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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.1 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.127 by root, Sat Nov 17 12:00:31 2012 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# testbed for coroutines in crossfire : 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11 12
12sub query { 13sub query {
13 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
14 15
15 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 17 Coro::rouse_wait
17 Coro::schedule while ref $current;
18
19 $current
20} 18}
21 19
22sub can_cleanup { 20sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 21 my ($pl, $mtime) = @_;
24 22
25 my $age = time - $mtime; 23 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 24 my $level = $pl->ob->level;
27 25
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 26 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 27 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 28 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 29 || $age > 700 * 86400 # 2 years for everybody else
32} 30}
33 31
34sub check_playing { 32sub check_playing {
35 my ($ns, $user) = @_; 33 my ($ns, $user) = @_;
36 34
37 return unless cf::player::find $user; 35 return unless cf::player::find_active $user;
38 36
39 $ns->send_drawinfo ( 37 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 38 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 39 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 40 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 41 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 42 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 43 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 44 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 45 . "this will fix anything.",
48 cf::NDI_RED 46 cf::NDI_RED
49 ); 47 );
50 48
51 1 49 1
52} 50}
53 51
54# delete a player directory, be non-blocking AND synchronous... 52sub safe_spot($) {
55# (thats hard, so we crap out and fork). 53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
69sub enter_map {
70 my ($pl) = @_;
71
72 my $ob = $pl->ob;
73
74 my ($map, $x, $y)
75 = $ob->{_link_pos}
76 ? @{delete $ob->{_link_pos}}
77 : ($pl->maplevel, $ob->x, $ob->y);
78
79 $ob->enter_link;
80
81 my $m = cf::map::find $map;
82 my $time = delete $pl->{unclean_save};
83
84 if ($time && $m) {
85 if ($time < $m->{instantiate_time}) {
86 # the map was reset in the meantime
87 my $age = $cf::RUNTIME - $time;
88
89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
90
91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
104 ($map, $x, $y) = $pl->savebed;
105
106 $ob->message (
107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
111 cf::NDI_RED
112 );
113 }
114 } else {
115 $ob->message (
116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
120 cf::NDI_RED
121 );
122 }
123 }
124
125 $ob->goto ($map, $x, $y);
126}
127
128sub encode_password($) {
129 unpack "H*", Deliantra::Util::hash_pw $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
56sub nuke_playerdir { 145sub nuke_playerdir {
57 my ($user) = @_; 146 my ($user) = @_;
58 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
59 aio_stat "$PLAYERDIR/$user"; 151 aio_rename "$PLAYERDIR/$user", $temp;
60 system "cd \Q$PLAYERDIR\E " 152 IO::AIO::aio_rmtree $temp;
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 153}
64 154
65sub on_addme { 155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ob->reply (undef, "Welcome to Deliantra!");
254
255 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
256 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
257 }
258}
259
260sub chargen {
261 my ($ns, $user, $hash) = @_;
262
263 # lock again, too lazy to make this nicer
264 local $cf::LOGIN_LOCK{$user} = 1;
265
266 # just to make sure nothing is left over
267 # normally, nothing is there.
