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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.1 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.59 by root, Tue Jul 3 01:04:43 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9our %EXT_SETUP;
9 10
10# testbed for coroutines in crossfire : 11# paranoia function to overwrite a string-in-place
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
11 15
12sub query { 16sub query {
13 my ($ns, $flags, $text) = @_; 17 my ($ns, $flags, $text) = @_;
14 18
15 my $current = $Coro::current; 19 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 21 Coro::schedule while ref $current;
18 22
19 $current 23 $current
20} 24}
21 25
22sub can_cleanup { 26sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 27 my ($pl, $mtime) = @_;
24 28
25 my $age = time - $mtime; 29 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 30 my $level = $pl->ob->level;
27 31
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 32 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 35 || $age > 700 * 86400 # 2 years for everybody else
32} 36}
33 37
34sub check_playing { 38sub check_playing {
35 my ($ns, $user) = @_; 39 my ($ns, $user) = @_;
36 40
37 return unless cf::player::find $user; 41 return unless cf::player::find_active $user;
38 42
39 $ns->send_drawinfo ( 43 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 44 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 45 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 46 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 47 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 48 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 49 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 50 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 51 . "this will fix anything.",
48 cf::NDI_RED 52 cf::NDI_RED
49 ); 53 );
50 54
51 1 55 1
52} 56}
53 57
58sub enter_map {
59 my ($pl) = @_;
60
61 my ($map, $x, $y)
62 = $pl->ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
65
66 $pl->ob->enter_link;
67
68 if (my $time = delete $pl->{unclean_save}) {
69 if (my $m = cf::map::find $map) {
70 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time;
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
74
75 # for now, just go back to savebed
76 ($map, $x, $y) = $pl->savebed;
77
78 $pl->ns->send_drawinfo (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...",
82 cf::NDI_RED
83 );
84 } else {
85 $pl->ns->send_drawinfo (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.",
89 cf::NDI_RED
90 );
91 }
92 }
93 }
94
95 $pl->ob->goto ($map, $x, $y);
96}
97
54# delete a player directory, be non-blocking AND synchronous... 98# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 99# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 100sub nuke_playerdir {
57 my ($user) = @_; 101 my ($user) = @_;
58 102
60 system "cd \Q$PLAYERDIR\E " 104 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 107}
64 108
65sub on_addme { 109sub send_capabilities {
66 my ($ns) = @_; 110 my ($ns) = @_;
67 111
68 $ns->destroy if $ns->pl; 112 return unless $ns->extcmd;
69 113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118}
119
120sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $v = 2 if $v > 2;
211 $ns->fxix ($v);
212 $setup{$k} = $v;
213
214 } elsif ($k eq "msg") {
215 $v = 2 if $v > 2;
216 $ns->can_msg ($v >= 2);
217 $setup{$k} = $v;
218
219 } elsif ($k eq "xwidget") {
220 # eXperimental server-side widgets
221 $ns->{can_widget} = 1;
222
223 } elsif ($k eq "excmd") {
224 # we support it
225
226 } else {
227 # other commands:
228 # sexp: no idea, probably for oudated servers
229 # tick: more stupidity, server should send a tick per tick
230
231 $setup{$k} = "FALSE";
232 }
233 }
234
235 $ns->send_packet (join " ", setup => %setup);
236
237 cf::datalog setup =>
238 request => $args,
239 reply => \%setup,
240 client => $ns->version,
241 ;
242}
243
244sub addme {
245 my ($ns) = @_;
246
247 if (!$ns->facecache)
248 {
249 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
250
251
252***
253*** WARNING:
254*** Your client does not support face/image caching,
255*** or it has been disabled. Face caching is mandatory
256*** so please enable it or use a newer client.
257***
258*** Look at your client preferences:
259***
260*** CFPlus: all known versions automatically enable the facecache.
261*** cfclient: use the -cache commandline option.
262*** cfclient: map will not redraw automatically (bug).
263*** gcfclient: use -cache commandline option, or enable
264*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
265*** jcrossclient: your client is broken, use CFPlus or gcfclient.
