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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.1 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.33 by root, Mon Apr 2 18:14:24 2007 UTC

1#! perl 1#! perl # MANDATORY
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
9 10
10# testbed for coroutines in crossfire : 11# paranoia function to overwrite a string-in-place
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
11 15
12sub query { 16sub query {
13 my ($ns, $flags, $text) = @_; 17 my ($ns, $flags, $text) = @_;
14 18
15 my $current = $Coro::current; 19 my $current = $Coro::current;
18 22
19 $current 23 $current
20} 24}
21 25
22sub can_cleanup { 26sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 27 my ($pl, $mtime) = @_;
24 28
25 my $age = time - $mtime; 29 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 30 my $level = $pl->ob->level;
27 31
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 32 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 35 || $age > 700 * 86400 # 2 years for everybody else
32} 36}
33 37
34sub check_playing { 38sub check_playing {
35 my ($ns, $user) = @_; 39 my ($ns, $user) = @_;
36 40
37 return unless cf::player::find $user; 41 return unless cf::player::find_active $user;
38 42
39 $ns->send_drawinfo ( 43 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 44 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 45 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 46 . "If you are already a registered player, make sure nobody "
49 ); 53 );
50 54
51 1 55 1
52} 56}
53 57
58sub check_clean_save {
59 my ($pl) = @_;
60
61 if (my $time = delete $pl->{unclean_save}) {
62 $pl->ns->send_drawinfo (
63 "You didn't use a savebed to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.",
66 cf::NDI_RED
67 );
68 #d#TODO
69 }
70}
71
54# delete a player directory, be non-blocking AND synchronous... 72# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 73# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 74sub nuke_playerdir {
57 my ($user) = @_; 75 my ($user) = @_;
58 76
60 system "cd \Q$PLAYERDIR\E " 78 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 81}
64 82
83sub setup {
84 my ($ns, $args) = @_;
85
86 # run through the cmds of setup
87 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
88 #
89 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
90 # The client then must sort this out
91
92 my %setup = split / +/, $args;
93 while (my ($k, $v) = each %setup) {
94
95 if ($k eq "sound") {
96 $ns->sound ($v);
97
98 } elsif ($k eq "exp64") {
99 $setup{$k} = 1;
100
101 } elsif ($k eq "spellmon") {
102 $ns->monitor_spells ($v);
103
104 } elsif ($k eq "darkness") {
105 $ns->darkness ($v);
106
107 } elsif ($k eq "map1cmd") {
108 $ns->mapmode (cf::Map1Cmd) if $v > 0;
109
110 } elsif ($k eq "map1acmd") {
111 $ns->mapmode (cf::Map1aCmd) if $v > 0;
112
113 } elsif ($k eq "map2cmd") {
114 # gcfclient bug, map1acmd is sent too late
115 $ns->mapmode (cf::Map1aCmd);
116 $setup{$k} = "FALSE";
117
118 } elsif ($k eq "newmapcmd") {
119 $ns->newmapcmd ($v);
120
121 } elsif ($k eq "mapinfocmd") {
122 $ns->mapinfocmd ($v);
123
124 } elsif ($k eq "extcmd") {
125 $ns->extcmd ($v > 0);
126
127 } elsif ($k eq "extmap") {
128 $ns->extmap ($v);
129
130 } elsif ($k eq "facecache") {
131 $ns->facecache ($v);
132
133 } elsif ($k eq "faceset") {
134 $ns->faceset (0);
135 $setup{$k} = 0;
136 # $ns->image2 (1)
137
138 } elsif ($k eq "itemcmd") {
139 # Version of the item protocol command to use. Currently,
140 # only supported versions are 1 and 2. Using a numeric
141 # value will make it very easy to extend this in the future.