268 nuke_playerdir $user;
269
270 my $pl = cf::player::new $user;
271 $pl->password (unpack "H*", $hash);
272 $pl->connect ($ns);
273
274 $pl->{chargen} = "init";
275
276 login $pl;
277}
278
279cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 280 my ($ns) = @_;
67 281
68 $ns->destroy if $ns->pl; 282 $ns->{addme}++ and return $ns->destroy;
69 283
70 $ns->coro (sub { 284 $ns->async (sub {
285 $Coro::current->{desc} = "addme init";
286
71 my ($user, $pass); 287 my ($user, $pass);
72 288
73 $ns->send_packet ("addme_success"); 289 $ns->send_packet ("addme_success");
74 290
75 for (;;) { 291 for (;;) {
80 cf::NDI_BLUE 296 cf::NDI_BLUE
81 ); 297 );
82 298
83 # read username 299 # read username
84 while () { 300 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; 302
303 if ($cf::LOGIN_LOCK{$user}) {
87 $ns->send_drawinfo ( 304 $ns->send_drawinfo (
305 "That username is currently used in another login session. "
306 . "Chose another, or wait till the other session has ended.",
307 cf::NDI_RED
308 );
309 } elsif ($user =~ $VALID_LOGIN) {
310 last;
311 } else {
312 $ns->send_drawinfo (
88 "Your username contains illegal characters " 313 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), " 314 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.", 315 . "or is not between 3 and 20 characters in length.",
91 cf::NDI_RED 316 cf::NDI_RED
92 ); 317 );
318 }
319 Coro::Timer::sleep 0.4;
93 } 320 }
94 321
95 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
323
324 $Coro::current->{desc} = "addme($user) pass";
96 325
97 $ns->send_drawinfo ( 326 $ns->send_drawinfo (
98 "Welcome $user, please enter your password now. " 327 "Welcome $user, please enter your password now. "
99 . "New users should now choose a password. " 328 . "New users should now choose a password. "
100 . "Anything your client lets you enter is fine.", 329 . "Anything your client lets you enter is fine.",
108 $ns->send_drawinfo ( 337 $ns->send_drawinfo (
109 "Try to use at least three characters as your password please, " 338 "Try to use at least three characters as your password please, "
110 . "that cannot be too much to ask for :)", 339 . "that cannot be too much to ask for :)",
111 cf::NDI_RED 340 cf::NDI_RED
112 ); 341 );
342 Coro::Timer::sleep 0.4;
343 }
344
345 # lock this username for the remainder of this login session
346 if ($cf::LOGIN_LOCK{$user}) {
347 $ns->send_drawinfo (
348 "That username is currently used in another login session. "
349 . "Chose another, or wait till the other session has ended.",
350 cf::NDI_RED
113 } 351 );
352 next;
353 }
354 local $cf::LOGIN_LOCK{$user} = 1;
114 355
115 check_playing $ns, $user and next; 356 check_playing $ns, $user and next;
116 357
117 my $dir = "$PLAYERDIR/$user"; 358 $Coro::current->{desc} = "addme($user) check";
118 my $plfile = "$dir/$user.pl";
119 359
120 # try to read the user file and check the password 360 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 361 if (my $pl = cf::player::find $user) {
362 aio_stat $pl->path and next;
122 my $mtime = (stat $fh)[9]; 363 my $mtime = (stat _)[9];
364 my $token = $pl->password;
123 365
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; 366 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
125 $buf =~ /^password (\S+)$/m or next; 367 # player exists and passwords match - we can proceed
126 my $hash = $1;
127 368
128 check_playing $ns, $user and next;
129
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful 369 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next; 370 my $pl = cf::player::find $user or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns); 371 $pl->connect ($ns);
372 enter_map $pl;
373 login $pl;
135 last; 374 return;
136 }
137
138 if (can_cleanup $buf, $mtime) { 375 } elsif (can_cleanup $pl, $mtime) {
139 Coro::Timer::sleep 1; 376 Coro::Timer::sleep 1;
140 377
141 $ns->send_drawinfo ( 378 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, " 379 "Player exists, but password does not match. If this is your account, "
143 . "please try again. If not, you can now opt to take over this account " 380 . "please try again. If not, you can now decide to take over this account "
144 . "because it has not been in-use for some time.", 381 . "because it has not been in-use for some time.",
145 cf::NDI_RED 382 cf::NDI_RED
146 ); 383 );
147 384
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 385 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next; 386 or next;
150 387
151 # check if the file hasn't changed 388 # check if the file hasn't changed
152 aio_stat $plfile or next; 389 aio_stat cf::player::path $user and next;
153 $mtime == (stat _)[9] or next; 390 $mtime == (stat _)[9] or next;
154 391
155 # nuke playerdir, this might block, but it needs to be atomic 392 $pl->quit_character;
156 nuke_playerdir $user;
157 393
158 # fall through to creation 394 # fall through to creation
159 } else { 395 } else {
160 Coro::Timer::sleep 1; 396 Coro::Timer::sleep 1;
161 397
164 . "(check for Numlock and other semi-obvious error sources).", 400 . "(check for Numlock and other semi-obvious error sources).",
165 cf::NDI_RED 401 cf::NDI_RED
166 ); 402 );
167 next; 403 next;
168 } 404 }
169 }
170
171 # the rest of this function is character creation
172 check_playing $ns, $user and next;
173
174 nuke_playerdir $user;
175
176 my $pl = cf::player::create;
177 $pl->ob->name ($user);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
179 $pl->connect ($ns);
180 my $ob = $pl->ob;
181
182 while () {
183 $ob->update_stats;
184 $pl->save_stats;
185
186 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
187 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
188
189 if ($res =~ /^[Nn]/) {
190 last;
191 } elsif ($res > 0 && $res <= 7) {
192 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
193
194 if ($swap > 0 && $swap <= 7) {
195 $ob->swap_stats ($res - 1, $swap - 1);
196 }
197 } else { 405 } else {
198 $ob->roll_stats; 406 # unable to load the playerfile:
407 # check whether the player dir exists, which means the file is corrupted or
408 # something very similar.