266***
267***
268EOF
269 if ($ns->version =~ /jcrossclient/) {
270 # let them, for now
271 } else {
272 $ns->flush;
273 return $ns->destroy;
274 }
275
276 # $ns->facecache = true;
277 }
278
279 if ($ns->mapmode < cf::Map1aCmd) {
280 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
281
282
283***
284*** WARNING:
285*** Your client is too old. Please upgrade to a newer version.
286EOF
287
288 $ns->flush;
289 return $ns->destroy;
290 }
291
292 $ns->pl and return $ns->destroy;
293
70 $ns->coro (sub { 294 $ns->async (sub {
71 my ($user, $pass); 295 my ($user, $pass);
72 296
73 $ns->send_packet ("addme_success"); 297 $ns->send_packet ("addme_success");
74 298
75 for (;;) { 299 for (;;) {
81 ); 305 );
82 306
83 # read username 307 # read username
84 while () { 308 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 309 $user = query $ns, 0, "What is your name?\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; 310
311 if ($cf::LOGIN_LOCK{$user}) {
87 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
313 "That username is currently used in another login session. "
314 . "Chose another, or wait till the other session has ended.",
315 cf::NDI_RED
316 );
317 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
318 last;
319 } else {
320 $ns->send_drawinfo (
88 "Your username contains illegal characters " 321 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), " 322 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.", 323 . "or is not between 3 and 18 characters in length.",
91 cf::NDI_RED 324 cf::NDI_RED
92 ); 325 );
326 }
93 } 327 }
94 328
95 check_playing $ns, $user and next; 329 check_playing $ns, $user and next;
96 330
97 $ns->send_drawinfo ( 331 $ns->send_drawinfo (
110 . "that cannot be too much to ask for :)", 344 . "that cannot be too much to ask for :)",
111 cf::NDI_RED 345 cf::NDI_RED
112 ); 346 );
113 } 347 }
114 348
349 # lock this username for the remainder of this login session
350 if ($cf::LOGIN_LOCK{$user}) {
351 $ns->send_drawinfo (
352 "That username is currently used in another login session. "
353 . "Chose another, or wait till the other session has ended.",
354 cf::NDI_RED
355 );
356 next;
357 }
358 local $cf::LOGIN_LOCK{$user} = 1;
359
115 check_playing $ns, $user and next; 360 check_playing $ns, $user and next;
116 361
117 my $dir = "$PLAYERDIR/$user";
118 my $plfile = "$dir/$user.pl";
119
120 # try to read the user file and check the password 362 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 363 if (my $pl = cf::player::find $user) {
364 aio_stat $pl->path and next;
122 my $mtime = (stat $fh)[9]; 365 my $mtime = (stat _)[9];
123
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
125 $buf =~ /^password (\S+)$/m or next;
126 my $hash = $1; 366 my $hash = $pl->password;
127 367
128 check_playing $ns, $user and next; 368 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
129 369 nuke_str $pass;
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful 370 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next; 371 my $pl = cf::player::find $user or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns); 372 $pl->connect ($ns);
373 enter_map $pl;
135 last; 374 last;
136 }
137
138 if (can_cleanup $buf, $mtime) { 375 } elsif (can_cleanup $pl, $mtime) {
139 Coro::Timer::sleep 1; 376 Coro::Timer::sleep 1;
140 377
141 $ns->send_drawinfo ( 378 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, " 379 "Player exists, but password does not match. If this is your account, "
143 . "please try again. If not, you can now opt to take over this account " 380 . "please try again. If not, you can now decide to take over this account "
144 . "because it has not been in-use for some time.", 381 . "because it has not been in-use for some time.",
145 cf::NDI_RED 382 cf::NDI_RED
146 ); 383 );
147 384
385 #TODO: nuke_str
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 386 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next; 387 or next;
150 388
151 # check if the file hasn't changed 389 # check if the file hasn't changed
152 aio_stat $plfile or next; 390 aio_stat cf::player::path $user and next;
153 $mtime == (stat _)[9] or next; 391 $mtime == (stat _)[9] or next;
154 392
155 # nuke playerdir, this might block, but it needs to be atomic 393 $pl->quit_character;
156 nuke_playerdir $user;
157 394
158 # fall through to creation 395 # fall through to creation
159 } else { 396 } else {
397 nuke_str $pass;
398
160 Coro::Timer::sleep 1; 399 Coro::Timer::sleep 1;
161 400
162 $ns->send_drawinfo ( 401 $ns->send_drawinfo (
163 "Wrong username or password. Please try again " 402 "Wrong username or password. Please try again "
164 . "(check for Numlock and other semi-obvious error sources).", 403 . "(check for Numlock and other semi-obvious error sources).",
165 cf::NDI_RED 404 cf::NDI_RED
166 ); 405 );
167 next; 406 next;
168 } 407 }
408 } else {
409 # unable to load the playerfile:
410 # check wether the player dir exists, which means the file is corrupted or
411 # something very similar.