142 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
143
144 $setup{$k} = $ns->itemcmd;
145
146 } elsif ($k eq "mapsize") {
147 my ($x, $y) = split /x/, $v;
148
149 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
150 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
151
152 $setup{$k} = "${x}x${y}";
153
154 } elsif ($k eq "extendedMapInfos") {
155 $ns->ext_mapinfos ($v);
156
157 } elsif ($k eq "extendedTextInfos") {
158 $ns->has_readable_type ($v);
159
160 } else {
161 # other commands:
162 # sexp: no idea, probably for oudated servers
163 # tick: more stupidity, server should sned a tick per tick
164
165 $setup{$k} = "FALSE";
166 }
167 }
168
169 $ns->send_packet (join " ", setup => %setup);
170
171 cf::datalog setup =>
172 request => $args,
173 reply => \%setup,
174 client => $ns->version,
175 ;
176}
177
65sub on_addme { 178sub addme {
66 my ($ns) = @_; 179 my ($ns) = @_;
67 180
68 $ns->destroy if $ns->pl; 181 if (!$ns->facecache)
182 {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 184
185
186***
187*** WARNING:
188*** Your client does not support face/image caching,
189*** or it has been disabled. Face caching is mandatory
190*** so please enable it or use a newer client.
191***
192*** Look at your client preferences:
193***
194*** CFPlus: all known versions automatically enable the facecache.
195*** cfclient: use the -cache commandline option.
196*** cfclient: map will not redraw automatically (bug).
197*** gcfclient: use -cache commandline option, or enable
198*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
199*** jcrossclient: your client is broken, use CFPlus or gcfclient.
200***
201***
202EOF
203 if ($ns->version =~ /jcrossclient/) {
204 # let them, for now
205 } else {
206 $ns->flush;
207 return $ns->destroy;
208 }
209
210 # $ns->facecache = true;
211 }
212
213 if ($ns->mapmode < cf::Map1aCmd) {
214 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
215
216
217***
218*** WARNING:
219*** Your client is too old. Please upgrade to a newer version.
220EOF
221
222 $ns->flush;
223 return $ns->destroy;
224 }
225
226 $ns->pl and return $ns->destroy;
227
70 $ns->coro (sub { 228 $ns->async (sub {
71 my ($user, $pass); 229 my ($user, $pass);
72 230
73 $ns->send_packet ("addme_success"); 231 $ns->send_packet ("addme_success");
74 232
75 for (;;) { 233 for (;;) {
81 ); 239 );
82 240
83 # read username 241 # read username
84 while () { 242 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 243 $user = query $ns, 0, "What is your name?\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; 244
245 if ($cf::LOGIN_LOCK{$user}) {
87 $ns->send_drawinfo ( 246 $ns->send_drawinfo (
247 "That username is currently used in another login session. "
248 . "Chose another, or wait till the other session has ended.",
249 cf::NDI_RED
250 );
251 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
252 last;
253 } else {
254 $ns->send_drawinfo (
88 "Your username contains illegal characters " 255 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), " 256 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.", 257 . "or is not between 3 and 18 characters in length.",
91 cf::NDI_RED 258 cf::NDI_RED
92 ); 259 );
260 }
93 } 261 }
94 262
95 check_playing $ns, $user and next; 263 check_playing $ns, $user and next;
96 264
97 $ns->send_drawinfo ( 265 $ns->send_drawinfo (
110 . "that cannot be too much to ask for :)", 278 . "that cannot be too much to ask for :)",
111 cf::NDI_RED 279 cf::NDI_RED
112 ); 280 );
113 } 281 }
114 282
283 # lock this username for the remainder of this login session
284 if ($cf::LOGIN_LOCK{$user}) {
285 $ns->send_drawinfo (
286 "That username is currently used in another login session. "
287 . "Chose another, or wait till the other session has ended.",
288 cf::NDI_RED
289 );
290 next;
291 }
292 local $cf::LOGIN_LOCK{$user} = 1;
293
115 check_playing $ns, $user and next; 294 check_playing $ns, $user and next;
116 295
117 my $dir = "$PLAYERDIR/$user";
118 my $plfile = "$dir/$user.pl";
119
120 # try to read the user file and check the password 296 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 297 if (my $pl = cf::player::find $user) {
