ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.1 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.80 by root, Sun Jan 13 12:27:12 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
18 21
19 $current 22 $current
20} 23}
21 24
22sub can_cleanup { 25sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
24 27
25 my $age = time - $mtime; 28 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
27 30
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
32} 35}
33 36
34sub check_playing { 37sub check_playing {
35 my ($ns, $user) = @_; 38 my ($ns, $user) = @_;
36 39
37 return unless cf::player::find $user; 40 return unless cf::player::find_active $user;
38 41
39 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 50 . "this will fix anything.",
48 cf::NDI_RED 51 cf::NDI_RED
49 ); 52 );
50 53
51 1 54 1
52} 55}
53 56
57sub safe_spot($) {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 my $ob = $pl->ob;
79
80 my ($map, $x, $y)
81 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y);
84
85 $ob->enter_link;
86
87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save};
89
90 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time;
94
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96
97 ($map, $x, $y) = $pl->savebed;
98
99 if ($age >= $MAX_DISCONNECT_TIME) {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
103 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
104 . "H<You disconnected too long without having used a savebed.>",
105 cf::NDI_RED
106 );
107 # kill them.
108 # reminds me of the famous badness 10000 syndrome...
109 $ob->stats->hp (-10000); #] if they survive this they deserved to live
110 $pl->killer ("a cave-in");
111 } else {
112 $ob->message (
113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
114 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
115 . "Better use a savebed next time, much worse things could have happened... "
116 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
117 cf::NDI_RED
118 );
119 }
120 } else {
121 $ob->message (
122 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
123 . "as lots of things could happen when you leave by other means, such as cave-ins, "
124 . "or monsters suddenly snapping your body. Better use a savebed next time. "
125 . "H<Always apply a bed of reality to disconnect from the server.>",
126 cf::NDI_RED
127 );
128 }
129 }
130
131 $ob->goto ($map, $x, $y);
132}
133
54# delete a player directory, be non-blocking AND synchronous... 134# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 135# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 136sub nuke_playerdir {
57 my ($user) = @_; 137 my ($user) = @_;
58 138
59 aio_stat "$PLAYERDIR/$user"; 139 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
60 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63}
64 140
65sub on_addme { 141 cf::fork_call {
142 rename "$PLAYERDIR/$user", $temp;
143 system "rm", "-rf", $temp;
144 };
145}
146
147cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 148 my ($ns) = @_;
67 149
68 $ns->destroy if $ns->pl; 150 if (!$ns->facecache)
151 {
152 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 153
154
155***
156*** WARNING:
157*** Your client does not support face/image caching,
158*** or it has been disabled. Face caching is mandatory
159*** so please enable it or use a newer client.
160***
161*** Look at your client preferences:
162***
163*** deliantra: all known versions automatically enable the facecache.
164*** cfclient: use the -cache commandline option.
165*** cfclient: map will not redraw automatically (bug).
166*** gcfclient: use -cache commandline option, or enable
167*** gcfclient: Client => Configure => Map & Image => Cache Images.
168*** jcrossclient: your client is broken, use deliantra or gcfclient.
169***
170***
171EOF
172 if ($ns->version =~ /jcrossclient/) {
173 # let them, for now
174 } else {
175 $ns->flush;
176 return $ns->destroy;
177 }
178
179 # $ns->facecache = true;
180 }
181
182 if ($ns->mapmode < cf::Map1aCmd) {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184
185
186***
187*** WARNING:
188*** Your client is too old. Please upgrade to a newer version.