412 if (!aio_stat cf::player::playerdir $user) {
413 $ns->send_drawinfo (
414 "Unable to retrieve this player. It might be a locked or broken account. "
415 . "If this is your account, ask a dungeon master for assistance. "
416 . "Otherwise choose a different login name.",
417 cf::NDI_RED
418 );
419 next;
420 }
169 } 421 }
170 422
171 # the rest of this function is character creation 423 # the rest of this function is character creation
172 check_playing $ns, $user and next;
173 424
425 # just to make sure nothing is left over
174 nuke_playerdir $user; 426 nuke_playerdir $user;
175 427
428 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
429
430 if ($pass2 ne $pass) {
431 nuke_str $pass;
432 nuke_str $pass2;
433 $ns->send_drawinfo (
434 "The passwords do not match, please try again.",
435 cf::NDI_RED
436 );
437 next;
438 }
439
440 nuke_str $pass2;
441
176 my $pl = cf::player::create; 442 my $pl = cf::player::new $user;
177 $pl->ob->name ($user);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 443 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
444 nuke_str $pass;
179 $pl->connect ($ns); 445 $pl->connect ($ns);
180 my $ob = $pl->ob; 446 my $ob = $pl->ob;
447
448 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
181 449
182 while () { 450 while () {
183 $ob->update_stats; 451 $ob->update_stats;
184 $pl->save_stats; 452 $pl->save_stats;
185 453
200 } 468 }
201 469
202 $ob->set_animation (2); 470 $ob->set_animation (2);
203 $ob->add_statbonus; 471 $ob->add_statbonus;
204 472
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 473 while () {
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 474 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
475 my $msg = $ob->msg;
476 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
477 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
478
479 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 480 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
208 481
209 $ns->state (cf::ST_CHANGE_CLASS); 482 last if $res =~ /[dD]/;
483
484 $pl->chargen_race_next;
485 }
486
487 $pl->chargen_race_done;
488
489 while () {
490 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
491 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
492
493 if ($res =~ /^[fF]/) {
494 $pl->gender (1);
495 last;
496 } elsif ($res =~ /^[mM]/) {
497 $pl->gender (0);
498 last;
499 }
500 }
501
502 $ob->reply (undef, "Welcome to Crossfire!");
503
504 delete $pl->{deny_save};
210 505
211 last; 506 last;
212 } 507 }
213 }); 508 });
214} 509}
510
511cf::register_command quit => sub {
512 my ($ob, $arg) = @_;
513
514 $ob->reply (undef,
515 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
516 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
517 cf::NDI_UNIQUE | cf::NDI_RED);
518};
519
520cf::register_command quit_character => sub {
521 my ($ob, $arg) = @_;
522
523 my $pl = $ob->contr;
524
525 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
526 if ($_[0] !~ /^[yY]/) {
527 $ob->reply (undef,
528 "Ok, not not quitting then.",
529 cf::NDI_UNIQUE | cf::NDI_RED);
530 } else {
531 $ob->reply (undef,
532 "Ok, quitting, hope to see you again.",
533 cf::NDI_UNIQUE | cf::NDI_RED);
534 $pl->ns->flush;
535 cf::async { $pl->quit_character };
536 }
537 });
538};
215 539
216cf::object->attach ( 540cf::object->attach (
217 type => cf::SAVEBED, 541 type => cf::SAVEBED,
218 on_apply => sub { 542 on_apply => sub {
219 my ($bed, $ob) = @_; 543 my ($bed, $ob) = @_;
220 544
