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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.1 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.112 by elmex, Mon May 10 15:54:40 2010 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
17 Coro::schedule while ref $current;
18
19 $current
20} 20}
21 21
22sub can_cleanup { 22sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 23 my ($pl, $mtime) = @_;
24 24
25 my $age = time - $mtime; 25 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 26 my $level = $pl->ob->level;
27 27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 31 || $age > 700 * 86400 # 2 years for everybody else
32} 32}
33 33
34sub check_playing { 34sub check_playing {
35 my ($ns, $user) = @_; 35 my ($ns, $user) = @_;
36 36
37 return unless cf::player::find $user; 37 return unless cf::player::find_active $user;
38 38
39 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 47 . "this will fix anything.",
48 cf::NDI_RED 48 cf::NDI_RED
49 ); 49 );
50 50
51 1 51 1
52} 52}
53 53
54# delete a player directory, be non-blocking AND synchronous... 54sub safe_spot($) {
55# (thats hard, so we crap out and fork). 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
85 my $time = delete $pl->{unclean_save};
86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
124 );
125 }
126 }
127
128 $ob->goto ($map, $x, $y);
129}
130
131sub encode_password($) {
132# crypt $_[0],
133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146}
147
148# delete a player directory
56sub nuke_playerdir { 149sub nuke_playerdir {
57 my ($user) = @_; 150 my ($user) = @_;
58 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
59 aio_stat "$PLAYERDIR/$user"; 155 aio_rename "$PLAYERDIR/$user", $temp;
60 system "cd \Q$PLAYERDIR\E " 156 IO::AIO::aio_rmtree $temp;
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 157}
64 158
65sub on_addme { 159cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 160 my ($ns) = @_;
67 161
68 $ns->destroy if $ns->pl; 162 $ns->pl and return $ns->destroy;
69 163
70 $ns->coro (sub { 164 $ns->async (sub {
165 $Coro::current->{desc} = "addme init";
166
71 my ($user, $pass); 167 my ($user, $pass);
72 168
73 $ns->send_packet ("addme_success"); 169 $ns->send_packet ("addme_success");
74 170
75 for (;;) { 171 for (;;) {
80 cf::NDI_BLUE 176 cf::NDI_BLUE
81 ); 177 );
82 178
83 # read username 179 # read username
84 while () { 180 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 181 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; 182
183 if ($cf::LOGIN_LOCK{$user}) {
87 $ns->send_drawinfo ( 184 $ns->send_drawinfo (
185 "That username is currently used in another login session. "
186 . "Chose another, or wait till the other session has ended.",
187 cf::NDI_RED
188 );
189 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
190 last;
191 } else {
192 $ns->send_drawinfo (
88 "Your username contains illegal characters " 193 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), " 194 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.", 195 . "or is not between 3 and 20 characters in length.",
91 cf::NDI_RED 196 cf::NDI_RED
92 ); 197 );
198 }
199 Coro::Timer::sleep 0.4;
93 } 200 }
94 201
95 check_playing $ns, $user and next; 202 check_playing $ns, $user and next;
203
204 $Coro::current->{desc} = "addme($user) pass";
96 205
97 $ns->send_drawinfo ( 206 $ns->send_drawinfo (
98 "Welcome $user, please enter your password now. " 207 "Welcome $user, please enter your password now. "
99 . "New users should now choose a password. " 208 . "New users should now choose a password. "
100 . "Anything your client lets you enter is fine.", 209 . "Anything your client lets you enter is fine.",
108 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
109 "Try to use at least three characters as your password please, " 218 "Try to use at least three characters as your password please, "
110 . "that cannot be too much to ask for :)", 219 . "that cannot be too much to ask for :)",