189EOF
190
191 $ns->flush;
192 return $ns->destroy;
193 }
194
195 $ns->pl and return $ns->destroy;
196
70 $ns->coro (sub { 197 $ns->async (sub {
198 $Coro::current->{desc} = "addme init";
199
71 my ($user, $pass); 200 my ($user, $pass);
72 201
73 $ns->send_packet ("addme_success"); 202 $ns->send_packet ("addme_success");
74 203
75 for (;;) { 204 for (;;) {
81 ); 210 );
82 211
83 # read username 212 # read username
84 while () { 213 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 214 $user = query $ns, 0, "What is your name?\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; 215
216 if ($cf::LOGIN_LOCK{$user}) {
87 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
218 "That username is currently used in another login session. "
219 . "Chose another, or wait till the other session has ended.",
220 cf::NDI_RED
221 );
222 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
223 last;
224 } else {
225 $ns->send_drawinfo (
88 "Your username contains illegal characters " 226 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), " 227 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.", 228 . "or is not between 3 and 18 characters in length.",
91 cf::NDI_RED 229 cf::NDI_RED
92 ); 230 );
231 }
232 Coro::Timer::sleep 0.4;
93 } 233 }
94 234
95 check_playing $ns, $user and next; 235 check_playing $ns, $user and next;
236
237 $Coro::current->{desc} = "addme($user) pass";
96 238
97 $ns->send_drawinfo ( 239 $ns->send_drawinfo (
98 "Welcome $user, please enter your password now. " 240 "Welcome $user, please enter your password now. "
99 . "New users should now choose a password. " 241 . "New users should now choose a password. "
100 . "Anything your client lets you enter is fine.", 242 . "Anything your client lets you enter is fine.",
108 $ns->send_drawinfo ( 250 $ns->send_drawinfo (
109 "Try to use at least three characters as your password please, " 251 "Try to use at least three characters as your password please, "
110 . "that cannot be too much to ask for :)", 252 . "that cannot be too much to ask for :)",
111 cf::NDI_RED 253 cf::NDI_RED
112 ); 254 );
255 Coro::Timer::sleep 0.4;
256 }
257
258 # lock this username for the remainder of this login session
259 if ($cf::LOGIN_LOCK{$user}) {
260 $ns->send_drawinfo (
261 "That username is currently used in another login session. "
262 . "Chose another, or wait till the other session has ended.",
263 cf::NDI_RED
113 } 264 );
265 next;
266 }
267 local $cf::LOGIN_LOCK{$user} = 1;
114 268
115 check_playing $ns, $user and next; 269 check_playing $ns, $user and next;
116 270
117 my $dir = "$PLAYERDIR/$user"; 271 $Coro::current->{desc} = "addme($user) check";
118 my $plfile = "$dir/$user.pl";
119 272
120 # try to read the user file and check the password 273 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 274 if (my $pl = cf::player::find $user) {
275 aio_stat $pl->path and next;
122 my $mtime = (stat $fh)[9]; 276 my $mtime = (stat _)[9];
123
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
125 $buf =~ /^password (\S+)$/m or next;
126 my $hash = $1; 277 my $hash = $pl->password;
127 278
128 check_playing $ns, $user and next; 279 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
129 280 nuke_str $pass;
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful 281 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next; 282 my $pl = cf::player::find $user or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns); 283 $pl->connect ($ns);
284 enter_map $pl;
135 last; 285 last;
136 }
137
138 if (can_cleanup $buf, $mtime) { 286 } elsif (can_cleanup $pl, $mtime) {
139 Coro::Timer::sleep 1; 287 Coro::Timer::sleep 1;
140 288
141 $ns->send_drawinfo ( 289 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, " 290 "Player exists, but password does not match. If this is your account, "
143 . "please try again. If not, you can now opt to take over this account " 291 . "please try again. If not, you can now decide to take over this account "
144 . "because it has not been in-use for some time.", 292 . "because it has not been in-use for some time.",
145 cf::NDI_RED 293 cf::NDI_RED
146 ); 294 );
147 295
296 #TODO: nuke_str
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 297 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next; 298 or next;
150 299
151 # check if the file hasn't changed 300 # check if the file hasn't changed
152 aio_stat $plfile or next; 301 aio_stat cf::player::path $user and next;
153 $mtime == (stat _)[9] or next; 302 $mtime == (stat _)[9] or next;
154 303
155 # nuke playerdir, this might block, but it needs to be atomic 304 $pl->quit_character;
156 nuke_playerdir $user;
157 305
158 # fall through to creation 306 # fall through to creation
159 } else { 307 } else {
308 nuke_str $pass;
309
160 Coro::Timer::sleep 1; 310 Coro::Timer::sleep 1;
161 311
162 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
163 "Wrong username or password. Please try again " 313 "Wrong username or password. Please try again "
164 . "(check for Numlock and other semi-obvious error sources).", 314 . "(check for Numlock and other semi-obvious error sources).",
165 cf::NDI_RED 315 cf::NDI_RED
166 ); 316 );
167 next; 317 next;
168 } 318 }
319 } else {
320 # unable to load the playerfile:
321 # check wether the player dir exists, which means the file is corrupted or
322 # something very similar.