221 return cf::override 0 unless $ob->type == cf::PLAYER; 545 return cf::override 0 unless $ob->type == cf::PLAYER;
222 546
223 my $ns = $ob->contr->ns; 547 my $pl = $ob->contr;
224 548
225 # update respawn position 549 # update respawn position
226 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 550 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
551 cf::async { $pl->save };
227 552
228 #TODO? 553 $pl->killer ("left");
229 #strcpy (pl->contr->killer, "left"); 554 $ob->check_score;
230 #check_score (pl); /* Always check score */
231 555
232 $ob->reply (undef, "In the future, you will wake up here when you die."); 556 $ob->reply (undef, "In the future, you will wake up here when you die.");
233 $ob->contr->save ();
234 557
235 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 558 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
236 if ($_[0] !~ /^[yY]/) { 559 if ($_[0] !~ /^[yY]/) {
237 $ob->contr->save (1); 560 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
561 $pl->deactivate;
238 $ns->destroy (); 562 $pl->ns->destroy;
563 } else {
564 cf::async { $pl->save };
239 } 565 }
240 }); 566 });
241 }, 567 },
242); 568);
243 569
244cf::client->attach (package => __PACKAGE__); 570cf::player->attach (
571 on_login => sub {
572 my ($pl) = @_;
573 my $name = $pl->ob->name;
245 574
575 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
576 },
577 on_logout => sub {
578 my ($pl, $cleanly) = @_;
579 my $name = $pl->ob->name;
580
581 if ($cleanly) {
582 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
583 } else {
584 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
585 $pl->{unclean_save} = $cf::RUNTIME;
586 }
587 },
588);
589
590cf::client->attach (
591 on_addme => \&addme,
592 on_setup => \&setup,
593);
594
595#############################################################################
596
597our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
598our $SAVE_TIMEOUT = 20; # save players every n seconds
599
600our $SCHEDULER = cf::async_ext {
601 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
602 while () {
603 $schedule_interval->next;
604
605 # this weird form of iteration over values is used because
606 # the hash changes underneath us frequently, and for
607 # keeps a direct reference to the value without (in 5.8 perls)
608 # keeping a reference, so this is prone to crashes or worse.
609 my @players = keys %cf::PLAYER;
610 for (@players) {
611 my $pl = $cf::PLAYER{$_}
612 or next;
613 $pl->valid or next;
614
615 eval {
616 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
617 cf::wait_for_tick_begin;
618 $pl->save;
619
620 unless ($pl->active || $pl->ns) {
621 # check refcounts, this is tricky and needs to be adjusted to fit server internals
622 my $ob = $pl->ob;
623
624 my $pl_ref = $pl->refcnt_cnt;
625 my $ob_ref = $ob->refcnt_cnt;
626
627 ## pl_ref == $pl + ob->contr + %cf::PLAYER
628 ## ob_ref == $ob + pl->observe + simply being an object
629 if ($pl_ref == 3 && $ob_ref == 3) {
630 warn "player-scheduler destroy ", $ob->name;#d#
631
632 # remove from sight and get fresh "copies"
633 $pl = delete $cf::PLAYER{$ob->name};
634 $ob = $pl->ob;
635
636 $pl->destroy; # destroys $ob
637 } else {
638 my $a_ = $pl->refcnt;#d#
639 my $b_ = $ob->refcnt;#d#
640
641 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
642 }
643 }
644 }
645 };
646 warn $@ if $@;
647 Coro::cede;
648 };
649 }
650};
651
652$SCHEDULER->prio (1);
653

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