111 cf::NDI_RED 220 cf::NDI_RED
112 ); 221 );
222 Coro::Timer::sleep 0.4;
223 }
224
225 # lock this username for the remainder of this login session
226 if ($cf::LOGIN_LOCK{$user}) {
227 $ns->send_drawinfo (
228 "That username is currently used in another login session. "
229 . "Chose another, or wait till the other session has ended.",
230 cf::NDI_RED
113 } 231 );
232 next;
233 }
234 local $cf::LOGIN_LOCK{$user} = 1;
114 235
115 check_playing $ns, $user and next; 236 check_playing $ns, $user and next;
116 237
117 my $dir = "$PLAYERDIR/$user"; 238 $Coro::current->{desc} = "addme($user) check";
118 my $plfile = "$dir/$user.pl";
119 239
120 # try to read the user file and check the password 240 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 241 if (my $pl = cf::player::find $user) {
242 aio_stat $pl->path and next;
122 my $mtime = (stat $fh)[9]; 243 my $mtime = (stat _)[9];
244 my $token = $pl->password;
123 245
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
125 $buf =~ /^password (\S+)$/m or next; 247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
126 my $hash = $1; 248 nuke_str $pass;
127
128 check_playing $ns, $user and next;
129
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful 249 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next; 250 my $pl = cf::player::find $user or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns); 251 $pl->connect ($ns);
252 enter_map $pl;
135 last; 253 last;
136 }
137
138 if (can_cleanup $buf, $mtime) { 254 } elsif (can_cleanup $pl, $mtime) {
139 Coro::Timer::sleep 1; 255 Coro::Timer::sleep 1;
140 256
141 $ns->send_drawinfo ( 257 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, " 258 "Player exists, but password does not match. If this is your account, "
143 . "please try again. If not, you can now opt to take over this account " 259 . "please try again. If not, you can now decide to take over this account "
144 . "because it has not been in-use for some time.", 260 . "because it has not been in-use for some time.",
145 cf::NDI_RED 261 cf::NDI_RED
146 ); 262 );
147 263
264 #TODO: nuke_str
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 265 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next; 266 or next;
150 267
151 # check if the file hasn't changed 268 # check if the file hasn't changed
152 aio_stat $plfile or next; 269 aio_stat cf::player::path $user and next;
153 $mtime == (stat _)[9] or next; 270 $mtime == (stat _)[9] or next;
154 271
155 # nuke playerdir, this might block, but it needs to be atomic 272 $pl->quit_character;
156 nuke_playerdir $user;
157 273
158 # fall through to creation 274 # fall through to creation
159 } else { 275 } else {
276 nuke_str $pass;
277
160 Coro::Timer::sleep 1; 278 Coro::Timer::sleep 1;
161 279
162 $ns->send_drawinfo ( 280 $ns->send_drawinfo (
163 "Wrong username or password. Please try again " 281 "Wrong username or password. Please try again "
164 . "(check for Numlock and other semi-obvious error sources).", 282 . "(check for Numlock and other semi-obvious error sources).",
165 cf::NDI_RED 283 cf::NDI_RED
166 ); 284 );
167 next; 285 next;
168 } 286 }
287 } else {
288 # unable to load the playerfile:
289 # check wether the player dir exists, which means the file is corrupted or
290 # something very similar.
291 if (!aio_stat cf::player::playerdir $user) {
292 $ns->send_drawinfo (
293 "Unable to retrieve this player. It might be a locked or broken account. "
294 . "If this is your account, ask a dungeon master for assistance. "
295 . "Otherwise choose a different login name.",
296 cf::NDI_RED
297 );
298 next;
299 }
169 } 300 }
170 301
171 # the rest of this function is character creation 302 # the rest of this function is character creation
172 check_playing $ns, $user and next; 303 $Coro::current->{desc} = "addme($user) chargen";
173 304
305 # just to make sure nothing is left over
306 # normally, nothing is there.