323 if (!aio_stat cf::player::playerdir $user) {
324 $ns->send_drawinfo (
325 "Unable to retrieve this player. It might be a locked or broken account. "
326 . "If this is your account, ask a dungeon master for assistance. "
327 . "Otherwise choose a different login name.",
328 cf::NDI_RED
329 );
330 next;
331 }
169 } 332 }
170 333
171 # the rest of this function is character creation 334 # the rest of this function is character creation
172 check_playing $ns, $user and next; 335 $Coro::current->{desc} = "addme($user) chargen";
173 336
337 # just to make sure nothing is left over
174 nuke_playerdir $user; 338 nuke_playerdir $user;
175 339
340 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
341
342 if ($pass2 ne $pass) {
343 nuke_str $pass;
344 nuke_str $pass2;
345 $ns->send_drawinfo (
346 "The passwords do not match, please try again.",
347 cf::NDI_RED
348 );
349 Coro::Timer::sleep 0.5;
350 next;
351 }
352
353 nuke_str $pass2;
354
176 my $pl = cf::player::create; 355 my $pl = cf::player::new $user;
177 $pl->ob->name ($user);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 356 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
357 nuke_str $pass;
179 $pl->connect ($ns); 358 $pl->connect ($ns);
180 my $ob = $pl->ob; 359 my $ob = $pl->ob;
360
361 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
181 362
182 while () { 363 while () {
183 $ob->update_stats; 364 $ob->update_stats;
184 $pl->save_stats; 365 $pl->save_stats;
185 366
195 $ob->swap_stats ($res - 1, $swap - 1); 376 $ob->swap_stats ($res - 1, $swap - 1);
196 } 377 }
197 } else { 378 } else {
198 $ob->roll_stats; 379 $ob->roll_stats;
199 } 380 }
381
382 Coro::Timer::sleep 0.2;
200 } 383 }
201 384
202 $ob->set_animation (2); 385 $ob->set_animation (2);
203 $ob->add_statbonus; 386 $ob->add_statbonus;
204 387
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 388 while () {
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 389 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
390 my $msg = $ob->msg;
391 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
392 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
393
394 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 395 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
208 396
209 $ns->state (cf::ST_CHANGE_CLASS); 397 last if $res =~ /[dD]/;
398
399 $pl->chargen_race_next;
400 Coro::Timer::sleep 0.2;
401 }
402
403 $pl->chargen_race_done;
404
405 while () {
406 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
407 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
408
409 if ($res =~ /^[fF]/) {
410 $pl->gender (1);
411 last;
412 } elsif ($res =~ /^[mM]/) {
413 $pl->gender (0);
414 last;
415 }
416 Coro::Timer::sleep 0.2;
417 }
418
419 $ob->reply (undef, "Welcome to Deliantra!");
420
421 delete $pl->{deny_save};
210 422
211 last; 423 last;
212 } 424 }
213 }); 425 });
214} 426});
427
428cf::register_command quit => sub {
429 my ($ob, $arg) = @_;
430
431 $ob->reply (undef,
432 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
433 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
434 cf::NDI_UNIQUE | cf::NDI_RED);
435};
436
437cf::register_command quit_character => sub {
438 my ($ob, $arg) = @_;
439
440 my $pl = $ob->contr;
441
442 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
443 if ($_[0] !~ /^[yY]/) {
444 $ob->reply (undef,
445 "Ok, not not quitting then.",
446 cf::NDI_UNIQUE | cf::NDI_RED);
447 } else {
448 $ob->reply (undef,
449 "Ok, quitting, hope to see you again.",
450 cf::NDI_UNIQUE | cf::NDI_RED);
451 $pl->ns->flush;
452 cf::async { $pl->quit_character };
453 }
454 });
455};
215 456