298 aio_stat $pl->path and next;
122 my $mtime = (stat $fh)[9]; 299 my $mtime = (stat _)[9];
123
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
125 $buf =~ /^password (\S+)$/m or next;
126 my $hash = $1; 300 my $hash = $pl->password;
127 301
128 check_playing $ns, $user and next; 302 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
129 303 nuke_str $pass;
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful 304 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next; 305 my $pl = cf::player::find $user or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns); 306 $pl->connect ($ns);
307 check_clean_save $pl;
135 last; 308 last;
136 }
137
138 if (can_cleanup $buf, $mtime) { 309 } elsif (can_cleanup $pl, $mtime) {
139 Coro::Timer::sleep 1; 310 Coro::Timer::sleep 1;
140 311
141 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, " 313 "Player exists, but password does not match. If this is your account, "
143 . "please try again. If not, you can now opt to take over this account " 314 . "please try again. If not, you can now decide to take over this account "
144 . "because it has not been in-use for some time.", 315 . "because it has not been in-use for some time.",
145 cf::NDI_RED 316 cf::NDI_RED
146 ); 317 );
147 318
319 #TODO: nuke_str
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 320 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next; 321 or next;
150 322
151 # check if the file hasn't changed 323 # check if the file hasn't changed
152 aio_stat $plfile or next; 324 aio_stat cf::player::path $user and next;
153 $mtime == (stat _)[9] or next; 325 $mtime == (stat _)[9] or next;
154 326
155 # nuke playerdir, this might block, but it needs to be atomic 327 $pl->quit_character;
156 nuke_playerdir $user;
157 328
158 # fall through to creation 329 # fall through to creation
159 } else { 330 } else {
331 nuke_str $pass;
332
160 Coro::Timer::sleep 1; 333 Coro::Timer::sleep 1;
161 334
162 $ns->send_drawinfo ( 335 $ns->send_drawinfo (
163 "Wrong username or password. Please try again " 336 "Wrong username or password. Please try again "
164 . "(check for Numlock and other semi-obvious error sources).", 337 . "(check for Numlock and other semi-obvious error sources).",
167 next; 340 next;
168 } 341 }
169 } 342 }
170 343
171 # the rest of this function is character creation 344 # the rest of this function is character creation
172 check_playing $ns, $user and next;
173 345
346 # just to make sure nothing is left over
174 nuke_playerdir $user; 347 nuke_playerdir $user;
175 348
349 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
350
351 if ($pass2 ne $pass) {
352 nuke_str $pass;
353 nuke_str $pass2;
354 $ns->send_drawinfo (
355 "The passwords do not match, please try again.",
356 cf::NDI_RED
357 );
358 next;
359 }
360
361 nuke_str $pass2;
362
176 my $pl = cf::player::create; 363 my $pl = cf::player::new $user;
177 $pl->ob->name ($user);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 364 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
365 nuke_str $pass;
179 $pl->connect ($ns); 366 $pl->connect ($ns);
367
180 my $ob = $pl->ob; 368 my $ob = $pl->ob;
181 369
182 while () { 370 while () {
183 $ob->update_stats; 371 $ob->update_stats;
184 $pl->save_stats; 372 $pl->save_stats;
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 393 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 394 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 395 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
208 396
209 $ns->state (cf::ST_CHANGE_CLASS); 397 $ns->state (cf::ST_CHANGE_CLASS);
398 delete $pl->{deny_save};#d# too early
210 399
211 last; 400 last;
212 } 401 }
213 }); 402 });
214} 403}
404
405cf::register_command quit => sub {
406 my ($ob, $arg) = @_;
407
408 $ob->reply (undef,
409 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
410 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
411 cf::NDI_UNIQUE | cf::NDI_RED);
412};
413
414cf::register_command quit_character => sub {
415 my ($ob, $arg) = @_;
416
417 my $pl = $ob->contr;
418
