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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.1 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.56 by root, Sun Jun 24 04:09:29 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9our %EXT_SETUP;
9 10
10# testbed for coroutines in crossfire : 11# paranoia function to overwrite a string-in-place
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
11 15
12sub query { 16sub query {
13 my ($ns, $flags, $text) = @_; 17 my ($ns, $flags, $text) = @_;
14 18
15 my $current = $Coro::current; 19 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 21 Coro::schedule while ref $current;
18 22
19 $current 23 $current
20} 24}
21 25
22sub can_cleanup { 26sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 27 my ($pl, $mtime) = @_;
24 28
25 my $age = time - $mtime; 29 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 30 my $level = $pl->ob->level;
27 31
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 32 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 35 || $age > 700 * 86400 # 2 years for everybody else
32} 36}
33 37
34sub check_playing { 38sub check_playing {
35 my ($ns, $user) = @_; 39 my ($ns, $user) = @_;
36 40
37 return unless cf::player::find $user; 41 return unless cf::player::find_active $user;
38 42
39 $ns->send_drawinfo ( 43 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 44 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 45 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 46 . "If you are already a registered player, make sure nobody "
49 ); 53 );
50 54
51 1 55 1
52} 56}
53 57
58sub enter_map {
59 my ($pl) = @_;
60
61 my ($map, $x, $y)
62 = $pl->ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
65
66 $pl->ob->enter_link;
67
68 if (my $time = delete $pl->{unclean_save}) {
69 if (my $m = cf::map::find $map) {
70 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time;
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
74
75 # for now, just go back to savebed
76 ($map, $x, $y) = $pl->savebed;
77
78 $pl->ns->send_drawinfo (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...",
82 cf::NDI_RED
83 );
84 } else {
85 $pl->ns->send_drawinfo (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.",
89 cf::NDI_RED
90 );
91 }
92 }
93 }
94
95 $pl->ob->goto ($map, $x, $y);
96}
97
54# delete a player directory, be non-blocking AND synchronous... 98# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 99# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 100sub nuke_playerdir {
57 my ($user) = @_; 101 my ($user) = @_;
58 102
60 system "cd \Q$PLAYERDIR\E " 104 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 107}
64 108
65sub on_addme { 109sub send_capabilities {
66 my ($ns) = @_; 110 my ($ns) = @_;
67 111
68 $ns->destroy if $ns->pl; 112 return unless $ns->extcmd;
69 113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118}
119
120sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $ns->fxix ($v);
211
212 } elsif ($k eq "msg") {
213 $ns->can_msg ($v >= 2);
214 $setup{$k} = $ns->can_msg;
215
216 } elsif ($k eq "excmd") {
217 # we support it
218
219 } else {
220 # other commands:
221 # sexp: no idea, probably for oudated servers
222 # tick: more stupidity, server should send a tick per tick
223
224 $setup{$k} = "FALSE";
225 }
226 }
227
228 $ns->send_packet (join " ", setup => %setup);
229
230 cf::datalog setup =>
231 request => $args,
232 reply => \%setup,
233 client => $ns->version,
234 ;
235}
236
237sub addme {
238 my ($ns) = @_;
239
240 if (!$ns->facecache)
241 {
242 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
243
244
245***
246*** WARNING:
247*** Your client does not support face/image caching,
248*** or it has been disabled. Face caching is mandatory
249*** so please enable it or use a newer client.
250***
251*** Look at your client preferences:
252***
253*** CFPlus: all known versions automatically enable the facecache.
254*** cfclient: use the -cache commandline option.
255*** cfclient: map will not redraw automatically (bug).
256*** gcfclient: use -cache commandline option, or enable
257*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
258*** jcrossclient: your client is broken, use CFPlus or gcfclient.