409 if (!aio_stat cf::player::playerdir $user) {
410 $ns->send_drawinfo (
411 "Unable to retrieve this player. It might be a locked or broken account. "
412 . "If this is your account, ask a dungeon master for assistance. "
413 . "Otherwise choose a different login name.",
414 cf::NDI_RED
415 );
416 next;
199 } 417 }
200 } 418 }
201 419
202 $ob->set_animation (2); 420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
203 $ob->add_statbonus;
204 421
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 422 if ($pass2 ne $pass) {
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 423 $ns->send_drawinfo (
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 424 "The passwords do not match, please try again.",
208 425 cf::NDI_RED
209 $ns->state (cf::ST_CHANGE_CLASS); 426 );
427 Coro::Timer::sleep 0.5;
428 next;
429 }
210 430
211 last; 431 last;
212 } 432 }
433
434 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
213 }); 435 });
214} 436});
437
438cf::client->attach (
439 on_version => sub {
440 my ($ns, $arg) = @_;
441
442 # perl probably uses lrand48, which is not secure at all
443 # maybe require linux and use /dev/urandom.
444 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
445 $ns->ext_msg (nonces => @{ $ns->{nonces} });
446 },
447);
448
449cf::register_async_exticmd create_login => sub {
450 my ($ns, $reply, $user, $pass) = @_;
451
452 $ns->{addme}++ and return $ns->destroy;
453
454 $ns->async (sub {
455 my $fail = sub {
456 $reply->(0, $_[0]);
457 $ns->flush; # does not ensure that the data reaches the client - TODO
458 # need to do this in another thread, as this one gets canceled
459 Coro::async_pool {
460 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
461 $ns->destroy if $ns->valid;
462 };
463 Coro::schedule; # do the destroy, should not return
464 };
465
466 $user =~ $VALID_LOGIN
467 or return $fail (
468 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
469 . "or is not between 3 and 20 characters in length."
470 );
471
472 cf::player::find $user
473 and return $fail->("User '$user' already exists - choose another login name.");
474
475 chargen $ns, $user, $pass;
476 });
477};
478
479cf::register_async_exticmd login => sub {
480 my ($ns, $reply, $user, $hash) = @_;
481
482 $ns->{addme}++ and return $ns->destroy;
483
484 $ns->async (sub {
485 local $cf::LOGIN_LOCK{$user} = 1;
486
487 $Coro::current->{desc} = "login($user) check";
488
489 my $fail = sub {
490 $reply->(0, $_[0]);
491 $ns->flush; # does not ensure that the data reaches the client - TODO
492 # need to do this in another thread, as this one gets canceled
493 Coro::async_pool {
494 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
495 $ns->destroy if $ns->valid;
496 };
497 Coro::schedule; # do the destroy, should not return
498 };
499
500 # try to read the user file and check the password
501 my $pl = cf::player::find $user
502 or return $fail->("User '$user' does not exist - wrong spelling?");
503
504 aio_stat $pl->path
505 and return $ns->destroy;
506
507 my $mtime = (stat _)[9];
508 my $token = $pl->password;
509
510 $token = $token =~ /^!/
511 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
512 : pack "H*", $token;
513
514 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
515
516 $token eq $hash
517 or $cf::CFG{ext_login_nocheck}
518 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
519
520 # player exists and passwords match - we can proceed
521
522 $reply->(1, "Success");
523
524 $pl->connect ($ns);
525 enter_map $pl;
526 login $pl;
527 });
528};
529
530cf::register_command password => sub {
531 my ($pl, $arg) = @_;
532
533 unless ($pl->flag (cf::FLAG_WIZ)) {
534 $pl->message (
535 "The password can currently only changed by a DM.",
536 cf::NDI_UNIQUE | cf::NDI_REPLY);
537 return;
538 }
539
540 $pl->message (#d#
541 "Passwords cannot currently be changed.",#d#
542 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
543 return;#d#
544
545 my (@args) = split /\s+/, $arg;
546 my ($player, $new_pw) = @args;
547
548 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
549 $pl->message (
550 "Usage: password <player> [<new password>]",
551 cf::NDI_UNIQUE | cf::NDI_REPLY);
552 return;
553 }
554
555 if ($new_pw eq '') {
556 $new_pw =
557 join '',
558 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
559 1..9;
560 }
561
562 cf::async {
563 my $plc = cf::player::find $player;
564 if ($plc) {
565 $plc->password (encode_password $new_pw);
566 $pl->message (
567 "Ok, changed password of '$player' to '$new_pw'!",
568 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
569 } else {
570 $pl->message (
571 "Fail! Couldn't set password for '$player', "
572 . "he doesn't seem to exist!",
573 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
574 }
575 };
576};
577
578cf::register_command quit => sub {
579 my ($ob, $arg) = @_;
580
581 $ob->send_msg (undef,
582 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
583 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
584 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
585};
586
587cf::register_command quit_character => sub {
588 my ($ob, $arg) = @_;
589
590 my $pl = $ob->contr;
591
592 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
593 if ($_[0] !~ /^[yY]/) {
594 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
595 } else {
596 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
597 cf::async {
598 $pl->quit_character;
599 };
600 }
601 });
602};
215 603
216cf::object->attach ( 604cf::object->attach (
217 type => cf::SAVEBED, 605 type => cf::SAVEBED,
218 on_apply => sub { 606 on_apply => sub {
219 my ($bed, $ob) = @_; 607 my ($bed, $ob) = @_;
220 608
221 return cf::override 0 unless $ob->type == cf::PLAYER; 609 return cf::override 0 unless $ob->type == cf::PLAYER;
222 610
223 my $ns = $ob->contr->ns; 611 my $pl = $ob->contr;
224 612
225 # update respawn position 613 # update respawn position
226 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 614 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
227 615
228 #TODO? 616 cf::async {
229 #strcpy (pl->contr->killer, "left"); 617 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
230 #check_score (pl); /* Always check score */ 618 ext::highscore::check $ob;
231 619
232 $ob->reply (undef, "In the future, you will wake up here when you die."); 620 $pl->save;
233 $ob->contr->save ();
234 621
622 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
623
624 my $ns = $pl->ns
625 or return;
626
235 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 627 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
236 if ($_[0] !~ /^[yY]/) { 628 if ($_[0] !~ /^[yY]/) {
237 $ob->contr->save (1); 629 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
630 $pl->deactivate;
238 $ns->destroy (); 631 $pl->ns->destroy;
239 } 632 }
633 });
240 }); 634 };
241 }, 635 },
242); 636);
243 637
244cf::client->attach (package => __PACKAGE__); 638cf::player->attach (
639 on_login => sub {
640 my ($pl) = @_;
641 my $name = $pl->ob->name;
245 642
643 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
644 },
645 on_logout => sub {
646 my ($pl, $cleanly) = @_;
647 my $name = $pl->ob->name;
648
649 if ($cleanly) {
650 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
651 } else {
652 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
653 $pl->{unclean_save} = $cf::RUNTIME
654 unless safe_spot $pl;
655 }
656 },
657);
658

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