419 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
420 if ($_[0] !~ /^[yY]/) {
421 $ob->reply (undef,
422 "Ok, not not quitting then.",
423 cf::NDI_UNIQUE | cf::NDI_RED);
424 } else {
425 $ob->reply (undef,
426 "Ok, quitting, hope to see you again.",
427 cf::NDI_UNIQUE | cf::NDI_RED);
428 $pl->ns->flush;
429 cf::async { $pl->quit_character };
430 }
431 });
432};
215 433
216cf::object->attach ( 434cf::object->attach (
217 type => cf::SAVEBED, 435 type => cf::SAVEBED,
218 on_apply => sub { 436 on_apply => sub {
219 my ($bed, $ob) = @_; 437 my ($bed, $ob) = @_;
220 438
221 return cf::override 0 unless $ob->type == cf::PLAYER; 439 return cf::override 0 unless $ob->type == cf::PLAYER;
222 440
223 my $ns = $ob->contr->ns; 441 my $pl = $ob->contr;
224 442
225 # update respawn position 443 # update respawn position
226 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 444 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
445 cf::async { $pl->save };
227 446
228 #TODO? 447 $pl->killer ("left");
229 #strcpy (pl->contr->killer, "left"); 448 $ob->check_score;
230 #check_score (pl); /* Always check score */
231 449
232 $ob->reply (undef, "In the future, you will wake up here when you die."); 450 $ob->reply (undef, "In the future, you will wake up here when you die.");
233 $ob->contr->save ();
234 451
235 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 452 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
236 if ($_[0] !~ /^[yY]/) { 453 if ($_[0] !~ /^[yY]/) {
237 $ob->contr->save (1); 454 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
455 $pl->deactivate;
238 $ns->destroy (); 456 $pl->ns->destroy;
457 } else {
458 cf::async { $pl->save };
239 } 459 }
240 }); 460 });
241 }, 461 },
242); 462);
243 463
244cf::client->attach (package => __PACKAGE__); 464cf::player->attach (
465 on_login => sub {
466 my ($pl) = @_;
467 my $name = $pl->ob->name;
245 468
469 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
470 },
471 on_logout => sub {
472 my ($pl, $cleanly) = @_;
473 my $name = $pl->ob->name;
474
475 if ($cleanly) {
476 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
477 } else {
478 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
479 $pl->{unclean_save} = $cf::RUNTIME;
480 }
481 },
482);
483
484cf::client->attach (
485 on_addme => \&addme,
486 on_setup => \&setup,
487);
488
489#############################################################################
490
491our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
492our $SAVE_TIMEOUT = 20; # save players every n seconds
493
494our $SCHEDULER = cf::async_ext {
495 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
496 while () {
497 $schedule_interval->next;
498
499 # this weird form of iteration over values is used because
500 # the hash changes underneath us frequently, and for
501 # keeps a direct reference to the value without (in 5.8 perls)
502 # keeping a reference, so this is prone to crashes or worse.
503 my @players = keys %cf::PLAYER;
504 for (@players) {
505 my $pl = $cf::PLAYER{$_}
506 or next;
507 $pl->valid or next;
508
509 eval {
510 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
511 $cf::WAIT_FOR_TICK_ONE->wait;
512 $pl->save;
513
514 unless ($pl->active) {
515 # check refcounts, this is tricky and needs to be adjusted to fit server internals
516 my $ob = $pl->ob;
517 Scalar::Util::weaken $pl;
518 Scalar::Util::weaken $ob;
519 my $a_ = $pl->refcnt;#d#
520 my $b_ = $ob->refcnt;#d#
521 my $pl_ref = $pl->refcnt_cnt;
522 my $ob_ref = $ob->refcnt_cnt;
523
524 ## pl_ref == one from object + one from cf::PLAYER
525 ## ob_ref == one from simply being an object
526 if ($pl_ref == 2 && $ob_ref == 1) {
527 warn "player-scheduler destroy ", $ob->name;#d#
528
529 # remove from sight and get fresh "copies"
530 $pl = delete $cf::PLAYER{$ob->name};
531 $ob = $pl->ob;
532
533 $ob->destroy;
534 $pl->destroy;
535 } else {
536 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
537 }
538 }
539 }
540 };
541 warn $@ if $@;
542 Coro::cede;
543 };
544 }
545};
546
547$SCHEDULER->prio (1);
548

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