is prone to crashes or worse.
493 my @players = keys %cf::PLAYER;
494 for (@players) {
495 my $pl = $cf::PLAYER{$_}
496 or next;
497 $pl->valid or next;
498
499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 $pl->save;
502
503 unless ($pl->active || $pl->ns) {
504 # check refcounts, this is tricky and needs to be adjusted to fit server internals
505 my $ob = $pl->ob;
506
507 my $pl_ref = $pl->refcnt_cnt;
508 my $ob_ref = $ob->refcnt_cnt;
509
510 ## pl_ref == $pl + ob->contr + %cf::PLAYER
511 ## ob_ref == $ob + pl->observe + simply being an object
512 if ($pl_ref == 3 && $ob_ref == 3) {
513 warn "player-scheduler destroy ", $ob->name;#d#
514
515 # remove from sight and get fresh "copies"
516 $pl = delete $cf::PLAYER{$ob->name};
517 $ob = $pl->ob;
518
519 $pl->destroy; # destroys $ob
520 } else {
521 my $a_ = $pl->refcnt;#d#
522 my $b_ = $ob->refcnt;#d#
523
524 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
525 }
526 }
527 }
528 };
529 warn $@ if $@;
530 Coro::cede;
531 };
532 }
533};
534
535$SCHEDULER->prio (1);
536

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