216cf::object->attach ( 457cf::object->attach (
217 type => cf::SAVEBED, 458 type => cf::SAVEBED,
218 on_apply => sub { 459 on_apply => sub {
219 my ($bed, $ob) = @_; 460 my ($bed, $ob) = @_;
220 461
221 return cf::override 0 unless $ob->type == cf::PLAYER; 462 return cf::override 0 unless $ob->type == cf::PLAYER;
222 463
223 my $ns = $ob->contr->ns; 464 my $pl = $ob->contr;
224 465
225 # update respawn position 466 # update respawn position
226 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 467 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
468 cf::async { $pl->save };
227 469
228 #TODO? 470 $pl->killer ("left");
229 #strcpy (pl->contr->killer, "left"); 471 $ob->check_score;
230 #check_score (pl); /* Always check score */
231 472
232 $ob->reply (undef, "In the future, you will wake up here when you die."); 473 $ob->reply (undef, "In the future, you will wake up here when you die.");
233 $ob->contr->save ();
234 474
235 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 475 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
236 if ($_[0] !~ /^[yY]/) { 476 if ($_[0] !~ /^[yY]/) {
237 $ob->contr->save (1); 477 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
478 $pl->deactivate;
238 $ns->destroy (); 479 $pl->ns->destroy;
480 } else {
481 cf::async { $pl->save };
239 } 482 }
240 }); 483 });
241 }, 484 },
242); 485);
243 486
244cf::client->attach (package => __PACKAGE__); 487cf::player->attach (
488 on_login => sub {
489 my ($pl) = @_;
490 my $name = $pl->ob->name;
245 491
492 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
493 },
494 on_logout => sub {
495 my ($pl, $cleanly) = @_;
496 my $name = $pl->ob->name;
497
498 if ($cleanly) {
499 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
500 } else {
501 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
502 $pl->{unclean_save} = $cf::RUNTIME
503 unless safe_spot $pl;
504 }
505 },
506);
507
508#############################################################################
509
510our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
511our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
512
513our $SCHEDULER = cf::async_ext {
514 $Coro::current->{desc} = "player scheduler";
515
516 while () {
517 Coro::EV::timer_once $SCHEDULE_INTERVAL;
518
519 # this weird form of iteration over values is used because
520 # the hash changes underneath us frequently, and for
521 # keeps a direct reference to the value without (in 5.8 perls)
522 # keeping a reference, so this is prone to crashes or worse.
523 my @players = keys %cf::PLAYER;
524 for (@players) {
525 my $pl = $cf::PLAYER{$_}
526 or next;
527 $pl->valid or next;
528
529 eval {
530 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
531 $pl->save;
532
533 unless ($pl->active || $pl->ns) {
534 # check refcounts, this is tricky and needs to be adjusted to fit server internals
535 my $ob = $pl->ob;
536
537 my $pl_ref = $pl->refcnt_cnt;
538 my $ob_ref = $ob->refcnt_cnt;
539
540 ## pl_ref == $pl + ob->contr + %cf::PLAYER
541 ## ob_ref == $ob + pl->observe + simply being an object
542 if ($pl_ref == 3 && $ob_ref == 3) {
543 warn "player-scheduler destroy ", $ob->name;#d#
544
545 # remove from sight and get fresh "copies"
546 $pl = delete $cf::PLAYER{$ob->name};
547 $ob = $pl->ob;
548
549 $pl->destroy; # destroys $ob
550 } else {
551 my $a_ = $pl->refcnt;#d#
552 my $b_ = $ob->refcnt;#d#
553
554 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
555 }
556 }
557 }
558 };
559 warn $@ if $@;
560 Coro::cede;
561 };
562 }
563};
564
565$SCHEDULER->prio (1);
566

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines