1 | #! perl |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use Deliantra::Util (); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
10 | |
10 | # testbed for coroutines in crossfire : |
11 | our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
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|
12 | our %LOGIN_LOCK; |
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13 | |
|
|
14 | # utility function to send messages to the client before |
|
|
15 | # we have a player object to format them for. does not |
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|
16 | # escape anything. |
|
|
17 | sub send_log ($$$) { |
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18 | $_[0]->send_packet ("msg $_[2] log $_[1]"); |
|
|
19 | } |
11 | |
20 | |
12 | sub query { |
21 | sub query { |
13 | my ($ns, $flags, $text) = @_; |
22 | my ($ns, $flags, $text) = @_; |
14 | |
23 | |
15 | my $current = $Coro::current; |
24 | $ns->query ($flags, $text, Coro::rouse_cb); |
16 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
25 | Coro::rouse_wait |
17 | Coro::schedule while ref $current; |
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18 | |
|
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19 | $current |
|
|
20 | } |
26 | } |
21 | |
27 | |
22 | sub can_cleanup { |
28 | sub can_cleanup { |
23 | my ($playerfile, $mtime) = @_; |
29 | my ($pl, $mtime) = @_; |
24 | |
30 | |
25 | my $age = time - $mtime; |
31 | my $age = time - $mtime; |
26 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
32 | my $level = $pl->ob->level; |
27 | |
33 | |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
34 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
35 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
36 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 | || $age > 700 * 86400 # 2 years for everybody else |
37 | || $age > 700 * 86400 # 2 years for everybody else |
32 | } |
38 | } |
33 | |
39 | |
34 | sub check_playing { |
40 | # return a guard object for a lock on the given username, if available |
|
|
41 | sub login_guard { |
35 | my ($ns, $user) = @_; |
42 | my ($user) = @_; |
36 | |
43 | |
37 | return unless cf::player::find $user; |
44 | exists $LOGIN_LOCK{$user} |
|
|
45 | and return undef; |
38 | |
46 | |
39 | $ns->send_drawinfo ( |
47 | cf::player::find_active $user |
40 | "That player is already logged in on this server. " |
48 | and return undef; |
41 | . "If you want to create a new player, choose another name. " |
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42 | . "If you are already a registered player, make sure nobody " |
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43 | . "else is using your account at this time. If you lost your conenction " |
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44 | . "then the server will likely timeout within a minute. If you still " |
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45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
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|
46 | . "you do not have another client running. If you use windows, reboot, " |
|
|
47 | . "this will fix anything.", |
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48 | cf::NDI_RED |
|
|
49 | ); |
|
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50 | |
49 | |
|
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50 | undef $LOGIN_LOCK{$user}; |
|
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51 | Guard::guard { delete $LOGIN_LOCK{$user} } |
|
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52 | } |
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53 | |
|
|
54 | sub safe_spot($) { |
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55 | my ($pl) = @_; |
51 | 1 |
56 | |
52 | } |
57 | my $ob = $pl->ob; |
53 | |
58 | |
54 | # delete a player directory, be non-blocking AND synchronous... |
59 | my $m = $ob->map |
55 | # (thats hard, so we crap out and fork). |
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
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62 | my $y = $ob->y; |
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63 | |
|
|
64 | # never happens normally, but helps when shell users make mistakes |
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65 | $m->linkable |
|
|
66 | or return 1; |
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67 | |
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68 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
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69 | } |
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70 | |
|
|
71 | sub enter_map { |
|
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72 | my ($pl) = @_; |
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73 | |
|
|
74 | my $ob = $pl->ob; |
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75 | |
|
|
76 | my ($map, $x, $y) |
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77 | = $ob->{_link_pos} |
|
|
78 | ? @{delete $ob->{_link_pos}} |
|
|
79 | : ($pl->maplevel, $ob->x, $ob->y); |
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80 | |
|
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81 | $ob->enter_link; |
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82 | |
|
|
83 | my $m = cf::map::find $map; |
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84 | my $time = delete $pl->{unclean_save}; |
|
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85 | |
|
|
86 | if ($time && $m) { |
|
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87 | if ($time < $m->{instantiate_time}) { |
|
|
88 | # the map was reset in the meantime |
|
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89 | my $age = $cf::RUNTIME - $time; |
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90 | |
|
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91 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
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92 | |
|
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93 | if ($age >= $MAX_DISCONNECT_TIME) { |
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94 | $ob->message ( |
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|
95 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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96 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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97 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
98 | . "H<You disconnected too long without having used a savebed.>", |
|
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99 | cf::NDI_RED | cf::NDI_REPLY |
|
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100 | ); |
|
|
101 | # kill them. |
|
|
102 | # reminds me of the famous badness 10000 syndrome... |
|
|
103 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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104 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
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105 | } else { |
|
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106 | ($map, $x, $y) = $pl->savebed; |
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107 | |
|
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108 | $ob->message ( |
|
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109 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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110 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
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111 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
112 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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113 | cf::NDI_RED | cf::NDI_REPLY |
|
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114 | ); |
|
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115 | } |
|
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116 | } else { |
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117 | $ob->message ( |
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118 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
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119 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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120 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
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|
121 | . "H<Always apply a bed of reality to disconnect from the server.>", |
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122 | cf::NDI_RED | cf::NDI_REPLY |
|
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123 | ); |
|
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124 | } |
|
|
125 | } |
|
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126 | |
|
|
127 | $ob->goto ($map, $x, $y); |
|
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128 | } |
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129 | |
|
|
130 | sub encode_password($) { |
|
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131 | unpack "H*", Deliantra::Util::hash_pw $_[0] |
|
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132 | } |
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133 | |
|
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134 | sub compare_password($$) { |
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135 | my ($pass, $token) = @_; |
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136 | |
|
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137 | if ($token =~ /!!(.*)/) { |
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138 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
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139 | } elsif ($token =~ /!(.*)/) { |
|
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140 | return $pass eq pack "H*", $1; |
|
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141 | } else { |
|
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142 | return $token eq crypt $pass, $token; |
|
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143 | } |
|
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144 | } |
|
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145 | |
|
|
146 | # delete a player directory |
56 | sub nuke_playerdir { |
147 | sub nuke_playerdir { |
57 | my ($user) = @_; |
148 | my ($user) = @_; |
58 | |
149 | |
|
|
150 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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151 | |
|
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152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
59 | aio_stat "$PLAYERDIR/$user"; |
153 | aio_rename "$PLAYERDIR/$user", $temp; |
60 | system "cd \Q$PLAYERDIR\E " |
154 | IO::AIO::aio_rmtree $temp; |
61 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
62 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
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63 | } |
155 | } |
64 | |
156 | |
65 | sub on_addme { |
157 | sub login { |
|
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158 | my ($pl) = @_; |
|
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159 | |
|
|
160 | # handle character creation, if neccessary |
|
|
161 | # the rest of this function is character creation |
|
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162 | |
|
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163 | my $ns = $pl->ns; |
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164 | my $ob = $pl->ob; |
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165 | |
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166 | if ($pl->{chargen} eq "init") { |
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167 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
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168 | |
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169 | # create the playerdir, if necessary, as chargen_race_done did it before |
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170 | # presumably because of unique maps |
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171 | aio_mkdir playerdir $pl, 0770; |
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172 | delete $pl->{deny_save}; # set by new |
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173 | $pl->save; |
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174 | |
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175 | $pl->{chargen} = "stats"; |
|
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176 | } |
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177 | |
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178 | if ($pl->{chargen} eq "stats") { |
|
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179 | while () { |
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180 | $ob->update_stats; |
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181 | $pl->save_stats; |
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182 | |
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183 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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184 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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185 | |
|
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186 | if ($res =~ /^[Nn]/) { |
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187 | last; |
|
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188 | } elsif ($res > 0 && $res <= 7) { |
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189 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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190 | |
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191 | if ($swap > 0 && $swap <= 7) { |
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192 | $ob->swap_stats ($res - 1, $swap - 1); |
|
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193 | } |
|
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194 | } else { |
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195 | $ob->roll_stats; |
|
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196 | } |
|
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197 | |
|
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198 | Coro::Timer::sleep 0.05; |
|
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199 | } |
|
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200 | |
|
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201 | $ob->set_animation (2); |
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202 | $ob->add_statbonus; |
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203 | |
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204 | $pl->{chargen} = "race"; |
|
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205 | } |
|
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206 | |
|
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207 | if ($pl->{chargen} eq "race") { |
|
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208 | while () { |
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209 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
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210 | my $msg = $ob->msg; |
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211 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
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212 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
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213 | |
|
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214 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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215 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
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216 | |
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217 | last if $res =~ /[dD]/; |
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218 | |
|
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219 | $pl->chargen_race_next; |
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220 | Coro::Timer::sleep 0.05; |
|
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221 | } |
|
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222 | |
|
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223 | $pl->chargen_race_done; |
|
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224 | $pl->{chargen} = "gender"; |
|
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225 | } |
|
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226 | |
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227 | if ($pl->{chargen} eq "race") { |
|
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228 | while () { |
|
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229 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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230 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
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231 | |
|
|
232 | if ($res =~ /^[fF]/) { |
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233 | $pl->gender (1); |
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234 | last; |
|
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235 | } elsif ($res =~ /^[mM]/) { |
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236 | $pl->gender (0); |
|
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237 | last; |
|
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238 | } |
|
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239 | Coro::Timer::sleep 0.05; |
|
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240 | } |
|
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241 | $pl->{chargen} = "done"; |
|
|
242 | } |
|
|
243 | |
|
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244 | $ns->state (cf::ST_PLAYING); |
|
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245 | |
|
|
246 | if ($pl->{chargen} eq "done") { |
|
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247 | # XXX: Workaround for delayed client ext protocol handshake |
|
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248 | $pl->esrv_new_player; |
|
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249 | |
|
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250 | $pl->{chargen} = "done"; |
|
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251 | } |
|
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252 | |
|
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253 | $ns->update_command_faces; |
|
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254 | |
|
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255 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
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256 | |
|
|
257 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
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258 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
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259 | } |
|
|
260 | } |
|
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261 | |
|
|
262 | sub chargen { |
|
|
263 | my ($ns, $user, $hash) = @_; |
|
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264 | |
|
|
265 | # just to make sure nothing is left over |
|
|
266 | # normally, nothing is there. |
|
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267 | nuke_playerdir $user; |
|
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268 | |
|
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269 | my $pl = cf::player::new $user; |
|
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270 | $pl->password (unpack "H*", $hash); |
|
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271 | $pl->connect ($ns); |
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272 | |
|
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273 | $pl->{chargen} = "init"; |
|
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274 | |
|
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275 | login $pl; |
|
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276 | } |
|
|
277 | |
|
|
278 | cf::client->attach (on_addme => sub { |
66 | my ($ns) = @_; |
279 | my ($ns) = @_; |
67 | |
280 | |
68 | $ns->destroy if $ns->pl; |
281 | $ns->{addme}++ and return $ns->destroy; |
69 | |
282 | |
70 | $ns->coro (sub { |
283 | $ns->async (sub { |
|
|
284 | $Coro::current->{desc} = "addme init"; |
|
|
285 | |
71 | my ($user, $pass); |
286 | my ($user, $pass); |
72 | |
287 | |
73 | $ns->send_packet ("addme_success"); |
288 | $ns->send_packet ("addme_success"); |
74 | |
289 | |
75 | for (;;) { |
290 | for (;;) { |
76 | $ns->send_drawinfo ( |
291 | delete $ns->{login_guard}; |
|
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292 | |
|
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293 | send_log $ns, |
77 | "Please enter your username now. If you are a new user, " |
294 | "Please enter your username now. If you are a new user, " |
78 | . "make one up that describes your character best. " |
295 | . "make one up that describes your character best. " |
79 | . "Only letters and digits are allowed, though.", |
296 | . "Only letters and digits are allowed, though.", |
80 | cf::NDI_BLUE |
297 | cf::NDI_BLUE | cf::NDI_REPLY |
81 | ); |
298 | ; |
82 | |
299 | |
83 | # read username |
300 | # read username |
84 | while () { |
301 | while () { |
85 | $user = query $ns, 0, "What is your name?\n:"; |
302 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
86 | last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; |
303 | |
87 | $ns->send_drawinfo ( |
304 | if ($user =~ $VALID_LOGIN) { |
|
|
305 | last; |
|
|
306 | } else { |
|
|
307 | send_log $ns, |
88 | "Your username contains illegal characters " |
308 | "Your username contains illegal characters " |
89 | . "(only a-z, A-Z and 0-9 are allowed), " |
309 | . "(only a-z, A-Z and 0-9 are allowed), " |
90 | . "or is not between 3 and 18 characters in length.", |
310 | . "or is not between 3 and 20 characters in length.", |
91 | cf::NDI_RED |
311 | cf::NDI_RED | cf::NDI_REPLY |
|
|
312 | ; |
92 | ); |
313 | } |
|
|
314 | Coro::Timer::sleep 0.4; |
93 | } |
315 | } |
94 | |
316 | |
95 | check_playing $ns, $user and next; |
317 | $Coro::current->{desc} = "addme($user)"; |
96 | |
318 | |
97 | $ns->send_drawinfo ( |
319 | send_log $ns, |
98 | "Welcome $user, please enter your password now. " |
320 | "Welcome $user, please enter your password now. " |
99 | . "New users should now choose a password. " |
321 | . "New users should now choose a password. " |
100 | . "Anything your client lets you enter is fine.", |
322 | . "Anything your client lets you enter is fine.", |
101 | cf::NDI_BLUE |
323 | cf::NDI_BLUE | cf::NDI_REPLY |
102 | ); |
324 | ; |
103 | |
325 | |
104 | # read password |
326 | # read password |
105 | while () { |
327 | while () { |
106 | $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
328 | $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
107 | last if $pass =~ /.../; |
329 | last if $pass =~ /.../; |
108 | $ns->send_drawinfo ( |
330 | send_log $ns, |
109 | "Try to use at least three characters as your password please, " |
331 | "Try to use at least three characters as your password please, " |
110 | . "that cannot be too much to ask for :)", |
332 | . "that cannot be too much to ask for :)", |
111 | cf::NDI_RED |
333 | cf::NDI_RED | cf::NDI_REPLY |
112 | ); |
334 | ; |
|
|
335 | Coro::Timer::sleep 0.4; |
113 | } |
336 | } |
114 | |
337 | |
115 | check_playing $ns, $user and next; |
338 | $ns->{login_guard} = login_guard $user |
116 | |
339 | or do { |
117 | my $dir = "$PLAYERDIR/$user"; |
340 | send_log $ns, |
118 | my $plfile = "$dir/$user.pl"; |
341 | "That user is already logged in (or is logging in)." |
|
|
342 | . "Chose another, or wait till the other session has ended.", |
|
|
343 | cf::NDI_RED | cf::NDI_REPLY |
|
|
344 | ; |
|
|
345 | next; |
|
|
346 | }; |
119 | |
347 | |
120 | # try to read the user file and check the password |
348 | # try to read the user file and check the password |
121 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
349 | if (my $pl = cf::player::find $user) { |
|
|
350 | aio_stat $pl->path and next; |
122 | my $mtime = (stat $fh)[9]; |
351 | my $mtime = (stat _)[9]; |
|
|
352 | my $token = $pl->password; |
123 | |
353 | |
124 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
354 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
125 | $buf =~ /^password (\S+)$/m or next; |
355 | # player exists and passwords match - we can proceed |
126 | my $hash = $1; |
|
|
127 | |
356 | |
128 | check_playing $ns, $user and next; |
|
|
129 | |
|
|
130 | if ($hash eq crypt $pass, $hash) { |
|
|
131 | # password matches, wonderful |
357 | # password matches, wonderful |
132 | my $pl = cf::player::load $plfile or next; |
358 | my $pl = cf::player::find $user or next; |
133 | $pl->enable_save (1); |
|
|
134 | $pl->connect ($ns); |
359 | $pl->connect ($ns); |
|
|
360 | enter_map $pl; |
|
|
361 | login $pl; |
135 | last; |
362 | return; |
136 | } |
|
|
137 | |
|
|
138 | if (can_cleanup $buf, $mtime) { |
363 | } elsif (can_cleanup $pl, $mtime) { |
139 | Coro::Timer::sleep 1; |
364 | Coro::Timer::sleep 1; |
140 | |
365 | |
141 | $ns->send_drawinfo ( |
366 | send_log $ns, |
142 | "Player exists, but password does not match. If this is you account, " |
367 | "Player exists, but password does not match. If this is your account, " |
143 | . "please try again. If not, you can now opt to take over this account " |
368 | . "please try again. If not, you can now decide to take over this account " |
144 | . "because it has not been in-use for some time.", |
369 | . "because it has not been in-use for some time.", |
145 | cf::NDI_RED |
370 | cf::NDI_RED | cf::NDI_REPLY |
146 | ); |
371 | ; |
147 | |
372 | |
148 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
373 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
149 | or next; |
374 | or next; |
150 | |
375 | |
151 | # check if the file hasn't changed |
376 | # check if the file hasn't changed |
152 | aio_stat $plfile or next; |
377 | aio_stat cf::player::path $user and next; |
153 | $mtime == (stat _)[9] or next; |
378 | $mtime == (stat _)[9] or next; |
154 | |
379 | |
155 | # nuke playerdir, this might block, but it needs to be atomic |
380 | $pl->quit_character; |
156 | nuke_playerdir $user; |
|
|
157 | |
381 | |
158 | # fall through to creation |
382 | # fall through to creation |
159 | } else { |
383 | } else { |
160 | Coro::Timer::sleep 1; |
384 | Coro::Timer::sleep 1; |
161 | |
385 | |
162 | $ns->send_drawinfo ( |
386 | send_log $ns, |
163 | "Wrong username or password. Please try again " |
387 | "Wrong username or password. Please try again " |
164 | . "(check for Numlock and other semi-obvious error sources).", |
388 | . "(check for Numlock and other semi-obvious error sources).", |
165 | cf::NDI_RED |
389 | cf::NDI_RED | cf::NDI_REPLY |
166 | ); |
390 | ; |
|
|
391 | next; |
|
|
392 | } |
|
|
393 | } else { |
|
|
394 | # unable to load the playerfile: |
|
|
395 | # check whether the player dir exists, which means the file is corrupted or |
|
|
396 | # something very similar. |
|
|
397 | if (!aio_stat cf::player::playerdir $user) { |
|
|
398 | send_log $ns, |
|
|
399 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
400 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
401 | . "Otherwise choose a different login name.", |
|
|
402 | cf::NDI_RED | cf::NDI_REPLY |
|
|
403 | ; |
167 | next; |
404 | next; |
168 | } |
405 | } |
169 | } |
406 | } |
170 | |
407 | |
171 | # the rest of this function is character creation |
408 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
172 | check_playing $ns, $user and next; |
|
|
173 | |
409 | |
174 | nuke_playerdir $user; |
410 | if ($pass2 ne $pass) { |
175 | |
411 | send_log $ns, |
176 | my $pl = cf::player::create; |
412 | "The passwords do not match, please try again.", |
177 | $pl->ob->name ($user); |
413 | cf::NDI_RED | cf::NDI_REPLY |
178 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
179 | $pl->connect ($ns); |
|
|
180 | my $ob = $pl->ob; |
|
|
181 | |
|
|
182 | while () { |
|
|
183 | $ob->update_stats; |
|
|
184 | $pl->save_stats; |
|
|
185 | |
|
|
186 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
187 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
188 | |
|
|
189 | if ($res =~ /^[Nn]/) { |
|
|
190 | last; |
|
|
191 | } elsif ($res > 0 && $res <= 7) { |
|
|
192 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
193 | |
|
|
194 | if ($swap > 0 && $swap <= 7) { |
|
|
195 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
196 | } |
|
|
197 | } else { |
|
|
198 | $ob->roll_stats; |
|
|
199 | } |
414 | ; |
|
|
415 | Coro::Timer::sleep 0.5; |
|
|
416 | next; |
200 | } |
417 | } |
201 | |
418 | |
202 | $ob->set_animation (2); |
|
|
203 | $ob->add_statbonus; |
|
|
204 | |
|
|
205 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
|
|
206 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
|
|
207 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
|
|
208 | |
|
|
209 | $ns->state (cf::ST_CHANGE_CLASS); |
|
|
210 | |
|
|
211 | last; |
419 | last; |
212 | } |
420 | } |
|
|
421 | |
|
|
422 | chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
213 | }); |
423 | }); |
214 | } |
424 | }); |
|
|
425 | |
|
|
426 | cf::client->attach ( |
|
|
427 | on_version => sub { |
|
|
428 | my ($ns, $arg) = @_; |
|
|
429 | |
|
|
430 | # perl probably uses lrand48, which is not secure at all |
|
|
431 | # maybe require linux and use /dev/urandom. |
|
|
432 | $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
|
|
433 | $ns->ext_msg (nonces => @{ $ns->{nonces} }); |
|
|
434 | }, |
|
|
435 | ); |
|
|
436 | |
|
|
437 | cf::register_async_exticmd create_login => sub { |
|
|
438 | my ($ns, $reply, $user, $pass) = @_; |
|
|
439 | |
|
|
440 | $ns->{addme}++ and return $ns->destroy; |
|
|
441 | |
|
|
442 | $ns->async (sub { |
|
|
443 | my $fail = sub { |
|
|
444 | $reply->(0, $_[0]); |
|
|
445 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
446 | # need to do this in another thread, as this one gets canceled |
|
|
447 | Coro::async_pool { |
|
|
448 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
449 | $ns->destroy if $ns->valid; |
|
|
450 | }; |
|
|
451 | Coro::schedule; # do the destroy, should not return |
|
|
452 | }; |
|
|
453 | |
|
|
454 | $user =~ $VALID_LOGIN |
|
|
455 | or return $fail ( |
|
|
456 | "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
|
|
457 | . "or is not between 3 and 20 characters in length." |
|
|
458 | ); |
|
|
459 | |
|
|
460 | $ns->{login_guard} = login_guard $user |
|
|
461 | or return $fail->("User name '$user' is in use - try another login name."); |
|
|
462 | |
|
|
463 | cf::player::find $user |
|
|
464 | and return $fail->("User name '$user' is already registered - choose another login name."); |
|
|
465 | |
|
|
466 | $reply->(1, "Account Created"); |
|
|
467 | |
|
|
468 | chargen $ns, $user, $pass; |
|
|
469 | }); |
|
|
470 | }; |
|
|
471 | |
|
|
472 | cf::register_async_exticmd login => sub { |
|
|
473 | my ($ns, $reply, $user, $hash) = @_; |
|
|
474 | |
|
|
475 | $ns->{addme}++ and return $ns->destroy; |
|
|
476 | |
|
|
477 | $ns->async (sub { |
|
|
478 | $Coro::current->{desc} = "login($user)"; |
|
|
479 | |
|
|
480 | my $fail = sub { |
|
|
481 | $reply->(0, $_[0]); |
|
|
482 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
483 | # need to do this in another thread, as this one gets canceled |
|
|
484 | Coro::async_pool { |
|
|
485 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
486 | $ns->destroy if $ns->valid; |
|
|
487 | }; |
|
|
488 | Coro::schedule; # do the destroy, should not return |
|
|
489 | }; |
|
|
490 | |
|
|
491 | $ns->{login_guard} = login_guard $user |
|
|
492 | or return $fail->("User '$user' is currently playing or logging in in another session. If that is your " |
|
|
493 | . "user name, make sure you are not running two clients. When in doubt, reboot."); |
|
|
494 | |
|
|
495 | # try to read the user file and check the password |
|
|
496 | my $pl = cf::player::find $user |
|
|
497 | or return $fail->("User '$user' does not exist - wrong spelling?"); |
|
|
498 | |
|
|
499 | aio_stat $pl->path |
|
|
500 | and return $ns->destroy; |
|
|
501 | |
|
|
502 | my $mtime = (stat _)[9]; |
|
|
503 | my $token = $pl->password; |
|
|
504 | |
|
|