174 nuke_playerdir $user; 307 nuke_playerdir $user;
175 308
309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
310
311 if ($pass2 ne $pass) {
312 nuke_str $pass;
313 nuke_str $pass2;
314 $ns->send_drawinfo (
315 "The passwords do not match, please try again.",
316 cf::NDI_RED
317 );
318 Coro::Timer::sleep 0.5;
319 next;
320 }
321
322 nuke_str $pass2;
323
176 my $pl = cf::player::create; 324 my $pl = cf::player::new $user;
177 $pl->ob->name ($user); 325 $pl->password (encode_password $pass);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 326 nuke_str $pass;
179 $pl->connect ($ns); 327 $pl->connect ($ns);
180 my $ob = $pl->ob; 328 my $ob = $pl->ob;
329
330 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
181 331
182 while () { 332 while () {
183 $ob->update_stats; 333 $ob->update_stats;
184 $pl->save_stats; 334 $pl->save_stats;
185 335
195 $ob->swap_stats ($res - 1, $swap - 1); 345 $ob->swap_stats ($res - 1, $swap - 1);
196 } 346 }
197 } else { 347 } else {
198 $ob->roll_stats; 348 $ob->roll_stats;
199 } 349 }
350
351 Coro::Timer::sleep 0.05;
200 } 352 }
201 353
202 $ob->set_animation (2); 354 $ob->set_animation (2);
203 $ob->add_statbonus; 355 $ob->add_statbonus;
204 356
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 357 while () {
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 358 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
359 my $msg = $ob->msg;
360 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
361 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
362
363 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 364 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
208 365
209 $ns->state (cf::ST_CHANGE_CLASS); 366 last if $res =~ /[dD]/;
367
368 $pl->chargen_race_next;
369 Coro::Timer::sleep 0.05;
370 }
371
372 # create the playerdir, if necessary, as chargen_race_done did it before
373 # presumably because of unique maps
374 aio_mkdir playerdir $pl, 0770;
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.05;
389 }
390
391 $ob->reply (undef, "Welcome to Deliantra!");
392
393 # XXX: Workaround for delayed client ext protocol handshake
394 $pl->esrv_new_player;
395
396 delete $pl->{deny_save};
210 397
211 last; 398 last;
212 } 399 }
400
401 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
402 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
403 }
213 }); 404 });
214} 405});
406
407cf::register_command password => sub {
408 my ($pl, $arg) = @_;
409
410 unless ($pl->flag (cf::FLAG_WIZ)) {
411 $pl->message (
412 "The password can currently only changed by a DM.",
413 cf::NDI_UNIQUE | cf::NDI_REPLY);
414 return;
415 }
416
417 my (@args) = split /\s+/, $arg;
418 my ($player, $new_pw) = @args;
419
420 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
421 $pl->message (
422 "Usage: password <player> [<new password>]",
423 cf::NDI_UNIQUE | cf::NDI_REPLY);
424 return;
425 }
426
427 if ($new_pw eq '') {
428 $new_pw =
429 join '',
430 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
431 1..9;
432 }
433
434 cf::async {
435 my $plc = cf::player::find $player;
436 if ($plc) {
437 $plc->password (encode_password $new_pw);
438 $pl->message (
439 "Ok, changed password of '$player' to '$new_pw'!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 } else {
442 $pl->message (
443 "Fail! Couldn't set password for '$player', "
444 . "he doesn't seem to exist!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 }
447 };
448};
449
450cf::register_command quit => sub {
451 my ($ob, $arg) = @_;
452
453 $ob->send_msg (undef,
454 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
455 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
456 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
457};
458
459cf::register_command quit_character => sub {
460 my ($ob, $arg) = @_;
461
462 my $pl = $ob->contr;
463
464 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
465 if ($_[0] !~ /^[yY]/) {
466 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
467 } else {
468 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
469 cf::async {
470 $pl->quit_character;
471 };
472 }
473 });
474};
215 475
216cf::object->attach ( 476cf::object->attach (
217 type => cf::SAVEBED, 477 type => cf::SAVEBED,
218 on_apply => sub { 478 on_apply => sub {
219 my ($bed, $ob) = @_; 479 my ($bed, $ob) = @_;
220 480
221 return cf::override 0 unless $ob->type == cf::PLAYER; 481 return cf::override 0 unless $ob->type == cf::PLAYER;
222 482
223 my $ns = $ob->contr->ns; 483 my $pl = $ob->contr;
224 484
225 # update respawn position 485 # update respawn position
226 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 486 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
227 487
228 #TODO? 488 cf::async {
229 #strcpy (pl->contr->killer, "left"); 489 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
230 #check_score (pl); /* Always check score */ 490 ext::highscore::check $ob;
231 491
232 $ob->reply (undef, "In the future, you will wake up here when you die."); 492 $pl->save;
233 $ob->contr->save ();
234 493
494 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
495
235 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 496 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
236 if ($_[0] !~ /^[yY]/) { 497 if ($_[0] !~ /^[yY]/) {
237 $ob->contr->save (1); 498 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
499 $pl->deactivate;
238 $ns->destroy (); 500 $pl->ns->destroy;
239 } 501 }
502 });
240 }); 503 };
241 }, 504 },
242); 505);
243 506
244cf::client->attach (package => __PACKAGE__); 507cf::player->attach (
508 on_login => sub {
509 my ($pl) = @_;
510 my $name = $pl->ob->name;
245 511
512 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
513 },
514 on_logout => sub {
515 my ($pl, $cleanly) = @_;
516 my $name = $pl->ob->name;
517
518 if ($cleanly) {
519 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
520 } else {
521 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
522 $pl->{unclean_save} = $cf::RUNTIME
523 unless safe_spot $pl;
524 }
525 },
526);
527

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