259***
260***
261EOF
262 if ($ns->version =~ /jcrossclient/) {
263 # let them, for now
264 } else {
265 $ns->flush;
266 return $ns->destroy;
267 }
268
269 # $ns->facecache = true;
270 }
271
272 if ($ns->mapmode < cf::Map1aCmd) {
273 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
274
275
276***
277*** WARNING:
278*** Your client is too old. Please upgrade to a newer version.
279EOF
280
281 $ns->flush;
282 return $ns->destroy;
283 }
284
285 $ns->pl and return $ns->destroy;
286
70 $ns->coro (sub { 287 $ns->async (sub {
71 my ($user, $pass); 288 my ($user, $pass);
72 289
73 $ns->send_packet ("addme_success"); 290 $ns->send_packet ("addme_success");
74 291
75 for (;;) { 292 for (;;) {
81 ); 298 );
82 299
83 # read username 300 # read username
84 while () { 301 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 302 $user = query $ns, 0, "What is your name?\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; 303
304 if ($cf::LOGIN_LOCK{$user}) {
87 $ns->send_drawinfo ( 305 $ns->send_drawinfo (
306 "That username is currently used in another login session. "
307 . "Chose another, or wait till the other session has ended.",
308 cf::NDI_RED
309 );
310 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
311 last;
312 } else {
313 $ns->send_drawinfo (
88 "Your username contains illegal characters " 314 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), " 315 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.", 316 . "or is not between 3 and 18 characters in length.",
91 cf::NDI_RED 317 cf::NDI_RED
92 ); 318 );
319 }
93 } 320 }
94 321
95 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
96 323
97 $ns->send_drawinfo ( 324 $ns->send_drawinfo (
110 . "that cannot be too much to ask for :)", 337 . "that cannot be too much to ask for :)",
111 cf::NDI_RED 338 cf::NDI_RED
112 ); 339 );
113 } 340 }
114 341
342 # lock this username for the remainder of this login session
343 if ($cf::LOGIN_LOCK{$user}) {
344 $ns->send_drawinfo (
345 "That username is currently used in another login session. "
346 . "Chose another, or wait till the other session has ended.",
347 cf::NDI_RED
348 );
349 next;
350 }
351 local $cf::LOGIN_LOCK{$user} = 1;
352
115 check_playing $ns, $user and next; 353 check_playing $ns, $user and next;
116 354
117 my $dir = "$PLAYERDIR/$user";
118 my $plfile = "$dir/$user.pl";
119
120 # try to read the user file and check the password 355 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 356 if (my $pl = cf::player::find $user) {
357 aio_stat $pl->path and next;
122 my $mtime = (stat $fh)[9]; 358 my $mtime = (stat _)[9];
123
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
125 $buf =~ /^password (\S+)$/m or next;
126 my $hash = $1; 359 my $hash = $pl->password;
127 360
128 check_playing $ns, $user and next; 361 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
129 362 nuke_str $pass;
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful 363 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next; 364 my $pl = cf::player::find $user or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns); 365 $pl->connect ($ns);
366 enter_map $pl;
135 last; 367 last;
136 }
137
138 if (can_cleanup $buf, $mtime) { 368 } elsif (can_cleanup $pl, $mtime) {
139 Coro::Timer::sleep 1; 369 Coro::Timer::sleep 1;
140 370
141 $ns->send_drawinfo ( 371 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, " 372 "Player exists, but password does not match. If this is your account, "
143 . "please try again. If not, you can now opt to take over this account " 373 . "please try again. If not, you can now decide to take over this account "
144 . "because it has not been in-use for some time.", 374 . "because it has not been in-use for some time.",
145 cf::NDI_RED 375 cf::NDI_RED
146 ); 376 );
147 377
378 #TODO: nuke_str
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 379 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next; 380 or next;
150 381
151 # check if the file hasn't changed 382 # check if the file hasn't changed
152 aio_stat $plfile or next; 383 aio_stat cf::player::path $user and next;
153 $mtime == (stat _)[9] or next; 384 $mtime == (stat _)[9] or next;
154 385
155 # nuke playerdir, this might block, but it needs to be atomic 386 $pl->quit_character;
156 nuke_playerdir $user;
157 387
158 # fall through to creation 388 # fall through to creation
159 } else { 389 } else {
390 nuke_str $pass;
391
160 Coro::Timer::sleep 1; 392 Coro::Timer::sleep 1;
161 393
162 $ns->send_drawinfo ( 394 $ns->send_drawinfo (
163 "Wrong username or password. Please try again " 395 "Wrong username or password. Please try again "
164 . "(check for Numlock and other semi-obvious error sources).", 396 . "(check for Numlock and other semi-obvious error sources).",
165 cf::NDI_RED 397 cf::NDI_RED
166 ); 398 );
167 next; 399 next;
168 } 400 }
401 } else {
402 # unable to load the playerfile:
403 # check wether the player dir exists, which means the file is corrupted or
404 # something very similar.