505 | $token = $token =~ /^!/ |
|
|
506 | ? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
|
|
507 | : pack "H*", $token; |
|
|
508 | |
|
|
509 | $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
|
|
510 | |
|
|
511 | $token eq $hash |
|
|
512 | or $cf::CFG{ext_login_nocheck} |
|
|
513 | or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
|
|
514 | |
|
|
515 | # player exists and passwords match - we can proceed |
|
|
516 | |
|
|
517 | $reply->(1, "Success"); |
|
|
518 | |
|
|
519 | $pl->connect ($ns); |
|
|
520 | enter_map $pl; |
|
|
521 | login $pl; |
|
|
522 | }); |
|
|
523 | }; |
|
|
524 | |
|
|
525 | cf::register_command password => sub { |
|
|
526 | my ($pl, $arg) = @_; |
|
|
527 | |
|
|
528 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
529 | $pl->message ( |
|
|
530 | "The password can currently only changed by a DM.", |
|
|
531 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
532 | return; |
|
|
533 | } |
|
|
534 | |
|
|
535 | $pl->message (#d# |
|
|
536 | "Passwords cannot currently be changed.",#d# |
|
|
537 | cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
|
|
538 | return;#d# |
|
|
539 | |
|
|
540 | my (@args) = split /\s+/, $arg; |
|
|
541 | my ($player, $new_pw) = @args; |
|
|
542 | |
|
|
543 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
544 | $pl->message ( |
|
|
545 | "Usage: password <player> [<new password>]", |
|
|
546 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
547 | return; |
|
|
548 | } |
|
|
549 | |
|
|
550 | if ($new_pw eq '') { |
|
|
551 | $new_pw = |
|
|
552 | join '', |
|
|
553 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
554 | 1..9; |
|
|
555 | } |
|
|
556 | |
|
|
557 | cf::async { |
|
|
558 | my $plc = cf::player::find $player; |
|
|
559 | if ($plc) { |
|
|
560 | $plc->password (encode_password $new_pw); |
|
|
561 | $pl->message ( |
|
|
562 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
563 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
564 | } else { |
|
|
565 | $pl->message ( |
|
|
566 | "Fail! Couldn't set password for '$player', " |
|
|
567 | . "he doesn't seem to exist!", |
|
|
568 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
569 | } |
|
|
570 | }; |
|
|
571 | }; |
|
|
572 | |
|
|
573 | cf::register_command quit => sub { |
|
|
574 | my ($ob, $arg) = @_; |
|
|
575 | |
|
|
576 | $ob->send_msg (undef, |
|
|
577 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
578 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
|
579 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
580 | }; |
|
|
581 | |
|
|
582 | cf::register_command quit_character => sub { |
|
|
583 | my ($ob, $arg) = @_; |
|
|
584 | |
|
|
585 | my $pl = $ob->contr; |
|
|
586 | |
|
|
587 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
588 | if ($_[0] !~ /^[yY]/) { |
|
|
589 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
590 | } else { |
|
|
591 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
592 | cf::async { |
|
|
593 | $pl->quit_character; |
|
|
594 | }; |
|
|
595 | } |
|
|
596 | }); |
|
|
597 | }; |
215 | |
598 | |
216 | cf::object->attach ( |
599 | cf::object->attach ( |
217 | type => cf::SAVEBED, |
600 | type => cf::SAVEBED, |
218 | on_apply => sub { |
601 | on_apply => sub { |
219 | my ($bed, $ob) = @_; |
602 | my ($bed, $ob) = @_; |
220 | |
603 | |
221 | return cf::override 0 unless $ob->type == cf::PLAYER; |
604 | return cf::override 0 unless $ob->type == cf::PLAYER; |
222 | |
605 | |
223 | my $ns = $ob->contr->ns; |
606 | my $pl = $ob->contr; |
224 | |
607 | |
225 | # update respawn position |
608 | # update respawn position |
226 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
609 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
227 | |
610 | |
228 | #TODO? |
611 | cf::async { |
229 | #strcpy (pl->contr->killer, "left"); |
612 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
230 | #check_score (pl); /* Always check score */ |
613 | ext::highscore::check $ob; |
231 | |
614 | |
232 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
615 | $pl->save; |
233 | $ob->contr->save (); |
|
|
234 | |
616 | |
|
|
617 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
618 | |
|
|
619 | my $ns = $pl->ns |
|
|
620 | or return; |
|
|
621 | |
235 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
622 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
236 | if ($_[0] !~ /^[yY]/) { |
623 | if ($_[0] !~ /^[yY]/) { |
237 | $ob->contr->save (1); |
624 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
625 | $pl->deactivate; |
238 | $ns->destroy (); |
626 | $pl->ns->destroy; |
239 | } |
627 | } |
|
|
628 | }); |
240 | }); |
629 | }; |
241 | }, |
630 | }, |
242 | ); |
631 | ); |
243 | |
632 | |
244 | cf::client->attach (package => __PACKAGE__); |
633 | cf::player->attach ( |
|
|
634 | on_login => sub { |
|
|
635 | my ($pl) = @_; |
|
|
636 | my $name = $pl->ob->name; |
245 | |
637 | |
|
|
638 | $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
639 | }, |
|
|
640 | on_logout => sub { |
|
|
641 | my ($pl, $cleanly) = @_; |
|
|
642 | my $name = $pl->ob->name; |
|
|
643 | |
|
|
644 | if ($cleanly) { |
|
|
645 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
646 | } else { |
|
|
647 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
648 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
649 | unless safe_spot $pl; |
|
|
650 | } |
|
|
651 | }, |
|
|
652 | ); |
|
|
653 | |