405 if (!aio_stat cf::player::playerdir $user) {
406 $ns->send_drawinfo (
407 "Unable to retrieve this player. It might be a locked or broken account. "
408 . "If this is your account, ask a dungeon master for assistance. "
409 . "Otherwise choose a different login name.",
410 cf::NDI_RED
411 );
412 next;
413 }
169 } 414 }
170 415
171 # the rest of this function is character creation 416 # the rest of this function is character creation
172 check_playing $ns, $user and next;
173 417
418 # just to make sure nothing is left over
174 nuke_playerdir $user; 419 nuke_playerdir $user;
175 420
421 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
422
423 if ($pass2 ne $pass) {
424 nuke_str $pass;
425 nuke_str $pass2;
426 $ns->send_drawinfo (
427 "The passwords do not match, please try again.",
428 cf::NDI_RED
429 );
430 next;
431 }
432
433 nuke_str $pass2;
434
176 my $pl = cf::player::create; 435 my $pl = cf::player::new $user;
177 $pl->ob->name ($user);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 436 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
437 nuke_str $pass;
179 $pl->connect ($ns); 438 $pl->connect ($ns);
180 my $ob = $pl->ob; 439 my $ob = $pl->ob;
440
441 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
181 442
182 while () { 443 while () {
183 $ob->update_stats; 444 $ob->update_stats;
184 $pl->save_stats; 445 $pl->save_stats;
185 446
200 } 461 }
201 462
202 $ob->set_animation (2); 463 $ob->set_animation (2);
203 $ob->add_statbonus; 464 $ob->add_statbonus;
204 465
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 466 while () {
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 467 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
468 my $msg = $ob->msg;
469 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
470 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
471
472 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 473 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
208 474
209 $ns->state (cf::ST_CHANGE_CLASS); 475 last if $res =~ /[dD]/;
476
477 $pl->chargen_race_next;
478 }
479
480 $pl->chargen_race_done;
481
482 while () {
483 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
484 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
485
486 if ($res =~ /^[fF]/) {
487 $pl->gender (1);
488 last;
489 } elsif ($res =~ /^[mM]/) {
490 $pl->gender (0);
491 last;
492 }
493 }
494
495 $ob->reply (undef, "Welcome to Crossfire!");
496
497 delete $pl->{deny_save};
210 498
211 last; 499 last;
212 } 500 }
213 }); 501 });
214} 502}
503
504cf::register_command quit => sub {
505 my ($ob, $arg) = @_;
506
507 $ob->reply (undef,
508 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
509 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
510 cf::NDI_UNIQUE | cf::NDI_RED);
511};
512
513cf::register_command quit_character => sub {
514 my ($ob, $arg) = @_;
515
516 my $pl = $ob->contr;
517
518 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
519 if ($_[0] !~ /^[yY]/) {
520 $ob->reply (undef,
521 "Ok, not not quitting then.",
522 cf::NDI_UNIQUE | cf::NDI_RED);
523 } else {
524 $ob->reply (undef,
525 "Ok, quitting, hope to see you again.",
526 cf::NDI_UNIQUE | cf::NDI_RED);
527 $pl->ns->flush;
528 cf::async { $pl->quit_character };
529 }
530 });
531};
215 532
216cf::object->attach ( 533cf::object->attach (
217 type => cf::SAVEBED, 534 type => cf::SAVEBED,
218 on_apply => sub { 535 on_apply => sub {
219 my ($bed, $ob) = @_; 536 my ($bed, $ob) = @_;
220 537
221 return cf::override 0 unless $ob->type == cf::PLAYER; 538 return cf::override 0 unless $ob->type == cf::PLAYER;
222 539
223 my $ns = $ob->contr->ns; 540 my $pl = $ob->contr;
224 541
225 # update respawn position 542 # update respawn position
226 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 543 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
544 cf::async { $pl->save };
227 545
228 #TODO? 546 $pl->killer ("left");
229 #strcpy (pl->contr->killer, "left"); 547 $ob->check_score;
230 #check_score (pl); /* Always check score */
231 548
232 $ob->reply (undef, "In the future, you will wake up here when you die."); 549 $ob->reply (undef, "In the future, you will wake up here when you die.");
233 $ob->contr->save ();
234 550
235 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 551 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
236 if ($_[0] !~ /^[yY]/) { 552 if ($_[0] !~ /^[yY]/) {
237 $ob->contr->save (1); 553 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
554 $pl->deactivate;
238 $ns->destroy (); 555 $pl->ns->destroy;
556 } else {
557 cf::async { $pl->save };
239 } 558 }
240 }); 559 });
241 }, 560 },
242); 561);
243 562
244cf::client->attach (package => __PACKAGE__); 563cf::player->attach (
564 on_login => sub {
565 my ($pl) = @_;
566 my $name = $pl->ob->name;
245 567
568 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
569 },
570 on_logout => sub {
571 my ($pl, $cleanly) = @_;
572 my $name = $pl->ob->name;
573
574 if ($cleanly) {
575 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
576 } else {
577 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
578 $pl->{unclean_save} = $cf::RUNTIME;
579 }
580 },
581);
582
583cf::client->attach (
584 on_addme => \&addme,
585 on_setup => \&setup,
586);
587
588#############################################################################
589
590our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
591our $SAVE_TIMEOUT = 20; # save players every n seconds
592
593our $SCHEDULER = cf::async_ext {
594 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
595 while () {
596 $schedule_interval->next;
597
598 # this weird form of iteration over values is used because
599 # the hash changes underneath us frequently, and for
600 # keeps a direct reference to the value without (in 5.8 perls)
601 # keeping a reference, so this is prone to crashes or worse.
602 my @players = keys %cf::PLAYER;
603 for (@players) {
604 my $pl = $cf::PLAYER{$_}
605 or next;
606 $pl->valid or next;
607
608 eval {
609 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
610 cf::wait_for_tick_begin;
611 $pl->save;
612
613 unless ($pl->active || $pl->ns) {
614 # check refcounts, this is tricky and needs to be adjusted to fit server internals
615 my $ob = $pl->ob;
616
617 my $pl_ref = $pl->refcnt_cnt;
618 my $ob_ref = $ob->refcnt_cnt;
619
620 ## pl_ref == $pl + ob->contr + %cf::PLAYER
621 ## ob_ref == $ob + pl->observe + simply being an object
622 if ($pl_ref == 3 && $ob_ref == 3) {
623 warn "player-scheduler destroy ", $ob->name;#d#
624
625 # remove from sight and get fresh "copies"
626 $pl = delete $cf::PLAYER{$ob->name};
627 $ob = $pl->ob;
628
629 $pl->destroy; # destroys $ob
630 } else {
631 my $a_ = $pl->refcnt;#d#
632 my $b_ = $ob->refcnt;#d#
633
634 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
635 }
636 }
637 }
638 };
639 warn $@ if $@;
640 Coro::cede;
641 };
642 }
643};
644
645$SCHEDULER->prio (1);
646

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